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801. Why Tech 2 Battleships are currently useless - in Player Features and Ideas Discussion [original thread]
Originally by: Jacob Mei Look at the price history of HulkĘs. They used to be 500 million, now there what, 1-200 million? Already less than 80 mils...
- by Freezehunter - at 2008.10.06 20:37:00
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802. Removing Learning Skills - in Player Features and Ideas Discussion [original thread]
/signed I like the first 2 ideas, except the "nerf the old players" part :)
- by Freezehunter - at 2008.10.05 15:18:00
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803. New learning skill - in Player Features and Ideas Discussion [original thread]
And what would we do without skills? all players would be the same, noone would have benefits from learning something more than the other player, all the mods would have the same stats, no bonuses, everyone with more isk than brains would be flyi...
- by Freezehunter - at 2008.10.04 20:20:00
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804. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
Originally by: Yamato Gasaraki The Camdrones are bound to your Hull through magnetic Force. I /sign it non the less. Nope, that can't be true, because they can go out more than 400 km away from your ship...
- by Freezehunter - at 2008.10.04 20:14:00
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805. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs they're called fighter drones /thread not everyone uses fighters ****head...
- by Freezehunter - at 2008.10.04 20:13:00
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806. To cap or not to cap? - in Skill Discussions [original thread]
Originally by: koca I say specialise in battleships, and below. Hac's, recons, stealth bombers and commands ships are fantastic to fly, more agile, cheaper to replace, imo more fun and training all these to lvl 5 are worth it and less pain...
- by Freezehunter - at 2008.10.04 20:05:00
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807. New learning skill - in Player Features and Ideas Discussion [original thread]
Originally by: Caiman Graystock Specialise. Stop posting idiotic 1 word posts in my thread please... I am specialising, and that's the problem, it takes freakin' ages... Also, read the previous posts ffs...
- by Freezehunter - at 2008.10.04 15:39:00
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808. New learning skill - in Player Features and Ideas Discussion [original thread]
Edited by: Freezehunter on 04/10/2008 14:41:33 Edited by: Freezehunter on 04/10/2008 14:40:40 Originally by: Tim Idaho /signed. I'm a carebear mish runner, so the skills I'm learning are the basics - gunnery, ships, mechanics, eng...
- by Freezehunter - at 2008.10.04 14:40:00
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809. New learning skill - in Player Features and Ideas Discussion [original thread]
Edited by: Freezehunter on 04/10/2008 12:26:10 And even more so, it would HELP the new players, because the old player's skills would still take alot of time to train, while the new player's skills would take less and less, allowing them to be...
- by Freezehunter - at 2008.10.04 12:25:00
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810. New learning skill - in Player Features and Ideas Discussion [original thread]
Edited by: Freezehunter on 04/10/2008 12:17:29 Originally by: shady trader This would mainly help the older players as new players would be forced to send more time learning learning skills Yes, that is the idea... New players d...
- by Freezehunter - at 2008.10.04 12:17:00
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811. New learning skill - in Player Features and Ideas Discussion [original thread]
Back when i started eve, the tutorial was shit, and the character creation process was poorly explained, so i made the mistake :( And yes, LOL :)
- by Freezehunter - at 2008.10.04 12:15:00
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812. New learning skill - in Player Features and Ideas Discussion [original thread]
I suggest the implementation of a new , high-ranked training skill... It should be like: +1 at lvl 1 on all attributes +2 at lvl 2 on all attributes +3 at lvl 3 on all attributes +4 at lvl 4 on all attributes and finally +5 at lvl 5 on all attri...
- by Freezehunter - at 2008.10.04 11:57:00
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813. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
I vote yes... The story backs it up (camera drones have warpdrives)...
- by Freezehunter - at 2008.10.04 11:52:00
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814. Optional Dashboard - in Player Features and Ideas Discussion [original thread]
/signed
- by Freezehunter - at 2008.10.04 11:51:00
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815. To cap or not to cap? - in Skill Discussions [original thread]
Originally by: TimMc Money is easy to earn, even easier if your corporation give you the skillbooks. Not my case...
- by Freezehunter - at 2008.10.04 11:49:00
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816. Learning, learning skills a pointless mechanic? - in Skill Discussions [original thread]
i really like the genius skill idea... however, it should be expensive and work like this : Lvl 1 +1 all attributes Lvl 2 +2 all attributes Lvl 3 +3 all attributes Lvl 4 +4 all attributes Lvl 5 +5 all attributes total of +15 at lvl 5 (should ta...
- by Freezehunter - at 2008.10.04 11:46:00
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817. To cap or not to cap? - in Skill Discussions [original thread]
Edited by: Freezehunter on 04/10/2008 11:19:43 Originally by: Grarr Dexx If you can't even afford the skillbooks, why are you bothering about thinking to fly one? Your reply is illogical at best... That's just like telling a new p...
- by Freezehunter - at 2008.10.04 11:19:00
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818. To cap or not to cap? - in Skill Discussions [original thread]
Originally by: TYCONDEROGA Edited by: TYCONDEROGA on 04/10/2008 00:07:26 For someone in your position, there are a few questions I would ask: - Do you live in 0.0? - Going for Carriers or Dreads? - Does your alliance/corp frequently p...
- by Freezehunter - at 2008.10.04 09:36:00
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819. Battleships v. - in Skill Discussions [original thread]
Yes... I finished bs to 5 a few days ago and the bonuses on my hyperion and domi are HUGE :)
- by Freezehunter - at 2008.10.03 21:44:00
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820. T2 Turret training sucks - in EVE General Discussion [original thread]
Caldari = easy mode (you can shoot t2 torps in a few weeks) Gallente and Minmatar = hard on steroids (you can shoot a t2 large hybrid in MONTHS)
- by Freezehunter - at 2008.10.03 21:39:00
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