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1. 2 more years... Then I can play EVE - in Skill Discussions [original thread]
Originally by: Xenuria To be remotley successfull at exploration you need Astrometrics Astrometric rangefinding lvl 4 You need all the skills that help with scan probe accurtacy. Then you need archeology and hacking and related skills. ...
- by Darkwolf - at 2010.06.29 00:48:00
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2. A Question About Specialisation Skills - in Skill Discussions [original thread]
The description isn't borked at all. Large tech 2 blasters do not 'require' small blaster spec. They require three skills - Large Hybrid Turret 4, Gunnery 5, and Large Blaster Specialization 1. It just happens to be the case that THOSE skills ha...
- by Darkwolf - at 2005.08.20 10:59:00
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3. why not a gunnery 'guided missile precision' - in Skill Discussions [original thread]
Originally by: Hllaxiu Theres a stat on the guns that says signature resolution, in other words a battleship gun gets a penalty against a stationary (nonMWD) frigate at optimal. No, they don't. They get a penalty to TRACKING, not to ac...
- by Darkwolf - at 2005.08.05 06:15:00
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4. We need more skills - in Skill Discussions [original thread]
The flip side of this reasoning is that we need fewer skill tree groups. How about merging the Mechanic tree into the Engineering tree, and merging Corporation Management into Leadership? Frankly, I don't see what the problem is. Skill tree group...
- by Darkwolf - at 2005.06.13 04:20:00
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5. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
Anyone who thinks serving a few webpages so someone can switch a skill is more server intensive than actually providing for a full client needs their heads read. Matter of fact, I can see _nothing_ harmful in letting people adjust skills on the w...
- by Darkwolf - at 2005.06.12 13:18:00
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6. Boosters and their strange behaviour - in Skill Discussions [original thread]
No point discussing it, these are placeholder stats, and since the item isn't ingame anyway, what's the point in yelling nerf already?
- by Darkwolf - at 2005.06.01 21:08:00
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7. Help me to specialize please - in Skill Discussions [original thread]
Off topic, but you're not a Robin Hobb fan, by any chance? Just finishing the Tawny Man series now, after reading the Farseer Trilogy. Awesome series. Truly awesome. In answer to specialization, specialize in what appeals to you. Everything wil...
- by Darkwolf - at 2005.05.27 14:54:00
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8. Weapon Upgrade skill - in Skill Discussions [original thread]
Because it's lost and confused, please be gentle with it.
- by Darkwolf - at 2005.05.27 14:51:00
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9. Tactical Shield Manipulation - in Skill Discussions [original thread]
Tactical Shield Manipulation does have an effect, but it's pretty poor. Shields have a uniformity rating, that indicates when they start bleeding damage through to armour. For player ships, this uniformity is 75% - so when you've lost 75% of your...
- by Darkwolf - at 2005.05.16 00:32:00
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10. Rate character - in Skill Discussions [original thread]
Sorry to be a boor, but listing the levels you have in skills is more useful for comment than listing skill points. Go to www.eve-i.com and grab the Character Manager. It's uber. Very useful for monitoring your own progress, and posting info like...
- by Darkwolf - at 2005.04.18 11:00:00
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11. New missile skills *sigh* - in Skill Discussions [original thread]
Originally by: Kaalise Drones and propulsion to get those blasters in range? Energy systems so you can run lasers and a tank? Every race needs to train drones, since every BS has a minimum 1500m3 dronebay. Every race has to train propu...
- by Darkwolf - at 2005.04.18 08:40:00
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12. New missile skills *sigh* - in Skill Discussions [original thread]
To the original poster; buhu2u. Turrets are stronger at long range than missiles, do more damage at close range than missiles, are instant-hit, etc etc. And we Caldari (and you too, Minmatar) need to train gunnery, missiles, and now EW to be abl...
- by Darkwolf - at 2005.04.17 08:20:00
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13. Skill-based rewards for active players... - in Skill Discussions [original thread]
Originally by: GodBorn Why not give a small .05% bonus to training time while your logged on. If your not in the game then you train at normal rate. This way the only way you could exploit would be to keep your character online 24/7 and le...
- by Darkwolf - at 2005.01.31 07:46:00
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14. Skill-based rewards for active players... - in Skill Discussions [original thread]
Sorry man, your idea is even more abusable than the earn-sp-for-skills-as-you-use-them idea. Take a squiz. 1. Find an action you can perform AFK and get SP for. For example, flying around. 2. Set yourself in a position where you can do this act...
- by Darkwolf - at 2005.01.30 20:53:00
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15. Continuous Skill Training While Offline? - in Skill Discussions [original thread]
While I agree that this shouldn't be brought in for a fairness perspective, from a business perspective, this makes perfect sense. The best MMO customer a company could ask for is one who pays their account regularly, and then never actually play...
- by Darkwolf - at 2005.01.29 03:25:00
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16. trade - in Skill Discussions [original thread]
Originally by: Allaina Originally by: Elemmakil Those trade skills are sad at least, they improve your trading abilities by maybe a 5%. I trade the elite way, buy goods at station A and sell them at a higher price in station B, and...
- by Darkwolf - at 2005.01.27 08:50:00
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17. Skill-based rewards for active players... - in Skill Discussions [original thread]
Must we keep harping on about this "he has more sp than me, it's unfair" thing? It's *******s. I'm not even going to bother posting why, it's like trying to explain why things fall when they drop to everyone all the time :P Oh, and we did have...
- by Darkwolf - at 2005.01.27 07:16:00
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18. Skills that Effect your CPU and PG - in Skill Discussions [original thread]
Getting Weapon Upgrades to 5 is pretty important, since a very hefty portion of your CPU usage is in weaponry.
- by Darkwolf - at 2005.01.26 01:09:00
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19. Can a noob compete? - in Skill Discussions [original thread]
Originally by: Erris Veloce I have been running agent missions but am still on lvl 1 and its soo boring. .4 is just right for my level fighting a NPC cruiser and its buddies. Here's your solution. 1. If the missions are boring you, ma...
- by Darkwolf - at 2005.01.26 01:04:00
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20. Is the MARKET skill working??? - in Skill Discussions [original thread]
Originally by: almightybig I train the skill to 2 and it didnt give me the 5 system range on the market. Only the system bases showed green Umm.... Then green indicator is for showing you which orders you can sell to at your current lo...
- by Darkwolf - at 2005.01.22 06:02:00
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