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81. What does the Phantasm even do? - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: He said put that bonus in with the hull bonus. It would be closer to 150 extra DPS, which would definitely be nice. I dunno... that'd make it do almost as much DPS as a Navy Omen. Yeah it'd be pretty co...
- by Cambarus - at 2013.02.24 04:11:00
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82. What does the Phantasm even do? - in Ships and Modules [original thread]
Diesel47 wrote: Cambarus wrote: Diesel47 wrote: Aflons wrote: ... Your suggestions have nothing about making the ships cap better. Infact... Adding another turret will make it even more cap unstable. It's true, but let's be hones...
- by Cambarus - at 2013.02.24 01:48:00
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83. What does the Phantasm even do? - in Ships and Modules [original thread]
Diesel47 wrote: Aflons wrote: ... Your suggestions have nothing about making the ships cap better. Infact... Adding another turret will make it even more cap unstable. It's true, but let's be honest, I would fly the **** out of the pha...
- by Cambarus - at 2013.02.24 01:03:00
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84. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Bouh Revetoile wrote: Fact are that you can actually have the same active tank on armor than on shield but you can have a way bigger buffer tank on armor than on shield ship. This is true, and this is balanced, because in exchange for havin...
- by Cambarus - at 2013.02.24 00:55:00
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85. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Also, as long as we're ignoring naming conventions and such in favour of making an argument, I want a 100% boost to large shield extenders so that they match the 1600mm plate. Thank you for pre-support on this matter. I alre...
- by Cambarus - at 2013.02.23 16:22:00
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86. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: The SBA is 36%, where the invul is only 30%. The SBA uses more CPU though, so this is to be expected. Although, the invul does use cap... As for the never ending armour vs shield comparisons... 1 slot comparison gives the armour...
- by Cambarus - at 2013.02.23 07:20:00
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87. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Cambarus wrote: Paikis wrote: This just in, 2 modules both using cap uses more cap than two modules where one doesn't use cap. Who knew? Exactly, and that makes shields more cap efficient than armor, even if the base reps...
- by Cambarus - at 2013.02.23 06:26:00
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88. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: This just in, 2 modules both using cap uses more cap than two modules where one doesn't use cap. Who knew? Exactly, and that makes shields more cap efficient than armor, even if the base reps themselves are not.
- by Cambarus - at 2013.02.23 03:44:00
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89. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Cambarus wrote: Don't even bother, I already showed that shields, even at t2 levels, get are more efficient then their armor counterparts. Unless of course you compare a 3 slot armor tank base to a 2 slot shield tank base, but ...
- by Cambarus - at 2013.02.23 03:33:00
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90. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang Nuren wrote: You it's really weird but I do seem to remember buffer armor being a very strong mechanic. -Liang Are you saying that armor buffer tanks are overpowered? Mind you I don't factor in caps/SCs here, tbh it was yet another ...
- by Cambarus - at 2013.02.23 01:44:00
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91. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang Nuren wrote: Deacon Abox wrote: Also, you mischaracterize my position. ASBs do not form the cornerstone. They are one aspect of the imbalance (even with the new AAR). It would actually be more accurate to characterize my argument as m...
- by Cambarus - at 2013.02.22 17:31:00
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92. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: The balance in buffer tanking lies in the fact that shields allow for greater mobility and damage projection and give up ewar abilities and raw tank. In active tanking armor loses the raw tanking advantage...
- by Cambarus - at 2013.02.22 00:28:00
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93. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Cambarus wrote: 2)There IS no xl armor repper. As long as it's possible, easy even to fit XL mods on BSs (and BCs ) they will be fair game to compare with LARs. Compare mods by what they do and what ships can use them, not by s...
- by Cambarus - at 2013.02.21 04:02:00
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94. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: I don't think we're using the same numbers here. It's pretty much always been accepted that 2 LAR is roughly equivalent to 1 XLSB. Trying to claim there should be parity between XLSB + SBA vs 2 LAR is ri...
- by Cambarus - at 2013.02.21 02:43:00
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95. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: 2 LARS repair 1600 armor for 800 cap, or 2 units repped per cap spent XLSB+ SBA boosts 816 for 360 cap, or ~2.26 units repped per cap spent 2 LAR + Aux Nano Pump vs XLXB+ SBA is a better comparison. -...
- by Cambarus - at 2013.02.20 22:22:00
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96. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Ctzn Snips wrote: Can you explain to me how active armor tanking is more cap efficient than active shield tanking? I'll wait. Um, it uses less capacitor per unit of repaired armour than shield boosters do? Cos, y'know tha...
- by Cambarus - at 2013.02.20 20:52:00
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97. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
The big problem here is, and always has been that ASBs are overpowered as ****. For as long as I can remember even the people defending shield tanking would take the time to add a "(not counting ASBs of course)" to their posts, because the damn th...
- by Cambarus - at 2013.02.17 01:26:00
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98. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
IIshira wrote: Maybe we need a shield version of an EANM? Now it's "Oh crap I'm capped out my shields are going down"....After the change it's going to be "Oh crap I'm capped out... aaahh I'm in a pod". Without any resists once you get neuted ...
- by Cambarus - at 2013.01.29 16:23:00
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99. Assfrigs: totally awesome - in EVE General Discussion [original thread]
Merouk Baas wrote: Confirming that a HAC can solo L4 missions similarly/better than a battleship, for double the cost. Confirming they do not.
- by Cambarus - at 2013.01.25 18:25:00
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100. more freedom to change ships however we want to - in Ships and Modules [original thread]
stoicfaux wrote: Cambarus wrote: It's been suggested before, and it would be impossible to balance, so no, it's a bad idea. If things were balanced now, we wouldn't be undergoing teiricide. Never mind tracking nerfs, HML nerf, missile buf...
- by Cambarus - at 2013.01.25 04:06:00
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