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81. Command Ships - in Ships and Modules [original thread]
Originally by: Murkon Salesgirl This is because you cant nano them. Now imagine HACs without nano, and a worser tank/dps than CS. I have never nano'ed anything except the Vagabond and Rapier. I'm pretty much a tanker player and I ...
- by Cornette - at 2008.10.23 12:17:00
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82. Command Ships - in Ships and Modules [original thread]
Command ships are fun in a gang. For solo you pretty much ask to get blobbed unless you have good Intel (or a falcon alt). I have a Astarte but I have not taken it out for a long time until we got into a empire war. Would I use one in 0.0...? No n...
- by Cornette - at 2008.10.23 11:43:00
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83. Boost the Ishtar - in Ships and Modules [original thread]
A fourth gun-slot and 15 more base cpu would make the Ishtar nice for armor tanking. But no repping bonus pls, that sounds to overpowered.
- by Cornette - at 2008.10.23 11:36:00
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84. Syndicate wars - in Out of Pod Experience [original thread]
Ah Syndicate and Dungeon Keeper. Two of the best games ever made. I hope we get a remake of DK too. I played the first on my Amiga and the Second on my first PC. And DK II was even better. I don't remember that much of Syndicate Wars though. AS ...
- by Cornette - at 2008.10.21 12:08:00
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85. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
I found this thread to be very interesting so far and I do hope the Devs take notice of it. I also hope we see CCP break their old habit of breaking things with patches and then leaving it broken for the unforeseeable future. Fixing blasters befor...
- by Cornette - at 2008.10.21 11:46:00
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86. [Vote] Reconsider Current Nano Nerf - in Assembly Hall [original thread]
Support of the OP. Ludicrous speeds is whats need nerfing, not a complete gamechange to make the game static and guerrilla warfare a joke.
- by Cornette - at 2008.10.19 14:49:00
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87. Hacs, assault ships, nanos and Energy neuts - in Ships and Modules [original thread]
I don't get why people think the Muninn is the worst HAC around - after Deimos. I see them often enough in friendly and hostile gangs and it is a fun ship to fly. Not isk effective compared to a Hurricane? Well duh, you don't fly every ship beca...
- by Cornette - at 2008.10.19 13:38:00
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88. Nerf the muninn please - in EVE General Discussion [original thread]
Lol this troll
- by Cornette - at 2008.10.19 10:29:00
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89. My Nerfed Minnie BSs - Let Me Show You Them or Seriously, wtf CCP - in Ships and Modules [original thread]
Warhammer Online - I was gonna wait and see how it pans out before I try another online game. Now that CCP seems hellbent to roll out this speed nerf of everything that moves and make the game stale I'm thinking of dropping my 3 EVE accounts and ...
- by Cornette - at 2008.10.16 11:36:00
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90. Do you believe a full moon alters people's mood? - in Out of Pod Experience [original thread]
I had this strange feeling happen to me once when i was sitting outside with a few friends a warm summer night and full moon that the reality was... unreal.
- by Cornette - at 2008.10.14 21:59:00
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91. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
Edited by: Cornette on 14/10/2008 21:18:42 Originally by: Murina 1.Mwd killing scram. 2. Scripts for webs like ammo. 10km = 90% script 12km = 80% script 14km = 70% script 16km = 60% script 18km = 50% script 20km = 40% script I...
- by Cornette - at 2008.10.14 21:05:00
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92. CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - in Assembly Hall [original thread]
Now that you are getting rid of ghost training why can't you give us a bone and let us have Skill-queues? We log in to play a game, not to micromanage skill-swapping. And I already klicked support box earlier.
- by Cornette - at 2008.10.14 12:30:00
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93. [ISSUE] Cloaking Pirate Bases (Small Offensive Anchorable Structures) - in Assembly Hall [original thread]
Excellent idea. Gets my support.
- by Cornette - at 2008.10.14 12:25:00
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94. Linky post for Devs re: Blasters - in Test Server Feedback [original thread]
I give this thread a friendly bump because I hope the devs will take notice and because I don't want to see blasterships be next to worthless soon.
- by Cornette - at 2008.10.14 02:20:00
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95. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I can understand if CCP have to withdraw this service because it cost them to much money now that the banking crisis is sweeping around the world. But lying to the players, your customers, and calling the feature a bug that we have exploited for y...
- by Cornette - at 2008.10.14 02:03:00
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96. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
Edited by: Cornette on 12/10/2008 11:53:32 I am voting against the nerf of speeds even though I was for a nerf of ludicrous speeds in the beginning. Why? Because CCP seems unable to fix a broken aspect of the game without breaking others in th...
- by Cornette - at 2008.10.12 11:52:00
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97. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
Edited by: Cornette on 12/10/2008 11:53:32 I am voting against the nerf of speeds even though I was for a nerf of ludicrous speeds in the beginning. Why? Because CCP seems unable to fix a broken aspect of the game without breaking others in th...
- by Cornette - at 2008.10.12 11:52:00
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98. Player feedback/vote results on the speed nerf - in Ships and Modules [original thread]
I don't mind the speednerf. What I do mind is the over the top nerfing of many things that tilts the game into a more static and "safer" game for the space holding alliances. You are happy of the nerf because Amarr are the FOTM-race, along with C...
- by Cornette - at 2008.10.11 16:00:00
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99. So I listened to the Live Dev Blog, and there was no information - in Test Server Feedback [original thread]
So are CCP Devs really that ignorant about how the PVP part of the game works? Or do they really want to turn the clock back to 2004 because everything seemed so much better then? Yea right.... What I see is not just a nerfing of ludicrous speeds...
- by Cornette - at 2008.10.11 11:12:00
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100. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Kepakh A quote from Live Dev Blog regarding speed: Mindstar: With changes to microwarpdrives, will there be changes made so that microwarpdrive doesn't become a mandatory module alongside with stasis webfire because at the m...
- by Cornette - at 2008.10.10 15:24:00
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