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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Gladni Jura
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Posted - 2011.05.16 17:28:00 -
[121]
Edited by: Gladni Jura on 16/05/2011 17:33:47 Edited by: Gladni Jura on 16/05/2011 17:31:48 WTF, Onboard scanner 64AU, what is next, mag, ladar, grav snd radar site on onboard scanner.   
Eve is going to be NOOB game, like WOW. 
There goes my scanning skills in wind.
What are you doing CCP, this is not game for kids from 1-3Y old.
Better do some serious work and fix bugs in game. 
PS: EVE need to be more complex game, not the other way
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Hyperforce99
Gallente Infinite Covenant Majesta Empire
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Posted - 2011.05.16 17:33:00 -
[122]
Edited by: Hyperforce99 on 16/05/2011 17:34:06
I still think it would be better to change the jump bridges to use a similar mechanic as wormholes use to limit what can pass through them instead of a flat limitations which can't be tweaked.
Someone else suggested before that jump-bridges should have a "Mass Capacitor" instead of a fuel bay. The capacitor depleted as mass (ships) jump through the array. If the capacitor depletes or if not enough mass is available for a certain ship type it renders the jump bridge unusable. The capacitor would slowly recharge passively by itself, but recharge substantially faster if supplied with fuel.
The Mass Capacitor's maximum limit and the recharge speeds can easily be tweaked to adjust the types of ships and the amount of ships that can use them. Unlike the proposed flat limitations that are being integrated right now.
This change would create a system where large fleets or capitals would rapidly deplete the mass reserves in the capacitor rendering the jump bridge useless. But smaller fleets like Home Defense Fleets would still be viable and normal capital ships could this way still move into cyno jammed systems as well.
This way it should still be possible to keep 2 jump bridges in one solar system without while still forcing large fleets and capitals to take other routes.
I suggest CCP takes another close look at their jump bridge change, as I personally don't like if it features are nerfed with flat limitations. I'd much rather see a scalable and elegant solution such as this. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

SYNAPSYNA KINESYN
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Posted - 2011.05.16 17:34:00 -
[123]
Edited by: SYNAPSYNA KINESYN on 16/05/2011 17:35:21 Edited by: SYNAPSYNA KINESYN on 16/05/2011 17:35:06
"Ships with jumpdrives are now unable to use jump bridges with the exception of ships belonging to the Black Ops ship category."
@ccp dev:
I think CCP doing bad stuff with last updates and patch, after choising to make more worst 0.0 space for try to remove the rent of the big alli, hoping that will lead to less big capital ship ingame.
But CCP leave russian pay with money, plex and maybe buying money on china farmer, the large capital fleet and tengus of PL...
After that update i read"the 0.0 and empire are balanced? we will work on it", i m a little disapointed about the CCP last updates politics, before they kill 0.0 space and leave high sec player farm, and after ask if the high sec and 0.0 are balance.
Now the cap fleet cant use a JB, and after that put only a JB for each system, that i really dont understant why this thing but its ok, i understand it only another time for penalize large cap fleet ob big allis.
=> conclusion, if u dont want big alli, cheers dev of CCP, DISBANT THEM YOURSELF INSTEAD UPDATING WITH NONSENSE NEW RULES...
A really disapointed player that hope EVE will not become a high sec carebear game. 
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TwiKnight
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Posted - 2011.05.16 17:43:00 -
[124]
Edited by: TwiKnight on 16/05/2011 17:44:07 64 au ship scan is fning re tarded!!!!! yea lets be able to scan as far as combats for anoms in 10 secs without launching probes. it shouldnt be anymore then 8 au's with your ship scanner. boooo ccp way to skrew up stuff that isnt broke instead of fixing stuff that is.
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Marvel Emerald
Gallente Free Space Tech Goonswarm Federation
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Posted - 2011.05.16 17:58:00 -
[125]
Edited by: Marvel Emerald on 16/05/2011 18:00:14 Edited by: Marvel Emerald on 16/05/2011 17:59:47 Edited by: Marvel Emerald on 16/05/2011 17:59:06 Edited by: Marvel Emerald on 16/05/2011 17:58:04 Here i created lvl4 combat agent list in 0.5 systems.
http://ourden.org/agents.html
Top hub now is Torrinos with 3 lvl4 agents
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Lieutenant Brooker
Gallente THE DARK KNIGHT'S WARRIOR'S Something Posing As Meat
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Posted - 2011.05.16 18:05:00 -
[126]
Originally by: scheve Ships with jumpdrives are now unable to use jump bridges with the exception of ships belonging to the Black Ops ship category.
oke oke. why the hell do you remove the option to jump trough jump bridges?
and ehm when is ccp actually thinking to put some more systems in the game? its getting full. we want grow bigger also. and still the remove of the learning skills its pretty crazy already and now with the connections skills. this will be no eve what eve was eay more it looks slowly to get a children friendly game.
i hoop you guys start to listen to the players more before just trowing in.
This, agree. The BIG Lottery |

Cornwalace
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Posted - 2011.05.16 18:07:00 -
[127]
Dear CCP,
Why are you making Eve easier to play? I don't understand why you want people to easily figure out where they need to mission. We don't need new players! You guys already have enough money!
I'm Kidding.
Thank you for these changes, CCP.
Fly Safe.
PS: I'm one of those WoW players that grew out of it and found Eve. I'm sure I'm the type of player you (as in CCP) are trying to bring in.
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ivar R'dhak
Minmatar
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Posted - 2011.05.16 18:07:00 -
[128]
Originally by: Marvel Emerald Here i created lvl4 combat agent list in 0.5 systems.
http://ourden.org/agents.html
Top hub now is Torrinos with 3 lvl4 agents
Nicely shows what I fear. The usual high sec mission hubs will simply be replaced by 0.5/0.6 sec hubs.  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

ROCK MELTER
GETCO Waterboard
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Posted - 2011.05.16 18:08:00 -
[129]
ok another question then. What about the "DED Connections" skillbook?
Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 isk per pirate head per level of the skill
I read in the thread that the "Criminal Connections" skillbook should not be affected, what about this skillbook AND when is this going to be in the loyalty point store?
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SilverDollar
Caldari Amphysvena
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Posted - 2011.05.16 18:08:00 -
[130]
Some good changes here: that dumb fleeting process is now fixed, new icons for BPs, some interface issues fixed as well. So far, so good. Now, why CCP start messing with things that aren't broken?. I would love to see more patches fixing the small things, but please keep your hands off the big right stuff. If you're trying to appeal to a dumber type of player, just say so and we'll all leave "en masse", to make room for your new customers.
I just don't want to play along with ppl dumber than me, that's it. I want to draw a line here: no one dumber than me should be allowed to play EVE. That would be a little too much, even for me!
Yours truly,
SilverDollar |
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REiiGN15
Caldari
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Posted - 2011.05.16 18:17:00 -
[131]
All I basically got out of this was that CCP is really trying to emphasize PvP gameplay.
I have zero clue about the jumpbridge QQing going on.
The mission stuff is just so it won't be a hassle for players grinding it out at places where its heavy in ninja salvagers so they get more isk, hence, work on PvP. If I do missions, its not because I enjoy them, I'm working for that isk to fund PvP. I surf WHs though.
They should completely get rid of Social skills. I guess someone has their reasons for them.
================================================= What is right is not always popular, and what is popular is not always right. |

Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2011.05.16 18:24:00 -
[132]
Edited by: Usagi Tsukino on 16/05/2011 18:26:07
Originally by: Better Than You What the hell is this?! Another nerf to us? First the anomaly nerf, then the jump bridge nerf and now this?? WHY DON'T YOU JUST CUT OFF MY BALLS AND PUT THEM IN A JELLY JAR AND GIVE THEM TO MY ENEMIES!!!!!!!!! WHAT IS WRONG WITH YOU PEOPLE!!!
You complete me.
Originally by: Gladni Jura There goes my scanning skills in wind.
You realize you can only scan anoms, not sigs with the on board, right? If you were wasting your 'scanning skills' on those... Welp... vOv ___
Chaotic Dreams |

Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.16 18:26:00 -
[133]
I'm loving the Blueprint change, but can you confirm if a clearer distinction will be made for killmail purposes? My Battleclinic scores (such as they are) are totally douched, courtesy of one particular Badger kill..... :(
And what's the official word on T3 Subsystem switching in POS's? That's the only thing I was looking forward to.
As for the 64AU on-board scanner... I'm undecided. The stalker in me rejoices, but my wallet's getting pretty nervous... ;)
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Guillame Herschel
Gallente NME1
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Posted - 2011.05.16 18:31:00 -
[134]
Very unhappy about the Caldari getting a SOE agent upgraded to all combat (in a lower sec system) while the one in Gallente space is nerfed to courier only. Upgrade the one in Gicodel to all combat, too. Gallente and Minmatar FW members can't access the new SOE combat agent in Caldari space. Boo hiss.
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Detria
Omega Wing Snatch Victory
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Posted - 2011.05.16 19:03:00 -
[135]
I agree that the removal of the public access to other player's NPC relationships blows from my standpoint as a merc. However, does it really make since that I should have access to that information in the first place? Personally I don't think so.
I'm a bit meh on this change. Yes, it will make my job a tad bit more difficult, but not so much and an extra locate or two won't fix.
From a server side I would be interested to know how much this change reduces the footprint of data that is requested / transmitted when a Show Info on a player is made. Which I surmise is the real reason behind this change.
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Navira Rel'kan
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Posted - 2011.05.16 19:23:00 -
[136]
OK, really? i'm sorry, i havent played this game very long, but i HAVE played alot of MMO's and i can tell you RIHT NOW, dumbing this down is BAD. alot of MMO's have tried in order to make it easier to accesss fro the vast majority of, lets face it, less than intelligent players. all this leads to is a crapload of WoW players camping around spamming how 1337 they think they are and making any attempts at strategy utterly useless to the "leeroy approach" (note taht its not that bad yet, but your heading down a dangerous road CCP that many others have traveled, and they all end the same). now its only my 2 cents, but really, i have yet to see a game that lasted more then 3 years before it goes to crap. i started palying eve because of both its necessary and needless complexity, EVE's learning curve is one fo it's defining features, one you rarely find in MMO's. Please rethink at least some fo these updates in the future, because i really dont want to see EVE die.
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Shen Rajinto
InterSun Freelance
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Posted - 2011.05.16 19:45:00 -
[137]
Originally by: "CCP" Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
Will Directors/CEOs be able to look at individuals in their corp NPC standings to see who needs to grind missions so that can launch a highsec POS? Or will we be required to ask for their API to get this info? __________________________________________________________
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Reten Kip
Everset Dropbears Fidelas Constans
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Posted - 2011.05.16 20:07:00 -
[138]
Edited by: Reten Kip on 16/05/2011 20:06:50 The agent changes as a theory are fine, but damnit CCP, will you fine tune it rather than just swing the nerf sledge and see what happens?
Gallente (and Minmitar) are taking it in the shorts with their SoE agent getting shot in the face, while Caldari is getting boosted with their SoE agent becoming combat. How can you possibly justify Caldari needing a PvE boost? What could possibly make you think that Gallente need another nerf? |

Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.05.16 20:20:00 -
[139]
Originally by: Shen Rajinto
Originally by: "CCP" Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
Will Directors/CEOs be able to look at individuals in their corp NPC standings to see who needs to grind missions so that can launch a highsec POS? Or will we be required to ask for their API to get this info?
I would expect they're leaving the "Show Compositions" option in.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.16 20:36:00 -
[140]
Originally by: Marvel Emerald
Here i created lvl4 combat agent list in 0.5 systems.
http://ourden.org/agents.html
Top hub now is Torrinos with 3 lvl4 agents
Lol, never mind the 0.0 system next door to it, I'm sure it will be a very popular mission hub. 
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Internet Knight
The Kobayashi Maru
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Posted - 2011.05.16 20:40:00 -
[141]
Quote:
- Unique icons have been created for Blueprint originals and Blueprint copies so you can visibly differentiate between them.
- Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
- Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.
- Accompanying the changes to Agent Divisions, seven ęConnectionĘ skills will be removed. The skill books of the old connection skills will be replaced with their new equivalents which are listed below. Players who have the old skills already trained will have those skills removed and receive replacement skillbooks in the hangar of their home station and have the skillpoints reimbursed.
- When attempting to start a Manufacturing job without all the required materials, the quote window now retains focus. A refresh button has been added so that you can add the correct amount of materials and proceed without having to restart the process.
- The scroll position in the fleet window now retains or returns to its previous position when fleet members join, leave or move.
- When holding down ęaltĘ, your probes will scale around the center, making it easier to adjust them. A green line has added to make it more intuitive.
I love you CCP. Some of those are About F*cking Time. Seriously.
On the other hand...
Quote: Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
This is disappointing. ---
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Hydraka
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Posted - 2011.05.16 20:46:00 -
[142]
Originally by: Internet Knight This is disappointing.
nuff said.
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Harparian
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Posted - 2011.05.16 20:54:00 -
[143]
Thank you CCP. Eve just keeps getting better!
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Backup 3
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Posted - 2011.05.16 21:04:00 -
[144]
Well guys, you still keep on creating new things, forgeting about old issues...
I mean really, really annoying Nightmare graphic issue.... When I have 4 guns fitted on it, I can see only 3 of them (on the hull and while shooting) It drives me crazy :(
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Franga
NQX Innovations
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Posted - 2011.05.16 21:06:00 -
[145]
Blueprint changes well overdue. Some good stuff in there. ________________________________________________
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Vonteleon
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Posted - 2011.05.16 21:18:00 -
[146]
For high-sec industralists and missioners, (PVE) I can't think of another change more fundamental to come along in quite some time than the upcoming agent changes.
I agree with previous posters that it is a "nerf" to some degree. Most (if not all) things in EVE are risk vs reward scenarios. Higher risk equates to higher rewards. In PVE, the highest quality agents are now usually in highly-populated systems with lots of pvp, flipping, and ninja salvaging. Players flock to them like bees. Currently, if you want to work for the highest quality agents, you really have to work for it.
With the changes all agents will now be equal quality. So what will decide the "best" agent now? Distance from hq? Closest is best? What then becomes a "good" system? From a logistical standpoint, its nice that you'll be able to keep your newer corpmates nearer hq and not have to travel 20 jumps for quality agents. Still, its odd for things to be made easier in a game known for its complexity and length.
At minimum I'm intrigued. These changes should fundamentally change high-sec in a way that hasn't occured in a while. The regional markets have to be affected by this. Players will disperse more readily throughout the universe now that there's no reason to congregate in systems with the "best" agents. How the markets change and how players adapt to such a fluid and dynamic situation should at minimum make for some fascinating CCC discourse.
It should be interesting to see how things pan out.
-Von
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Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2011.05.16 21:23:00 -
[147]
Edited by: Usagi Tsukino on 16/05/2011 21:25:10
Originally by: Detria Edited by: Detria on 16/05/2011 19:07:39 From a server side I would be interested to know how much this change reduces the footprint of data that is requested / transmitted when a Show Info on a player is made. Which I surmise is the real reason behind this change. My guess is that someone noticed in profiler that getting rid of a few joins on that query had a nice effect.
Seven years ago when I first started I carebeared. Then I did it more for another corp, then another, then another... Then switched from Caldari to Amarr and had to start a bit lower.
Loading my 'standings' screen annoys me. I can't imagine what it's like for some of these yahoos who run for every corp in the god-forsaken cluster. I'd have to assume that all those DB pulls are probably not THAT big of a deal, but unnecessary in the grand scheme of things (though like you, I will miss being able to easily see where people are likely mission lady-of-the-eveninging).
Originally by: Backup 3 I mean really, really annoying Nightmare graphic issue.... When I have 4 guns fitted on it, I can see only 3 of them (on the hull and while shooting) It drives me crazy :(
Irrelevant graphics glitches are certainly more important than game play issues! 
WHERE IS NEW CYNO EFFECT DAMMIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ___
Chaotic Dreams |

Esiel
Renegade Serenity
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Posted - 2011.05.16 21:51:00 -
[148]
Originally by: Deedee Hakata
Originally by: Patch notes Agents & Missions
- Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
- Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.
This means the market hubs will also disappear, meaning more work for the market players among us. Aw shucks. 
First some hubs will probably disapear (dodixie or others that where convient for mission hubs) but I am fairly certain 4 of them will remain no matter what. (Jita, Rens, Amarr, Oursulaert) However what this will hurt is people that buy minerals. I know which systems to put buy orders in; mission runners will fill them as they recycle all that junk they pick up. With the loss of these hubs I won't have a place to go get it. So it means prices for minerals will fluctuate alot when this happens.
Also I guess this means the end of level 1 agents for the most part. a -20 level 2 agent isn't hard to get to with rewards from a level 1 agent quality +20. The rest of the grind to get up to a level 4 or 5 agent will be fairly consistant.
...
Beat the dead horse |

Geralden
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Posted - 2011.05.16 21:56:00 -
[149]
So... CCP change the anom's in 0.0 because space shouldn't be uniform.
Now, all agents are uniform, excactly the same.
1 step forward, 2 steps back ?
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Tara Nighthawk
Gallente
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Posted - 2011.05.16 22:00:00 -
[150]
How big is the Patch please?
The last one took AGES to download on a slow connection 
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