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41. [Issue] T2 Ammo - in Assembly Hall [original thread]
Yes, Void is utter crap. Fix it.
- by Gaogan - at 2008.07.22 17:49:00
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42. [Issue]Unoccupied ships on directional scanner - in Assembly Hall [original thread]
Yay!
- by Gaogan - at 2008.07.16 18:29:00
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43. [Issue] Starbase logistics is needlessly soul-destroying - in Assembly Hall [original thread]
Originally by: Marion Rendois I made a mistake in setting up moon harvesters and silos in one POS - I forgot to drag the minerals the harvesters to silos before onlining everything. Fixing that cost me over an hour where I had to sit in th...
- by Gaogan - at 2008.07.16 18:26:00
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44. [Issue] Force Recon role bonus - in Assembly Hall [original thread]
I'd rather see the cycle time bonus be a no movement penalty bonus. That would allow the recon to remain safe and not be annoyingly stuck, without reducing the time the enemy has to notice that you have thrown up a cyno and come to investigate, po...
- by Gaogan - at 2008.07.16 17:59:00
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45. [ISSUE] Logoffski - in Assembly Hall [original thread]
Every other MMO ever made has solved this issue with a logout timer. The problem is that eve's logout timer implementation is broken. It is broken for 2 reasons: 1) You vanish 60 seconds after logging out if you don't have aggro. This is JUST eno...
- by Gaogan - at 2008.07.16 17:30:00
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46. [Issue] Arazu/Lachesis/Celestis/Maulus/Keres need a boost - in Assembly Hall [original thread]
Damps need an increase to their range so they are effective against snipers and jammers trying to stay out of fighting range. The weakness of damps though is not the only problem with the Arazu; it also suffers from identity crisis ( as does the ...
- by Gaogan - at 2008.07.15 19:40:00
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47. Developer Blog or Response Needed: T2 BPO FUTURE? - in Assembly Hall [original thread]
Ummm... the devs HAVE spoken... they are happy with the system the way it is and aren't going to change it.
- by Gaogan - at 2008.07.15 15:04:00
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48. CSM - CCP Meeting 001 - 0004 Black Ops Improvements - in Assembly Hall [original thread]
Originally by: Hitachi Morimoto We need to be able to activate the covert cynos and covert jump bridges in a system with a Cyno Jammer. Leave the jump harmonics as they are: only covert ops, recon/force recon, stealth b, and black ops can ...
- by Gaogan - at 2008.07.14 20:40:00
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49. CSM - CCP Meeting 001 - 0021 Assembly Array Issues - in Assembly Hall [original thread]
Ohh, does this mean that we might see the Component Assembly Array modified, or maybe a new Efficient version added that does not have additional waste? Would be nice to be able to build capitals at a pos when all the build slots in stations are b...
- by Gaogan - at 2008.07.10 19:35:00
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50. Issue - Self destruct should cause dammage / Have shorter fuse. - in Assembly Hall [original thread]
HELL NO. You stick your d**k in the meat grinder, you deal with the consequences. We already have seen idiots self destruct motherships when they are going down just to deny the fleet killing them the kill mail they deserve, now you want them to a...
- by Gaogan - at 2008.07.03 21:03:00
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51. [Issue] R&D & manufacturing jobs need security upgrade - in Assembly Hall [original thread]
Two thumbs up. I wouldn't mind giving more people build access with view only access to, or locked down bpos, and limited mineral stockpiles, but the ability to cancel a capital ship job which just throws out all the minerals that went into it is ...
- by Gaogan - at 2008.07.03 20:45:00
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52. mining needs attention - in Assembly Hall [original thread]
Originally by: Sir Substance Originally by: Thoram would be nice to have either some bigger ships to mine with with the proper booster above the hulk, or tweak the hulk to maybe have 4 highslots so the jump from a covetor to a hulk...
- by Gaogan - at 2008.07.03 20:38:00
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53. Cyno Jammers & Jump Bridges - in Assembly Hall [original thread]
These devices were added to allow defenders the advantage they deserve and prevent the 4 am blitzkrieg attack, and they have done this very well. The REAL argument those complaining about them have is that they allow one alliance to defend against...
- by Gaogan - at 2008.07.03 20:09:00
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54. CRITICAL issue : the risk/reward balance of minerals and moonstuff - in Assembly Hall [original thread]
Is the free market working? Of course... are the current prices a natural result of that? Yes. The problem is that those results are not good for game play. As it stands, mining anywhere outside of deep 0.0 is less profitable than mining in high s...
- by Gaogan - at 2008.07.01 05:08:00
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55. [Issue] Asteroid Belt - in Assembly Hall [original thread]
I like the idea of dynamic belts in theory, but I fear they will screw it up the way they did with the rest of exploration. Specifically, you will end up spending 3 hours scanning 20 systems just to find a belt that contains half the roids that e...
- by Gaogan - at 2008.06.24 21:38:00
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