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Thread Statistics | Show CCP posts - 9 post(s) |

Vyktor Abyss
Gallente The Abyss Corporation
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Posted - 2009.09.17 21:52:00 -
[601]
We Gallente demand space trees to hide our newly camouflage painted ships behind.
Its the Federation way... 
No seriously, please rethink the paintjobs - I tried a few races to begin with in my first months and eventuly settled for Gallente largely based on the looks of their ships and stations.
Changes during the classic graphics upgrade made a few Gallente ships less interesting (No more pink/red Ares for example), but these latest changes to the Navy Mega are just plain ugly and unnecessary.
Cheers.
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Passageway
Gallente
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Posted - 2009.09.17 21:56:00 -
[602]
ugly camo skin is ugly, ESPECIALLY on my Navy Mega 
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Martineski
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Posted - 2009.09.17 22:44:00 -
[603]
Edited by: Martineski on 17/09/2009 22:46:01 why the **** did you totally ruin the Hookbill, it looked like a gunboat adn it should be such. with no shield bonus, and no turret bonus it is a buffed KESTREL, which it should not be, it is based on the MERLIN hull so it should have mixed weapons. the shield bonus and turret range bonus were what made it nice to use. now we have to deal with crappy missile damage bonuses and no guns, what a disgrace, the Caldari are supposed to be HYBRID fighters with shield tanks, not all out missile freaks that everyone claims them to be. and the Hookbill will not be a Hybrid of assault ships and interceptors if it has crappy base defences, the shield bonus and versatility that it currently has is what makes it good. Clearly the HYBRID part is misleading since the Harpy (Caldari Missile Assault ship) has a shield boost bonus and a missile bonus, and the Crow has a missile damage bonus, but both ships still ahve at least 1 available turret slot, so it wouldn't hurt to leave the Hookbill with 4 high slots (3 launchers, 1 turret), not to mention the fact that the Merlin had a shield bonus as well. and yes i read the LESS RESILIANT part from above, but this is going too far off the original ships. all of the Caldari missile ships of this hull had a shield bonus of some sort.
Caldari Navy Hookbill:ò New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turretsò Fittings: 165 CPU, 37 powergridò Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per levelò
^^^edit the above stats to the following^^^
New Slot layout 4 Highs, 4 Meds, 2 Lows (3 Launchers, 1 Turret) Bonuses: 20% to kinetic missile damage 10% to missile Velocity, 5% to shield resistance per level.
add the turret to make it more of the HYBRID talked about, drop the multi missile bonus since this is NOT A KESTREL hull, drop a mid slot and add a 5% bonus to shield resistance to keep this hull inline with its Base t1, and the t2 upgrades.
if this can be achieved, then i will be happy with the Hookbill no longer being a sniper boat that it currently is.
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Takaed
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Posted - 2009.09.17 23:04:00 -
[604]
Like the stat increase on the mega (and the new domi) but please change the paintjob. ItÆs truly awful!
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.18 00:20:00 -
[605]

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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.18 01:34:00 -
[606]
Fleet Tempest Feedback after a couple of fights in FD-:
I can't put my finger on it, but it lacks something. Tried a couple of different fittings, but it either lacked HP/Tank or DPS.
Won't buy one on Tranquility with the current stats, not worth it.
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Obsidian Hawk
RONA Corporation
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Posted - 2009.09.18 03:25:00 -
[607]
Originally by: Mioelnir Fleet Tempest Feedback after a couple of fights in FD-:
I can't put my finger on it, but it lacks something. Tried a couple of different fittings, but it either lacked HP/Tank or DPS.
Won't buy one on Tranquility with the current stats, not worth it.
Thats what i was trying to say with my post. Navy ships arent really any different than their tech 1 counter parts. getting about the same dps in a navy thron vs a normal thron. same with pests. they need to have their damages upped a little. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |

Ecky X
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Posted - 2009.09.18 03:28:00 -
[608]
Originally by: Mioelnir Fleet Tempest Feedback after a couple of fights in FD-:
I can't put my finger on it, but it lacks something. Tried a couple of different fittings, but it either lacked HP/Tank or DPS.
Won't buy one on Tranquility with the current stats, not worth it.
2nded. Tried both armor and shield fits, and I was not impressed in the least.
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Obsidian Hawk
RONA Corporation
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Posted - 2009.09.18 03:37:00 -
[609]
I would say a 7/5/7 would be the optimal for a fleet pest, but honestly it needs more dps. 7.5% per level instead of 5% would be a great boost. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |

Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.18 05:28:00 -
[610]
Edited by: Mioelnir on 18/09/2009 05:28:07
Originally by: Obsidian Hawk I would say a 7/5/7 would be the optimal for a fleet pest, but honestly it needs more dps. 7.5% per level instead of 5% would be a great boost.
That could be interesting. Combined with an armor<->shield HP swap so it has more armor than shield. Well, that one it actually may already need at 8/5/6.
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Veldya
Guristari Freedom Fighters
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Posted - 2009.09.18 06:45:00 -
[611]
Originally by: Obsidian Hawk
ALL SHIPS except for the navy scorpion - up the base resistances for shields and armor by 5%
I don't agree. Ships that put out blazing damange shouldn't be even more survivable.
Quote:
- cammo skin is meh. instead of jungle cammo try a blue / grey / black tones for cammo.
It is not like visuals are required for fighting, you can have a hot pink Hello Kitty ship and it wont make any performance difference in battle. I think if every ship is painted with the black or darker skins then it loses the appeal factor for those that do have that design and it just because the new norm.
I don't really spend a lot of time looking at my ship, it can be stock standard silver for all it matters. EVE ships are just far too disposable for me to get any real attachment to any of them, even the caps mean nothing.
Quote:
Navy domni - up the bonuses by 5%. like 15% to drone damage /hit points and
I don't agree, that would be pushing 600ish dps just from heavy drones or sentries.
I'd rather see more versatility added, increase bonus to drone reps or EW drone effectiveness.
Quote:
Navy scorp - put on 1 of the ECM bonuses, otherwise its just a repackaged rattle snake.
Umm, no. Rattlesnake can deliver brutal damage at medium range with siege torps if the target is webbed and painted. We are talking around 900dps with torps, rails and sentry drones at 60km+.
This ship is now an excellent long range fire support ship, with the sig radius a bit lower than a battlecruiser level which can do some respectable long range damage and is quite durable.
Quote:
navy raven Im still thinking, but a 3.5% bonuse to kin missile damage per level. you know to fit with all the other caldari ships
I'd prefer they ditch the bonus to kinetic on all caldari ships, the only real benefit of missiles is you can choose the damage type and it diminishes the benefit of versatility if your damage is dependent on always using kinetic missiles.
I'd like to see more of a unique benefit, something like an anti-countermeasure bonus where the missiles are more resistant to defenders and area effect weapons.
I haven't commented on the ships I do not really know intimately well.
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Obsidian Hawk
RONA Corporation
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Posted - 2009.09.18 07:01:00 -
[612]
Originally by: Veldya
Originally by: Obsidian Hawk
Quote:
Navy domni - up the bonuses by 5%. like 15% to drone damage /hit points and
I don't agree, that would be pushing 600ish dps just from heavy drones or sentries.
I'd rather see more versatility added, increase bonus to drone reps or EW drone effectiveness.
now that would be interesting to see, a bonus to logistics drones are ewar drones.
maybe a bonus to the ship like, umm. 150% range to large armor reps. NO bonus to the amount, just range. that could really mix up how the ship was used.
personally i just want to see the navy ships use for something other than their tech 1 counterparts. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls.
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wickedpheonix
Guy Fawkes Trust Fund
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Posted - 2009.09.18 07:15:00 -
[613]
Originally by: Sera Ryskin
2) The Navy Scorpion: honestly, this is just terrible, and arguably even worse than a standard Raven. Sure, it's got a ton of EHP, a resist bonus, and 8 slots for tank, but in PvP dps is FAR more important than tank, and the missing launcher compared to the standard Raven is a huge drawback, while the missing range bonus takes away one of the Raven's major advantages. Add in the huge price thanks to only being available with FW LPs, and you have a ship that will see little use.
I honestly don't know what to do with this one without just making a better torp Raven. Perhaps dust off that old ECM/gank Scorpion you had when you were nerfing ECM ships? 6 launchers, ROF bonus, 30% ECM strength per level would be a fun ship to fly, if a bit expensive considering its chances of being immediately primaried.
In regards to the italicized, I point to all the Drake pilots out there. Tell them that tanks have no place in pvp (lol).
It basically looks like a Drake but with Torps (and appropriately balanced in terms of ehp etc.) which is why, when I read it, I CAME. Just hope market forces don't set the price too high.
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SuperNova221
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Posted - 2009.09.18 13:05:00 -
[614]
Dear CCP, You seem to have reskinned the Navythron, which I wouldn't mind much if it looked nice, but you have moddeled it on a splatter of puke, could you please fix this, please?
(P.S. The normal Domi skin stills needs fixed too)
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Hell'o
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Posted - 2009.09.18 13:10:00 -
[615]
give back ecm to navy scorps - they must have.
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Caroline Nikon
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Posted - 2009.09.18 14:28:00 -
[616]
Just remembering CCP how the NEW FLEET TEMPEST IS HORRIBLE !!!
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CCP Ytterbium

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Posted - 2009.09.18 14:30:00 -
[617]
Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
Caldari Navy Hookbill:
òSpeed: reduced to 360m/s òSensor: scan resolution decreased to 550mm
Gallente Navy Comet:
òSpeed: increased to 370m/s òSensor: scan resolution increased to 620mm
Republic Fleet Firetail:
òSensor: scan resolution increased to 660mm, signature radius decreased to 35m
Scorpion Navy Issue:
òSlot layout: received an additional launcher slot (for a total of six)
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight) |
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.18 14:37:00 -
[618]
Originally by: CCP Ytterbium
Scorpion Navy Issue:
òSlot layout: received an additional launcher slot (for a total of six)
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)

meh, still wtb> Cnr, the navy scorp just doesn't really offer anything unique enough to justify the price.
I'd speak more about the phoon but as I don't fly it I don't want to ruin it for the people who do. how about a blanket 5% rof to battleship class weponry and then another bonus or something  You're posting again!? Has it really been 5 mins?
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Pattern Clarc
Celtic Anarchy
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Posted - 2009.09.18 15:03:00 -
[619]
Originally by: CCP Ytterbium
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
Whats the big deal about allowing 5/5 hardpoints? It should come on the t1 phoon as standard.
Also, please take a moment to view the link in my signature. ____ Domination Balance (Or how we fix the Tempest) |

Aionstar
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Posted - 2009.09.18 15:50:00 -
[620]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
Caldari Navy Hookbill:
òSpeed: reduced to 360m/s òSensor: scan resolution decreased to 550mm
Gallente Navy Comet:
òSpeed: increased to 370m/s òSensor: scan resolution increased to 620mm
Republic Fleet Firetail:
òSensor: scan resolution increased to 660mm, signature radius decreased to 35m
wow, you give blaster ship a chance thanks
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Cornette
Gallente Black Screen of Death Huzzah Federation
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Posted - 2009.09.18 16:15:00 -
[621]
I would have liked the 5/5 turret/launchers on the navy phoon. It would make it more different then just another lowslot that undoubtedly will go to fit another 1600MM plate for more HP.
And while we still speak about minmatar, a small boost to tempest/fleet tempest could be the same dronebay capacity and bandwidth as the new Mach: 125 and 100.
It would give em a bit more dps and flexibility.
Still, removing the 6th med on the fleet pest is still a big sucky idea and contradicts the notion that minmatar is about 'Versatility'...
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Vrikshaka
Yawn Corp
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Posted - 2009.09.18 16:22:00 -
[622]
Hi just popping in real quick to say that the camo skins on the new navy ships really, really look like ****.
Thanks,
V
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.09.18 16:27:00 -
[623]
Edited by: Lili Lu on 18/09/2009 16:28:18
Originally by: CCP Ytterbium Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
Ok, well this gives me hope that we will not have these ships introduced to tranquility exactly as seeded on the test server. I might actually be interested in acquiring one, and even ack, doing fac fac fact that thing that might appear to be the only way to get one (instead of waiting for them to come onto contracts). Now on to the tempest.
And, I know this is the navy ship thread, but please rethink the Gurista ships. I hate ecm, but making them primarilly drone boats is just wrong. They should be rof or damage bonused missile ships, with a little ecm from Caldari, and a little drone from Gallente. How about a base scorp ecm strength bonus (not ecm range, or shield resist), and a base addition to drone bay capacity (not drone bandwidth or damage bonus).
edit- and no that extra low will not get filled with a 1600, more likely with an extra damage mod(split weapons) or a speed mod.
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Spc One
Gallente
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Posted - 2009.09.18 16:59:00 -
[624]
Is there a way to test these new ships on test server ?

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Megumi Yumiko
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Posted - 2009.09.18 17:31:00 -
[625]
the faction domi bonusen are not really geared towards drones more like cap as it wil lose a low slot I would rather had something to buff up the drones and keep the tank
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Vestus Regula
The Black Dawn Gang
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Posted - 2009.09.18 17:40:00 -
[626]
I can see why the regular scorpion doesn't have as many slots as the other battleships; just like the domi, it fits a specialized role. But considering its faction counterpart, the missing slot makes it subpar. Giving it an extra high OR low slot (besides the extra launcher which, let's be honest, was necessary) wouldn't make it broken.
Good call on the Typhoon slot change, though I'd probably give it an extra mid instead.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2009.09.18 17:50:00 -
[627]
I don't see a lot of use for the Gall Navy Domi. While it is nice to see a Navy Domi My current estimates place the cost at 1.5 billion.
As a mission ship the majority of the bonuses do not provide any substantial benefit over a Domi. The only advantage the it has is plus one mid slot. That allows you to create a Dokh (or you could call it a Romi). A shield tanked Domi With 425 mm rail guns and highs. The lows would be whatever you need to make 425 fit plus Mega Stabs and tracking links. So outside of a shield tank ship which boosts the secondary weapon system I don't see it being a lot of use for missions.
For PVP it's pretty awesome. Easier fitting, an extra mid slot, more sensor strength and that amazing 50% additional Effective hit points and you got a fabulous PvP ship.... Which will cost you 1.5 billion ISK. While the performance is fabulous the extreme cost will make its usage extremely limited. You basically never see on the battlefield. Pirate faction BSs will cost less and how many of those do you see out and about in PvP?
Unless something is done to make it more attractive for mission running or the value of the faction warfare loyalty points decreases significantly so the ship can be used in PvP, I'm just not seeing point.
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Jacob Mei
Gallente
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Posted - 2009.09.18 18:38:00 -
[628]
These reskins of the faction ships have better be place holders. Forest camo in space? Fire the idiot who thought that was smart and give me back my black/silver navy issue mega! On an unrelated note, Kneel before Zod! |

Krusten Kandis
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Posted - 2009.09.18 18:58:00 -
[629]
Originally by: CCP Ytterbium Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
Why? Just why?
The 5/5 layout was what actually made the ship interesting. You could fit it any number of ways depending on your skills and it would be useful, now you stuffed it back into the straightjacket that it has been in since birth. And yes, I would give up a low slot for a 5/5 layout on the typhoon.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.09.18 19:07:00 -
[630]
Originally by: Pattern Clarc Whats the big deal with allowing 5/5 hardpoints? It should come on the t1 phoon as standard.
I think CCP draws lots every two years to determine relative racial balance, and Minmatar haven't done well the last couple of times. I can't think of any other reason for the fact that pulling balance concessions out of CCP on Matari issues is like getting blood out of a stone.
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