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61. Singularity test to locate desynch issues - We need your help! - in Test Server Feedback [original thread]
what desync issue are you trying to reproduce? - the issue where the client thinks it is in the wrong position/already warped but the server thinks otherwise (aka ship blown up while I was at pos or "you need to be within 1500m of the can" while ...
- by ElfeGER - at 2007.11.11 22:49:00
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62. Scripts and how they will affect modules - in Test Server Feedback [original thread]
more lag \o/
- by ElfeGER - at 2007.10.31 22:36:00
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63. CCP eve and me ????? WTF - in Test Server Feedback [original thread]
wall of text :( but anyway CCP stopped caring about 0.0 a long time ago and only made it worse with station services and recent additions performance on the server side is ****, the grid loading was NOT fixed (they tried but it was a failure) ma...
- by ElfeGER - at 2007.10.21 10:58:00
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64. PETITION: Reduce fighter spam lag! - in Test Server Feedback [original thread]
some points on drones: - fighter amount bonus should be converted to dmg/hp bonus (max 5 drones) - dcu should be converted to drone dmg mod or they would be overpowered - normal combat drones rof needs adjustment (2 sec on every light, medium and ...
- by ElfeGER - at 2007.09.15 11:03:00
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65. Medium/Large Tractor Beam thread #4324532 (and simple solution) - in Test Server Feedback [original thread]
hmm tracktor beam screw up existing complexes kill struc, tracktor grab the can with key and run before the npc even get in range
- by ElfeGER - at 2007.08.27 16:07:00
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66. EVE Online Beta AGAIN! ! ! ! - in Test Server Feedback [original thread]
you forget the build time of the ships
- by ElfeGER - at 2007.08.25 11:47:00
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67. Linux and Mac client coming? - in Test Server Feedback [original thread]
or he grabs the crossover demo and adds the sound addon listed on their forums free 30 days and he can switch to the ccp mac client or even buy crossover when he finds it usefull for other apps/games as well
- by ElfeGER - at 2007.08.22 16:20:00
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68. Reactivate? - in Test Server Feedback [original thread]
check this thread
- by ElfeGER - at 2007.08.19 14:14:00
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69. Mac client : any ETA? - in Test Server Feedback [original thread]
Originally by: caligra not to speak of CrossOver that works, but without sound did you try http://www.codeweavers.com/compatibility/browse/name/?app_id=1860;forum=1;msg=6681
- by ElfeGER - at 2007.08.19 12:00:00
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70. Station Services need less hp :( - in Test Server Feedback [original thread]
shooting/repairing a hp bar is boring = nearly the worst feature ever
- by ElfeGER - at 2007.08.17 06:29:00
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71. Sov level vs. POS count - in Test Server Feedback [original thread]
what about the simple rule: you can only anchor and online a ct if the anchored tower count of your alliance is less than 2+(2*sov level for you) in system sov 0 for you or hostile sov = 2ct sov 1 = 4 ct sov 2 = 6 ct sov 3 = 8 ct sov 4 = 10 ct al...
- by ElfeGER - at 2007.08.05 23:05:00
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72. Suggestion to speed up client/server interaction - in Test Server Feedback [original thread]
check this as it should also be done for gun activation and all the stuff that follows
- by ElfeGER - at 2007.07.30 06:21:00
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73. Mac client please - in Test Server Feedback [original thread]
afaik opengl drivers with the gf8800 extensions where out before vista went retail also ccp always said they produce the gfx engine on dx9 and an extended version for vista with dx10 let's hope they are able to add a opengl rendering path as well...
- by ElfeGER - at 2007.07.19 16:36:00
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74. Any news on the new 3D engine? - in Test Server Feedback [original thread]
Originally by: Chi Quan i'd prefer a bugfixed game over eyecandy, but maybe that's just me. the new gfx engine is actualy a bugfix for the fixed function dx7 style gfx rendering that eve still uses which should bring less cpu usage and ...
- by ElfeGER - at 2007.07.12 18:46:00
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75. Testing Event - Sunday, 8 July at 11.00 to 12.00 GMT - in Test Server Feedback [original thread]
I wonder how long it took to fit a dread under the week. 5-10 minutes? better announce a playtest big instead of having a playtest with 60 ppl and being unable to reproduce lag if it helps to improve Eve then those playtests should happen more of...
- by ElfeGER - at 2007.07.09 00:14:00
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76. Client lag and desync issues - in Test Server Feedback [original thread]
Originally by: Helison El***ER, we had the problems with LAG also before Rev 2.0, but now we have also massive problems with Desync. This can be combined with Lag, but not necessary. Desync in its mild (old) form: The position of your shi...
- by ElfeGER - at 2007.07.06 06:45:00
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77. Client lag and desync issues - in Test Server Feedback [original thread]
this describes the current issues http://oldforums.eveonline.com/?a=topic&threadID=546410 most time client are not desynced from the server, they are only waiting for the server to submit the complete grid status/content - people get shoot wi...
- by ElfeGER - at 2007.07.04 23:55:00
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78. Mac client please - in Test Server Feedback [original thread]
the crossover users on mac should check if crossover includes the jack audio driver if it does you could try the jack for osx for sound
- by ElfeGER - at 2007.06.29 17:16:00
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79. yet an other server performance post - in Test Server Feedback [original thread]
lot of ppl speak about desyncs and lag so let's take it apart a bit: desyncs: basicly happen only some times and that is only when the client and server position mismatch common symtoms are: - player bumps out of a capital group while he is still...
- by ElfeGER - at 2007.06.28 17:02:00
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80. Bug Reporting Site Improvement Suggestion Thread. - in Test Server Feedback [original thread]
some nice features could be: - mark some defects/comments as public and allow us to see those (text/some screenshots) - allow users to vote on open defects for fixing (votes from closed ones are returned) - custom replies from BH so no unsuiteable...
- by ElfeGER - at 2007.06.28 16:12:00
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