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1. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
So you are buffing the the weapon system that is basically invulnerable. I think missiles might need something, but they also need a counter. Tracking disruptors should affect missiles in some way. Until that happens, I can't support these changes.
- by DFA200 - at 2015.06.19 14:14:42
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Quote: Is not about adapting because there is nothing to adapt to, Im not trying to run away from this people I need to know exact intel in order to decided if i can engage them or not. What i do in this scenarios -...
- by DFA200 - at 2014.12.19 20:11:42
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Major Margret McMurphy wrote: This non-detectable recon ships on dscan is nothing more than catering to the pvp player and is pure crap and should not be allowed. This change will make WH mining impossible and expensive. Yes, and they also ...
- by DFA200 - at 2014.12.19 17:37:16
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: My ship just died as he warped into a medium plex to a combat recon. I guess you just have to improve!
- by DFA200 - at 2014.12.19 15:40:49
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Dscan immunity is staying. We understand a lot of the concerns raised, but for most of them you guys are doing a great job making strong counter-arguments and I think it will be very interesting to see how this mechanic pl...
- by DFA200 - at 2014.12.19 15:18:49
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Shaleb Heworo wrote: Saraki Ishikela wrote: You've essentially made the ultimate solo hunter. Not being detectable on D Scan? Sure it sounds awesome from the side of the hunter but creating a mechanic in which the player has no defense to or...
- by DFA200 - at 2014.12.18 22:10:40
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Shilalasar wrote: D-scaninvis will hurt alot. FW plexes will be permacamped outside of the gate to farm easy kills, a Lach+Huginn will be easymode. We need to gamble more. Gates are no longer enough.
- by DFA200 - at 2014.12.18 22:06:31
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Quote: Combat Recons will now be permanently undetectable by directional scanners How is this good in terms of balance? Curse and Falcon are still OP. Neuts and ECM "counter" almost everything. Can it be fixed? Apparently not this time. T...
- by DFA200 - at 2014.12.18 22:03:15
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9. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
Why does everything have to be so ridiculously dark or bright? Where is the advantage in not letting players customize the colors?
- by DFA200 - at 2014.12.10 14:48:42
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10. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
I'm not happy with the UI or the lighting system. Some ships look awesome (mostly Amarr), whereas others look like molded plastic and/or thin foil. The UI is annoying beacuse of being too dark, too bright, or too high contrast, and I can't find a...
- by DFA200 - at 2014.12.09 17:26:50
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11. why have system gates? Technical (server side) issue or just legacy "we tho... - in EVE General Discussion [original thread]
Doddy wrote: Back when eve was a space combat game rather than a space farming game gates were implemented to have players meet. Without gates there would be no combat except bobbing over structures. Sounds like they need to add some actual ...
- by DFA200 - at 2013.05.29 16:41:00
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12. Instakill in smartbomb camp - in EVE New Citizens Q&A [original thread]
J'Poll wrote: DFA200 wrote: Marc Callan wrote: but if you don't reinforce them against EM damage, it'll simply ignore your shields What? The higher the resist, the more damage is being mitigated by that resist. Say someone does ...
- by DFA200 - at 2012.11.20 12:10:00
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13. Instakill in smartbomb camp - in EVE New Citizens Q&A [original thread]
Marc Callan wrote: but if you don't reinforce them against EM damage, it'll simply ignore your shields What?
- by DFA200 - at 2012.11.20 11:15:00
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14. Must be a tough balancing act - in EVE General Discussion [original thread]
Solo, you basically cannot start a fight in low sec. You have to go to null, but to get to null, you generally have to go through low. This means you have to avoid multiple gate camps. Maybe if there were more null systems connected to high sec ...
- by DFA200 - at 2012.11.01 21:55:00
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15. ECM is Killing Solo PvP - in EVE General Discussion [original thread]
Beachura wrote: Bubanni wrote: DFA200 wrote: ECM should be removed or at least severely nerfed. Then people who like it can deal with it. Yes, when it does get nerfed the whine will be reversed, not that I don't enjoy being in fleets w...
- by DFA200 - at 2012.09.29 19:43:00
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16. ECM is Killing Solo PvP - in EVE General Discussion [original thread]
ECM should be removed or at least severely nerfed. Then people who like it can deal with it.
- by DFA200 - at 2012.09.29 17:59:00
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