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181. Salvage Theives - in Issues, Workarounds & Localization [original thread]
Edited by: Dungheap on 17/09/2007 15:58:33 amanda, i assume you're speaking of mission wrecks, not belt/gate rat wrecks. i had someone probe out a mission i was in the other day, and happily begin salvaging. a good mission can give 15-20 mill...
- by Dungheap - at 2007.09.17 15:56:00
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182. You have got to be kidding me - in Issues, Workarounds & Localization [original thread]
\o bacci... i expected at least a page and a half, that would entertain through the reboot. either you've mellowed with age, or you're not really mad yet.. fly safe~
- by Dungheap - at 2007.09.15 13:52:00
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183. Heard of the new mining supercap? Well, there's a ratting one, too. - in Corporation, Alliance and Organization Discussions [original thread]
i believe the official stance is that he was a bait ship. although i did hear him grumbling about capital tractors not being out yet... p.s. last year was looking for you; they want their nano-phoon back.
- by Dungheap - at 2007.09.03 12:33:00
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184. 249.99km locking range - in Ships and Modules [original thread]
consider why the range cap was put in place; those are still valid reasons, even more so with longer range weapons and ecm systems. one that comes to mind~ a sniper dropping sensor booster modules for tracking computers; before stacking nerf they...
- by Dungheap - at 2007.08.12 21:10:00
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185. camera reset after jump. - in Issues, Workarounds & Localization [original thread]
Originally by: Gord Ackfordham Originally by: Schroni will this ever get fixed? /signed - you're killing my mousewheel guys! hold both mouse buttons and roll mouse to zoom in and out... and /signed plz restore this lo...
- by Dungheap - at 2007.08.05 11:54:00
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186. Strange overview problem. - in Issues, Workarounds & Localization [original thread]
here's a link to a somewhat dated but still usefull thread regarding overview settings.. http://oldforums.eveonline.com/?a=topic&threadID=341361 one thing to remember, the menus where you can move items up and down, is not really a filter. it's ...
- by Dungheap - at 2007.08.04 21:18:00
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187. Camera Distance - in Issues, Workarounds & Localization [original thread]
zoom carrying over thru gates was lost with the implimentation of seamless map. you only had to set it once per session, and as Chi said, there have been many posts about this lost feature. it's almost funny to see newer players suggesting that t...
- by Dungheap - at 2007.08.04 21:05:00
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188. Gang Bonus Bug??? - in Issues, Workarounds & Localization [original thread]
it's buggy, but there are ways to pass all the bonus' along. make sure everyone has the correct skill level for the fleet you're setting up. each level of leadership lets the squad commander pass along bonus' to two pilots in his squad. if he's...
- by Dungheap - at 2007.06.04 18:59:00
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189. SALIA LAG SUCKS - in Issues, Workarounds & Localization [original thread]
yet another motsu / saila lag thread? i told them the last one needs a sticky... or we could just make a form letter, such as: op: oh the lag.. reply: move reply: go to 00 reply: deal with it reply: it doesn't lag for me that will pretty much c...
- by Dungheap - at 2007.06.04 12:43:00
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190. Finally... here it is. A Tactic for Gate Camping. - in Crime and Punishment [original thread]
if you've got the time, one thing i've done is to drop an empty shuttle with the default name, in scan range of the gate. your target will jump through, and if they scan, will see the shuttle matching the person in local. they'll know they've bee...
- by Dungheap - at 2007.06.02 04:50:00
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191. Enemies Abound lvl 5 - in Missions & Complexes [original thread]
Originally by: Pia Zawa Originally by: Sokratesz The loot was utter crap btw. For risking 2.5bil in equipment i got me about 25mil in tags and named loot. Risking, there's no risking in this mission. Very easy mission, and I th...
- by Dungheap - at 2007.06.01 02:16:00
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192. FOR HIRE - in Crime and Punishment [original thread]
a tight-knit group that loves the pew-pew. good sports, smack-free, and long corp history. i'm sure you'll do well and wish you guys the best in your upcoming endeavors.
- by Dungheap - at 2007.06.01 00:43:00
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193. To the highsec pirates that killed 2 accounts... - in EVE General Discussion [original thread]
Edited by: Dungheap on 28/05/2007 18:56:29 sorry about your loss but... if you had used these forums to learn more about the way game mechanics work, you might have been aware of the danger. instead you only come here to complain that you (an...
- by Dungheap - at 2007.05.28 18:56:00
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194. should Dev's and GM's be allowed to be ingame players(vote/discussion) - in EVE General Discussion [original thread]
Originally by: Rod Blaine Originally by: Sathamarid No GMs in non-NPC corps. Or put em all in the same corp. Having a dev with dev roles and rights in any player owned corp is a terrible idea -- conflict of interest. There are ...
- by Dungheap - at 2007.05.27 22:06:00
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195. should Dev's and GM's be allowed to be ingame players(vote/discussion) - in EVE General Discussion [original thread]
Originally by: Rod Blaine Originally by: Sathamarid No GMs in non-NPC corps. Or put em all in the same corp. Having a dev with dev roles and rights in any player owned corp is a terrible idea -- conflict of interest. There are ...
- by Dungheap - at 2007.05.27 22:06:00
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196. Bookmark trouble - in EVE General Discussion [original thread]
put it in cargo hold of active ship then try dragging to tab of people and places folder.
- by Dungheap - at 2007.05.27 21:41:00
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197. Using a AB on a ratting domi? - in Ships and Modules [original thread]
AB is good for geting in nos / tractor beam range, as well as closing on the npc's that try to kite you. i use one, unless i'm farming the belt and running LAR steady to tank. then drop the propulsion mod for a 5th cap charger, and you won't need ...
- by Dungheap - at 2007.05.24 13:42:00
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198. Stealing Ships out of a POS? - in Crime and Punishment [original thread]
and yes, it's legal...
- by Dungheap - at 2007.05.23 18:36:00
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199. Mapbrowser issue. - in Issues, Workarounds & Localization [original thread]
been that way since the 'enhanced' map was introduced. the same patch that now forces us to zoom out manually each time you gate or undock. go ahead and bug report it; one or two more and there'll be enough bug reports to tip the earth off it's a...
- by Dungheap - at 2007.05.23 11:12:00
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200. I missed why micro cap batteries were removed? - in Ships and Modules [original thread]
iirc, micro-cap battery bpo's were changed to small cap battery bpo's in the same patch that changed expanded cargo and shield boost amp bpo's.
- by Dungheap - at 2007.05.21 03:04:00
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