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1. CCP Nozh: reference the Pilgrim - in Test Server Feedback [original thread]
The thing with the Pilgrim is...it actually perform less 'efficiently' than BS that fit neuts/nos in their utility slots. Same can be somewhat said about Falcon/Rook comparison to Scorp, but a faster locktime is a pretty big advantage in EWar so...
- by Kazamidori - at 2007.11.07 21:28:00
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2. Heavy Dictor in Action... - in Test Server Feedback [original thread]
I'd think heavy dictor's (perhaps the only) role would be to latch itself onto Titans, and keep scrambling it even after DD goes off. It's still do-able with standard dictors, but heavy dictors with plates or extenders can easily survive a shot of...
- by Kazamidori - at 2007.10.24 21:50:00
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3. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
/signed --- Izanagi Alliance
- by Kazamidori - at 2007.10.24 02:24:00
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4. CCP, Do Cruise Missiles Need a Boost? - in Test Server Feedback [original thread]
This doesn't really solve the problem of cruise getting the short end of the stick at close range, but I'd think t2 fury ammo could use a revision. As is, Fury does the same amount of DPS as faction cruise, has 1/4th of the range, and suffer from...
- by Kazamidori - at 2007.10.23 20:24:00
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5. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
/signed --- Izanagi Alliance
- by Kazamidori - at 2007.10.23 20:24:00
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6. carrier, moms nerf incoming - in Test Server Feedback [original thread]
IF CCP plans to nerf carriers, FIX the drone control module in such a way that it acts as a high-slot damage mod for the drones. Basically, a carrier launching 5 drones, for example, with 2 ~ 3 drone control modules will do equivalent of 10~20 dro...
- by Kazamidori - at 2007.10.23 09:45:00
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7. carrier, moms nerf incoming - in Test Server Feedback [original thread]
I don't think limiting the carrier's fighter control to 5 at a time is such a bad step in balancing. Carriers are meant to be used with supports, and they should be balanced as such. The problem is, is that fighter drone's AI is so bad and so bug...
- by Kazamidori - at 2007.10.21 22:01:00
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8. Torpedos - in Test Server Feedback [original thread]
I'd think the best comparison for Raven post-change would be against other gank BS which tend to use buffer tanks quite often. I've tested against several ships of similar calibur (plate geddon, blasterthron, gankphoons, gankpests, etc), and alth...
- by Kazamidori - at 2007.10.19 04:39:00
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9. Torpedos - in Test Server Feedback [original thread]
I've just noticed that there's been a minor adjustment to tech2 torps. Rage: 530m explosion radius from 600m in TQ Javelin: 350 explosion radius from 400m in TQ Javelin: 2700m/s base speed from 3750m in TQ Rage will now basically do full damage ...
- by Kazamidori - at 2007.10.18 22:13:00
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10. Torpedos - in Test Server Feedback [original thread]
Contrary to what many people seem to think, tech 2 torps are rather balantly nerfed at its current form. There simply isn't much reason to use them aside from very specific situations. Javelins: You fit a full rack of siege to get slightly better...
- by Kazamidori - at 2007.10.15 10:30:00
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11. Problems with FC from somone who does it: - in Test Server Feedback [original thread]
/signed I'd like to add that the pathing system in eve also makes FC's job quite hayness. If the FC is to set a way point, he must manually announce each and every way point and there is no way of keeping a full track of the waypoints FC has set...
- by Kazamidori - at 2007.09.19 22:47:00
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12. Nighthawk and Heavy Assault Missles - in Test Server Feedback [original thread]
Aside from the EOS, fleet CS (the one that's supposed to be for the cmd. mods) are all average in term of firepower. Anyways, regarding NH's bonus. When NH got 'fixed' a while back, there has been a large complaint as to how missile precision bon...
- by Kazamidori - at 2007.09.16 22:17:00
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13. Drone bandwidth = 2nd consecutive nerf after nos? - in Test Server Feedback [original thread]
Eos gets a damage bonus to medium hybrid weapons. Both Eos and Myrmidon recieves a tanking bonus. Prophecy and Ferox do not have any sort of damage bonus. Myrmidon atleast have both the tanking bonus and the drone damage bonus. Even if the dron...
- by Kazamidori - at 2007.09.13 22:05:00
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14. Good interface design habits. - in Test Server Feedback [original thread]
/Signed Also, I'd like to add... For the love of god remove the freaking RADIAL MENU! Everyone hates it, nobody uses it. It is like a bug in the game which somehow stayed in through from start of eve annoying unfortunate players every now and the...
- by Kazamidori - at 2007.09.05 18:14:00
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15. Precision Missile needs a speed bump. - in Test Server Feedback [original thread]
/signed. Its not just the precision light, but precision heavies. Any crow pilots probably know this already but, crow vs. crow duels tend to be hideously boring these days due to the fact that neither one will be able to do any damages worth a d...
- by Kazamidori - at 2007.08.24 11:30:00
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16. Damnation and Abaddon (not a whine) - in Test Server Feedback [original thread]
TBH, damnation in its current state deserves a big chunk of whining. Damnation bonus changes are, simply put...useless and stupid. Damage comparison --- Missile support skills at level 4 Commandship level 4 Required t2 skills at level 5 --- Damn...
- by Kazamidori - at 2007.08.24 04:21:00
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17. Shield vs Armor HPs on capitals - in Test Server Feedback [original thread]
Because PDS doesn't increase shield HP, right.(Sarcasm, for those that don't get it) Problem with shield tank is not that it doesn't have shield HP bonus rig (which none use the comparable rig for armor anyways.), but that it is that shield tanked...
- by Kazamidori - at 2007.08.23 10:01:00
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18. Amarr boost - in Test Server Feedback [original thread]
Tracking on the pulse is not the problem. At motion prediction level 4, each pulse lasers can track ship of their own turret class (and some even above) with relative ease. Take for example megapulse, 1100km/s~ at 10km range with conflag, 2348km...
- by Kazamidori - at 2007.06.12 01:14:00
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19. Amarr boost - in Test Server Feedback [original thread]
Edited by: Kazamidori on 11/06/2007 03:41:14 It is NOT enough. EANM nerf(or boost? harhar?) does not help Amarr in any way shapes or forms. It hurts us...but there's a 10page thread about how badly it blows the goat so I won't go into details ...
- by Kazamidori - at 2007.06.11 03:41:00
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20. Skill - Amarr Ship Laser Cap Reduction - in Test Server Feedback [original thread]
Although I can see other race complaining about this change, in an overall picture I'd think this would be a fair way to adjust Amarr as a race. Here's something regarding gunnery skills. Trajectory Analysis increase fall off range. It benefits b...
- by Kazamidori - at 2007.05.21 20:52:00
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