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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Orakkus
Minmatar m3 Corp
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Posted - 2009.09.18 19:19:00 -
[631]
Personally, I think it is a prelude to a projectile buff. I think they know what they plan to do, but are going to wait til after the Navy fleet ships are out to determine that.
Otherwise, the Fleet Tempest changes.. would be really, really poor, and who ever suggested them do in fact hate the Minmatar race as a whole.
I only do diplomancy because I haven't found you.. yet. |
Arkemn Trefore
New Age Solutions New Age Solutions Amalgamated
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Posted - 2009.09.18 19:23:00 -
[632]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
Caldari Navy Hookbill:
òSpeed: reduced to 360m/s òSensor: scan resolution decreased to 550mm
Gallente Navy Comet:
òSpeed: increased to 370m/s òSensor: scan resolution increased to 620mm
Republic Fleet Firetail:
òSensor: scan resolution increased to 660mm, signature radius decreased to 35m
Scorpion Navy Issue:
òSlot layout: received an additional launcher slot (for a total of six)
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
As a minmatar pilot i understand why you don't want to add certain slots to the typhoon it is already overpowered. i was on test server with a t1 plated setup and killed everything that tried to fight me. the low slot was dumb you just gave me an extra 10k hp to murder more ships with. The med slot would be better served as it doesn't ad much to the ship. the turret thing should have been on the standard typhoon to begin with as changing the layout doesn't change the dps one bit. The only way to balance the fleet typhoon is a med slot and 5/5 split in high. it puts it in decent position to be as good as the other ships. The Navy Scorpion i am glad to see the change but you just made the CNR obsolete. The Fleet Tempest is no longer worth flying. never has been in my opinion but now oh god i will have to put a perma block on it showing in my lp store for the shame that something like that exists and is Minmatar.
The Republic Fleet LoLertail i didn't fly the hunk of crap before and wont fly it now.
The Navy Hookbil i can kill the Fleet Tempest with it.
I could go on and on seriously. What you did was take already crap and make it official crap. and polished a turd.
.........................
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Kariva
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Posted - 2009.09.18 20:36:00 -
[633]
Originally by: CCP Ytterbium II. Navy Tier 2 Battleships:
General: all navy battleship shield recharge time has been increased to 3390s.
Raven Navy Issue:
òFittings: 735 CPU, 10925 powergrid òDronebay increased by 25m3, bandwidth unchanged òSensor: +25% sensor resolution
Megathron Navy Issue:
òFittings: 605 CPU, 16275 powergrid òDronebay increased by 50m3, bandwidth unchanged òSpeed: +5% max velocity and agility increased by 5%
Nice job hiting caldari again !!! +50% shield recharge time on shileld tanking ship. Great bonus and one less large drone add(3+1) comparing to new megathron + 50m3(5+2spare) ...... O whait +25% sensor resolution for what the f.. i need that.. ? i would rather take the + 5% speed
Why to f.... do you have to nerf all good ship's in this game.
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Ulstan
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Posted - 2009.09.18 20:37:00 -
[634]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
Caldari Navy Hookbill:
òSpeed: reduced to 360m/s òSensor: scan resolution decreased to 550mm
Gallente Navy Comet:
òSpeed: increased to 370m/s òSensor: scan resolution increased to 620mm
Republic Fleet Firetail:
òSensor: scan resolution increased to 660mm, signature radius decreased to 35m
Scorpion Navy Issue:
òSlot layout: received an additional launcher slot (for a total of six)
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
I'm glad to see the typhoon get another low slot.
It's also nice to see the navy scorp get another launcher. At least it can equal the base T1 raven for dps now, which is nice, I suppose. Still having a hard time seeing a role for this ship - I think it really needs more powergrid.
I also wish the typhoon could keep it's 5/5 layout.
Regarding the frigates: the hookbill seems so much less useful than the others. Granted part of this is frigate sized missiles being **** generally, but it's just not very attractive.
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Crotch Goblin
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Posted - 2009.09.18 20:44:00 -
[635]
So when do we get navy tier 3 battleships? These are nice but why not tier 3 as well.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.09.18 20:57:00 -
[636]
That Navy Scorp looks better now, although I haven't checked to see how everything actually fits. DPS of a Raven but with much more tank, while CNR has the tank of a Raven (yeah yeah more base EHP though) but with more gank. Sounds sensible enough, although there's only so many ways you can do shield + missile BS.
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Ahz
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Posted - 2009.09.18 21:25:00 -
[637]
Originally by: CCP Ytterbium Typhoon Fleet Issue:
òSlot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers òFittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots òHitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)* òDronebay increased by 25m3, bandwidth unchanged òSpeed: +10% max velocity and agility increased by 10% òSensor: +25% ladar sensor strength
I MUST OWN THIS SHIP!
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.18 21:26:00 -
[638]
Even without the added launcher the Navy Scorp is great. It's tank on a 1v1 basis is outstanding. Couldn't even come CLOSE to scratching it with my Navy Geddon.
Navy Geddon is awesome. Same DPS and tank as my Navy Mega, but a whole tier SMALLER and look, it's good to 15KM, instead of 4KM! Awesome. Possibly cheaper as well?
Navy Domi is great. Will be a good PVE ship. Haven't had much time with the Phoon. Yeah, it's better than the normal Phoon, but is it really that special? Needs a 5/5 launcher/gun layout IMO. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Hoinus
Gallente The Scope
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Posted - 2009.09.18 21:40:00 -
[639]
The calibration of the Navy Dominix should be kept at 400. Now I would be able keep same Level 4 fit with a webber/ab.
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Obsidian Hawk
RONA Corporation
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Posted - 2009.09.18 23:58:00 -
[640]
I like the idea of the extra low slot on the phoon. but it should remain 5/5 in hard points. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |
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Yami Kitsune
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Posted - 2009.09.19 00:35:00 -
[641]
Edited by: Yami Kitsune on 19/09/2009 00:35:29 what about navy rokh or hyperion same as maelstorm and abbadon - it would be nice if those ships get some faction type improvements.
it would be nice to reduce number of raven's in space ;)
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.19 06:04:00 -
[642]
Originally by: CCP Ytterbium Navy Frigate Changes
I am not sure the Slicer will be viable when that slow compared to others.
With just two midslots you are carrying scrambler only giving limited ability to dictate range (none against AB fits). The Punisher works due to its tank and Crusader due to its tracking, with neither the Slicer is a toy. With all others having higher speed and full tackle the range advantage is almost completely negated.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.19 07:18:00 -
[643]
Originally by: CCP Ytterbium
Scorpion Navy Issue:
òSlot layout: received an additional launcher slot (for a total of six)
I will take back what I said earlier about the navy scorp if it gets a bit more fitting, a bit tight to fit on sisi with only 5 launchers You're posting again!? Has it really been 5 mins?
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.19 07:35:00 -
[644]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
The slicer is already slower on sisi than on TQ, why nerf it further? Seriously. You removed all it's grid, now it's forced to downgrade to an AB from a mwd using an otherwise identical setup. Please, give it some grid back. Small pulse lasers use 5 grid, not 15 which is what got yanked off. Similar problem for CPU. Using an AB instead of a mwd should be a tactical decision, not a forced one.
On a related note, the AB bonus on AF's makes all faction frigates without a mwd hopelessly outclassed. Faction ships should be equal to t2 but different. I recommend doing away with the speed bonus to AF's. Some of them are ok with it but others like the jaguar become epically overpowered. I played with it earlier, the jag was going 1600m/s with an AB and a single nano in the lows. That's almost as much as a plated slicer with a mwd, not that a mwd fits on it anymore. -----------------------------------------------------
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Adam Ridgway
Minmatar
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Posted - 2009.09.19 12:38:00 -
[645]
The scorpion theme is boring tbh, you could make a sheild tanking blaster boat for a change... nto Rattlesnake mk.2.
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DXYOC
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Posted - 2009.09.19 12:48:00 -
[646]
Eerybody here(including me) hates the New Navy Domi/Mega paintjob changes please PLEASE change to something good looking.A more sleek paintjob not camo in space FFS. Please CCP.
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Jason Marshall
Gallente Hammer Of Light Praetorian Guards.
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Posted - 2009.09.19 13:45:00 -
[647]
Originally by: King Rothgar
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
The slicer is already slower on sisi than on TQ, why nerf it further? Seriously. You removed all it's grid, now it's forced to downgrade to an AB from a mwd using an otherwise identical setup. Please, give it some grid back. Small pulse lasers use 5 grid, not 15 which is what got yanked off. Similar problem for CPU. Using an AB instead of a mwd should be a tactical decision, not a forced one.
On a related note, the AB bonus on AF's makes all faction frigates without a mwd hopelessly outclassed. Faction ships should be equal to t2 but different. I recommend doing away with the speed bonus to AF's. Some of them are ok with it but others like the jaguar become epically overpowered. I played with it earlier, the jag was going 1600m/s with an AB and a single nano in the lows. That's almost as much as a plated slicer with a mwd, not that a mwd fits on it anymore.
Think about it this way...they could be nerfing scorch instead. Tacky Lensflares in sigs ftw
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Vanden
The Happy Spacemen Ascendancy United
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Posted - 2009.09.19 14:21:00 -
[648]
Originally by: King Rothgar The slicer is already slower on sisi than on TQ
No, it is not. 287 base speed on TQ, and soon to be 350 on SISI.
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Br41n
Amarr Pinky and the Brain corp
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Posted - 2009.09.19 19:12:00 -
[649]
I love the camo colours, it will come in handy when i fly through a bushy enviroment in eve ....
really make m pitch black or something like that ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |
Jack Jombardo
Amarr
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Posted - 2009.09.19 22:05:00 -
[650]
Navy Geddon has real problems fitting a full set of 7 Mega Puls T2. Nearly not posible to fitt either plates or rep without fitting mods.
While the normal Geddon has the same problems I belive the IMPERIAL version should be a bit more powerfull and able to fitt Mega Pulse T2 without these problems.
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.09.19 22:54:00 -
[651]
Edited by: Mahke on 19/09/2009 22:55:19
Originally by: King Rothgar
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 Update on new changes (not going to make it for this evening test unfortunately)
Amarr Navy Slicer:
òSpeed: reduced to 350m/s òSensor: scan resolution increased to 610mm
The slicer is already slower on sisi than on TQ, why nerf it further? Seriously. You removed all it's grid, now it's forced to downgrade to an AB from a mwd using an otherwise identical setup. Please, give it some grid back. Small pulse lasers use 5 grid, not 15 which is what got yanked off. Similar problem for CPU. Using an AB instead of a mwd should be a tactical decision, not a forced one.
On a related note, the AB bonus on AF's makes all faction frigates without a mwd hopelessly outclassed. Faction ships should be equal to t2 but different. I recommend doing away with the speed bonus to AF's. Some of them are ok with it but others like the jaguar become epically overpowered. I played with it earlier, the jag was going 1600m/s with an AB and a single nano in the lows. That's almost as much as a plated slicer with a mwd, not that a mwd fits on it anymore.
I haven't tried to EFT or test this, but, was looking forward very much to the slicer from what I heard originally from others. However, reduced speed + being forced by fittings to use an AB will make it terrible: strictly inferior to the new AFs; not capable of being an alternative to the crusader due to fittings. Oh well . There's always crusaders and crosstraining.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.19 23:04:00 -
[652]
Originally by: Jack Jombardo Navy Geddon has real problems fitting a full set of 7 Mega Puls T2. Nearly not posible to fitt either plates or rep without fitting mods.
While the normal Geddon has the same problems I belive the IMPERIAL version should be a bit more powerfull and able to fitt Mega Pulse T2 without these problems.
Seriously? You're doing it wrong.
Easy Navy Geddon fit:
7x MP2
mwd, web, scram, t2 cap booster
t2 large armor rep, 1600 plate, t2 eanm, t2 anp, 3x t2 heatsinks, damage control
2x trimarks, 1x grid rig
Done.
Navy Geddon is stupid awesome. Same Armor HP as the Navy Mega, 92% of the peak gun DPS of the Navy mega with SEVENTY FIVE PERCENT more optimal range. Same drone DPS. This ship is the equal of the Navy Mega (which is a Tier 2 BS) in almost every respect, and is superior to the Navy Mega in range by a VERY LARGE margin. And I'm not even getting into the advantages of Scorch yet.
-- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2009.09.19 23:08:00 -
[653]
Originally by: CCP Ytterbium Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
And now the Fleet Typhoon is no longer interesting. I was considering training up battleships just to fly a fleet typhoon, but apparently 5/5 is just TOO MUCH versatility. _________
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demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.09.19 23:30:00 -
[654]
phoon changes blow
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.19 23:45:00 -
[655]
Originally by: Pater Peccavi
Originally by: CCP Ytterbium Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
And now the Fleet Typhoon is no longer interesting. I was considering training up battleships just to fly a fleet typhoon, but apparently 5/5 is just TOO MUCH versatility.
Phoon needs 5/5. Hell, REGULAR Phoon needs 5/5
Navy Phoon needs 5/5 and another low. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.20 01:50:00 -
[656]
They tell me that Pyfa has all of the ships available for testing.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Xyleya
Evoke. Ev0ke
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Posted - 2009.09.20 02:13:00 -
[657]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 18/09/2009 14:30:19 *snip*
Typhoon Fleet Issue:
òSlot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
You seriuosly don't have any clou about MinMatar-ships.
The standard Typhoon should've been 5/5 Turrets/Launcher from the very beginning allready. .
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Mineralia TheFirst
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Posted - 2009.09.20 04:43:00 -
[658]
the navy domi needs a 7th high slot for a hvy neut.
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.20 05:09:00 -
[659]
The phoon should have always been 8/8 for turrets/launchers and have been giving 2 bonuses to each weapon type, that's versatility. Anyways, navy geddon is great as is. It's no better than an abaddon but is a bit different in that more dps comes from drones and although it has a comparable amount of armor, it has less resistance. I find myself using the standard geddon setup with it except I get more cpu/grid to better fill the midslots and utility high. Leaving the mwd off (it's amarr, we don't use speed mods) it has plenty of resources to fit other things. I fit mine like this:
Highs: 7x DHP II, Large Smartbomb. Mids: 24km point, t2 web, ECCM II, heavy cap booster II. Lows: LAR II, DCII, 2x EANM II, 2x 1600mm RT plate, 2x HS II. Rigs: 3x Trimark
Result is standard geddon dps + a smartbomb for killing drones. Tank is massive and has dps to match. I'd say it's worth 300-400M isk on TQ. I don't really think there is any way to improve upon or any balancing needed for it. It does exactly what the standard geddon does, it's just a lot better at it. I did notice that after fitting mine like this that it had a lot of grid and cpu left over, half the guns could easily be upgraded to MP II's and with AWU5, it may even be possible to fit all 7 turret slots with MPII's. -----------------------------------------------------
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A HOBO
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Posted - 2009.09.20 10:03:00 -
[660]
Current navy phoon seems to be just a regular foon with 50 more dps as a torp replaces an ac. slight Cpu issues restricting the amount of damage mods you can fit. its better than the regular phoon no doubt but it dosent realy feel exciting as a faction ship should...i mean the only thing thats diferent is the numbers under the gun groups.
Realy think it could benefit from an extra low slot and some extra cpu, Idealy retaining the 5th missile slot, perhaps as a trade of for a couple turret slots considering with the norm of one rr you only use 2 of them anyway, also does anyone ever actualy choose to use all acs instead of torps on this thing?
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