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201. Free daily skilpoints - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Elenahina wrote: Makareena wrote: As to the original post. I hope it stays the way it is (so daily 10k SP). Skilling everything in EVE to level 5 would take more than 25 years. So 10.000 skillpoints compared to t...
- by Elenahina - at 2016.07.05 10:25:45
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202. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Bumblefck wrote: Perhaps if you cried less your hulls wouldn't rust so quickly :'( Just joking, but I suspect that the old warp speed was before mission blitzing became such an institutionalised phenomenon, and CCP decided ...
- by Elenahina - at 2016.07.02 23:57:59
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203. Citadel Gunning + Killmails - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Why? Stop worrying about KMs and enjoy playing the game. This, tbh.
- by Elenahina - at 2016.07.02 23:55:36
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204. Events, sandboxes and isk/hr - in Player Features and Ideas Discussion [original thread]
Wait, what box? I'm not seeing boxes when I do these sites.
- by Elenahina - at 2016.06.30 15:32:40
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205. Free daily skilpoints - in Player Features and Ideas Discussion [original thread]
Makareena wrote: As to the original post. I hope it stays the way it is (so daily 10k SP). Skilling everything in EVE to level 5 would take more than 25 years. So 10.000 skillpoints compared to this are nothing (though i think it would shorten...
- by Elenahina - at 2016.06.27 11:12:02
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206. Removing combat API would increase PVP - in Player Features and Ideas Discussion [original thread]
Or you could find a different group of people to fly with, if their view of kb efficiency doesn't align with yours.
- by Elenahina - at 2016.06.24 13:18:33
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207. New Modules for Citadel's & Revamping Deploy-able Odd & ... - in Player Features and Ideas Discussion [original thread]
RaSpBeRrY PlUsH wrote: Jump Bridge Array - Just like a normal jump bridge; however 1 citadel can link to 2 or more citadels in range but in different directions. This can only be installed in a Large Citadel or XL Citadel (uses less fuel). ...
- by Elenahina - at 2016.06.13 12:54:18
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208. Contact list limit of 1024 entries - in Player Features and Ideas Discussion [original thread]
This is the inherent issue with NRDS. You have far more reds than you have slots to track them. This is why CVA has their spiffy KOS website.
- by Elenahina - at 2016.06.09 14:07:01
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209. Isk Incentives for Pirates and Criminals to BE Pirates and Criminals... - in Player Features and Ideas Discussion [original thread]
You could always try actually being a pirate and demanding ransom. Of course that would mean you'd need to honor it. But hey, you're the one who wanted to be an actual pirate. Good luck.
- by Elenahina - at 2016.06.09 12:38:05
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210. So where are the repair shops? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: .... undock wait 30s LOL. What Lugh is trying to say, in his own terse way, is that Citadels will automatically repair undocked ships in range.
- by Elenahina - at 2016.06.05 11:21:30
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211. Warp Bubble Nullifying Industrial - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Looks like the Intergalactic Consortium of Stupidity has shown up in force again and as usual none of them EVER post any ideas. Honestly, I read this, and thought it was about the OP, not from him.
- by Elenahina - at 2016.06.03 00:57:06
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212. Mirror Defense vs Offense - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Ralph King-Griffin wrote: And hic pilots everywhere laugh theur asses off at you. He'll ask for an infi-stab high slot... Which will then become a mandatory fitting requirement for every capital ship. @tha_Op. y...
- by Elenahina - at 2016.06.02 17:21:28
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213. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars. If this kind of tactic becomes really common it is always an option ...
- by Elenahina - at 2016.06.02 16:11:29
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214. Sansha ships and modules dont add up - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: ShahFluffers wrote: Source? last fanfest i think its when they are talking about the new (faction) capitals Wait - does this mean we could see Angel Cartel caps? Did I die and go to heaven?
- by Elenahina - at 2016.05.31 12:00:13
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215. 2 Freighter/Jump Freighter suggestions - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Every single option you add to freighter/JF will mean a nerf tot heir current stats will be nerfed. This. Which is what we told everyone would happen when they added the low slots, but no one believed us. Then when th...
- by Elenahina - at 2016.05.26 19:31:49
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216. SHIP PROTEUS - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Margaret Reapers Alt wrote: 1 subwoofer system that would be Mego Super. Once again, thank you for your attention i want subwoofers on my tengu, +1 for subwoofers Not until I get my damned space cats. +1 for space cats.
- by Elenahina - at 2016.05.25 18:31:41
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217. Industrial Contract Option - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: sure you can you contract mats then contract back finished product Used to do this when I ran industry. We would contract the BPC (never give out originals, unless you're willing to lose them), and the materials with t...
- by Elenahina - at 2016.05.25 17:28:34
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218. Enemy titles - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: There is title section for every capsuleer. It contains titles give by allies. I propose extension for this. Evil or enemy titles. Enemy titles are titles for you given by your enemies. There could be fee for installing enemy ti...
- by Elenahina - at 2016.05.22 11:28:07
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219. Capitals: Names on Ships - in Player Features and Ideas Discussion [original thread]
The Receptionist wrote: Lugh Crow-Slave wrote: what do you mean i lost an Ark when we were baiting out the nyx of a local LS gang totally disposable. ^^ lol this is so idiotic it's not even funny Actually, it's not, from a certain pers...
- by Elenahina - at 2016.05.22 11:25:30
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220. Bann T3 Destoryer from Small FW Outposts - in Player Features and Ideas Discussion [original thread]
Captain Cean wrote: IMHO T3 Destoyer should not be able to enter small Fw Plexes cause theier Firepower and Tank is over the Top compared to other ships of the Class. for the same Reason are T3 Cruiser/BC Banned from Medium. And i am realy A...
- by Elenahina - at 2015.07.17 17:10:47
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