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61. ORE: Scavenger class - in Player Features and Ideas Discussion [original thread]
Nice Idea but... /not signed until 'Salvaging' is finally fixed. ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.24 10:15:00
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62. Character Sheet Skill Queu - in Player Features and Ideas Discussion [original thread]
Maybe CCP has a rejection limit... They are androids who can only reject a certain number of things. If we make enough threads like this, someday their rejection counter will overflow and they will be unable to deny us any longer... --------------...
- by Kempeth - at 2007.09.24 10:12:00
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63. Idea: managing training skills at Eve website - in Player Features and Ideas Discussion [original thread]
Edited by: Kempeth on 24/09/2007 10:07:09 Originally by: 612SC Since it takes more and more time to train skills at a higher level, and you cannot always be online to monitor how long it takes to finish your training. Therefore it woul...
- by Kempeth - at 2007.09.24 10:06:00
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64. Manual Flight Controls - in Player Features and Ideas Discussion [original thread]
Anything beyond a shuttle or maybe a frigate is just waaaaay too slughish to benefit from such a control scheme... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to b...
- by Kempeth - at 2007.09.21 07:47:00
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65. Security Status Gain from Ratting - in Player Features and Ideas Discussion [original thread]
But so do pirate players... CONCORD could still pay bounties to taking down 0.0 rats but the *sec gain* should go away since they are not doing anything to increase *security* in empire. ---------------------------------------------- The glass is ...
- by Kempeth - at 2007.09.20 07:52:00
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66. Change to Police - in Test Server Feedback [original thread]
Oh noes! There are consequences for attacking and shooting up other people!!! ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.20 07:23:00
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67. Making scavenger-looter more viable - wreck and jetcan timers - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Simply put: no. Most missionrunners don't complete a mission in under a hour. A starting player can have truble doing a level 2 mission in that time, while a more experienced character will have trouble doing le...
- by Kempeth - at 2007.09.19 08:00:00
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68. new learning skill - in Player Features and Ideas Discussion [original thread]
Originally by: kimish NO MORE LEARNING SKILLS!! please alter the effect of the current and just give us +10 in all attributes Well, it's not a Learning Skill in the classic sense... I believe that if CCP should ever decide to remove so...
- by Kempeth - at 2007.09.18 14:54:00
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69. Recruitment Search - in Player Features and Ideas Discussion [original thread]
I totally agree. Any post on the channel is scrolled out after just a few seconds. Which means people have to post more often to keep their posts visible... Which makes it rather useless. But for now there's the recruitment forums and there is ev...
- by Kempeth - at 2007.09.18 14:48:00
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70. Scrap the client and make a new one - in EVE Technology Lab [original thread]
The client is being rewritten in part all the time... Starting from scratch might be more effective concerning "improvments / time" but it would be a very long time before you'd get it live. With so many people crying about fixes and improvents t...
- by Kempeth - at 2007.09.18 14:42:00
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71. Small idea. - in Player Features and Ideas Discussion [original thread]
a) Good Idea. b) Please use more descriptive Thread titles (This is the "Ideas" Forum. It's a given that you are posting an idea...) c) You might want to use one of the existing threads on your topic next time... ----------------------------------...
- by Kempeth - at 2007.09.18 09:15:00
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72. EVE Voice chatter/battle sfx - in Player Features and Ideas Discussion [original thread]
Jupp. They spoke about that on the fanfest too. But honestly, additional audio clutter would not be overly popular with a lot of people. Lots of players already loathe "the voice" and warp sound effects (and prolly more too). While It doesn't bot...
- by Kempeth - at 2007.09.18 09:10:00
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73. Making scavenger-looter more viable - wreck and jetcan timers - in Player Features and Ideas Discussion [original thread]
AMEN, Brother! I've been suggesting something like this in various salvaging/can threads myself. The time delay is negotiable. My idea would be an ownership timer over half the wreck/can's lifetime. Additionally I would add an extension of 1/8 of...
- by Kempeth - at 2007.09.18 09:02:00
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74. Use repairdrones on yourself. - in Test Server Feedback [original thread]
Originally by: Dr Bernard I dont see why allowing drones to rep yourself would unbalance the game. AFAIK ships don't get bonuses to drone repair so a Domi has no advantage over any other ship except for being able to field more drones. In ...
- by Kempeth - at 2007.09.18 08:10:00
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75. Thunderbolts Corporation -- recruiting PvPers, Industrialists & more.. - in Alliance and Corporation Recruitment Center [original thread]
We are still looking... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.17 12:50:00
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76. Change to thief flagging proposal - in Player Features and Ideas Discussion [original thread]
Wiki: Salvage does paint a slightly different picture than the "get it keep it" people like to suggest. But anyway. Salvaging isn't even an appropriate term for it. "the indiscriminate taking of goods by force as part of a military or political...
- by Kempeth - at 2007.09.14 14:31:00
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77. Aliens - in Test Server Feedback [original thread]
I don't miss them at all... IMO there should not be any. It's only a headache for the RP Background people... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2007.09.14 14:06:00
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78. More Bloodlines And Races - in Player Features and Ideas Discussion [original thread]
Originally by: Hermosa Diosas Originally by: Kempeth Yes and No. Yes to bloodlines, No to races. A unknown / alien race? No! Just no! I really like the idea in EVE that all the races descended from a common human civilization. ...
- by Kempeth - at 2007.09.14 07:40:00
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79. Anti-Player Piracy/DED CONCORD Deputies - in Player Features and Ideas Discussion [original thread]
Another thread has an interesting idea on this. Allowing players with high sec rating freely attack players with low sec rating. But there still remains the problem of 0.0 sec status farming... This could be made changed like this: The game would...
- by Kempeth - at 2007.09.13 12:06:00
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80. Change to thief flagging proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Bart Roberts But look at it this way: you kill the rat, you are rewarded with loot + bounty. So it was, so it is and so it shall always be. But CCP added NEW content. Do they normally add NEW content without expecting you ...
- by Kempeth - at 2007.09.13 12:05:00
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