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41. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So your idea of balance is to keep status quo when its obvious EVE is tilted towards Amarr? Interesting... If I wanted optimal range and superior firepower I would have trained for Amarr long time ago, instead I keept on using minnie/gallente fo...
- by Cornette - at 2009.10.31 10:33:00
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42. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I live in a area of space where a big alliance just recently decided to make their playground, and I've seen their Hac gangs: With numbers of up to 20+ and more they usually consist of up to 50% of Zealots, why is that so, for all the reasons ...
- by Cornette - at 2009.10.31 09:32:00
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43. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
/me kisses Nozh on his bald head. I thought you forgot us and I'm happy its not so. Now over to some input to what other people posted regarding the Tempest: I always seen the tier 3 battleships as mainly tankers. So I would never bring a Mae...
- by Cornette - at 2009.10.27 21:28:00
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44. New Dev Blog: Adding flavor to your faction meal - in EVE Information Portal [original thread]
Originally by: Ravenja Originally by: Reten Kip MAY not like the new skins? 90% of the responses to those skins say they're JUNK. ... Do you guys not understand that the camo skin is horrid ? Whatever artist thought it looked...
- by Cornette - at 2009.10.19 20:41:00
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45. The New Dominix, How about a new look? - in Ships and Modules [original thread]
Originally by: SuperNova221 Dominix is a fantastic ship. Does it look nice? No. Does that stop me flying it? No. The looks I've gotten used too really. It is an icon from the Gallente-Caldari war. It isn't meant to look pretty, it's mean...
- by Cornette - at 2009.10.07 10:54:00
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46. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
So one week has past since Nozh last update, Will we get autocannon tiers, with damage and falloff differences... Will we get Artillery with lots more falloff to actually matter in fleets... Will we get a skill to reduce artillery duration ti...
- by Cornette - at 2009.10.07 10:38:00
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47. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Theron Gyrow Edited by: Theron Gyrow on 30/09/2009 09:39:24 Originally by: Cornette In the meantime my question remain: How do 1400mm tracking compare to tachs, rails..? Base values: 1400mm arty: 0.009 425...
- by Cornette - at 2009.09.30 10:26:00
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48. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Knight Edited by: Naomi Knight on 30/09/2009 08:47:49 I am a amarr troll Miss leading text from someone who desperately want to derail this balancing thread, like you did in the past, Lyria Skydancer. Now, I ...
- by Cornette - at 2009.09.30 09:31:00
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49. Simple Solution to Missile Pilots Being Discriminated in Fleets - in Player Features and Ideas Discussion [original thread]
Easy solution: Shoot secondary target
- by Cornette - at 2009.09.30 08:44:00
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50. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Other things we might be looking at: ò Auto-cannon tracking adjustments ò Auto-cannon tier balancing Any chance of this happening? We need both IMO. Also, arty need a bit more optimal, and a hell-of...
- by Cornette - at 2009.09.30 08:35:00
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51. are bombers over powered - in EVE General Discussion [original thread]
Bombers are awesome and very fun when you coordinate with others. A few days ago we used 4 to break up a hostile gatecamp of 10+ people, who used a mix of hac's and bc's and tacklers. They were bubbling with a large and sat in it themselves rel...
- by Cornette - at 2009.09.27 14:35:00
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52. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Been playing around with my hangar trofeT, fleet tempest, a bit and I feel I must say this: The fleet tempest doesn't benefit from gaining a seventh gun and losing a mid, the dps increase is laughable and all this do is removing 'versatility' fro...
- by Cornette - at 2009.09.22 22:57:00
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53. return the Navy issue mega skin texture - in Test Server Feedback [original thread]
So because of they want the navy mega look to like the statue we have to live with puke cameo? Gotcha.
- by Cornette - at 2009.09.20 09:18:00
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54. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Quote: If they really wanted to boost AFs to achieve the goal they claim then they would reduce mass and base speed benefiting both MWD and AB speeds. But since that does not give them a line to add to description to sweep the 4th bonus unde...
- by Cornette - at 2009.09.20 08:51:00
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55. New Model Alternative Skin Designs - in Test Server Feedback [original thread]
OMG! DO WANT!!!
- by Cornette - at 2009.09.18 21:24:00
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56. Navy ship changes for Dominion - in Test Server Feedback [original thread]
I would have liked the 5/5 turret/launchers on the navy phoon. It would make it more different then just another lowslot that undoubtedly will go to fit another 1600MM plate for more HP. And while we still speak about minmatar, a small boost to t...
- by Cornette - at 2009.09.18 16:15:00
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57. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
I given this a serious thought over and I believe now that AF's will be overpowered with this new speedbonus. It would be better if you boosted Afterburners as a whole with 10-15% instead because there is other ships/setups that benefit from fit...
- by Cornette - at 2009.09.18 16:08:00
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58. I think I may need a towel. - in Test Server Feedback [original thread]
Well this was a surprise I wonder how long it took ccp to make that new planet, it looks really nice Space just got better.
- by Cornette - at 2009.09.17 11:57:00
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59. Navy ship changes for Dominion - in Test Server Feedback [original thread]
So the fleet tempest will go from being just "ok" to bad? And nothing new from CCP on this so far either. Guess that leaves me only the navy mega to fly, if I can stand it after it gets its new puke cameo
- by Cornette - at 2009.09.17 11:47:00
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60. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
15% per level is to much, not even T3 ships with a ab module system get that much. 10% would be fine, but it could go along with a slight hitpoint increase and a bit faster warp speed.
- by Cornette - at 2009.09.17 11:41:00
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