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161. Most surprising / underrated team - in EVE Alliance Tournament Discussion [original thread]
Kithrus wrote: Widely renowned for crappy pvp? What? Well for the vast majority of the pilots out there: CVA = Providence = Noobs. The fact there are literally towsands of pilots from hundreds of corps from dozens of alliances living in Pr...
- by DeadDuck - at 2013.08.08 14:12:00
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162. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Romar Thel wrote: CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) ok, and where is the actual boosting?
- by DeadDuck - at 2013.08.08 09:42:00
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163. BEST EVER - in EVE Alliance Tournament Discussion [original thread]
By far the best tournment ever: a) The new bracket system with every single match counting; b) The Crest applications (This is the best really. Have the possibility of analysing each fight and correct the team action, wow); c) The amount of clos...
- by DeadDuck - at 2013.08.06 14:31:00
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164. HED-GP the new freeport in EvE - in Corporation, Alliance and Organization Discussions [original thread]
Now we only have to pass the SV5 perma camp of Darkness of Despair to get in there
- by DeadDuck - at 2013.08.05 15:11:00
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165. Most surprising / underrated team - in EVE Alliance Tournament Discussion [original thread]
Shamis Orzoz wrote: Exodus should't be a surprise to anybody. They are good. They were good last year, and after watching them the first weekend of this tourney I knew they were contenders. Indeed after the 1st weekend I saw that they had...
- by DeadDuck - at 2013.08.05 12:37:00
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166. Most surprising / underrated team - in EVE Alliance Tournament Discussion [original thread]
Exodus was defintivelly the biggest surprise. They were pretty much unknown before the AT Tournement and there they went until the semi finals. Irony of ironys they meet their end to the shield version of the 3 domis setup while we lost to the sa...
- by DeadDuck - at 2013.08.05 09:45:00
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167. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
NVM
- by DeadDuck - at 2013.08.01 14:39:00
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168. Why "high sec bears" don't go to null - in EVE General Discussion [original thread]
Infinity Ziona wrote: I decided to take my Proteus ...I forgot to turn off my repeat on my XL ASB .
- by DeadDuck - at 2013.08.01 12:36:00
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169. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Thorvik wrote: Fewell wrote: HiddenPorpoise wrote: The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. The shield boosting bonus isn't a bad bonus, but it doesn't ...
- by DeadDuck - at 2013.07.31 17:37:00
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170. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hortoken Wolfbrother wrote: DeadDuck wrote: I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. You said a ship was good. I made a ship that was better in every possible regard than what you clai...
- by DeadDuck - at 2013.07.31 02:31:00
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171. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hortoken Wolfbrother wrote: Nailed it- Pretty baller, lol. Good luck killing anyone, but I'm sure what you have is equally hapless. [Talos, New Setup 1] Damage Control II Magnetic Field Stabilizer II Overdrive Injector System II 1600mm Reinfo...
- by DeadDuck - at 2013.07.31 01:21:00
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172. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Show the fit, remember no deadspace, faction, or officer mods. [Deimos, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Ener...
- by DeadDuck - at 2013.07.31 01:18:00
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173. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Blastil wrote: I like these much better. At least gallente have ONE working HAC. Now as for the other one: I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a ...
- by DeadDuck - at 2013.07.31 00:52:00
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174. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hortoken Wolfbrother wrote: They say t2 is for specialized ships. Perhaps Hacs specialize at sucking blah blah blah blah... blah
- by DeadDuck - at 2013.07.30 22:02:00
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175. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
And to the people crying about the new changes did you even tried already the new changes in EFT ? The Munin, Ishtar, Deimos, Cerberus and Sacrilege are damn good. Still didn't have the time to check them all but from what I've seen they are now v...
- by DeadDuck - at 2013.07.30 20:03:00
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176. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: These hacs are boring. So boring that I found my self playing with an ishtar Fit with 47K EHP tank, cap stable, doing 2074m/s and capable of doing 900 DPS. All of these without a single gang bonuses. Yeah they sound boring ha...
- by DeadDuck - at 2013.07.30 19:58:00
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177. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: For their price, HACs kinda suck. So continue flying tec1 cruisers or faction ones. I will be flying Hacs again.
- by DeadDuck - at 2013.07.30 01:18:00
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178. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Lucien Cain wrote: I'm Down wrote: So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome. Remove the high slot, add a low slot. It's currently -2 low slots on ...
- by DeadDuck - at 2013.07.29 15:57:00
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179. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Smoking Blunts wrote: the sac still sucks, it either dosnt have enough tank or not enough dps. move the utility high to an extra low. love this ship, but you are not fixing it enough to make it worth flying Well I also like the sacrilege a...
- by DeadDuck - at 2013.07.29 15:14:00
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180. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
OK LOVE IT NOW TAKE THEM ASAP TO SINGULARITY
- by DeadDuck - at 2013.07.29 15:07:00
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