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181. Interdiction probe launcher - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Danika Princip wrote: Why recons? Why do I need a 200 million ISK cruiser to move my rorqual to and from the refinery? Or to throw 20 bombers at a ratter, or 20 hurricanes at a marauder? Because an Ibis is not "risk". If y...
- by Elenahina - at 2016.08.23 15:42:42
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182. Replace defender missiles with close-in weapon system - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: There already is a CIWS, it's called a Missile Disruptor (Ok, so I'm one of those people who think the two disruptors should be one module but hey). Or a smart bomb. Defender missiles should just be removed. They've never w...
- by Elenahina - at 2016.08.16 03:25:48
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183. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Maraner wrote: Can I get a Dev comment on this please? Probably not. But good luck. Maraner wrote: Who was it that thought flying around at less than 3.0AU is immersive or rewarding in any form? Who thought flying faster than that was...
- by Elenahina - at 2016.08.16 03:23:12
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184. Resistance purger module - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Reducing resistance increases the damage a target takes...a target painter does what? While you're technically right, it's really not the same thing. Being able to reduce a target's resistances directly allows me an ...
- by Elenahina - at 2016.08.09 19:29:50
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185. Bane of the Kill Right Scammers - in Player Features and Ideas Discussion [original thread]
Cosmonaut Ivanova wrote: Hisec confuses me a bit, I can't go there anymore. Highsec is a scary place full of neutrals I can't shoot. That said the killright system is pretty easy to manage as it is. If it's worth more than you're willing ...
- by Elenahina - at 2016.08.09 09:42:57
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186. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
Cearain wrote: When they repackage it, will the contents then become theirs or will they be destroyed? If it becomes theirs then that work around is of no value. If it destroys the items then the work around works to some extent although not ...
- by Elenahina - at 2016.08.08 17:49:38
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187. Reduce Eve grinding - in Player Features and Ideas Discussion [original thread]
Darja wrote: The work involved in reacquiring lost ships or assets when one is killed feels repetitive. It seems to induce low risk taking and boredom. Would it be easy to allow the the loser to somehow buy back the exactly equipped ship lost? ...
- by Elenahina - at 2016.08.08 17:47:26
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188. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
Cearain wrote: Shallanna Yassavi wrote: Corp hangar + password-protected audit log secure container. Share password with other people you want to allow into the container. Thanks this is a good idea, that I hadn't considered. But, can so...
- by Elenahina - at 2016.08.08 17:13:48
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189. Players shared personal lockers - in Player Features and Ideas Discussion [original thread]
So basically, you have a group of people in your corp you want to share things with, but you don't trust the rest of the corp not to take them. Why are you in that corp again?
- by Elenahina - at 2016.08.08 16:57:41
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190. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
Chribba wrote: I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned Letting supercaps use gates was...
- by Elenahina - at 2016.08.05 16:17:50
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191. Fighters need some improvements - in Player Features and Ideas Discussion [original thread]
Peresagruska wrote: Have you ever noticed, that learning for T2 fighters takes over 2 months and they only do 10% more dps than T1 fighters? Have you ever noticed that nearly every skill in the game provides the same feeling of diminishing ...
- by Elenahina - at 2016.08.05 16:04:40
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192. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Cyrus Gandohmei wrote: I second what the OP is going on about. If the game developers did not explicitly intend for something to be a certain way, it is by definition an exploit and should be removed. If it isn't then it calls into question th...
- by Elenahina - at 2016.08.05 16:02:47
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193. Moving assembled ships - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: Raphael, you leave an impression that I have a problem with gankability of my ships. I don't. I have a problem with having to metagame in order to move an assembled ship. You don't have to. You choose to. There's a differe...
- by Elenahina - at 2016.08.05 15:54:04
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194. Speaking of Ore Compression. Make available at NPC stations for a f... - in Player Features and Ideas Discussion [original thread]
Two reasons: First, as someone already said, CCP wants to make outposts and POSes go away. Adding spiffy new features to them is counter productive, both in terms of the end goal and allocation of man hours. Second, Outposts are part of the lega...
- by Elenahina - at 2016.07.12 16:31:03
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195. [Suggestion] Make ganking (suicide) more expensive (by time) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: [ My occator, which is not specifically fit against catalyst ganking, has 185k EHP, and tanks 4k blaster DPS heated. A mere 108k/1.2k cold. What the hell more do you want? The Occator is a beast, when fit properly. So ...
- by Elenahina - at 2016.07.12 14:18:44
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196. Speaking of clone jumping. Pausing the Training Queue. Argghhhhh! - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Should Aura hold your hand as well and fight off baddies for you as you travel around the width and breadth of New Eden in your cargo fitted, triple carghold-rigged T1 hauler with a thousand PLEXes inside? Because, basically, t...
- by Elenahina - at 2016.07.10 22:09:01
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197. New Skill which increases invulnerability time after gate jump. - in Player Features and Ideas Discussion [original thread]
The quality of trolls on the forums has gone down while I was away.
- by Elenahina - at 2016.07.10 22:03:39
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198. The last patch is a disgrace for any developer - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: --Confused Gadget Great. You've confused Gadget. See what you've done OP? Do you SEE the HORROR you've unleashed!!
- by Elenahina - at 2016.07.06 14:47:34
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199. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I agree the Noctis needs help, not sure your ideas are what it needs but I will not comment on any of them. For now you get this. An unscripted sebo will solve both the lock time and target range problem. A single cargo expa...
- by Elenahina - at 2016.07.05 18:33:19
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200. Sov Warfare and the changes needed - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: James Zimmer wrote: The question is, are individual players willing to take the risk of getting in fight, and potentially getting dunked, without an experienced FC leading them? Nope. Because if they don't follow "Stan...
- by Elenahina - at 2016.07.05 10:36:57
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