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21. Story of a drifter - in EVE Fiction [original thread]
So there is nothing anyone has to say about this? Did you read it? You don't go to links outside of the site? It sucked and wasn't worth the time to comment? TLDR? ... Beat the dead horse
- by Esiel - at 2011.06.01 04:27:00
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22. Virtual goods from Aurum - some burning questions! - in EVE General Discussion [original thread]
Before I make up my mind if I like this new direction I have a few questions that haven't been answered as far as I can tell. Will the items bought from aurum be like implants or modules? - Basically once I fit an item to a character will I be a...
- by Esiel - at 2011.05.28 04:02:00
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23. Story of a drifter - in EVE Fiction [original thread]
(It has been a while sence I have visited the fiction area of Eve. I'm not sure if it was burnout or other stuff but once again I have picked up the metephorical pen and written once again.) I have here a story of a drifter in the world of eve an...
- by Esiel - at 2011.05.25 22:26:00
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24. EVE Online: Incursion 1.5 to de deployed on Tuesday, May 17 - in EVE Information Portal [original thread]
Originally by: Deedee Hakata Originally by: Patch notes Agents & Missions Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the w...
- by Esiel - at 2011.05.16 21:51:00
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25. Turrets - in Player Features and Ideas Discussion [original thread]
I request that salvage and tractor beams get a turret animation and that their effect (ray or beam) comes from said turret rather than some spot a couple of meters away from the ships hull. ... Beat the dead horse
- by Esiel - at 2011.05.15 21:44:00
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26. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Dev's have this Q and A and still avoid this topic. I suggest if others are intrested in CCP answering the question of why not modular for the POS they ask away in this thread ... Beat the dead horse
- by Esiel - at 2011.05.15 21:03:00
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27. New Ship - T2 Anti-capital Battleship - in Player Features and Ideas Discussion [original thread]
Edited by: Esiel on 15/05/2011 20:55:25 The only way to make its weapon system work and not be overpowered when fighting non capital ships, would be to have terrible tracking, and to make it's damage related to sig radius. Example - damage to...
- by Esiel - at 2011.05.15 20:51:00
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28. First person view, Pod concept slowly left behind - in Player Features and Ideas Discussion [original thread]
Edited by: Esiel on 13/05/2011 17:42:36 Sorry but this is highly highly unlikely. They have made the Pod a very important part of the lore of eve. I seriously doubt they are willing to just chuck that lore. Besides, I like the way I can view ...
- by Esiel - at 2011.05.13 17:41:00
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29. Incarna as an F2P addition - in Player Features and Ideas Discussion [original thread]
Would you allow micro transitions for F2P players so they can do stuff. While paying customers can do the same stuff as part of the subscription? (PS I am totally opposed to micro transitions unless it is a F2P game. I pay a monthly subscription ...
- by Esiel - at 2011.05.13 03:24:00
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30. Devs answer your every question! - in EVE Information Portal [original thread]
probably was asked back in 2008 but - Modular POS, it has been suggested 6 years ago, devs have commented on it but so far we have no idea what is being done. I humbly request, is this idea shelved or being worked on? What is the major problem(s...
- by Esiel - at 2011.05.10 22:35:00
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31. Lag in Jita? Make it low sec. Problem Solved - in Player Features and Ideas Discussion [original thread]
All this will do is give griefers a place to harass industrial players until all the contracts and orders run out. The moment you screw with Jita, every industrialist will simply move to another system and create the same thing there. Oh and on a...
- by Esiel - at 2011.05.07 21:19:00
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32. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
There are 2 things that need to be done, I really wish they wouldn't wait to do them both together as that is just cruel. The POS look needs to be updated (see modular) The functionality of the POS needs to be updated. (UI and alot of other thin...
- by Esiel - at 2011.04.30 21:37:00
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33. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
who knows if when or if the new forums will come back so for now we have this old dead horse to keep kicking around. ... Beat the dead horse
- by Esiel - at 2011.04.15 01:46:00
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34. PI - something that needs changed - in Player Features and Ideas Discussion [original thread]
While the size is secondary imo, seeing as I do stuff on planets with huge difference. Infact I checked out the planets size before I built in the first place because I knew that it would make a difference. (I love my small planets, sometimes my t...
- by Esiel - at 2011.04.01 23:22:00
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35. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Edited by: Esiel on 22/03/2011 21:46:55 Originally by: Twilight Runner I Votead Team Roc, as for the pos's, the code is pretty much untouchable cause the programmer left the company i heared If that is true then GREAT start ...
- by Esiel - at 2011.03.22 21:42:00
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36. Eve Online based Movie - in Player Features and Ideas Discussion [original thread]
Originally by: AlleyKat stuff Read the Chronicles, Read the Novels, Watch Clear Skies, see how wrong you are about what fiction about eve can be about. Wow how can one person get it so wrong. You seem to have very little understandin...
- by Esiel - at 2011.03.19 08:02:00
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37. Identity rename - in Player Features and Ideas Discussion [original thread]
Originally by: Aeronwen Carys Im sticking with my original view, this is a **** poor idea. The thing about EVE is that you have to live with your choices, including your name. If you are too lazy to think of a better name than Flashpants M...
- by Esiel - at 2011.03.18 05:13:00
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38. New ships with high skill req. - in Player Features and Ideas Discussion [original thread]
I'm going to have to say YES - more ships is better. Now having said that I am going to say NO to any ship that is bigger/better than what is in there. Why not have new ships that require cross training and time as long as they are no better tha...
- by Esiel - at 2011.03.12 09:43:00
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39. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
There is a tiny hope that they are working on the POS at the same time as WIS. I mean we want to walk around our stations right. But that hope is teeny tiny and I'm not holding my breath. ... Beat the dead horse
- by Esiel - at 2011.03.11 17:39:00
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40. Agent cutscenes? - in Player Features and Ideas Discussion [original thread]
You do realize you don't have to have a cut scene for every mission. How about a couple for epic missions, a couple of cosmos missions, special event missions. This removes the problems that have been listed so far and by keeping it small and si...
- by Esiel - at 2011.03.08 06:00:00
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