Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 .. 35 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Deva Blackfire
Viziam
|
Posted - 2009.09.06 19:03:00 -
[331]
Edited by: Deva Blackfire on 06/09/2009 19:10:01 Edited by: Deva Blackfire on 06/09/2009 19:05:25
Originally by: Hun Jakuza
STFU you fcking idiot whine alt.
and who are you actually? plus its my main, you would know if you bothered to check
aaaand the one whining here is you. You got facts, you respond with random drivel.
Plus im also quite happy with level of responses here. "idiot" "****" "****ing". Did you run out of arguments? Wait... you never posted any to begin with. Grow up and learn how to discuss maybe then i will take you seriously.
Quote: Oh noooo. A topkiller who did 300 kill and so smart. What an idiot. Man many players did over 3-4k kill here, and not want to see it so smart like you.
actually a bit over 4000. 3,2k on battleclinic. so up yours
@ Seishi discussion means both side understand each other and put out arguments. Problems start when one side either starts namecalling (which is not an argument) or starts putting fake data. Its hard to discuss about arma fitting if s1 states that "it does OMGWTF damage and fits EVERYTHING". Neither OMGWTF (put any number you wish, which isnt true) nor EVERYTHING is actual argument. Politicians might use this but then politicians arent balancing anything, just geting flock to vote on them.
|
Seishi Maru
The Black Dawn Gang
|
Posted - 2009.09.06 19:07:00 -
[332]
There is too many people here calling each other idiots.. maybe you should all go open a thread for yourselves show your lovbe to each other in another forum?
Don 't give CCP a reason to simply close this thread and ignore all the feedback.
|
Linas IV
|
Posted - 2009.09.06 19:24:00 -
[333]
Originally by: Seishi Maru There is too many people here calling each other idiots.. maybe you should all go open a thread for yourselves show your lovbe to each other in another forum?
Don 't give CCP a reason to simply close this thread and ignore all the feedback.
Indeed
|
Manu Hermanus
FaDoyToy
|
Posted - 2009.09.06 20:05:00 -
[334]
Originally by: Dina Turraga
I personally would ask you to keep the firetail and Hookbill as they are. The firetail is just neat because of its speed novelty, much more useful than a cookie cutter bonus to damage. Makes the races all seem like they have uniqueness, and specific strategies.
yea novelty, really nice
ah well, the moment I trained frig 5 I wrote off faction frigs as novelty and haven't looked back yet.
Originally by: Logan Xerxes
Both of you shut it. It's a massive godsend to the caldari the navy Scorp. These things are going to be amazing at RR fleets.
no you, the navy scorp isn't going to be any better then a rohk, or a standard raven. hell bring a cnr if you want to bring a faction ship.
Originally by: Hun Jakuza
Firts important thing dear CCP. Logic.
All same class ships had equal slots number sum. But now just look at this.
Navy Tier 1 Battleships:
Amarr 8 high, 4 med, 8 lows = 20 slots Caldari 7 high, 8 med, 4 low slots = 19 slots Gallente 6 high, 6 med, 7 low slots = 19 slots Minmatar 8 high, 4 med, 7 low = 19 slots
Why got Amarr +1 slots, when their BS ships too overpowered ? Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.
domi is a drone ship and is gimped a slot accordingly. navy scorp sucks anyways, don't think a slot would help it anyways. as for the minmatar, sure it could use another slot.
|
|
CCP Fallout
|
Posted - 2009.09.06 20:20:00 -
[335]
this thread has been cleaned. Please refrain from personal attacks.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
Alana Blazing
|
Posted - 2009.09.06 20:32:00 -
[336]
Originally by: Sylvaen
Originally by: CCP Ytterbium
Dominix Navy Issue:
òSlot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers òFittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots òHitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203) òCapacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge) òDronebay increased by 25m3, bandwidth unchanged òSensor: +25% magnetometric sensor strength
Please keep Dominix calibration at 400 rather than cutting to 350
Thx
Indeed the domi realy needs 400 calibration to fit two sentry rigs. Otherwise the navy version is useless as a normal domi will outdps it for pve. And since the navy Version will be rather pricy most ppl will not use it for pvp.
|
Soporo
Caldari
|
Posted - 2009.09.06 20:47:00 -
[337]
Edited by: Soporo on 06/09/2009 20:49:04
Quote: Scorpion Nvy Issue:
òSlot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots òFittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots òNew bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level òHitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961) òDronebay unchanged next to standard hull òSpeed: +10% max velocity òSensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull
In one sentence you decry your own tendancy to create split weapons layout and then you create a new Scorp with 5/4??
Make the new Scorp 6/3 ffs, please! Not that anyone uses Cruise anymore, particularly for pvp.
|
Ramson
Minmatar
|
Posted - 2009.09.06 21:07:00 -
[338]
I have a brilliant idea tbh,since CCP seems to love minmatar soo much ... why not just remove the entire race and ships from the game,saves alot of time because the devs wont be soo busy giving them all that love and can focus on buffing the other ships. -------
|
Von Kapiche
Minmatar
|
Posted - 2009.09.06 21:22:00 -
[339]
Originally by: Ramson I have a brilliant idea tbh,since CCP seems to love minmatar soo much ... why not just remove the entire race and ships from the game,saves alot of time because the devs wont be soo busy giving them all that love and can focus on buffing the other ships.
Then someone else will be the worst, and their pilots will gnash their teeth in despair too... until they're removed, and eventually we end up with one race. I'd rather there was a dev who actually *liked* minmatar, though.
|
Terianna Eri
Amarr Scrutari
|
Posted - 2009.09.06 22:38:00 -
[340]
Edited by: Terianna Eri on 06/09/2009 22:44:22
Originally by: Ulviirala Vauryndar
Originally by: CCP Ytterbium To answer some concerns.
Imperial Navy Slicer:
The 25% bonus to small energy turret is not a typo; this ship has the equivalent of 4.5 unbonused turrets which compensates for other drawbacks, like its relative low CPU or only two mid slots.
I'm only really concerned about the looks, two turrets vs three turrets, I'd go for three anytime - especially with the close-up view/camera on frigates! Very pleasing to the eyes after spending millions on a special ship ;) Two turrets is like having two e-Balls but no peen, so I'd choose a capacitor bonus on energy turrets over an additional damage bonus. ^_^ Pew!
This '09 Whine was sponsored by Care-Cola! The Carebear drink of choice.
I too am concerned by this; I was looking at my navy slicer earlier today and realized that there's no good way to take a turret off of it and still have it look good. Take off the front one and it's way too back-heavy and looks bad; take off the top one and it looks sunken, since the two wingy bits are set lower than the middle bit and the two bottom guns are set even lower than that. I guess the solution is to take the ones off of the engine pods on the side; I think that way the bottom will still be wider than the top and then it doesn't look back-heavy.
(P.S. i absolutely love everything about the new slicer; range bonus + high speed + lasers means I get to fly my old pulse crusader again!) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|
|
Duchess Starbuckington
|
Posted - 2009.09.06 23:59:00 -
[341]
Hookbill could use a bit more grid to squeeze a decent SML fitting on there. Not counting rockets as an option because you seem to enjoy keeping them, and by extension every ship that uses them, broken.
|
Carl Mauser
Minmatar
|
Posted - 2009.09.07 00:50:00 -
[342]
I realy love the changes on Typhoon and upcoming Republic Fleet Typhoon. It makes sense to exchange Shield -> Armor HP since the ship is intended as armortank (also Rupture and Hurricane have more Armor then Shield). The additional 25m¦ Dronebay space is very welcome, so one can use a complete set of Light, Medium and Heavy Drones now. Also increased speed and agility makes it even more juicy. The 5/5 weapon slots in my opinion were not realy necessary, but a concession toward those players who notorious want to put a weaponfocus on a ship which in fact wasn't intended to have that
Regarding the Fleet Tempest, I share the same point of view as most others here. The stated changes are a step backward and renders that ship useless or as "decoration". I used to fly Tempest as passive Shield Tank, but as it looks, you'll cut it out. Maybe an option would be to change the Maelstrom into an Sniper (as the other Races Tier 3 BS) and move the Shield Boost Bonus to the Tempest with 6 med and 5 lows?
In any ways, thanks for your great efforts to further improve this game as always
|
Cheekything
Gallente Fallen Angel's Blade.
|
Posted - 2009.09.07 03:32:00 -
[343]
Originally by: CCP Ytterbium
Dominix Navy Issue:
Much love :D
|
FURY EG
The Corrupt
|
Posted - 2009.09.07 03:34:00 -
[344]
Originally by: Sylvaen
Please keep Dominix calibration at 400 rather than cutting to 350
Thx
Originally by: Alana Blazing
Indeed the domi realy needs 400 calibration to fit two sentry rigs. Otherwise the navy version is useless as a normal domi will outdps it for pve. And since the navy Version will be rather pricy most ppl will not use it for pvp.
All faction BS have 350 calibration, why the hell they should make an exception to dominix? Because u want 2 sentry rigs, lol?
|
Mioelnir
Minmatar Meltdown Luftfahrttechnik
|
Posted - 2009.09.07 04:27:00 -
[345]
When the tier 1 navy cruisers were introduced, CCP stated split weapons were bad, but the Scythe got them anyway, because it somehow mysteriously suddenly worked.
Now, again the same statement, and what is the result? Increased Phoon versatility. Srsly? Being crap at two things doesn't make up for being good at 1.
Typhoon, tech 1: - Finally those stats were swapped. :thumbs up:
Firetail: - Minmatar once was the fastest race. It was a racial trait. The 50%+ speed advantage of the base ship got lost, the 5%/lvl speed bonus was integrated at level 3 (why did the Navy Apoc get its cap amount bonus at lvl 5 and not 3?). It now sports a whopping 20m/s advantage to the Slicer, but has 2 less low slots -> in all practical situations, it will be slower. - Minmatar once was the race with the smallest signature, allowing them to migitate damage by signature and speed to make up for the weaker tank. It is 2m smaller than the next competitor, but overall the margin shrunk over the years (or came camouflaged as a shipbonus -> Hyena). Every race's ship kept its size in the faction upgrade, but the Minmatar Firetail, which is supposed to have a small signature as one of its few advantages, is 1m bigger than the Rifter. - Minmatar is the race with the weakest sensor. Negative racial trait, we kept it. - Minmatar is the race with the shortest lockrange. Negative racial trait, we kept it. - Minmatar is the race with the weakest base capacitor. Negative racial trait, we kept it. - Minmatar was the race with the highest scan resolution. Both Caldari and Gallente got more (560mm vs 580mm / 600mm) - Minmatar is th race with the lowest hitpoint amount. Negative racial trait, we kept it. - It gets a .1 agility advantage, but as that depends on the ship's mass which wasn't published, one cannot comment on it. But since Minmatar ships are now the heaviest and all the other races t1 base frigates have inertia modifiers between 3.49 and 4.21 - now 3.3 - this looks like another hit in the guts.
Summary: everywhere Minmatar is traditionally weak, the new Firetail stayed weak. Everywhere Minmatar is traditionally strong, the new Firetail either got nerfed directly or the competitors got boosted substantially. But you moved a high slot to a med slot. Fitting adjustment for this -weapon +ew_module is +1pg +15cpu . Minmatar versatility got served by keeping the split weapon hardpoints, allowing 2 unbonused weapons to be fit instead of 1. I do not see the boost.
Fleet Tempest: - alot of good / correct critism already in this topic - it loses one of its two utility high slots, which really are the last thing the tempest hull has - it loses a medslot and with it: -- the ability to decently shieldtank -- the ability to fit two utility ew mods to compensate for their reduced effectiveness on non-bonused plattforms (or fit utility-ew + eccm or double-eccm) - it gains another bonused weapon, but this falls short as an unbonused siege launcher isn't far behind, reducing the actual dps upgrade vastly
Summary: I sold the Fleet Pest I had because the scenarios in which it provided an edge were too theoretical. This seems worse. Btw, the combination of a mid-slot removal with a cpu increase for no additional fieldable weapon (8 then, 8 now) has to be the sneakiest stealth admission of utterly lacking cpu ever.
Fleet Typhoon: - where other ships get the additional slot that was the only thing hindering it from taking over the world, we trade 8 bonused highslots for 8 bonused highslots. Where so far we were able to choose which ship bonus to throw away (read: not fit ACs), we now additionally get to decide to which degree we throw it away (on 3 or on 4 slots).
Summary: who told you the above mentioned was a "faction upgrade class" upgrade for a ship? He lied. 5/5 should be what the normal Phoon has because fixed split weapons and ship bonuses you are forced to ignore are horrible.
[[No characters left ... to be continued]]
|
Mioelnir
Minmatar Meltdown Luftfahrttechnik
|
Posted - 2009.09.07 04:46:00 -
[346]
Edited by: Mioelnir on 07/09/2009 04:50:10 [[... and on it goes]]
Overall summary: you know your race is about to become an endangered species when its design philisophy specs are unclear or desync'ed from the state of the game enough, that an intended theoretical boost results in a practical nerf.
- migitate incoming damage by speed (nerfed) - migitate incoming damage by small sig (newer Minmatar hulls have much less sig advantage compared to the original lineup) - kite blasters outside of their range in a window where projectile dps is to such a degree higher than blaster dps to offset the stronger tank / more HP (not sure such a damage window ever existed, but the speed/acceleration changes made dictating range a whole lot harder, mwd deactivation scrambler, overheated webs/points) - close fast on pulse ships and out-track them close (pulse tracking boost, more and more Amarr ships with the previously lacking additional web, speed nerf counters closing fast and maintaining transversal) - low-dps and ridiculous reloads designed to make artillery unusable in prolonged engagements, compensated by serious volley damage to assist fast hit and run tactics (general HP boost, more and more ships with resist bonuses)
These are the strong points that I think Matar has/had in regards to other races and turret systems, and which a hull's faction upgrade should augment. The list of things working against these over the years is long though. The only traits that seem to weather every storm are the negative ones.
|
Vylth
|
Posted - 2009.09.07 06:30:00 -
[347]
Originally by: FURY EG
Originally by: Sylvaen
Please keep Dominix calibration at 400 rather than cutting to 350
Thx
Originally by: Alana Blazing
Indeed the domi realy needs 400 calibration to fit two sentry rigs. Otherwise the navy version is useless as a normal domi will outdps it for pve. And since the navy Version will be rather pricy most ppl will not use it for pvp.
All faction BS have 350 calibration, why the hell they should make an exception to dominix? Because u want 2 sentry rigs, lol?
Because it's outclassed in damage by its vanilla, 50m isk counterpart without those rigs. Though I'd rather they change up the bonus or something and finally let us have a better drone-only dps boat.
|
Ecky X
|
Posted - 2009.09.07 06:40:00 -
[348]
Originally by: Vylth
Originally by: FURY EG
Originally by: Sylvaen
Please keep Dominix calibration at 400 rather than cutting to 350
Thx
Originally by: Alana Blazing
Indeed the domi realy needs 400 calibration to fit two sentry rigs. Otherwise the navy version is useless as a normal domi will outdps it for pve. And since the navy Version will be rather pricy most ppl will not use it for pvp.
All faction BS have 350 calibration, why the hell they should make an exception to dominix? Because u want 2 sentry rigs, lol?
Because it's outclassed in damage by its vanilla, 50m isk counterpart without those rigs. Though I'd rather they change up the bonus or something and finally let us have a better drone-only dps boat.
With 6 mids, the Dominix can now fit a very respectable shield tank, leaving 7 lows for grid and damage mods.
|
TheRealBanana1
Gallente
|
Posted - 2009.09.07 06:48:00 -
[349]
lol drone control units for domi plx cant get anymore drone dedicated than that.
|
Xavier Sunder
|
Posted - 2009.09.07 07:07:00 -
[350]
Originally by: Gypsio III The Rattlesnake has no role and is basically just a Raven with an extra lowslot, as it doesn't have the fittings to use its hybrid bonus and would only ever fit two turrets even if it could.
Rattlesnake is a passive shield tanking beast. It's a BS-sized Drake.
|
|
Ecky X
|
Posted - 2009.09.07 07:18:00 -
[351]
Originally by: Xavier Sunder
Originally by: Gypsio III The Rattlesnake has no role and is basically just a Raven with an extra lowslot, as it doesn't have the fittings to use its hybrid bonus and would only ever fit two turrets even if it could.
Rattlesnake is a passive shield tanking beast. It's a BS-sized Drake.
Every slot dedicated to the tank - 1150dps omni recharge tank.
3 lowslots with damage mods in them - 500dps omni recharge tank.
Neither is very impressive. If you mean buffer tank, the CNR is equally good, only with moar guns.
|
King Rothgar
Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.07 07:37:00 -
[352]
Amarr Navy Slicer:
ò Has been renamed to Imperal Navy Slicer ò New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers ò Fittings: 115 CPU, 47 powergrid ò Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level ò Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher) ò Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s) ò Speed: 390m/s, 3.3 agility ò Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius
Proposed amarr navy slicer is greatly inferior to the current one. At amarr frig 5, it has equal damage, anything less and it's inferior to the current one. Proposed version has no advantage over the current slicer. It's faster, but using a faction ship as a suicide tackler smacks of stupidity. They need to be more inline with AF's, not inties.
In regards to the navy apoc, I recommend a ship bonus change. As it is it's great for pve but for pvp it's a bit lacking. The reason is it's complete lack of a damage bonus. I suggest removing the cap usage bonus in favor of a damage bonus. Doing so will bring to light the true disadvantage of amarr (massive cap usage) and also allow it to compete against other faction BS's like the navy mega and CNR in quick slugging matches with active cap boosting. Other than that I like the proposed faction BS changes.
Also, what about faction cruisers? I rather like my navy omen, leave it alone please other than maybe a boost to sensor strength and CPU/Grid. -----------------------------------------------------
|
Armored Contempt
|
Posted - 2009.09.07 08:01:00 -
[353]
Mh, I just compated the fittings of the Succubus and the Slicer since they have the same gun bonuses and all..
Slicer / Succubus
115 CPU, 47 powergrid / 175 CPU, 58 powergrid
Notice how the Succubus gets both more PG and CPU. While I can definetly understand the need for more CPU on the Succubus (shield tanker) and the desire to "nerf" the Slicer through CPU constraints, which is something quite a few amarrian ships share, the lack of PG on the slicer is a bit shocking.
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2009.09.07 08:17:00 -
[354]
To all the "split weapon fail" posters. I don't think you realise just what a split weapon system means. It is that a ship is getting bonuses to two weapon types not that it can fit two different systems .. that is called variety. Majority of ships have ability to fit guns and missiles, the proposed ships focus their bonuses on single weapons which is a good thing.
Originally by: King Rothgar Proposed amarr navy slicer is greatly inferior to the current one. At amarr frig 5, it has equal damage, anything less and it's inferior to the current one. Proposed version has no advantage over the current slicer.
Errm, what? The proposed Slicer gets a damage boost equal to one gun with 25% bonus . .same damage as the Crusader. It gets this, the range and speed at the cost of half a guns worth of extra cap use .. massive buff.
As for visuals of Slicer. why remove a gun model if you can add ADD a gun. Could have the same sort of spread as the Crusader does currently, would look evil combined with the fog-lights!
The only thing I am a little worried about is balance. The buffs everything gets in terms of combat potential is bound to skew everything and make Navy hulls the de facto standard for most combat .. they will be 2-300% more effective than anything non-faction T1 which is a lot.
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.09.07 08:20:00 -
[355]
Originally by: Xavier Sunder
Originally by: Gypsio III The Rattlesnake has no role and is basically just a Raven with an extra lowslot, as it doesn't have the fittings to use its hybrid bonus and would only ever fit two turrets even if it could.
Rattlesnake is a passive shield tanking beast. It's a BS-sized Drake.
No, a Raven is a BS-sized Drake, as both buffer-tank. And the Rattler is just a Raven with an extra lowslot. Sure, you could fit a passive tank to Rattler or Drake, but more fool you.
|
Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2009.09.07 08:57:00 -
[356]
Edited by: Typhado3 on 07/09/2009 08:58:50
Originally by: Mioelnir stuff
well said, pretty much summed up what I have observed happening to minmatar ever since I started the game. Back then they where a pretty good race. Though a lot of things have changed for the better we seem to have changed for the worst. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
|
Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.09.07 12:01:00 -
[357]
Please give my Fleet Tempest its midslot back!
And fix projectiles, Minmatar need moar love ---
|
Hun Jakuza
24th Imperial Guard
|
Posted - 2009.09.07 12:02:00 -
[358]
Originally by: Typhado3 Edited by: Typhado3 on 07/09/2009 08:58:50
Originally by: Mioelnir stuff
well said, pretty much summed up what I have observed happening to minmatar ever since I started the game. Back then they where a pretty good race. Though a lot of things have changed for the better we seem to have changed for the worst.
Signed. Dear CCP please delete Minmatar race from the game. Slap more them on face and just keep the ammarrian overpowered ship and race in the game. Thats will be better than this ridiculous ship changes. Because when deleting from game matars, perhaps the nerf comes to an end then.
|
CaptDark
|
Posted - 2009.09.07 12:35:00 -
[359]
One big wish from me now here:
Don't forget to give the other factionships some love:
e.g.:
Nightmare Machariel etc.
|
Ravcharas
|
Posted - 2009.09.07 12:56:00 -
[360]
Originally by: CaptDark One big wish from me now here:
Don't forget to give the other factionships some love:
e.g.:
Nightmare Machariel etc.
Also, Hurricane fleet issue.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 .. 35 :: one page |
First page | Previous page | Next page | Last page |