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101. Overview settings don't make sense! - in Warfare & Tactics [original thread]
Edited by: Dungheap on 29/10/2009 09:24:09 http://support.eve-online.com/Pages/KB/Article.aspx?id=472 "If any states that apply to a ship are not met, then it will not be shown." this is the part where some folks go wrong. a pilot meeting ...
- by Dungheap - at 2009.10.29 09:15:00
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102. Overview settings don't make sense! - in Warfare & Tactics [original thread]
Edited by: Dungheap on 28/10/2009 06:01:13 Originally by: Bud Johnson It has always been that way, if you de-select neuts you wont be able to see WT's/reds. It would be nice if it didn't work that way (HINT CCP). your ceo should be...
- by Dungheap - at 2009.10.28 05:55:00
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103. Bookmarking missles. - in Warfare & Tactics [original thread]
Originally by: corvus acanum the reason this is a disadvantage is that if you set a fleet up for sniping a missle ship can never join in because if it does then the whole fleet would be at risk to a close range fighter warping in right on ...
- by Dungheap - at 2009.10.27 21:06:00
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104. Ratting for Sport. - in EVE General Discussion [original thread]
way back when i lived in angel space this was fun to pass the time once bored of spamming torps at the rats.. vexor- good challenge imo, lost most cap and armor while mwd'ing into a tight orbit. dual nos and micro-manage cap while drones and a/c'...
- by Dungheap - at 2009.10.24 16:08:00
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105. Assistance with schoolboy gangs? - in Warfare & Tactics [original thread]
in a high-traffic system its not practical to warp out whenever someone enters local. up to you, of course, but you will make much less isk and may lose bounties as the rats despawn or belt hop. here's a few of my personal safety habits: avoid s...
- by Dungheap - at 2009.10.24 14:56:00
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106. Astarte or Proteus? - in Ships and Modules [original thread]
if money is no object- go for the t3 cruiser. while the other posters make very good points, don't overlook the faster lock time, agility, smaller sig., and speed of the proteus. an astarte may eft to more dps but a faster ship using blasters end...
- by Dungheap - at 2009.10.22 13:13:00
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107. Domi L4 fits, need advice. - in Ships and Modules [original thread]
Edited by: Dungheap on 19/10/2009 14:12:07 [Dominix, The Asylum] Large Armor Repairer II Large Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Amarr Navy Energized Adaptive Nano Membrane Damage ...
- by Dungheap - at 2009.10.19 14:07:00
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108. any mission runners actually enjoy lowsec missions? - in Missions & Complexes [original thread]
Originally by: XXSketchxx Reject these or scout your way. I reject all mission in null sec that require me to leave the system (yes I know we're talking about low sec, but same problem arises there ). Luckily there's like 4 or 5 lvl ...
- by Dungheap - at 2009.10.17 16:33:00
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109. any mission runners actually enjoy lowsec missions? - in Missions & Complexes [original thread]
Originally by: XXSketchxx Edited by: XXSketchxx on 17/10/2009 12:41:13 Originally by: Dungheap welp.. a quick trip over to battleclinic shows you don't seem to know what you're talking about. thanks for posting anyway. ...
- by Dungheap - at 2009.10.17 13:26:00
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110. any mission runners actually enjoy lowsec missions? - in Missions & Complexes [original thread]
Originally by: XXSketchxx Originally by: Mara Rinn Originally by: XXSketchxx The problem with most carebears is they see low sec as an "I'm going to get killed instantly" zone. Most cannot be persuaded away from this mental...
- by Dungheap - at 2009.10.17 12:28:00
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111. Should Concord rep pilots who are being suicide ganked? - in Crime and Punishment [original thread]
Originally by: Taedrin First of all, before we get started, allow me to point you to Unwritten Rule of EVE #1: Never undock in a ship that you can not afford to lose. This includes fittings and cargo. CONCORD already has: 1) Infinite stre...
- by Dungheap - at 2009.10.15 21:45:00
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112. New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry) - in EVE Information Portal [original thread]
Edited by: Dungheap on 15/10/2009 03:50:53 Originally by: Esk Esme it does seem the tax is against mission runner's tho y not a 11% reduction in mineing lazer's whilst in NPC corp as well BALANCE and all that lol genius ! if nothi...
- by Dungheap - at 2009.10.15 03:49:00
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113. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh How I view the ECM Drone problem: The heavy Wasp EC-900's have 2 points of strength to all sensor types and a 20 second duration, equivalent to un-bonused Tech 1 multispectral jammers. you compare the larg...
- by Dungheap - at 2009.10.11 20:13:00
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114. Petition to Stop ISK Farmers Ninja Salvaging/Looting - in Player Features and Ideas Discussion [original thread]
set aside the emotional pros and cons of ninja salvaging, and look at the situation described in this one case. it appears to me, one or a few experienced players are multi-boxing many trial accounts. they're using irjunen because they're mission...
- by Dungheap - at 2009.10.11 16:28:00
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115. 0.0 Ratting changes for a better 0.0 - in Player Features and Ideas Discussion [original thread]
op's logic is kind of twisted; people spreading out results in less systems with nobody in them, and more targets for hostile roamers. small gangs are looking for kills, not what you call a 'worthy pvp experience'. you want to be safe ratting in...
- by Dungheap - at 2009.10.07 08:08:00
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116. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
Originally by: Ticarus Hellbrandt The npc tax should be more, far to many mission farming carebears hide out in npc corps, afraid of the world. Isk farming mission runners also hide in npc corps. The number of carebear tears in this...
- by Dungheap - at 2009.09.20 13:55:00
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117. Undocumented Change ? NPC CORP TAX: 11% ? - in Test Server Feedback [original thread]
i have seen posters imply the tax is only on mission income. corp tax is on all income, except contracts. again, ccp forget the carrot and stick thwory. this will be as successful as their plans to populate lo-sec. and laughs at the pvp groupie...
- by Dungheap - at 2009.09.19 17:39:00
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118. [Proposal] Fix to Loggofski - in Assembly Hall [original thread]
Edited by: Dungheap on 16/09/2009 16:25:43 Originally by: Gaogan Not supported as it fails to address the issue. They fixed the repeated log on/off thing a long time ago. Now they just have to fix: 1) Jumping through a gate clears ag...
- by Dungheap - at 2009.09.16 16:21:00
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119. Rapid-Logoff exploit proliferation - in Warfare & Tactics [original thread]
this was fixed once already. you'd warp back to your original log off spot no matter how many times you ctl+q. ccp need to look at why this feature didn't make it into apocrypha.
- by Dungheap - at 2009.09.16 15:07:00
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120. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Edited by: Dungheap on 13/09/2009 16:32:43 Originally by: Lord Eremet Originally by: CCP Ytterbium III. Guristas: lot of guristas change me not like I see you make my Rattlesnake a Dominix in disguise. Thats a very p...
- by Dungheap - at 2009.09.13 16:31:00
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