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1. New Pulse Laser sounds are underwhelming - in EVE General Discussion [original thread]
I really like the new blaster sounds. I haven't have time to test out the rest. The old blaster sounds was my least favorite of all.
- by Kim Blackstone - at 2012.12.05 12:05:00
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2. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
I fail to comprehend what about the skill change is so difficult to understand. If you have more than 1 racial frigate or cruiser trained to the appropriate level, you will get additional racial destroyer and racial battlecruiser skill. Of course...
- by Kim Blackstone - at 2012.11.10 18:32:00
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3. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Uthgaard wrote: Quote: Reimbursement details: Let us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers...
- by Kim Blackstone - at 2012.11.10 17:49:00
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4. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP the mega is NOT just a blaster boat! Read its bonuses please - Turret damage & Tracking. It's the only Gallente BS that can be fielded for fleets. The Hyperion is the blaster boat. Read its description and bonuses - Turret damage & ac...
- by Kim Blackstone - at 2012.11.10 10:13:00
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5. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
I appreciate how CCP keeps players in the loop for the things they are doing. So far it sounds like a lot of improvements I look forward to. As for the inventory system, there's only one thing that still bugs me - to have the filter section colla...
- by Kim Blackstone - at 2012.10.10 20:42:00
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6. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Patch finally fixed my fps! \o/ It was an AA issue... AA never played nice with my gfx card.
- by Kim Blackstone - at 2012.07.04 12:18:00
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7. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
I just logged in, and found that today's patch improved my fps to 80% of what it was before. It's playable for me now! Thanks for the good work, keep it up!
- by Kim Blackstone - at 2012.06.29 18:56:00
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8. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
CCP knows that and they stated in the patch notes that they are still investigating the issue.
- by Kim Blackstone - at 2012.06.29 15:52:00
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9. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Glad to finally hear that CCP is working on the FPS issue. I may see daylight before my sub runs out. Glad to also hear that CCP recognizes the magnitude of the UI problem. I can keep my mouth shut now and just give them moral support to overcome...
- by Kim Blackstone - at 2012.06.29 15:00:00
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10. How the Unified Inventory should have been designed - in EVE General Discussion [original thread]
Gun Gal wrote: If you took a Poll of everyone who played eve, not the minority who use the forums to whine, you would find overwhelmingly a more favorable outlook on the new UI. For most, it is actually easier, then again, you need to be of mo...
- by Kim Blackstone - at 2012.06.29 14:33:00
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11. How the Unified Inventory should have been designed - in EVE General Discussion [original thread]
I never knew CTRL-X, CTRL-V was implemented. With it, there should be no difficulty moving between inventories. Thanks for the tips. Perhaps it should be made known to more people. CTRL-X CTRL-V is odd for games, as it's not an intuitive system - ...
- by Kim Blackstone - at 2012.06.29 14:30:00
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12. How the Unified Inventory should have been designed - in EVE General Discussion [original thread]
Cloned S0ul wrote: Answer to OP, it should be designed to avoid this. http://www.youtube.com/watch?v=DatDZGpjjiM LOL I should probably emphasize that you should still be able to double click a can in space and open up a simple window sp...
- by Kim Blackstone - at 2012.06.29 05:06:00
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13. How the Unified Inventory should have been designed - in EVE General Discussion [original thread]
I regret that I do not have experience with POS management, due to my relatively short time in EVE. But I imagine the list in the tree view be made dynamic. It should only contain listings that are needed / recently used. For example, ship wrecks ...
- by Kim Blackstone - at 2012.06.29 04:56:00
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14. How the Unified Inventory should have been designed - in EVE General Discussion [original thread]
I am not a proponent of reverting to the old UI.... But I don't like the new UI either. They are both rubbish. Just a few months ago I joined Eve and the first thing I noticed about the game... believe it or not, was the UI. I can't remember how...
- by Kim Blackstone - at 2012.06.29 03:46:00
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15. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Haifisch Zahne wrote: I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality. Chokichi Ozuwara wrote: Typical quality http://i.imgur.com/yEven.png Amazingly, the survey ques...
- by Kim Blackstone - at 2012.06.28 06:07:00
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16. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Still no fix for the LOL frame rate. And to make decent frame rate I have to drop settings to make my spaceships look like plastic toys. Can't believe just 2 days ago I could be on mostly high settings. Best part is, having open (static) windows a...
- by Kim Blackstone - at 2012.06.27 13:52:00
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17. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Crosi Wesdo wrote: Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake. I'm beginning to have the same sentiment.
- by Kim Blackstone - at 2012.06.26 19:14:00
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18. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Dennie Fleetfoot wrote: Tippia wrote: Ok, first full session after the patch. GǪand all I can say is that my view on the Unified Inventory took a sharp 360-¦ turn and remained on the same course. This UI has been live for less than a mon...
- by Kim Blackstone - at 2012.06.26 01:54:00
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19. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
Quote: The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately
The "My filters' section still isn't remembering that...
- by Kim Blackstone - at 2012.06.25 14:44:00
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20. Announcement:EVE Online: Inferno 1.0.6 to be deployed on Friday, June 1 - in EVE Information Portal [original thread]
I prefer the new inventory system. I think its a big step in the right direction, it just needs refining. Most of you are just adverse to change. That said, there's a small issue I'd like to see fixed. Is it possible to have the "My filters" menu...
- by Kim Blackstone - at 2012.06.01 12:04:00
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