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141. Interceptor / Frigate - in Ships and Modules [original thread]
Yes. A frigate can take out a cruiser, cruiser can take out a battleship, etc. Frigates and Interceptors can be considered on the same level for such a comparison. The guy in the higher class ship usually has to qualify as a jerk or wholely unprep...
- by Chith - at 2004.03.24 16:26:00
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142. Combat in EVE is lacking - in EVE General Discussion [original thread]
The combat and economic systems in EVE are more dynamic and complex than any other I've encountered in a realtime game to date. Almost all the posts in this thread absolutely baffle me and suggest strong cases of rock sucking and/or npc hunting. ...
- by Chith - at 2004.03.23 17:45:00
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143. MegaThron set-up plz? - in Ships and Modules [original thread]
It's impossible to armor tank a mega and still do the kind of damage you want. --- The Tarsis Shriners
- by Chith - at 2004.03.15 15:19:00
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144. After the blueprint eve-mail... - in Missions & Complexes [original thread]
Outstanding. Thanks! --- The Tarsis Shriners
- by Chith - at 2004.03.13 04:33:00
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145. After the blueprint eve-mail... - in Missions & Complexes [original thread]
... what happens next? As far as I understand it, you get an eve-mail from the agent that scores the bp. You then fly to the agent and... do they hand it to you? Do you have to do a few missions? Long, drawn out process or instant gratification? ...
- by Chith - at 2004.03.12 18:30:00
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146. Ark located 4 jumps from e02-ik - in Corporation, Alliance and Organization Discussions [original thread]
Quote: are u slackers brother? u both run like****s.. almost as bigger n00b as that mugwot gorogoth Ok, I surrender. The AOL-speak is too much for me to handle. Whats a mugwot? Baby Jesus is crying. --- The Tarsis Shriners
- by Chith - at 2004.03.12 18:23:00
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147. Ark located 4 jumps from e02-ik - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Chith on 12/03/2004 16:03:02 I never suggested you should come out of your safespots, although I'm sure you'd love it if I did. You are absolutely correct in this regard; it would be pretty stupid of you to abandon them. Heh. My onl...
- by Chith - at 2004.03.12 16:00:00
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148. Ark located 4 jumps from e02-ik - in Corporation, Alliance and Organization Discussions [original thread]
I myself am guilty of not trying to chase down Noumena and Switchbl4de when they have a ton of stabs, safespots, and instajumps at their disposal. Gotta give you props though; it only took you countless lost kestrels and pods to gather up the moxi...
- by Chith - at 2004.03.12 14:42:00
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149. Mobile warp disruptors - in Ships and Modules [original thread]
I'm fairly certain it doesn't actively pull you out of warp, it prevents *landing* in it's area of effect from a warp. If you are set up to land in its area of effect, you will instead land right outside of the area of effect. Just an educated gue...
- by Chith - at 2004.03.09 18:50:00
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150. Hybrid changes on Chaos: - in Ships and Modules [original thread]
Some of them have been implemented. 425s had the cap requirement reduced as advertised. Ion cannons had the powergrid reqs reduced. None of the rails had the powergrid reqs reduced however. It paints an odd picture. --- The Tarsis Shriners
- by Chith - at 2004.03.04 14:01:00
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151. Heavy Nosferatus - in Ships and Modules [original thread]
It's just a raw 100 cap you get every 12 seconds -- equating to around 8 cap/sec if you are at all interested in that metric. Pretty significant. Seems to work fine for me. It's a little heafty on the fitting requirements though, along with shorte...
- by Chith - at 2004.03.04 14:00:00
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152. So...say you started a newbie corp and wanted to learn how to PvP... - in Corporation, Alliance and Organization Discussions [original thread]
The first thing anyone needs to learn about pk in any game is that you have to commit. Doesn't make sense to think that you want to be able to pk yet not commit to killing anyone for fear of making the "wrong choice". Knowing that, I'd suggest C...
- by Chith - at 2004.03.03 16:24:00
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153. Outstanding "research interruptions" - in Missions & Complexes [original thread]
Definitive answers give dorks like me warm fuzzies. Thanks! --- The Tarsis Shriners
- by Chith - at 2004.02.27 14:11:00
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154. Outstanding "research interruptions" - in Missions & Complexes [original thread]
Oof. That certainly throws a wrench in things, if that indeed is the case. It sure would be nice if there were just a small amount of documentation about research. --- The Tarsis Shriners
- by Chith - at 2004.02.26 23:15:00
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155. Outstanding "research interruptions" - in Missions & Complexes [original thread]
Anyone know if you are disqualified from the lottery if you have a currently available "research" mission? Seeing as how you could potentially have these for a while, doesn't seem to make sense that this would be the case. As far as I can tell, th...
- by Chith - at 2004.02.26 22:31:00
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156. Armor Tanking - Damage Seeping - in Ships and Modules [original thread]
Edited by: Chith on 19/02/2004 18:55:54 I've been trying to make this work out on paper with a mega; not quite an apoc, but I'd probably argue it's the second most appropriate ship to try this on. So far it seems like getting a feisable setup ...
- by Chith - at 2004.02.19 18:53:00
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157. Is the Iteron Mk IV anything more than a stepping stone to the Mk V - in Ships and Modules [original thread]
I haven't flown an mk4 since ive gotten my mk5, BUT it seems to me that the gallente indis are split up into two types. 1,3,5 are all high cargo kind of configs. 2,4 seemed (at the time) to be *plenty* more agile than the 1,3,5. This may or may no...
- by Chith - at 2004.02.18 16:43:00
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158. Whats the deal with the security status? - in Test Server Feedback [original thread]
It seems to be working fine for me; it's just pretty slow. I'm currently at -4.0. I've reduced it from -4.6 by hunting 55k-1mil npcs. Takes around 6 hours of wacking npcs to have it budge 0.1. You can watch the progress by going into your char she...
- by Chith - at 2004.02.16 20:33:00
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159. DONT NERF CAPACITOR RELAYS - in Ships and Modules [original thread]
Cap relays are currently too powerful in my opinion. A lot of the arguments here are contructed around the idea that you should be able to fire the biggest guns all loaded out and have great shields at the same time. Fighting against people and be...
- by Chith - at 2004.02.04 18:29:00
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160. Tristian or Incursus? - in Ships and Modules [original thread]
Just to correct the above, the incursus only has 3 mid slots. 3-3-2. Only frigate with 4 is the griffin, caldari. That being said, the incursus kicks ass. The extra missile slot may be really nice to have, but you can really feel the effects of ha...
- by Chith - at 2004.01.26 17:24:00
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