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1. Rewarding small gang pvp vs blobbing - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Good idea. A defense/support of the Idea in the OP from another perspective Quote: One of the main complaints about combat in EVE deals with focus fire and often times moves towards a wish that there wa...
- by Goumindong - at 2010.05.02 21:30:00
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2. Proposed changes to shield tanking / slot layouts - in Player Features and Ideas Discussion [original thread]
You will also do 1200 DPS to 30km (1400 overloaded w/4 BCS! 1527 if you have can paint em big enough!)that you can choose to deal in nearly any type so you should really not complain that you have a bit less versatility and hit points than that ba...
- by Goumindong - at 2010.04.29 05:41:00
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3. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri It amazes me that the anti-cloakers are willing to suggest going through the logistics and effort to siege a POS and/or take a sov station, both of which require lots of teamwork, time, and coordination - b...
- by Goumindong - at 2010.04.29 00:54:00
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4. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden dummy argument What do you mean "dummy argument". Grow some balls and attack the POS. Hell you might get a fight out of it. Quote: if one is cloaked he cannot attack you too and you know where he is Ple...
- by Goumindong - at 2010.04.28 23:56:00
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5. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Marli Khan What benefit does an AFK cloaker get that he would not enjoy were he at the keyboard? Until you are able to grasp the strategic situation that each player is faced with, or until you are willing to admit it you ...
- by Goumindong - at 2010.04.28 20:10:00
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6. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Someone who is not playing the game is in the system as much as someone who is logged off is in the system -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.27 06:10:00
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7. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Link? Not saying it's not true, just interested in reading the source or sources. Not sure which ones you would want to look at even if i could find them. -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.27 00:05:00
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8. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Just repeating dev statements/making inferences from dev actions -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.26 23:05:00
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9. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Daenosa I think however this topic was about cloaking and how it makes you "invincible" and that cloaks should be probe able, that i disagree with Disagree with what? That cloaking makes you invincible, or that cloaks shou...
- by Goumindong - at 2010.04.26 21:57:00
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10. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Guy Verhofstadt What exactly is not intended? That local by asymmetrical. -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.26 20:36:00
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11. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden cloaking is an official gameplay mechanic as local, so while you considering cloaking as unfair, I'm ready to state the local is unfair, so making it partially useless by afk cloaking in a system is all right and...
- by Goumindong - at 2010.04.26 20:20:00
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12. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden AFK cloaking is the only method for mitigating the existence of the local. If AFK cloaking would be removed by making afk cloakers probe-able no viable counter for local would exist anymore. You probably don't ...
- by Goumindong - at 2010.04.26 16:40:00
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13. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 16/04/2010 14:18:12 Originally by: Mark Hadden Originally by: Giakom even coverts should be available for probing them. Just to force them to move around and stop this ****ign afk war between ratters a...
- by Goumindong - at 2010.04.16 14:15:00
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14. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Goumindong on 16/04/2010 12:28:46 Originally by: Mark Hadden Edited by: Mark Hadden on 16/04/2010 09:29:40 so I'm glad we have moved forward from the standpoint there should be no 100% safety. So you say you should be 1...
- by Goumindong - at 2010.04.16 12:26:00
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15. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden Originally by: Goumindong Take the station, siege the POS. LMAO yeah Requires almost the same efforts as protecting a carebear from a cloaker, right? Possibly takes less man hours(especially con...
- by Goumindong - at 2010.04.16 03:26:00
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16. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden tell me more about it why a dedicated covert ship should not be safe in space. Because of lacking counters? So there are no counters against being in a POS or station as well. This cant be a problem. Cosider clo...
- by Goumindong - at 2010.04.15 14:50:00
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17. Reducing the problem of neutral RR in high sec wars- kill rights. - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus So the concept is simple: make a hybrid system similar to how kill rights work, only apply it to neutral RR being used in high sec wars. If a neutral party remote reps anyone currently in a war, they become a...
- by Goumindong - at 2010.04.15 01:02:00
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18. Reworking Remote Sensor Damps - in Player Features and Ideas Discussion [original thread]
Originally by: Vladimir Norkoff It's very easy to rework RSDs. Simply give the ships that are made to use them enough of a bonus that the module is effective. Much like TDs and ECM are on specific ships. No, that will not work. The w...
- by Goumindong - at 2010.04.12 02:45:00
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19. Reworking Remote Sensor Damps - in Player Features and Ideas Discussion [original thread]
You should probably flesh out your post and explain a bit about why it needs to change and exactly how you plan to make the change. E.G. http://oldforums.eveonline.com/?a=topic&threadID=756166
- by Goumindong - at 2010.04.12 01:26:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
You don't need the med injector to make that Hurricane run. And you can run it perfectly long enough with a medium armor repair with a single small injector. [Hurricane, No Armor Rep] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I G...
- by Goumindong - at 2010.04.11 21:39:00
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