Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
381. need some training tips... - in Skill Discussions [original thread]
First, at least give people a couple hours to reply to your thread. We don't all hover over our keyboards for any new thread that pops up so we can answer them at their beck and call. You're also not supposed to bump your own thread unless you're ...
- by Horchan - at 2009.10.11 17:45:00
|
382. corp question manufacturing - in EVE New Citizens Q&A [original thread]
I was mainly replying to the "(which gets it's own manufacturing slots)" comment you made. A corp doesn't get any free manufacturing jobs; it can only have as many jobs going as the skill of the members in the corp allow. Along those lines it does...
- by Horchan - at 2009.10.11 01:53:00
|
383. Compensation skills change, intended? - in Test Server Feedback [original thread]
This is how it has worked on TQ since I can remember. By your description, they haven't changed anything. --- DesuSigs
- by Horchan - at 2009.10.10 21:47:00
|
384. corp question manufacturing - in EVE New Citizens Q&A [original thread]
A corp inherently don't get its own manufacturing or research slots. You will have to anchor a POS and put assembly arrays for your own manufacturing or mobile laboratories for your own reserach slots. However, to anchor the control tower of the ...
- by Horchan - at 2009.10.10 20:22:00
|
385. Jury Rigging Skill - in Skill Discussions [original thread]
Jury Rigging 5 is required to build T3 subsystems. --- DesuSigs
- by Horchan - at 2009.10.10 01:17:00
|
386. Jury Rigging Skill - in Skill Discussions [original thread]
Any rig that only requires Jury Rigging to use does not have any drawbacks. These are the Electronics rigs and Energy Grid rigs. Any rig that requires additional "X" Rigging skills do have drawbacks which are listed on the rig description tab. ---...
- by Horchan - at 2009.10.10 01:02:00
|
387. Inter-system travel, is it possible? - in EVE New Citizens Q&A [original thread]
A) Once upon a time you used to be able to fit and use multiple MWDs on the same ship. During this time, someone spent the time to "fly" to another system. He didn't actually fly to the other system, the "you are here" dot on the map showed up on ...
- by Horchan - at 2009.10.10 00:40:00
|
388. For nOOb's, by a nOOb. - in EVE New Citizens Q&A [original thread]
The Learning skill is applied to implants as well. That's how a max of 33 in one attribute is achieved: ( 15[base] + 10[stats] + 5[implants] ) * 1.1[Learning] = 33 If it wasn't applied to implants, it would be: ( 15[base] + 10[stats] ) * 1.1[Le...
- by Horchan - at 2009.10.09 22:44:00
|
389. Dust OCD, the new Halo ODST! - in Player Features and Ideas Discussion [original thread]
Sorry, I have OCD and I was reorganizing my desk. Could you repeat that? --- DesuSigs
- by Horchan - at 2009.10.09 22:18:00
|
390. Help with scanning - in EVE New Citizens Q&A [original thread]
When you go from three probes to four, make sure the fourth probe overlaps *both* points, since you know for certain that one of those two points is the real hit on the site. One thing that you're probably experiencing is scan deviation; every tim...
- by Horchan - at 2009.10.09 22:08:00
|
391. For nOOb's, by a nOOb. - in EVE New Citizens Q&A [original thread]
Originally by: Celeritas 5k Learning will never raise you a full attribute point, so with the numbers truncated his formula is the only way to get the right numbers. Also, your formula is mathematically equivalent... Distributive propert...
- by Horchan - at 2009.10.09 22:00:00
|
392. For nOOb's, by a nOOb. - in EVE New Citizens Q&A [original thread]
Originally by: NARDAC 2) skill points per min of training = (primary + 1/2 * secondary) * (1 + .02 * learning). Just chiming in to say that this is partially wrong. Learning is *already applied* to your attributes, as can be seen in ext...
- by Horchan - at 2009.10.09 21:24:00
|
393. Quitting mission or letting it expire - in Missions & Complexes [original thread]
Letting an accepted mission expire and quitting an accepted mission give the same standing loss. --- DesuSigs
- by Horchan - at 2009.10.09 20:26:00
|
394. Level 1 and 2 complexes. - in Missions & Complexes [original thread]
Aim to be in an assault frigate for doing 1/10 and 2/10 DED plexes. They're doable in regular frigates and destroyers, respectively, but the extra defenses on an AF will ensure safety. --- DesuSigs
- by Horchan - at 2009.10.09 20:25:00
|
395. Archeology, Hacking, Hi-Sec - in EVE New Citizens Q&A [original thread]
No, the Civilian Codebreaker can only be used in that one specific mission. It can't be used to open any real hacking container. --- DesuSigs
- by Horchan - at 2009.10.09 17:49:00
|
396. Finding DEDs - in Missions & Complexes [original thread]
With the current number of people exploring nowadays, the chances of you finding a DED plex are rather low. Additionally, even if you do find it, someone probably found it before you and may be already running it (especially in highsec). There's ...
- by Horchan - at 2009.10.09 17:43:00
|
397. Scanning for complex's - in Missions & Complexes [original thread]
Any database that lists where DED plexes with a rating of 3/10 or higher are horribly out of date. Ever since the introduction of exploration, all 3/10 DED plexes are random exploration sites and change systems every time they are completed. The c...
- by Horchan - at 2009.10.09 17:12:00
|
398. Archeology, Hacking, Hi-Sec - in EVE New Citizens Q&A [original thread]
Originally by: Nicski Can anyone give some example on what you see on your scanners please. I've often seen some "Guristas Burrows" and warped into a couple only to find them empty of ships, just a few structures which I've popped but got ...
- by Horchan - at 2009.10.09 15:02:00
|
399. ME research problem - in Science and Industry [original thread]
I've never seen that particular error message, but I see a few things you'll need to do before it should work. First, you need 1 Consumer Electronics and 2 Reports *per point* you plan on researching. Second, you need to put those materials into t...
- by Horchan - at 2009.10.09 14:55:00
|
400. Setting up New POS - in Science and Industry [original thread]
Anchoring 1 will allow you to anchor almost all POS modules. Anchoring 2 will allow you to anchor sheild hardening arrays. Anchoring 3 will allow you to anchor electronic warfare batteries. Anchoring 5 will allow you to train Starbase Defense Man...
- by Horchan - at 2009.10.08 16:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |