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81. Tracking bonus from mid-range projectile ammo? - in Test Server Feedback [original thread]
The bonus ranges from 0% to 20%, with EMP having 0%, Depleted Uranium having 20%, and Carbonized Lead having 5%. It changes in 5% steps. This graph was created with 800mm II autocannons on a Tempest, with an all level V character attempting to ...
- by Elaron - at 2009.10.16 20:51:00
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82. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Roland Thorne Minmatar has always been about the falloff. CCP starts balancing optimal and a I guarantee you that instead of blasters, projectiles and lasers, we will have 3 versions of the same thing. Minmatar was always...
- by Elaron - at 2009.10.16 19:33:00
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83. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: RedSplat 1KM FALLOFF IS NOT EQUAL IN USEFULNESS TO 1KM OPTIMAL Some people don't seem to get that. Perhaps they'll agree changing the bonus of Scorch ammo from being +50% optimal to +150% falloff. This will change Megapul...
- by Elaron - at 2009.10.15 20:05:00
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84. projectile cannons changed? - in Test Server Feedback [original thread]
Originally by: Gaogan what the FSCK brought this change on? Nozh decided to ignore Minmatar players who wanted better optimal range on artillery, to ignore the reasoning behind the hit point buff (reduce the impact of first strike on co...
- by Elaron - at 2009.10.15 17:01:00
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85. Filmaker needs help from hard core sci-fi fans. Quotation! - in Out of Pod Experience [original thread]
Originally by: Kazuo Ishiguro KHAAAAAAAAAAN! Continuing with Wrath of Khan: "I have been, and always shall be, your friend."
- by Elaron - at 2009.10.15 16:30:00
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86. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Secluse Once again, a projectile discussion becomes a battleship whine. Focusing on minnie's need for a sniper and fixing hulls is a separate but linked issue. It's difficult to not look at platforms at the same time as w...
- by Elaron - at 2009.10.14 19:33:00
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87. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Elaron on 14/10/2009 17:42:25 Originally by: Etho Demerzel That is the only flaw of the Maelstrom, and the perverse way the devs found to screw the minnies once more It's even more frustrating considering Tuxford himself...
- by Elaron - at 2009.10.14 17:34:00
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88. Capital Weapons Feedback - in Test Server Feedback [original thread]
Originally by: Eheufaucan First: the training time. On the very rare occasions that CCP has said anything about what factors are considered when balancing, training time has never been one of them.
- by Elaron - at 2009.10.11 20:53:00
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89. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Originally by: Pattern Clarc Without a comment from CCP any time recently, it certainly feels that way. Maybe (hopefully) we all got sick of arguing ourselves in circles without any official c...
- by Elaron - at 2009.10.11 17:08:00
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90. Another 'Level' To Skills Training? - in Player Features and Ideas Discussion [original thread]
Originally by: FlightGlobal Ok, I know this is going to meet with A LOT of resistance Yes, because it is a redress of a grinding skill system, which is neither wanted or needed in this game. Additionally, there are meant to be hard lim...
- by Elaron - at 2009.10.11 16:14:00
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91. Dominion Titan Feedback - in Test Server Feedback [original thread]
Originally by: Jarnis McPieksu So, my question to CCP: "What is the plan and what is the intended role for Dreadnoughts in Dominion? What design goal is served by these preliminary changes?" CCP very rarely answers that kind of question,...
- by Elaron - at 2009.10.07 17:03:00
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92. Still no Sound on Sisi? - in Test Server Feedback [original thread]
Originally by: CCP Atropos there's not much that can be done beyond redownloading. Why not see if you can get the back-end for the new repair tool sorted and treat this as an opportunity to test that?
- by Elaron - at 2009.10.02 15:13:00
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93. We don't want the graphics to be increased again in Winter 2009 ! - in Issues, Workarounds & Localization [original thread]
Edited by: Elaron on 02/10/2009 02:14:16 I'm pretty sure that after the kerfuffle there was surrounding CCPs decision to no longer support the Classic graphics client, they decided to keep SM2.0 support for the time being. See this dev blog ....
- by Elaron - at 2009.10.02 02:12:00
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94. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Knight I told you guys , matar whine squad won't stop until matar bses + projectiles will be super overpowered. It worked for Amarr. Originally by: Naomi Knight Now they say alpha strike sux The debate o...
- by Elaron - at 2009.10.01 19:30:00
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95. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: WarDecEvading NPCCorpAlt Quote: that means Minnie ships must use different tactics from other races. Like what? Spinning in a hanger while the pilot flies a ship that can be used in a sniper fleet, of course!
- by Elaron - at 2009.09.30 13:28:00
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96. Repair Tool - No more redownloading! - in Test Server Feedback [original thread]
I spotted this as I updated my SiSi client today. CCP, I am sure that this will make the lives of your customers who are occasionally prone to client corruption a lot easier!
- by Elaron - at 2009.09.29 22:46:00
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97. The ability to "forget" a skill - in Player Features and Ideas Discussion [original thread]
Utterly pointless idea. Live with the choices you made.
- by Elaron - at 2009.09.29 21:36:00
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98. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC. And then the pilots all scream with rage when...
- by Elaron - at 2009.09.28 21:04:00
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99. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Elaron on 28/09/2009 20:34:05 Originally by: Etho Demerzel The design goal itself directly contradicts the idea of alpha davantage. So either the design goal was badly thought and need to be abandoned OR alpha-strike as an a...
- by Elaron - at 2009.09.28 20:33:00
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100. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Elaron on 28/09/2009 19:28:03 Originally by: Liang Nuren So what I'm seeing here is that you're leaving EMP 4.5 points behind the other racial ammos? /facepalm Until we see it on SiSi, I assume that this is for small ammo...
- by Elaron - at 2009.09.28 19:27:00
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