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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sidus Isaacs
Gallente
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Posted - 2009.09.04 19:09:00 -
[31]
Originally by: Markus Reese Torpion!!!! I cannot wait to build my torpion! guess torp raven will be retired soon...
6 launchers still win out;) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Vestus Regula
doMAL S.A.
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Posted - 2009.09.04 19:09:00 -
[32]
w00t... more ECM nerf! Isn't the hammer comming down way too often on this one?
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Liang Nuren
Perkone
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Posted - 2009.09.04 19:10:00 -
[33]
Edited by: Liang Nuren on 04/09/2009 19:12:09
Originally by: CCP Ytterbium
Originally by: Areo Hotah Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
Raven Navy Issue does not receive extra mid/low slots as well. Adding more DPS is worth the slot don't you think? The Scorpion Navy Issue also receives an extra high slot with its 5th launcheer but this is due to its role change, as it is based on an ECM hull.
Not really. For your edification and perusal: A large discussion on what the Tempest does and doesn't need: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1130224 A CSM topic to fix the Tempest and projectiles: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1165197 Pretty much everyone thinks Minmatar BS's and projectiles suck: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1051722
So what you're really saying here is that you're removing a mid, removing a utility high, and boosting the Tempest's damage a bit and calling it good. At the same time you're boosting all the other faction battleships. Sweet... thanks, another subpar Minmatar BS CCP!
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
DelboyTrotter
Trotters Independent Trading
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Posted - 2009.09.04 19:11:00 -
[34]
Love the New Phoon but...
WTF Have you done to the Fleet Pest???
Quote: Tempest Fleet Issue:
ò New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers ò Fittings: 577 CPU, 17050 powergrid ò Dronebay increased by 25m3, bandwidth unchanged ò Speed: +10% max velocity and agility increased by 10%
You removed a midslot on the Faction Ship with the worst tank... why so much hate for Minmatar?
OK it does more damage but why change the 6/6 slot layout to 5/6 ? make it 6/6 again or 5/7. |
fab24
Gallente Order of Anarchy The Laughing Men
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Posted - 2009.09.04 19:12:00 -
[35]
Originally by: Areo Hotah Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
Yeah, stop nerfing minmatars...
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Jessica Bains
Silicon Moon
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Posted - 2009.09.04 19:19:00 -
[36]
Domi has always been one of my favorite BS.
Long before there were T2 BS, I was hoping for some kind of "improved" version of it.
Then came Black Ops, which filled a different role and weren't really what I had in mind.
Eventually...here it is, the Navy Domi! Thanks a ton!!!
Also for the other new Tier1 Navy Ships and for polishing the Tier2 ones.
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Jillius
Gallente Valheru Empire Science and Production Agency
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Posted - 2009.09.04 19:22:00 -
[37]
Dominix Navy Issue!
I love you CCP...
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.09.04 19:23:00 -
[38]
Yitters, why does my precious Navy Domi not use 10 Ogre IIs at once, instead of 5?
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Lacen Wolk
the united
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Posted - 2009.09.04 19:24:00 -
[39]
Edited by: Lacen Wolk on 04/09/2009 19:24:33 Would it be possible to add faction bonuses to frigs, for example Gallente Navy Comet: 5% bonus to scram range per level. That would make them way more useful than they are now.
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God GirlFriend
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Posted - 2009.09.04 19:27:00 -
[40]
Originally by: DelboyTrotter Love the New Phoon but...
WTF Have you done to the Fleet Pest???
Quote: Tempest Fleet Issue:
ò New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers ò Fittings: 577 CPU, 17050 powergrid ò Dronebay increased by 25m3, bandwidth unchanged ò Speed: +10% max velocity and agility increased by 10%
You removed a midslot on the Faction Ship with the worst tank... why so much hate for Minmatar?
OK it does more damage but why change the 6/6 slot layout to 5/6 ? make it 6/6 again or 5/7.
NOPE.. ccp removed 2 SLOTS FORM TEMPEST! ! from mid 1 from high. Now tempest fleet issue has the damage a normal BS from a proper hull have.. but not the high slot advantages that tempest usually have and not the lots of mids that it used to have.
BUT.. even so I think the speed boost combined with the 7th turrets are barely acceptable.
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Areo Hotah
Paxton Industries Paxton Federation
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Posted - 2009.09.04 19:27:00 -
[41]
Originally by: CCP Ytterbium
Originally by: Areo Hotah Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
Raven Navy Issue does not receive extra mid/low slots as well. Adding more DPS is worth the slot don't you think? The Scorpion Navy Issue also receives an extra high slot with its 5th launcheer but this is due to its role change, as it is based on an ECM hull.
Keep in mind that an extra low-slot could mean you can squeeze on an additional damage mod, or more tank, depending on what you want, and I don't know a single ship fitting that wouldn't benefit from an additional mid-slot (as long as they can fit it). A 7th turret slot on the tempest is +16.7% dps, but only if you actually fit the gun. And as mentioned before, it's going to be a pain to fit artilleries, I think.
From 4/4 to 5/5 is only a marginal increase. The 5/5 slot layout should be on the basic 'phoon, but that is not what we discuss here. A lot of gank-phoons already had all the high slots full, so it only makes the choice easier of which damage mod you want to fit in a 5/3 setup. For RR-BS something similar goes, but not everybody fits damage mods on them. As with the Tempest, the Typhoon has serious fitting problems: no grid for something long-range with arties, and very very tight on CPU. With the Navy 'phoon, I am not so sure if you could squeeze on 5 siege launchers with 2 BCU, and the usual other slots. It received 10% more CPU, and that is quite something, but not sure if it is enough. If you go AC's, it's the problem of large projectiles being bad in general compared to other BS turrets.
So in my opinion, an additional low or mid slot is more valuable than an additional hardpoint. If you stick to the slots, then the Tempest needs more grid to comfortably allow for a 7-slot 1400mm setup, and the 'phoon probably also needs some additional CPU and grid, and I wouldn't mind if you tweaked a bit with the bonuses, for example changing 5% ROF in 7.5% ROF or damage.
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2009.09.04 19:28:00 -
[42]
This is very nice. A major step forward. I like the two-turrets-with-huge-dmg-bonuses thing going on with the Slicer.
I also very much enjoy the Navy Scorpion and Armageddon. Replacement drones will be very nice to have. I can't wait to hear what you're changing with respect to faction cruisers and pirate BS.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 19:35:00 -
[43]
calling dibs on
[Armageddon Navy Issue, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Radar ECCM Scanning Array I F-90 Positional Sensor Subroutines, Scan Resolution
Large 'Solace' I Remote Bulwark Reconstruction Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L
Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I
Bouncer II x5 Heavy Armor Maintenance Bot II x2
yes, fits perfectly - putting the gist back into logistics |
Kayosoni
Caldari Ghosting Corp
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Posted - 2009.09.04 19:35:00 -
[44]
Quote: Dominix Navy Issue:
ò Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers ò Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots ò Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203) ò Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge) ò Dronebay increased by 25m3, bandwidth unchanged ò Sensor: +25% magnetometric sensor strength
sorry but 6 mids and 7 lows for a battleship that uses drones as its main DPS is horribly unbalanced slot configuration compared to other BS. Far too much versatility. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Sidus Isaacs
Gallente
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Posted - 2009.09.04 19:42:00 -
[45]
Originally by: Kayosoni
Quote: Dominix Navy Issue:
• Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers • Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots • Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203) • Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge) • Dronebay increased by 25m3, bandwidth unchanged • Sensor: +25% magnetometric sensor strength
sorry but 6 mids and 7 lows for a battleship that uses drones as its main DPS is horribly unbalanced slot configuration compared to other BS. Far too much versatility.
It will be a beast, and a deamon in RR. :P --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.04 19:43:00 -
[46]
Originally by: Vestus Regula w00t... more ECM nerf! Isn't the hammer comming down way too often on this one?
Dude it's CCP. I like the changes to the navy mega though. Pew Pew Lazorz!!! |
Sidus Isaacs
Gallente
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Posted - 2009.09.04 19:48:00 -
[47]
One question tho, why limit the new cool BSs to FW? Why not let us regular guys fighting our own wars get some shineies as well? :) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Torrealmenada
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Posted - 2009.09.04 19:50:00 -
[48]
What about Cruisers?!?
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Kayosoni
Caldari Ghosting Corp
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Posted - 2009.09.04 19:54:00 -
[49]
Quote: Caldari Navy Hookbill:
ò New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets ò Fittings: 165 CPU, 37 powergrid ò Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level ò Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin) ò Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s) ò Speed: 370m/s, 3.3 agility ò Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius
ok so, you took away the little ability of tank it had (resist bonus) to give it a missile velocity bonus, and then you gave it a completely CRAP targeting range is probably about half of the missile range, so that you also need to fit 2 sensor boosters to fire at the range you have, making it have 0 tanking ability at all.
cool assault frigate. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
foobarx
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Posted - 2009.09.04 19:57:00 -
[50]
I agree with Liang. These changes make the Tempest, already the worst battleship in the game, even more... worst.
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Vertical Axis
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Posted - 2009.09.04 19:58:00 -
[51]
I like these ideas, esp the idea of more faction bs.
I do appreciate that you're taking the time to look at the tempest fleet issue, as it is one of the more useless faction bs out there. Its problem at present is insufficient slots to armor tank efficiently or shield tank efficiently, while having the added problem of not doing much dps.
While the addition of a 7th turret slot helps the dps issue, removing a midslot means that this ship's only option for tanking is going to be via armor, and there's only 6 lowslots. This is going to be insufficient and basically makes it so that the ship will still not be very useful.
I would suggest taking the old slot layout and swapping a mid for a low, or vice versa. Removing a mid and not replacing it makes the ship even harder to use effectively.
Also, I am not sure that the agility / speed bonuses on both minmtar battleships will matter. Battleships as a rule more or less sit still and pound at each other because of transversal issues, their low speeds (150-200 m/s without mwd or ab), and low agility (usually 10 seconds plus align time). Giving these battleships 10% more speed and 10% more agility makes them slightly faster and agile, but they'll still be bricks and they'll still be used essentially to sit still and pound. If the intent is to create a vaga-bs for minmatar (a ship that mwd's around, orbits at 20, and uses transversal to tank), I would suggest buffing the agility or speed of these ships even further or making it be 5% per bs level or something so that they actually have the ability to orbit at range and skirmish.
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Mashie Saldana
BFG Tech
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Posted - 2009.09.04 20:06:00 -
[52]
Any plans to update the sexiest frig in game, the Dramiel, with similar stats as the navy frigs?
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Chronos VIII
Amarr Absinthe Brothers Consortium
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Posted - 2009.09.04 20:06:00 -
[53]
I came
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Cocurachan
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Posted - 2009.09.04 20:10:00 -
[54]
Removing a med slot from the fleet pest really sucks. How is this Ship supposed to tank now ?
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Efdi
The Illuminati. Pandemic Legion
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Posted - 2009.09.04 20:10:00 -
[55]
You've screwed up the electronics balance for the frigates.
In all other classes, Minmatar ships have the worst lock range and sensor strength in exchange for having the highest scan res. Caldari have the longest lock range and highest sensor strength, but the worst scan res. Amarr and Gallente ships fall in between. Instead you seem to have given the Navy Hookbill the highest scan res and nerfed the Fleet Firetail even further. You should probably fix this before you release this expansion~
Comparison of Tier 2 Battlecruisers:
Drake Targeting range: 60km Sensor strength: 19 Scan res: 195mm
Myrmidon Targeting range: 55km Sensor strength: 18 Scan res: 200mm
Harbinger Targeting range: 50km Sensor strength: 16 Scan res: 210mm
Hurricane Targeting range: 45km Sensor strength: 16 Scan res: 220mm
Comparison of Logistics:
Basilisk Targeting range: 80km Sensor strength: 22 Scan res: 350mm
Onieros Targeting range: 70km Sensor strength: 20 Scan res: 365mm
Guardian Targeting range: 65km Sensor strength: 18 Scan res: 385mm
Scimitar Targeting range: 60km Sensor strength: 17 Scan res: 400mm
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Kayosoni
Caldari Ghosting Corp
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Posted - 2009.09.04 20:13:00 -
[56]
Originally by: Sidus Isaacs
Originally by: Markus Reese Torpion!!!! I cannot wait to build my torpion! guess torp raven will be retired soon...
6 launchers still win out;)
uh no. Navy scorp like this is pretty much amazing, and 5 torps with drones is still 750-800 DPS. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Tuberider
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2009.09.04 20:14:00 -
[57]
AT LAST T1 faction bs Makes me a happy camper indeed
Thanks for Your Stuff |
Milo Caman
Gallente Ghost Festival
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Posted - 2009.09.04 20:18:00 -
[58]
Knew It was worth buying a Comet =D
Out of Sinq |
Companion Qube
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Posted - 2009.09.04 20:19:00 -
[59]
This is awesome, now put them on the market instead of making us need contracts.
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Kayosoni
Caldari Ghosting Corp
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Posted - 2009.09.04 20:19:00 -
[60]
navy scorp \o/ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
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