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1. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Well that refitting bay is a welcome change. I would like to propose another change as well. Currently, this ship favors armor fleets almost exclusively. Please make repair bonuses to shields and armor or introduce a new ship that mirrors the Ne...
- by Fortorn Lonshanks - at 2014.08.19 11:13:00
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2. No more Faction BPC from data / relic site ? - in Missions & Complexes [original thread]
I have also noticed a lot of "empty" containers. Usually these unhacked empty containers are left by the scanner folks and so the sites are not despawned and spawned elsewhere in the constellation as was intended. The ability to scan the cans n...
- by Fortorn Lonshanks - at 2014.08.12 00:49:00
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3. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Plaid Rabbit wrote: Kithran wrote: Mara Tessidar wrote: Remove incursions from highsec or make them less profitable than being in nullsec/lowsec/wormhole space. Considering how much territory the CFC controls they already are. You can ...
- by Fortorn Lonshanks - at 2014.08.12 00:39:00
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4. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
I'd like to go on record here about the "highly profitable" activities in high sec. 1. This is a PVE activity that requires massive group coordination and/or Boxing to succeed. This is unlike null sec PVE isk/hour which requires NO coordination t...
- by Fortorn Lonshanks - at 2014.08.11 21:21:00
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5. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Divi Filus wrote: And if youGÇÖre really concerned about the amount of DPS coming through covert bridges (IGÇÖm looking at you, Rise), just deny it the ability to take a covert bridge. ItGÇÖs not like thatGÇÖs an inherent feature of the cove...
- by Fortorn Lonshanks - at 2014.01.15 03:18:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Bring back drone minerals to cause economic delfation to bring production prices in line with current isk/hour ratios so ship losses aren't as much "time" lost so more people will PVP.
- by Fortorn Lonshanks - at 2014.01.15 02:35:00
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7. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
This is a griefing tool mostly, isk booster occasionally. This is far more useful as an offensive weapon than anything else. Remember folks, more isk does not mean more anything. It is a free market, the medium that is traded is isk. The only wa...
- by Fortorn Lonshanks - at 2014.01.15 02:13:00
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8. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Anariasis wrote: There's s.th. seriously wrong with risk vs reward in ratting though. The ISK/h should be 0.0 Ratting >>> FW > HS Incursions. While I think ratting should be different in 0.0 in the sense that anoms and such sh...
- by Fortorn Lonshanks - at 2014.01.15 02:04:00
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9. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Structures - Incorrect Term Deployable, self-sustaining structures - Correct Term As for mobile structures, Mobile Manufacturing Ship - A ship, yes, so its mobile. Stops and deploys itself, has massive bonuses to rapid manufacturing, pe...
- by Fortorn Lonshanks - at 2014.01.14 16:13:00
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10. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than ...
- by Fortorn Lonshanks - at 2014.01.14 01:05:00
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11. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Divi Filus wrote: If you think a range bonus is GÇ£what people want here,GÇ¥ I have to wonder if youGÇÖve read past, say, page ten of the thread. Highly schizophrenic thread here though. I have seen people call for virtually every improveme...
- by Fortorn Lonshanks - at 2014.01.11 09:26:00
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12. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: This ship should be the heavy hitter of the SOE ships. Ditch the RR bonus, its something the Dominix has always wanted (750% RR range for the Dominix). The hacking bonus is a waste as well, sure it can survive the c...
- by Fortorn Lonshanks - at 2014.01.11 07:06:00
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13. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: DrunkenNinja wrote: Quote: Nestor 1,000,000 LP 100,000,000 ISK Seriously? This is the same markup in high-sec that the Stratios and Astero get. Yes but those ships are T1 hulls with unique faction properties, c...
- by Fortorn Lonshanks - at 2014.01.11 06:30:00
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14. Worm Hole Creator / Finder / Breaker POS Mods - in Wormholes [original thread]
WInter Borne wrote: I'll counter your bad idea with another bad idea. What CCP needs to do is create an anchorable structure that slowly destabilizes the jump gates until they eventually explode causing static wormholes to spawn. Once all the ...
- by Fortorn Lonshanks - at 2013.11.03 20:03:00
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15. Public Service Announcement concerning wormhole data and relic sites - in Wormholes [original thread]
/signed Devs already said they increased loot drop rates to make up for the hack game and the scatter mechanic. Minigame is fun. Adds all the danger needed without having to bring combat ships in k-space. Scatter mechanic is annoying at best ...
- by Fortorn Lonshanks - at 2013.11.03 11:33:00
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16. WTS My shirt - in Sell Orders [original thread]
5 dong and not a dong more.
- by Fortorn Lonshanks - at 2013.11.03 10:23:00
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17. 15m SP pilot LF for active, established group oriented Corp - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Fortorn Lonshanks on 16/02/2011 23:52:12 Basics -Gallente Ship Primary up to tech 2 cruisers -Caldari and amarr up to battleship -Capable of flying Tech 3, HAC, Force Recon, Cov Ops. US TZ - 2100-0400 eve time are my possible in-ga...
- by Fortorn Lonshanks - at 2011.02.16 23:50:00
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18. Kunali Manifest Down - in Missions & Complexes [original thread]
There are several other people in the fleet that need to be credited here and I am currently collecting them. I will edit the top post to include them space permitting.
- by Fortorn Lonshanks - at 2011.01.28 01:56:00
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19. Kunali Manifest Down - in Missions & Complexes [original thread]
Edited by: Fortorn Lonshanks on 28/01/2011 01:47:34 The first Sansha Super carrier is down. It went down in the Colelie system in the Algintal Constellation. The primary DD and logistics fleet was 80 ppl strong. It was supported by several sm...
- by Fortorn Lonshanks - at 2011.01.28 01:47:00
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20. BREAKING NEWS: Concord Joins Sansha - in Missions & Complexes [original thread]
Edited by: Fortorn Lonshanks on 27/01/2011 13:06:48 This is definitely a problem. Concord is the peace keepers but by high sec standards during the incurions they are no where to be found. This... is going to be the thing that is going to ma...
- by Fortorn Lonshanks - at 2011.01.27 13:05:00
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