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21. [POLL] Do you want the ingame browser to become better - in EVE Technology Lab [original thread]
Edited by: Kempeth on 05/08/2009 09:09:39 *signed in blood* Developing any kind of site for the IGB is more frustrating than for IE. On top of that the IGB is ridiculously slow making it useless for anything other than primitive lists and eve...
- by Kempeth - at 2009.08.05 09:08:00
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22. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Originally by: Roxanna Kell Simply because i think 24 hour is not enogh. And it forces you to relog everyday if you only plan short skills for a while. Don't see the issue with 48 hours. I mean, any issues with it are stricly business. ...
- by Kempeth - at 2009.08.05 07:45:00
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23. Kill Rights - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticPrism That, and if the poster can't kill someone in 30 days, they probably won't ever. It's actually been quoted quite often by CCP that ninja salvaging wrecks is normal and that wrecks do not belong to the player, on...
- by Kempeth - at 2009.08.05 07:36:00
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24. Instant bookmark transfering? - in Player Features and Ideas Discussion [original thread]
I wholeheartedly support this! We live in a high tech civilization, it should be possible to send three puny numbers to another player! Make those friggin bookmarks chat-linkable and sendable via eve mail... --------------------------------------...
- by Kempeth - at 2009.08.05 07:22:00
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25. Account down can't skill - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Originally by: Iceman Beara My point is after playing eve for so long, ccp kinda know we are goi ng to renew. But would be nice of them to let your current skills run for period of time be it 1 week or 1 m...
- by Kempeth - at 2009.08.05 07:18:00
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26. Critical Effects - in Player Features and Ideas Discussion [original thread]
Originally by: Alfons Richthofen When taking too much damage (30-40%) from one hit in your largest effective buffer (for example if you have 3 armor 2 shields and 2 hull, 3 armor would be the largest buffer) the screen would blur and shake...
- by Kempeth - at 2009.08.04 08:03:00
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27. A idea simple fair cloak nerf. - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Nothing is broken, nothing needs to be fixed. QFT. Nothing more needs to be said... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as ...
- by Kempeth - at 2009.08.03 13:10:00
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28. corp/alliance Markets - in Player Features and Ideas Discussion [original thread]
I like it. For the customer the views could be merged and corp offers highlighted with a slight green background (alliance offers with a slightly blue bg). You could also make corp/alliance offers visible over two instead of just one region. -----...
- by Kempeth - at 2009.08.03 13:07:00
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29. Defenders and Flak Turrets! - in Player Features and Ideas Discussion [original thread]
I personally would remove Defenders all together... a) It's a gamble to fit one unless you exactly know what you're going to be up agaist (= Ratting/Missions) b) There are no counterparts against other weapon types (Projectile, Hybrid and Energy)...
- by Kempeth - at 2009.08.03 12:28:00
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30. Give us more ships! The best part is they are already made! - in Player Features and Ideas Discussion [original thread]
Originally by: falcon216 Well i always thought that if you could have a couple different colors to choose from for the ships would be neat, like i've always wanted to have a black Rokh. or maybe even different looking versions of each clas...
- by Kempeth - at 2009.08.03 09:38:00
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31. Self Destruct your Ibis - Self Destruct your Aeon - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Actually, from a realism point of view, 2 minutes is way too short for a large ship. It takes time to skuttle a real ship, you have to rig sufficient charges, and be sure they will all go off. For a cap shi...
- by Kempeth - at 2009.08.03 09:20:00
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32. Distress call missions - in Player Features and Ideas Discussion [original thread]
I like this Idea. As for assigning the mission. You could give the player an option to receive or ignore distress calls. Then when the server decides it's time for a distress call mission he simply rolls among all the players who have to option en...
- by Kempeth - at 2009.07.31 10:31:00
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33. API down? - in EVE Technology Lab [original thread]
Or... Originally by: Vonner Edited by: Vonner on 13/03/2008 23:49:11 'Warning: EVE API has temporarily lost it' ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as ...
- by Kempeth - at 2008.03.14 08:01:00
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34. IGB Corp websites and forums - in EVE Technology Lab [original thread]
I'm currently working on something like that on Sourceforge . There are still a couple of things missing but It shouldn't be much longer (maybe one more week). What I have is: * Forum (no subforums yet) * Article System (write static pages, mark...
- by Kempeth - at 2008.03.13 09:54:00
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35. Rid EVE of a problem - in Player Features and Ideas Discussion [original thread]
Originally by: Oldin Kinrod Saying you are using "salvage thieves" like the mission runners do, it means that they are warping into your missions, which takes longer than 2 weeks to train for. Otherwise, if you are complaining about people...
- by Kempeth - at 2008.02.28 09:56:00
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36. Offer Completed Skill books for core skills - in Player Features and Ideas Discussion [original thread]
Originally by: Little Tigerlilly Maybe I misunderstand why people play eve. I'm looking forward to seeing capital ships, piloting dreadnaughts, carriers, Motherships and maybe blowing up a titan one day. I can't even start training those s...
- by Kempeth - at 2007.12.18 17:19:00
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37. corp advertising - in Player Features and Ideas Discussion [original thread]
The whole corporate ads still need a hefty workover. I have never set up an ad so I can't argue on that part. I agree thought that the process of setting up an ad should notify the player about the cost involved. The quarrels I have are more on t...
- by Kempeth - at 2007.12.15 12:57:00
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38. In-Game Media Player - in Player Features and Ideas Discussion [original thread]
I'm pretty sure all your options are working well. You guys have to admit though that it would be cool to have the player ingame... But please. Not WMP. If something like that is done they should at least pick a good one... ----------------------...
- by Kempeth - at 2007.12.15 12:42:00
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39. Idea to stop ISK inflation - in Player Features and Ideas Discussion [original thread]
1. Place high Skillpoint char with no money into system 2. Shut off the system (in 0.0 that should be possible) 3. Wait a few days for the tax to drop to 0. 4. Restart trading. just make sure that all assets and money is out of the system at downt...
- by Kempeth - at 2007.12.15 12:30:00
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40. Offer Completed Skill books for core skills - in Player Features and Ideas Discussion [original thread]
Simply: NO. The whole point in skill training is that you can't snip with your fingers and be done with it. This suggestion like so many others tries to cater to players who don't want to wait. All these players what not yet understood that the m...
- by Kempeth - at 2007.12.15 12:26:00
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