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61. Revolutionary Thought! - in EVE Forum Experiments [original thread]
How is quoting a year and half old thread with a new thread different then forum necromancy? Dont move it mod, lock it. _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile...
- by Foomanshoe - at 2006.04.21 04:50:00
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62. A BAD DAY FOR [VC] - in My EVE [original thread]
OMG gave me a boner! Go eagle! _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.21 04:44:00
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63. Proposed complex and mission NPC changes discussion thread - in Missions & Complexes [original thread]
Bah, i would rather they be removed. I dunno why in a L4 mission you have to kill 30 cruisers and 40 frigates? Why dont they replace all those little ships with more NPC battleships. TBh i think missions need to be smarter to be more fun. And bo...
- by Foomanshoe - at 2006.04.20 19:18:00
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64. Best HAC? - in Ships and Modules [original thread]
Sacrilige with passive shield tank. really messes with people _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.19 20:53:00
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65. projectile ammo against guristas? - in Ships and Modules [original thread]
Titanium sabot, and only titanium sabot _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.18 18:40:00
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66. unnerf flycatcher - in Ships and Modules [original thread]
for someone named kamikaaazi you dont seem willing to take one for the team... 6x Standard Launcher II 1x Sphere launcher 1x 1MN MWD II 1x Webifier 1x Sensor Booster II 1x Micro Aux Core Use that if you want mwd and standard missiles. Alternati...
- by Foomanshoe - at 2006.04.18 18:35:00
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67. unnerf vulture - in Ships and Modules [original thread]
Why wouldnt you be using a minimum of 1 sensor booster anyways? _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.18 17:51:00
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68. Amarr T2 Frigates - in Ships and Modules [original thread]
cant say im a fan of amarr assault frigs. Amarr interceptors arent bad though. _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.18 03:57:00
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69. Fit Projectiles On Apoc? - in Ships and Modules [original thread]
You wont do more damage with 8 1400mm on a apoc then 8 Tachyons. You wont do more damage then a tempest with 8 1400mm on an apoc. You will however, beable to change damage type. This means yes, projectiles can be very useful on an apoc. This was...
- by Foomanshoe - at 2006.04.17 23:19:00
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70. HAC guns ocer powerd or bs too low - in EVE General Discussion [original thread]
Originally by: Ja'kar BS guns are fine. Try posting in the right forum. wooo ur sooo groovey!!! wtf r u on! Joker make u feel good posting that crap ffs what a noob head Wow, the guy who cant spell and has no idea how ammo works i...
- by Foomanshoe - at 2006.04.17 23:12:00
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71. A planetary idea [Long] - in EVE General Discussion [original thread]
Part 2: Planetary flight Planetary flight is capable only by launching a drop pod containing a planetary vehicle from either a planetary starbase (which supplies unlimited drop pods), or from a carrier/mothership/titan orbiting the planet (which ...
- by Foomanshoe - at 2006.04.17 07:07:00
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72. A planetary idea [Long] - in EVE General Discussion [original thread]
Changes to modules in planetary flight -Vehicles only fit small weaponry but same modules as frigates can. - Turrets are fixed position in fighters, targeted turrets in gunships. - All turrets have vastly increased rof and decreased damage (autoc...
- by Foomanshoe - at 2006.04.17 07:07:00
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73. A planetary idea [Long] - in EVE General Discussion [original thread]
System Security status Every friendly starbase in a system (outposts and poses excluded) increases the security status of the system by 0.1 up to a maximum of 1.0, and every hostile starbase in a system reduces the security status by 0.1, only th...
- by Foomanshoe - at 2006.04.17 07:07:00
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74. A planetary idea [Long] - in EVE General Discussion [original thread]
The drawing board has some cool, and vague ideas that got me thinking. Quote: Upgradeable Outposts The current Outposts are just the beginning to world domination. They should be upgradeable, both internally (services etc.) and externally...
- by Foomanshoe - at 2006.04.17 07:06:00
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75. CCP in Newspaper - in EVE General Discussion [original thread]
Montreal > Toronto DO IT CCP! MOVE TO MONTREAL! _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.16 20:11:00
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76. Monopolies and Price fixing cartels - in EVE General Discussion [original thread]
Originally by: Miko Lee Edited by: Miko Lee on 16/04/2006 19:16:55 Originally by: Foomanshoe Edited by: Foomanshoe on 16/04/2006 18:58:29 First of all, let me get this outta the way, your a tard. Tsk tsk, I am off to pla...
- by Foomanshoe - at 2006.04.16 20:08:00
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77. The Free Intelligence Agency - in Corporation, Alliance and Organization Discussions [original thread]
Dude i wanna be a spy. The names shoe, Foomanshoe. Well hello moneypunny, come alittle closer cause id like ta get ta know ya. Then i whip my 9mm outta my pocket and kill a man with my shoelaces. ____________________________________________...
- by Foomanshoe - at 2006.04.16 19:56:00
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78. New Interactive Learning Module: Amarr Tech 1 Frigates - in EVE General Discussion [original thread]
Very nice guide, however im curious, is there supposed to be sound after slide 1? Cause i did not get any. _______________________________________________ Deadspace For Dead space! Originally by: Oveur To the nerfmobile!
- by Foomanshoe - at 2006.04.16 18:45:00
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79. Eve'ing it online - in EVE General Discussion [original thread]
Its not anti-eve. Its a anti-mmorpg guy that LIKES eve. I think thats pretty pro eve. Basically, hes saying if you never really could get into the grind of the traditional mmorpg, eve is a great alternative. _______________________________________...
- by Foomanshoe - at 2006.04.16 18:08:00
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80. Projectiles overpowered?? - in Ships and Modules [original thread]
Projectiles come into there own only at high skills (Minny BS 5). They are indeed very strong weapons, but hopefully with T3 bs's amarr with get a damage bonus and rof bonus to rival the tempest, and gallente will get a turret ship with a decent ...
- by Foomanshoe - at 2006.04.16 17:14:00
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