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161. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
Miriiah wrote: Cambarus wrote: I'm still toying with the exact fit, but THIS is what I'm currently using, and in most missions I'm not even turning on the tank <3 ****** drone control range, not great range on guns, Garde's wont do ...
- by Cambarus - at 2012.07.21 03:35:00
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162. Blasters, 8 months later - in Ships and Modules [original thread]
Seishi Maru wrote: gallente ships currently are nearly as fast as minmatar ships before you apply any rigs to them. TBH this is the only problem with gallente ships; speed penalties, ESPECIALLY on active tanking rigs, have got to go.
- by Cambarus - at 2012.07.17 14:32:00
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163. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Corina Jarr wrote: That is terrible. Why would you waste 400s when you can just use 50s for the same result. If you don't actually know how the module in question works, please refrain from commenting on it, much less arguing on whether or n...
- by Cambarus - at 2012.07.15 15:56:00
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164. [Video] Rebirth 4 - in My EVE [original thread]
You should probably put less effort into editing your vids m8, then people will just ignore it instead of dragging you into a 20 page flame war where everyone except you thinks you're awful.
- by Cambarus - at 2012.07.15 01:47:00
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165. Scythe Fleet issue - in Ships and Modules [original thread]
James Amril-Kesh wrote: Maeltstome wrote: The scythe lacks fitting and cant do anything better than a rupture really. Again, fitting issues are common among the tech 1 and navy issue cruisers. It's not limited to the Scythe NI. Try fitting...
- by Cambarus - at 2012.07.14 02:45:00
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166. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Annabell Ood wrote: Cambarus wrote: The OP was whining about torps, tbh cruise missiles as a whole need a rework from the ground up, as they're kind of terribad. in your experience my friend, do you feel T1 Large Turrets outperform T1 tor...
- by Cambarus - at 2012.07.13 23:44:00
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167. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
The OP was whining about torps, tbh cruise missiles as a whole need a rework from the ground up, as they're kind of terribad.
- by Cambarus - at 2012.07.13 22:46:00
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168. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
I'm still toying with the exact fit, but THIS is what I'm currently using, and in most missions I'm not even turning on the tank <3
- by Cambarus - at 2012.07.13 22:42:00
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169. Assault, HAMS, Rapid light WTF......? - in Ships and Modules [original thread]
limbus wrote: Tor Gungnir wrote: I don't think they would just randomly exclude Light Missiles from the description without changing the mechanics behind it, bro. Well, turns out that's exactly what they've done, bro! Light missiles (rap...
- by Cambarus - at 2012.07.13 20:06:00
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170. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
Batelle wrote: Cambarus wrote: Saile Litestrider wrote: Cambarus wrote: Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions). I've got to question whether you've played with rattler...
- by Cambarus - at 2012.07.13 20:03:00
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171. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Zyella Stormborn wrote: Annabell Ood wrote: Tor Gungnir wrote: You think Cruise Missiles/Torpedoes are way better than Large Turrets? I'm pretty sure you just mean Heavies/HAMs, not the entire weapon system. If so, I'll agree with you ...
- by Cambarus - at 2012.07.13 15:59:00
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172. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
Saile Litestrider wrote: Cambarus wrote: Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions). I've got to question whether you've played with rattler fittings since the advent of the dro...
- by Cambarus - at 2012.07.13 12:01:00
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173. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions). If you're going back to salvage with a second ship, by the time you've warped back to the mission you've already lost the advantage you gain...
- by Cambarus - at 2012.07.13 10:56:00
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174. Flight Time vs. Vertical Launch - in Ships and Modules [original thread]
Tor is your phoon the first ship you've fit with missiles or something? This has been pretty common knowledge for at least 6+ years now. EDIT: And I would like to point out that this is now 2 threads you've effectively made to whine about the sam...
- by Cambarus - at 2012.07.13 10:50:00
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175. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Caitlyn Tufy wrote: Tbh, the only raven hull "designed for torpedoes" is the marauder, Golem. Using them on CNR is a big no-no, while a normal raven with torps is passable, but usually only used in pvp. Tor Gungnir wrote: There is a p...
- by Cambarus - at 2012.07.13 10:49:00
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176. The biggest issue with T3 Cruisers... - in Ships and Modules [original thread]
Seishi Maru wrote: Ron Maudieu wrote: Well, it has already been stated that CCP does not like how the T3s are in comparision to the other cruisers. Example: A tengu is better than a cerberus in every way except cost. That's not even to men...
- by Cambarus - at 2012.07.12 13:57:00
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177. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: The 'phoon is fine, just that you can't use Torpedoes on it. It is a design flaw of Torpedoes rather than the ship. You can only use Torpedoes on ships designed for it, rest have to use Cruise Missiles. So yeah, in additi...
- by Cambarus - at 2012.07.11 14:52:00
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178. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Honestly that last reply was just a half-assed copy/paste because you were grasping at straws so thin you'd need a magnifying glass to see them (not to mention how far off topic we've gone, but this thread was shite anyway so whatever). So lookin...
- by Cambarus - at 2012.07.11 01:03:00
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179. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
From literally the same page that you linked: Tracking formula wrote: Note that ChanceToHit is a number between 0 and 1, and is primarly determined by Transversal Speed and Range To Target. Have a nice day :) EDIT: And until you explain WH...
- by Cambarus - at 2012.07.10 21:49:00
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180. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: So let me be clear here, you are saying that missiles having the ability to choose damage type is an imbalance. Seriously? Because if you do not think that then you should realize the above post makes you look derp. The wh...
- by Cambarus - at 2012.07.10 21:21:00
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