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801. Why missiles _really_ suck. - in Ships and Modules [original thread]
Originally by: Admiral Annihilation Originally by: Idara Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on. Pray tell, how did you turn off the missile explosion...
- by Dahak2150 - at 2007.03.29 20:38:00
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802. Bug or Intended? - in Ships and Modules [original thread]
It's a tradeoff for being able to cover 3/4 of the damage types (ie, one more than other guns) at once. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.29 20:37:00
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803. Can you invent WCS II's? - in EVE General Discussion [original thread]
Oh the irony. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.29 20:36:00
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804. Why missiles _really_ suck. - in Ships and Modules [original thread]
Now way for you to like shout "Port broadside! Fire as you bear!" with missiles. That's always been a dream of mine. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.29 19:36:00
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805. How many titans are there in this game? - in EVE General Discussion [original thread]
The *confirmed* number is 5. I wouldn't be surprised if there were more out there. Avatar and Ragnarok for BOB Avatar for LV (Yes The Enslaver had to change his names, but there's another pilot) Erebus for Dusk and Dawn Erebus for Against All Aut...
- by Dahak2150 - at 2007.03.29 19:28:00
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806. Massive Attack Level 4 (Coreli) - in Missions & Complexes [original thread]
That's the first name for frig rats, the ones that have been showing up ever since the deadspace training facility..... I think you should go back to Level 2s or 3s until you get this stuff down. It will prevent some nasty crap later. -----------...
- by Dahak2150 - at 2007.03.29 10:58:00
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807. Lv4 The Assault - in Missions & Complexes [original thread]
Originally by: Ralara Originally by: firepup82 Originally by: Ralara Edited by: Ralara on 28/03/2007 22:27:06 Um... ok. *shrug* lol STFU! And shrug if you want....I promise you that I can dog your A** in time on a...
- by Dahak2150 - at 2007.03.29 10:57:00
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808. +3 implant removed from lvl 3 Massive Attack? - in Missions & Complexes [original thread]
It appears to be randomized, as there was a thread not a few days ago (use the search for once in your life) and similar reports. I, on the other hand, ran it yesterday and recieved a +3 int for my troubles. ---------------- If you're on IE, pre...
- by Dahak2150 - at 2007.03.29 10:55:00
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809. Ferox - in Ships and Modules [original thread]
Aye, Ferox and Prophecy both went to the "no reason but cost" bin with the release of their tier 2 counterparts :(. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.29 10:52:00
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810. Sentry drones - in Ships and Modules [original thread]
Wardens and Bouncers are both worthwhile as they have excellent range. Gardes are OK because they have the highest damage and highest tracking, but they're extremely situational. Unless you can afford to surrender a few mids to ODTLs then they're...
- by Dahak2150 - at 2007.03.29 01:46:00
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811. EW Cruiser? - in Ships and Modules [original thread]
I use triple sensor damps and I can drop someone to about 10-11% of their max targetting range, and take 7-8 times as long to lock something that *does* stray into that range. So it can be extremely useful depending on the situation. It certainly...
- by Dahak2150 - at 2007.03.29 01:40:00
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812. I miss the Navy Equip Offers from Mission Agents - in Missions & Complexes [original thread]
Indeed, navy equipment would be very nice, especially for those of us with navy ships who want to kit them out like they were meant to be. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.28 19:39:00
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813. Cargo delivery - This Mission needs to Be Nerfed - in Missions & Complexes [original thread]
Originally by: Grey Area Originally by: Adunh Slavy The unsolvable puzzle requires two ships to solve, which isn't always possible and is not expected in the lvl 4 realm Warning! AFAIK, there is STILL a bug on some missions where...
- by Dahak2150 - at 2007.03.28 19:37:00
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814. Dev, you got to be fracking kidding me - in Missions & Complexes [original thread]
A level 3 mission against serps had me damped from 77km to 20km the other day. It's frankly nuts. I understand how they want to make missions more realistic (fewer, more powerful NPCs) but they seem to have done the second part while forgetting t...
- by Dahak2150 - at 2007.03.28 19:36:00
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815. Level 4 mission running in Amarr BS - in Missions & Complexes [original thread]
Originally by: Viktor VonCarstein I prefer to use Microwave as opposed to Radio. Radio is all EM damage no Thermal Microwave mainly EM damage plus some Thermal range almost as good as Radio. Myself as well, but I carry a set of rad...
- by Dahak2150 - at 2007.03.28 19:33:00
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816. Absolution Setup - in Ships and Modules [original thread]
You've got a (relatively) gaping hole on thermal, swap an EANM for a passive (or preferably active if you can) thermal II. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.28 19:28:00
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817. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
Could it have a bonus to automatically refine scrapmetal upon salvage? I hate having to clear 160m3 for a wreck that yields exactly....nothing. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports ....
- by Dahak2150 - at 2007.03.28 19:25:00
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818. Skill problem - idiot or missing something? - in Skill Discussions [original thread]
Edited by: Dahak2150 on 28/03/2007 19:11:27 I can see two possibilities. 1) You've got the option in your character sheet to display all skills you're capable of training, even if you never actually got the book. These non-purchased skills sh...
- by Dahak2150 - at 2007.03.28 19:15:00
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819. Kinetic Armor Compensation - in Skill Discussions [original thread]
Originally by: Tunajuice Obviously not, they do not mention rigs in the skill description. Vigil's speed bonus wasn't in the description, and it still got it. Stealth Bomber's explosion radius bonus is barely mentioned in the descript...
- by Dahak2150 - at 2007.03.28 19:13:00
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820. Required repair fee - in EVE General Discussion [original thread]
Yep, if you've a certain amount of damage you need to repair a bit so your ship doesn't go to pieces during the undock. ---------------- If you're on IE, pretend this is transparent while you get a browser that supports .png.
- by Dahak2150 - at 2007.03.28 19:10:00
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