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Thread Statistics | Show CCP posts - 9 post(s) |
Zief
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Posted - 2009.09.15 16:03:00 -
[541]
I like the look of the new Firetail. It's still the fastest (although why Amarr are the second fastest I don't know, but maybe it's good to break stereotypes once and a while) it's got the extra hp over the Rifter while at the same time now having the teeth it needs to really chew the fat. Gone will be the 1700m/s AB firetail that is immune to warp scrambler's anti MWD effects, but it'll be refreshing to have a nice little beefy brawler frigate that still has some get up and go.
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Ulstan
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Posted - 2009.09.15 17:27:00 -
[542]
Edited by: Ulstan on 15/09/2009 17:31:34
Originally by: Endless Subversion You guys are nuts. The CN Scorp is by far the best ship in the bunch. I can't get over how awesome it is. I'm only posting at all because I'm terrified y'all will get it changed.
It's everything you could possible want from a small gang bs. 8 mids! A resist bonus! A torp RoF bonus?!! 2 utility highs, the perfect number of lows for a shield gank boat
Ok. How is the resist bonus all that valuable? If there's a ship that's a super tanker in a small gang, you'll be shot at last. 'Tank' is simply not a very good pvp attribute unless everyone in your squad has it. Or you are soloing.
Now, Torp ROF bonus? Raven has that. Two utility highs? Raven has that too. Raven also has more damage and higher range. It costs way less. It looks to me like a superior gang boat, and it's way cheaper. If the navy scorp did as much damage as the raven, maybe you could say "Ok, I'm willing to be a short range bralwer - I'll give up range for more EHP". Or if the scorpion had enough PG to actually fit full rack of siege II's, MWD, and 2 heavy neuts, that would be nice. Raven can't, not even if you use an RCU II - but right now, neither can the scorpion.
Quote: Plus golem fitting is crap (pg especially) and trying to actually use 3x utility highs with its fitting is a bad joke.
This is the same problem the navy scorp runs into. That and it actually has the same # of utilty highs as the raven, it just lost a launcher hi slot. Raven has six missiles, 2 utility highs. Scorp has 5 missiles, 2 utility highs. Neither has the PG to really use their utility highs.
Quote: Raven has great dps at the cost of forgetting a tank or the tackle to actually get your full dps. It might be better in a larger gang, but I never fly in gangs large enough to see it. It can't active tank for squat and its passive buffers are very heavily outdone by the slaved armor variants.
If you have any kind of gang the BS is not the one responsible for laying down the tackle. Also, the raven doesn't have to be the one packing the target painters. You're right that the raven can't active tank well, but that's true of almost any shield BS, because the cap booster takes up a tank slot for them, and it doesn't for armor tanking ships.
I mean, remember that we're not discussing two BS that are equally costly. We're talking about an el cheapo T1 BS with a very expensive faction BS. If you have people saying "Hm, you know, I can't really say the faction BS is better than the base T1" then you have a problem.
Either the scorpion needs to have the same # of missiles as the raven (six misisle slots, 1 utility high) or it needs more grid so it can actually use its two utility highs )(5 missile slots, 2 utility highs). Either way could be worth going. But saying "I have less damage, less range, the same utility, but more hp" is simply not a compelling variant for an existing ship.
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Stickletodd
Amarr Industrial Mining and Construction
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Posted - 2009.09.15 18:26:00 -
[543]
Edited by: Stickletodd on 15/09/2009 18:27:13
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 04/09/2009 18:38:17 Edited by: CCP Ytterbium on 04/09/2009 18:34:22 Edited by: CCP Ytterbium on 04/09/2009 17:17:15 I. Navy Frigates:
Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.
Amarr Navy Slicer:
̣Has been renamed to Imperal Navy Slicer ̣New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers ̣Fittings: 115 CPU, 47 powergrid ̣Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level ̣Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher) ̣Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s) ̣Speed: 390m/s, 3.3 agility ̣Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius
So we are taking a decent combat frigate and making it target bait. Well done! This change does sound like a committee decision. Taking away one of the turret hard points is disabling this ship. Why fly it? It can't tackle. It can't fight. All it can do now is pop.
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Soporo
Caldari
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Posted - 2009.09.15 19:03:00 -
[544]
Edited by: Soporo on 15/09/2009 19:03:33
Quote: Either the scorpion needs to have the same # of missiles as the raven (six misisle slots, 1 utility high) (( or it needs 3 launchers and a 100% damage boonus)) or it needs more grid so it can actually use its two utility highs )(5 missile slots, 2 utility highs). Either way could be worth going. But saying "I have less damage, less range, the same utility, but more hp than a t1 ship" is simply not a compelling variant for an existing ship.
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Opertone
Caldari Monsters
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Posted - 2009.09.15 19:04:00 -
[545]
Quote:
So we are taking a decent combat frigate and making it target bait. Well done! This change does sound like a committee decision. Taking away one of the turret hard points is disabling this ship. Why fly it? It can't tackle. It can't fight. All it can do now is pop.
quoted for truth, faction frigates need resistances, else they are a waste of a POD
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Opertone
Caldari Monsters
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Posted - 2009.09.15 19:06:00 -
[546]
Originally by: Soporo Edited by: Soporo on 15/09/2009 19:03:33
Quote: Either the scorpion needs to have the same # of missiles as the raven (six misisle slots, 1 utility high) (( or it needs 3 launchers and a 100% damage boonus)) or it needs more grid so it can actually use its two utility highs )(5 missile slots, 2 utility highs). Either way could be worth going. But saying "I have less damage, less range, the same utility, but more hp than a t1 ship" is simply not a compelling variant for an existing ship.
also true... FACTION ships need to be omg, wtf, bbq, pwn. Please remove boredom from EvE %P
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.09.15 20:20:00 -
[547]
Originally by: Opertone
Originally by: Stickletodd
So we are taking a decent combat frigate and making it target bait. Well done! This change does sound like a committee decision. Taking away one of the turret hard points is disabling this ship. Why fly it? It can't tackle. It can't fight. All it can do now is pop.
quoted for truth, faction frigates need resistances, else they are a waste of a POD
Are you both being moronic on purpose? Here, let me break out a calculator for you!
Damage at Amarr Frigate V - Current Slicer - 3 Turrets * (1+.05*5) = 3 * 1.25 = 3.75 effective turrets Shiny New Slicer - 2 Turrets * (1+.25*5) = 2 * 2.25 = 4.5 effective turrets
OMFG, you mean that ships with marauder-level gun bonuses and gun turrets now act ... just like marauders when it comes to guns? What an amazing discovery! So you're now doing more damage at a longer range, and that somehow makes it combat ineffective?!
Well founded balance discussions are useful. Whines from people who can't read or use math are not. ----
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.09.15 20:25:00 -
[548]
CCP managed to *nerf pest*?
I read the rest but since this whole draft here... is some worthless draft without much though behind it just to stir forum traffic...
Looking forward to some real info.
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Opertone
Caldari Monsters
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Posted - 2009.09.15 21:16:00 -
[549]
Originally by: Ezekiel Sulastin
Originally by: Opertone
Originally by: Stickletodd
So we are taking a decent combat frigate and making it target bait. Well done! This change does sound like a committee decision. Taking away one of the turret hard points is disabling this ship. Why fly it? It can't tackle. It can't fight. All it can do now is pop.
quoted for truth, faction frigates need resistances, else they are a waste of a POD
Are you both being moronic on purpose? Here, let me break out a calculator for you!
Damage at Amarr Frigate V - Current Slicer - 3 Turrets * (1+.05*5) = 3 * 1.25 = 3.75 effective turrets Shiny New Slicer - 2 Turrets * (1+.25*5) = 2 * 2.25 = 4.5 effective turrets
OMFG, you mean that ships with marauder-level gun bonuses and gun turrets now act ... just like marauders when it comes to guns? What an amazing discovery! So you're now doing more damage at a longer range, and that somehow makes it combat ineffective?!
Well founded balance discussions are useful. Whines from people who can't read or use math are not.
that is already covered by destroyers - all out turret, longer range and laughable tank... in fact MWD and extenders all they can fit.
A clever commander knows best what he wants to fly... something that can come home from battle in one piece, otherwise faction frigates will be restricted to decoration shelf placeholder. |
Hayaishi
Gallente Swiftarrow Enterprises
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Posted - 2009.09.16 05:41:00 -
[550]
Edited by: Hayaishi on 16/09/2009 05:40:49
Originally by: Vyktor Abyss Not really feedback, but a question/suggestion....
How is the art coming along for the T1 BS hull variants?
Any chance the Navy Domi can have a few nice contrasting colours something along the lines of Serpentis Domis or Rogue Drone ones, and not just the usual Navy smears making it look like a beached blue whale?
Cheers.
Aww nuu, I'm beached... I'm beached is!
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Dimitryy
Gallente Ever Flow Atlas Alliance
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Posted - 2009.09.16 06:47:00 -
[551]
Ok, so i saw a screenshot of a Domi a while ago, i guess an npc of some kind, although i've never seen it. Was an Orange Dominix. Can i has it?
For srs though, awesome ships, still some time to go for the final bonuses to be hashed out, but they look like great fun to fly, and more special stuff for faction war is never bad. ------------------------------------------
Jack Blackstone > Dimitryy I hope you die. |
Kay Rizen
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Posted - 2009.09.16 07:51:00 -
[552]
Edited by: Kay Rizen on 16/09/2009 07:53:10
Originally by: CCP Ytterbium
Republic Fleet Firetail:
̣New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers ̣Fittings: 140 CPU, 39 powergrid ̣Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level ̣Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter) ̣Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s) ̣Speed: 410m/s, 3.2 agility ̣Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius
I recently bought a Firetail as a fast tackler and fit it for speed (link). As a tackler, of course I love the extra mid and am willing to give up the high for it, but it looks like you changed a 357m/s +5% per level (446 at lvl 5), into 410 base: about 15% speed base bonus from 25%. For a ship meant to be fast, I don't like the speed nerf trade for dps. If I use my mids to tackle, I want to be at 24km with a disrupter II (out of web), but that's exactly where the hole is between Tremor and Quake ammo, lowering my potential dps significantly by having to use faction Carbonized Lead or something.
Instead of speedy tackling, it gets dps tackling, with no good range options. With 20% turret damage per level, no one will ever fit a 2nd missile launcher; take out the 2nd launcher hardpoint for a little bit more speed or something useful.
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Echo Gemini
Minmatar Love My Darkness
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Posted - 2009.09.16 13:51:00 -
[553]
Originally by: CCP Ytterbium To answer some concerns. Tempest Navy Issue:
We are aware of the current issues this ship has, mainly due to problems with the standard Tempest in the first place. We will discuss this further based on the feedback expressed here. We can't say much more than that unfortunately, since the core problem remains extremely delicate to tackle (and yes we are also aware of the various player threads and discussions that are on-going about the Tempest and projectiles in general).
OPEN-SOURCE EVE-CORE ... the drawback is that you might have to hire 20 lawyers to sue the code-steal corporation ...
Ok ok i got it ... i think is the first official answer in the minmatar issues ... I understand, but still, this make some of us kinda sad ... The problem is that people tend to get frustrated when no reaction appears and problems remain the same ...
I don't know; stop consume time and money on a unstable game (start modify the core) ... The next step (aka expansion) should be nothing more then a bug-fixed platform ... Architecture redesign is nothing new ...
Anywhoo!.. Good luck to the dev team in all sort of stuff they do ...
P.S. I've started to cross-train gallente because of you!!! Now i will get all sort of drone bugs!!! Damn you!!!
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Zief
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Posted - 2009.09.16 18:28:00 -
[554]
To disagree with someone who said earlier that the Fleet Tempest will just become an armor tank now instead of a shield tank: Does trying to armor tank a Lvl IV with only 6 lows and no tank bonus on the ship sound a little wonky to anyone but me? Maelstrom mounts a nice shield tank with 6 mids but it gets a very nice bonus to it's boosters to do it. Considering that to get adequate DPS for missioning a minmatar BS needs at LEAST two gyros (but four doesn't hurt) the buff to arties would throw everything out of balance to make up for this. Look at any of the other armor tanked BS's. Hyperion, 6 lows AND a ship repper bonus. Mega 7 lows, 8 for the navy version, Domi 7 lows, armageddon 8 lows, apoc 7 lows. Will someone PLEASE explain this madness to me? I'd be jumping for joy if they moved the mid down to a low, or kept the 6/6 layout along with the addition of a gun. Upping the drone bay to just carry a few spares isn't going to make up for this ludicrous deficiency.
Another thought, that just occurs to me is that this flies in the face of the beautiful synergy of the Maelstrom and Vargur as the minmatar mission boats. Matari fight a lot of Angels, Angels shoot Exp/Kin, Shield tanks have high exp/kin resist. I know it's a small point but EVERYTHING about this just screams backwards nerfhappy minmatar cruelty. I'm waiting with baited breath for this all to happen, and hoping dearly that there is some big secret to make this whole debacle make sense when the patch comes.
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.09.16 20:28:00 -
[555]
After having given the Changes some Thought, I am really against the Changes to the Macharial
The Tracking Bonus is something unique and gives the Machariel the ability to hit effectivly in close range fighting, together with a Webber.
I am also not happy with the removing of the Missile Slots.
I would say the Machariel is fine, you might consider improving Autocannons as a whole but otherwise leave the Machariel alone.
Also you do not really have to give the Rattlesnake a Drone Bonus. Because your new "Ravnix" will simply become overpowered.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.16 20:55:00 -
[556]
Originally by: Zief To disagree with someone who said earlier that the Fleet Tempest will just become an armor tank now instead of a shield tank: Does trying to armor tank a Lvl IV with only 6 lows and no tank bonus on the ship sound a little wonky to anyone but me? Maelstrom mounts a nice shield tank with 6 mids but it gets a very nice bonus to it's boosters to do it. Considering that to get adequate DPS for missioning a minmatar BS needs at LEAST two gyros (but four doesn't hurt) the buff to arties would throw everything out of balance to make up for this. Look at any of the other armor tanked BS's. Hyperion, 6 lows AND a ship repper bonus. Mega 7 lows, 8 for the navy version, Domi 7 lows, armageddon 8 lows, apoc 7 lows. Will someone PLEASE explain this madness to me? I'd be jumping for joy if they moved the mid down to a low, or kept the 6/6 layout along with the addition of a gun. Upping the drone bay to just carry a few spares isn't going to make up for this ludicrous deficiency.
Another thought, that just occurs to me is that this flies in the face of the beautiful synergy of the Maelstrom and Vargur as the minmatar mission boats. Matari fight a lot of Angels, Angels shoot Exp/Kin, Shield tanks have high exp/kin resist. I know it's a small point but EVERYTHING about this just screams backwards nerfhappy minmatar cruelty. I'm waiting with baited breath for this all to happen, and hoping dearly that there is some big secret to make this whole debacle make sense when the patch comes.
Ever heard of some little ship called raven.. the kind of Level4 for years.. and shield tanked with 6 mids?
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.09.16 22:11:00 -
[557]
Hmm, I wonder - when will the lesser of the navy cruisers get some loving? (Here's looking at you, Navy Exequror) ----
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.09.16 22:46:00 -
[558]
Edited by: Random Womble on 16/09/2009 22:49:48 Im a bit disappointed with the firetail changes while the other races get either an extra weapon hard point for bonuses weapons or drone bay or higher damage bonus (amarr 25% vs others 20%) all the firetail gets is a crapp extra unbonuses missile slot which seems a bit meh.
Also after again you guys at CCP admitted split weapons systems sucked with the frigates and in the other thread with the guristas pirate ships you still insist on giving the typhoon split weapons i mean what gives.An extra hardpoint to both turrets and launchers is kind of pointless if you want 5 DPS weapons on a phoon and right now you have 4 launchers 1 turret or vice versa then you instead switch up to a navy phoon and now fit 1 extra launcher/turret in stead while yet you will get the bonuses for any damage mods for it now its barely going to make a diffrrence to your DPS perhaps 4-6% which really is pathetic compaired to the benefits an extra slot could bring.
Since you have changed the navy scorps bonuses how about changing the phoon too. Make it: 5% Torpedo Launcher rate of fire per level (could even be 7.5% since its restricted to torps), +7.5% (or even 10%) to target painter effectiveness per level.
Slot Layout: 7 high 5 launcher 0 (or optionally 2-4 to keep flexability) turrets 5 med slots 7 Low slots
Keep the additional +25m3 drone bay perhaps increase it to +50-75 to compensate for losing hard points/high slot. Keep speed ect increase and the move to more armor than shield.
Basically making it a short range armor tanked torpedo/drone boat and also making it the only minmatar ship where the target painter bonus has a use.
Also please change the fleet issue scythe its really horrible. fleet tempest buff also is a bit meh ordinary tempest needs another turret anyway or some other boost so just give fleet the 7 turrets and keep that extra mid slot or something.
Edit: removed some excessive use of i mean.
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5pinDizzy
Amarr State Protectorate
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Posted - 2009.09.16 23:11:00 -
[559]
Edited by: 5pinDizzy on 16/09/2009 23:13:56
I'm going to call it now.
Navy Dominixes everywhere ingame a few months down the line.
The normal dominix was already the unmatched bargain basement battleship king of 1v1's.
+1 mid and +1 low amonst the other things, damn.
Also;
lol @ Minmatar ships, gotta feel sorry for them.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.09.17 00:13:00 -
[560]
I'm going to call it now;
Change the NavyT skin back to black...Once more people see what it looks like we'll have the entire babyblue threadnaught all over again...only this time about vomit green.... Seriously...what was the reskinner thinking? That it would look better with a skin which makes it look like it's been playing soldier a bit too much?! Navies usually don't use green btw...its mostly grey/blueish and black. Change it to those colours and i'd be happier but for the love of god!?
Ohh and that goes for the NavyD too. It's alright to have your kids do a "colour the picture" but that doesn't mean they have to be used in game... (little bit of pun, mostly my actual feeling to the skins) At least now i know why the resin model NavyT was camo green all this time..
Other than that initial testing seems to have indicated a nice buff to respect it's price tag and heritage. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.09.17 00:47:00 -
[561]
Edited by: Ezekiel Sulastin on 17/09/2009 00:52:22 CCP, you need to have a little chat with your art team. If you're going to give the Navy Dominix the jungle camo of the Deimos, Navy Vexor, and Navy Exequror instead of the black and white of the Navy Comet and Navy Megathron, at LEAST make sure the camo isn't symmetrical.
The crap isn't as obvious on the navy Exequror since the ship itself is asymmetrical leaving only the front end to reveal the laziness of the artists, but the Dominix is symmetrical making it plainly obvious.
They did it right on the Navy Vexor, and they did it right on the Deimos - if they're too lazy to recognise that symmetrical camo looks like crap, have them do the skin in the Navy Mega's black and white.
{Edit}I didn't even notice you screwed up the Mega's skin, rofl. AT LEAST YOU DID THAT ONE RIGHT, even if jungle camo in space looks like crap. Just use the black-and white skin for every Gallente faction ship - it really does look a lot better than Green Camo In Black Space. Why you couldn't stick with the black and white or the navy vexor's black and gold is beyond me. At least you all haven't screwed up the Navy Comet yet - you still have plenty of time, though {/edit} ----
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Orakkus
Minmatar m3 Corp Tactical Narcotics Team
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Posted - 2009.09.17 00:58:00 -
[562]
So, has anyone test flown the Fleet Tempest yet?
Maybe checked out the ACs and Arties for some secret stealth buff on SiSi?
I only do diplomancy because I haven't found you.. yet. |
Zief
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Posted - 2009.09.17 01:06:00 -
[563]
Originally by: Seishi Maru
Originally by: Zief To disagree with someone who said earlier that the Fleet Tempest will just become an armor tank now instead of a shield tank: Does trying to armor tank a Lvl IV with only 6 lows and no tank bonus on the ship sound a little wonky to anyone but me? Maelstrom mounts a nice shield tank with 6 mids but it gets a very nice bonus to it's boosters to do it. Considering that to get adequate DPS for missioning a minmatar BS needs at LEAST two gyros (but four doesn't hurt) the buff to arties would throw everything out of balance to make up for this. Look at any of the other armor tanked BS's. Hyperion, 6 lows AND a ship repper bonus. Mega 7 lows, 8 for the navy version, Domi 7 lows, armageddon 8 lows, apoc 7 lows. Will someone PLEASE explain this madness to me? I'd be jumping for joy if they moved the mid down to a low, or kept the 6/6 layout along with the addition of a gun. Upping the drone bay to just carry a few spares isn't going to make up for this ludicrous deficiency.
Another thought, that just occurs to me is that this flies in the face of the beautiful synergy of the Maelstrom and Vargur as the minmatar mission boats. Matari fight a lot of Angels, Angels shoot Exp/Kin, Shield tanks have high exp/kin resist. I know it's a small point but EVERYTHING about this just screams backwards nerfhappy minmatar cruelty. I'm waiting with baited breath for this all to happen, and hoping dearly that there is some big secret to make this whole debacle make sense when the patch comes.
Ever heard of some little ship called raven.. the kind of Level4 for years.. and shield tanked with 6 mids?
I agree Seishi, Raven and CNR are awesome mission ships. But you still have the lows for a few BCU II's or faction equivilent. Their strength has always been an unbelievable amount of gank, which cuts down the incoming ships (and hence DPS) quickly. How is a mission Fleet Pest supposed to tank when it still needs gyros to give it the dps to be an effective mission boat? I maintain that 6 lows is NOT enough to mount a good mission armor tank and still leave your room for DPS modules. You have only to look at any of the other battleships to see this, anything that is designed to be an effective armor tank has at least 7 lows, OR a ship bonus to tanking.
On the flip side, if they increase large arties dps it will throw everything into chaos. My Maelstrom will become a 1000dps monster at 70K! I'll be single salvo'ing battleships before they even get within firing range. As much as I'd like to dream we all know they won't do something like that. I take your point, but I still think that as it stands you'd be better off with the old fleet 'pest.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.09.17 01:44:00 -
[564]
Edited by: Typhado3 on 17/09/2009 01:46:11
Originally by: Hirana Yoshida I am really at a loss as why people are focusing so on the Fleet Tempest. It moves from shield tank to armour tank and gains a gun.
CCP has already said they are looking at solutions to M/L projectiles and I wouldn't be surprised if damage for the ammo is increased a flat 15-20%. Would give artillery some of its alpha back and make a AC boats damn powerful.
As long as we don't have the full picture there is really no reason to throw fits/tantrums. If CCP are human as has been theorized, excessive emotional outbursts actually has the opposite of the desired effect and they'll whack Minmatar even harder out of spite!
First up we are getting mixed responses from ccp on wheather or not they think minmatar need fixing atm. Even those who admit they need fixing don't seem to have a good grasp on them. No that midslot is not worth the dps, minmatar aren't supposed to be dps we are alpha and flexibility and unless that turret doubles the dps of the ship it aint worth losing half our flexibility for.
It's gonna take nothing less than a entire patch to fix the racial balance problems atm. Seeing as upcoming patch isn't gonna fix them and we have to compete with the patches for WIS, DUST, COSMOS.... chances of them actually doing a proper fix are slim to none imo. Hell just look at the firetail it whent from being fastest and 2nd most agile (sounds like minmatar) to least agile and 2nd fastest.
hell they aren't even doing amarr right. amarr are all about the tank/dps, yet they get the fastest ship a massive agility boost. shouldn't they be getting a clear dps boost or tanking boost instead of this? ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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FURY EG
The Corrupt
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Posted - 2009.09.17 01:54:00 -
[565]
Why the hell have you changed the color of Navythron? Camouflage in space? WTF?! Bring back the black color!
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Cornette
Gallente Black Screen of Death Huzzah Federation
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Posted - 2009.09.17 02:43:00 -
[566]
I've just seen the picture of the new cameo navy mega and I must say...
ITS ****ING TERRIBLE!!!
Its Internet Spaceships we are piloting. Let them remain ships in space. Not bushmen toys for some tribe living in the jungle of some forsaken planet.
CCP, what do you have against it's the navy mega's current look anyway?
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Alex Zander505
Amarr Loyal Order Of Bacchus
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Posted - 2009.09.17 02:43:00 -
[567]
theres just one thing i have to say, ccp. please seed the market with them or SOMETHING - you cant buy ANY faction ship (even a frig) for less than 150mil. this completely ruined my hard work of spending 3 months of ratting in 0.0 to get my -10.0 sec up to get a faction bs and mission in it. great. the price is gunna be horrible. we need something that will help it, maybe seeding or something. this is just crazy now.
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Adacia Calla
Minmatar 1st Steps Academy Tread Alliance
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Posted - 2009.09.17 03:43:00 -
[568]
Originally by: Alex Zander505 theres just one thing i have to say, ccp. please seed the market with them or SOMETHING - you cant buy ANY faction ship (even a frig) for less than 150mil. this completely ruined my hard work of spending 3 months of ratting in 0.0 to get my -10.0 sec up to get a faction bs and mission in it. great. the price is gunna be horrible. we need something that will help it, maybe seeding or something. this is just crazy now.
So start grinding FW or missions, you'll have enough LP by December.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.09.17 04:12:00 -
[569]
Edited by: Ezekiel Sulastin on 17/09/2009 04:12:59
Originally by: FURY EG Why the hell have you changed the color of Navythron? Camouflage in space? WTF?! Bring back the black color!
Because they gave the black and white to the Amarr: http://img3.imageshack.us/img3/9554/20090916235434.jpg
Thanks CCP - but maybe you need to tell us exactly what Gallente and Minmatar did to **** you off :X |
Letifer Deus
Bannable Offense. Minor Threat.
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Posted - 2009.09.17 04:14:00 -
[570]
HOLY SH*T! IMMEDIATELY change back the navy mega skin. You turned the sexiest ship in the game into something freak spaceship version of a camo painted pickup truck. FIX THIS NOW! |
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