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1. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Edited by: Harlequinn on 29/06/2007 14:40:16 Originally by: IDesert FoxI I'm tempted to set up a pvp cerb with HAM's amd a few dampeners in mids instead of tank. Will this be a viable pvp option? I fitted up a cerb like this on tes...
- by Harlequinn - at 2007.06.29 14:40:00
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2. New vaga pilot. Any advice? - in Ships and Modules [original thread]
Edited by: Harlequinn on 29/05/2007 19:14:19 First of all do not fly a vaga if you can't fit T2 guns with decent skills, also T2 warriors are a must. Have your navigation skills trained pretty highly as well. Make sure you can fit polycarbon e...
- by Harlequinn - at 2007.05.29 19:15:00
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3. SAVE TEH DRAKE !!! - in Ships and Modules [original thread]
Originally by: Nezz Jaran Edited by: Nezz Jaran on 24/05/2007 03:48:31 Side note: If you're nerfing BC's, how about you share the pain and nerf the Command Ships as well? If they are setup right, the tank on those things make the Drak...
- by Harlequinn - at 2007.05.24 14:54:00
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4. Why do I keep getting blowed up? - in Ships and Modules [original thread]
Quote: Why do I keep getting blowed up? TBH, best title I've seen for a post in a long time. Sorry for contributing nothing to this thread. Good luck with the not getting blown up thing.... Your signature exceeds the maximum allowe...
- by Harlequinn - at 2007.05.22 18:46:00
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5. Signed - Jamming in Jersey - in Ships and Modules [original thread]
Edited by: Harlequinn on 17/04/2007 23:41:43 Originally by: Badhands Personally, I am reluctant to post my thoughts on ECM, but with sooooo many posts out there, and none voicing my opinion, I figure hell, I'll take a shot and maybe pe...
- by Harlequinn - at 2007.04.17 23:45:00
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6. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Originally by: Waxau 100% correct, except a cerb isnt even useful in pvp :) But if some muppets did take it into pvp, that would be the best way. I was going to make the same point, and I love the cerberus. I've tried it in pvp seve...
- by Harlequinn - at 2007.04.14 16:08:00
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7. What will/should be nerfed next? - in Ships and Modules [original thread]
Edited by: Harlequinn on 10/04/2007 20:40:19 Originally by: Tiddlywink My guess? Passive shield tanking. On a Drake you get a better tank than a raven, use no cap, and spend less money. I'd have to agree with this. I think it w...
- by Harlequinn - at 2007.04.10 20:42:00
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8. Anyone fly a Huginn? - in Ships and Modules [original thread]
[soapbox]The argument of how a ship should be fitted fundamentally flies in the face of how diversity in eve can often determine victory. Any setup that isn't completely flawed will have circumstances that will allow it to rise over the FOTM or ...
- by Harlequinn - at 2007.04.10 19:54:00
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9. Assault Ships - in Ships and Modules [original thread]
Originally by: Tunajuice Hawk is crappy, I would advise not to. For PVP harpy is fun.. spike lets you do 90-100 dps at 75-100km with nice tracking. I'd say that a Hawk fills the role of anti-frig support better than a Harpy at ranges ...
- by Harlequinn - at 2007.04.10 18:36:00
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10. Why missiles _really_ suck. - in Ships and Modules [original thread]
I know it will never happen, but.... Wouldn't it be friggin awesome if missiles jinked, curled, rolled, and altered course on their way to their target. Think Japanese anime style multiple-missile launches traveling slightly different changing pa...
- by Harlequinn - at 2007.03.30 17:54:00
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11. Anyone fly a Huginn? - in Ships and Modules [original thread]
I have to say that the Huginn is probably the most useful utility EW ship available to a 0.0 gang. More often than not gangs in 0.0 have an interdictor or bubbles, under those circumstances nothing beats a web for utility and a huginn will add ple...
- by Harlequinn - at 2007.03.30 17:14:00
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12. Wtf...targeting penalised for fitting wcs?? - in Ships and Modules [original thread]
Originally by: Rod Steel Edited by: Rod Steel on 16/03/2007 21:40:02 I'm currently messing around with the setup on my rattlesnake , and I noticed when I fit a wcs , my targeting range drops from 86000 to 48000...why is this? How the...
- by Harlequinn - at 2007.03.16 23:10:00
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13. Enough is enough and the ROKH needs a change! - in Ships and Modules [original thread]
WTS Clue. It seems pretty obvious to me that the Rokh is an expensive way for Caldari gun-noobs to participate in long range fleet actions. It's damage is pretty low, it's expensive, but it gets a decent tank so it's pretty balanced. It just give...
- by Harlequinn - at 2007.03.13 15:13:00
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14. hurricane stats - in Ships and Modules [original thread]
They are asking you if you fit a module in a low slot called a warp core stabilizer. If so, read the description of that module and its stats to realize why your ships targeting range isn't what you think it was before you fit it. --Victory nee...
- by Harlequinn - at 2007.03.07 21:58:00
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15. Harpy / Hawk PVP setups - in Ships and Modules [original thread]
Edited by: Harlequinn on 07/03/2007 19:15:10 Anti inty hawk highs 4 x Standard Launcher II w/ Bloodclaw Precisions mids 1 x Small shield booster II 1 x Med shield extender Fs-9 1 x Visceolastic EM salubrity 1 x Sensor Booster II l...
- by Harlequinn - at 2007.03.07 19:18:00
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16. Hurricane ratting setup (cheap, anti-sansha and preferably fast) - in Ships and Modules [original thread]
Originally by: Blitz'Krieg autocannons, mwd, active shield hardner to damage required and a passive shield tank with drones. You'll pwn. I tried that last night, just make sure you bring along a hauler with a truckload of ammo. AC's o...
- by Harlequinn - at 2007.03.07 17:46:00
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17. Cerberus setups......pls share - in Ships and Modules [original thread]
Originally by: hellsknights Edited by: hellsknights on 05/03/2007 21:00:12 Mids: 3x sensor damps 1x mwd or afterburner 1x painter or 20km disrup. Any thoughts Honestly with heavy missiles (Heavy assaults too), the MWD, severa...
- by Harlequinn - at 2007.03.05 22:05:00
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18. Would you all be terribly offended if I proposed that... - in Ships and Modules [original thread]
I'll support your proposal if you support the Cerberus's 6th high slot becoming a midslot. --Victory needs no explanation, defeat allows none.--
- by Harlequinn - at 2007.03.05 20:23:00
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19. Wolf pvp set up? - in Ships and Modules [original thread]
I prefer the Jag for PvP as it's makes a great heavy tackler. It's very fast, tanks hard, and it's very fun to fly in small gangs. It's a versatile ship that is pretty forgiving in PvP if you can fit it right. Fitting: 3 x 150mm AC II, small nam...
- by Harlequinn - at 2007.02.22 16:31:00
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20. Fitting: Assault Ship - in Ships and Modules [original thread]
Edited by: Harlequinn on 21/02/2007 16:17:35 You might want, at some point, like maybe in the title of your thread or even possibly in the body of text identify the ship you are talking about in a more specific manner than assault ship . Lik...
- by Harlequinn - at 2007.02.21 16:20:00
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