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1. why arnt there titans? - in Ships and Modules [original thread]
Edited by: Daivasth on 05/09/2006 00:00:25 Considering that most capital fleets don't consist of more than 30 dreads, it would be far more effective at this point in EVE's development to build 50 dreads with the money spent on a single titan. ...
- by Daivasth - at 2006.09.05 00:00:00
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2. Ishtar - in Ships and Modules [original thread]
Originally by: blood red 2 small repairers are not better than 1 medium. its been said time and again. same cap/same hp per sec, except you waste a slot. actually any small crap on a hac is stupid, all these setups have something small o...
- by Daivasth - at 2006.04.21 22:15:00
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3. Need a change when running lvl3 missions?Try this smartbomb only setup - in Ships and Modules [original thread]
Originally by: Draec Sjet Originally by: Daivasth Originally by: lofty29 Yet another crazy discovery pottsey. I only just got lvl 3 missions (had lvl 1 this morning after over a years play ) and am about to buy a megathr...
- by Daivasth - at 2006.04.13 01:27:00
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4. Need a change when running lvl3 missions?Try this smartbomb only setup - in Ships and Modules [original thread]
Originally by: lofty29 Yet another crazy discovery pottsey. I only just got lvl 3 missions (had lvl 1 this morning after over a years play ) and am about to buy a megathron to run them. Great idea! :-( large guns dont do squat to...
- by Daivasth - at 2006.04.11 21:45:00
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5. gisti shield booster - in Ships and Modules [original thread]
you can do lvl4 missions drunk with a dual gistii setup. well, not drunk... but you just have to be sober enough to turn on the hardeners and the boosters, and eventually push F1-F5 a few times. that and put missiles in your cargo... not so easy a...
- by Daivasth - at 2006.04.07 01:00:00
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6. NOS, How useful really? - in Ships and Modules [original thread]
nos needs to use sig radius... a giant beam of forced energy flow should be less effective vs ships that are half its radius in size compared to ships with turrets that are the size of the beam.
- by Daivasth - at 2006.03.02 22:51:00
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7. Role of Assault Frigate - in Ships and Modules [original thread]
lol, assualt frigates are good because of their resists... try calculating how many module slots an inty would take up getting to a harpy's 0/60/70/80...
- by Daivasth - at 2006.03.02 22:46:00
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8. My idea to turn eves universe upside down - in Ships and Modules [original thread]
wrong forum, post in ideas forum.
- by Daivasth - at 2006.03.02 22:41:00
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9. Curse setup - in Ships and Modules [original thread]
with regards to light drones vs heavies, keep in mind that vs cruisers, heavies do less damage (sig radius.) vs battleships, i think ur well and truly ****ed regardless of whether u plan to kill them with 3 heavies or 5 meds...
- by Daivasth - at 2006.02.12 01:20:00
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10. Harpy PvP - in Ships and Modules [original thread]
dont mean to double post, but edit doesnt seem to work for me right now. "ef" "ee" "gi" in sa***uard is edited due to its resemblance to "ef" "a" "gi"
- by Daivasth - at 2006.02.07 01:26:00
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11. Harpy PvP - in Ships and Modules [original thread]
Edited by: Daivasth on 07/02/2006 01:25:29 i think *** means****? i dunno... lets see if it gets edited out. EDIT: yep, "ef" "ee" "gi" in sa***uard is edited due to its resemblance to "ef" "a" "gi" anyways, back to the OP. rnt there much be...
- by Daivasth - at 2006.02.07 01:24:00
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12. Harpy PvP - in Ships and Modules [original thread]
Edited by: Daivasth on 07/02/2006 01:25:29 i think *** means****? i dunno... lets see if it gets edited out. EDIT: yep, "ef" "ee" "gi" in sa***uard is edited due to its resemblance to "ef" "a" "gi" anyways, back to the OP. rnt there much be...
- by Daivasth - at 2006.02.07 01:24:00
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13. anyone seen a 'Upir' small Nosferatu? - in Ships and Modules [original thread]
i dont think it exists, i dont see it under "variations" in the small nos panel.
- by Daivasth - at 2006.01.30 20:00:00
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14. Siege Launchers on a raven? - in Ships and Modules [original thread]
johnmcknight, do u have any learning skills or support skills? cuse cruiser 5 takes around 1 million SP as it is, and i very much doubt that u can make 3 million in 2 hours when all of ur non-initial SP is in 1 skill...
- by Daivasth - at 2006.01.30 19:58:00
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