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21. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Karade Goumindong, I found that to be an interesting read, I'm eve-mailing some comments, but I mostly agree, they are good ideas and should be put out there. I ought to have it up in a week or so. Still testing ...
- by Goumindong - at 2010.04.10 17:20:00
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22. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Tagami Wasp How would you fix railguns and blasters then, one of the primary weapon systems of Gallente ships? By fixing the ships that are the problems. How else would you fix ships that are problems? Buff ships that do...
- by Goumindong - at 2010.04.08 03:27:00
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23. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Tagami Wasp Originally by: Gypsio III I'm wary of blanket changes. Look at the projectile ammo changes - that was a blanket change, and which ships benefited most? The ones that didn't really need boosting - Hurrican...
- by Goumindong - at 2010.04.07 23:50:00
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24. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Continued... The real problem ships seem to be the Deimos, the Thorax, the Brutix, the Astarte, and the Hyperion and the unnamed tech 1 frigate because i forgot what it was called its used that often. Some of these are pretty good at what they d...
- by Goumindong - at 2010.04.07 04:06:00
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25. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Karade Goumindong, Of course I want to boost blaster DPS, it isn't sufficient to justify the current range, and they [Blasters] currently don't fit into a useful role vs. the medium range weapons . However, rather t...
- by Goumindong - at 2010.04.07 03:56:00
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26. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 05/04/2010 22:02:13 Originally by: Gabriel Karade The AB bonus Will be in practice worse than current on ships larger than cruisers. Especially with the inertia penalty, they simply are not fast enough. Thi...
- by Goumindong - at 2010.04.05 22:00:00
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27. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
2.4 base t2, 25% skill -> 3.0 normal. 3.0 x 1.2 overload = 3.6. You claimed 4.7. You need low slots for that.
- by Goumindong - at 2009.04.28 02:43:00
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28. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus If smartbombs are going to be a valid defense tactic vs. ECM drones then the distance lockout for smartbombs around stations and gates needs to be removed. Or just change it so that smartbombs no longer hit st...
- by Goumindong - at 2009.04.27 23:03:00
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29. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 23/04/2009 09:34:59 Originally by: Colonel Xaven Actually, the maths are a bit more difficult. See here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=962906&page=1#1 Not in this case, we do...
- by Goumindong - at 2009.04.23 09:34:00
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30. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Clone 1 Multiple Chance Probability The problem with ECM drones is they you have multiples of them each with their own chance of working or failing. Given a Geddon, Radar Strength 17 EC-900 Jam strength 2 Probabilit...
- by Goumindong - at 2009.04.23 09:05:00
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31. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: DigitalCommunist That's not ironic, you're just pointing out the primary feature again I mentioned it was ironic because you keep saying "but i want something that lets you take action to fight back and break the lock"...
- by Goumindong - at 2009.04.23 09:04:00
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32. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Quote: Because you keep insisting that being jammed is the end of the world and equivalent to removing the player out of the fight. You can't accept my list so gracefully while continuing to harp on this point. Well, unless you can refit...
- by Goumindong - at 2009.04.23 09:00:00
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33. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: DigitalCommunist Yes, but this is an ECM drones thread. I already brought up the most important one: certain jam effects only break lock, which is the direction Nozh is looking at currently. He was looking at new ECM me...
- by Goumindong - at 2009.04.23 08:58:00
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34. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
If the problem is not knowing how strong your ECM is, you could simply add an indicator to the jamming bar.
- by Goumindong - at 2009.04.23 06:49:00
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35. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus Goum- if you tank someone's damage 100%, isn't that 'brute forcing' it? Only if they can't bring more DPS to kill you ;) Specifically we have a problem with ewar where they can keep bringing more and it ...
- by Goumindong - at 2009.04.23 06:29:00
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36. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Quote: If you're talking of the choice made at the fitting screen, then you've proven my point exactly That is, except ironically under my system you may still have modules that you can activate on the offender and under the old system ...
- by Goumindong - at 2009.04.23 06:21:00
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37. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Quote: Here's a list of tools allowed in combat even while you're jammed, and the reason why its stupid to jam certain ships over others: [...] And yes, all of them can bump too. By the way.. you're more likely to kill the Titan by staying i...
- by Goumindong - at 2009.04.23 06:19:00
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38. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: DigitalCommunist There are no clear advantages just solutions to perceived problems, and there is an equal amount of work in fine tuning for proper balance. So good luck convincing CCP of it's necessity. I think the adv...
- by Goumindong - at 2009.04.23 06:17:00
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39. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: DigitalCommunist And for a ship that falls under the Black Ops umbrella, its not very cool to be so tied to station services. Its not always an option in 0.0, and even in WH space it would require decloaking at a POS which ...
- by Goumindong - at 2009.04.23 03:56:00
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40. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Kagura Nikon You missed it pretty hard for someone that likes so much doign calculations. But with this system youahve EXACLTY same chance to make enemy loose lock on you ( considerign a hypothical 1v1) than current syste...
- by Goumindong - at 2009.04.23 03:45:00
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