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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Meytal
School of Applied Knowledge Caldari State
53
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Posted - 2012.06.26 14:27:00 -
[241] - Quote
I've said it in the past, and I'll say it again: You will NOT please everyone with a single User Interface design, especially one designed to do something besides what is needed for a given situation. It's obvious you really don't care about pleasing everyone, and probably not even a majority of the people considering the state in which you pushed out the new Inventory code.
But if you choose to care one day, there is a simple solution (in concept; code may take longer): Provide an option to mimic the old Inventory functionality, turning the new functionality off completely. We've tested your new beta code for DUST, if that's what this is all about. Now please give us a way to return to our efficiency and previous work-flow. The handful of players who like the new Inventory can still use it, while those who don't won't have to.
You would still use the same underlying code; you would only present it to the user differently.
Log onto your little reference server and use the old Inventory in various ways. Then make the new Inventory behave the same way. Then make it optional. Default to the new code, since you're hell-bent on pushing that at us. Just give us a choice.
You will receive praises instead of curses. You will receive new subs instead of losing them. Remember, your numbers are still down after Incarna.
You don't even have to pretend that you care what we think or believe we know what we're talking about (we already know that you don't, so you wouldn't be fooling anyone anyway). You can use it as a marketing lure for new players, and still maintain that aura of disinterest toward your current player-base that you seem to like so much. |
Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
3
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Posted - 2012.06.26 14:34:00 -
[242] - Quote
CCP listen to Rommiee. She wrote exactly what to do to make the inventory usefull. I still hate it as it is now and it is annoying me every day. It would be a shame to ruin such a great game as eve was (with a lot of work in programming - i know) with such "improvements" like this inventory..... I think you would do something good to us but this did fail again.
Askeus/Pizzakiller/Maharischi Pyroxyogi |
SportBilly
GHOSTS OF THE FIRST AND ONLY
40
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Posted - 2012.06.26 15:59:00 -
[243] - Quote
Captain Praxis wrote:Tippia wrote:... This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do. This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI. I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken
Well another update, another thread is that 9 differant one's now on the UI. Still doesnt work. Still not playing . SEE ABOVE
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Janet Patton
Brony Express
17
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Posted - 2012.06.26 16:53:00 -
[244] - Quote
I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.
Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be. Why do I have this sig? I don't smoke. |
Daranaus
Underworld Protection Agency Fatal Ascension
5
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Posted - 2012.06.26 16:57:00 -
[245] - Quote
CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were! Sabre looks like a Thrasher. Vaga looks like a dark Stabber. Wolf and Jag look alike. (Rifter)
What was the point?
Give us back our ships! |
Ms Michigan
Aviation Professionals for EVE
0
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Posted - 2012.06.26 17:04:00 -
[246] - Quote
Janet Patton wrote:I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak. \
That would explain the problem. I hope CCP looks into this. |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
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Posted - 2012.06.26 17:06:00 -
[247] - Quote
Reusing the Mission Journal window is causing me a great deal of grief.
Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.
Now. I can only see one Mission Journal at a time and I am unable to compare.
I would also like to compare info between multiple Show Info windows. |
wilkins1950
Redhogs Circle-Of-Two
6
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Posted - 2012.06.26 17:08:00 -
[248] - Quote
well was waiting for today's up date and logged on everything seemed fine went to undock and fps dropped to around 6 fps docked up again and was still stuck at 6fps just cleared cache and ran the repair tool everything seemed fine there but still there is endless lag upon undocking until i close the game please fix this asap as it is stopping me from playing the game at all Three things about me,
1. I hate Feroxes 2. Caldari FTW 3. NEVER ignore the frigates EVER!!! |
InannaD
Underworld Protection Agency Fatal Ascension
0
|
Posted - 2012.06.26 17:18:00 -
[249] - Quote
Daranaus wrote:CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were! Sabre looks like a Thrasher. Vaga looks like a dark Stabber. Wolf and Jag look alike. (Rifter)
What was the point?
Give us back our ships!
Why would anyone want a T2 ship that looks exactly like a T1? The camo is ok but come on ... it use to be so cool to look at the T2 minie ship now why bother they look just like all the other ships!!!!!
GIVE US BACK OUR SHIPS!!!!!!!!!!!!!! |
Herakales
Serious Internet Spaceship Business
4
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Posted - 2012.06.26 17:37:00 -
[250] - Quote
Anyone having a complete inability to use multiple clients? Since the pacth on Tuesday the lag and hitching in game for any movement has absolutely destroyed any ability for me to multi client.
I have a Laptop with 6 gigs of ram, Intel processor of descent grade, Win 7 Pro and an Nvidia Graphics card. Monday I could do 3 clients easily, 4 was pushing it with some hitching and hitching started very badly at 5 clients. Now I can barely pass something from one toon to another without having to immediatly log off a toon immediatly after.
Would appreciate some comments to maybe get CCP to look into it. Right now I may as well let toons expire as they aren't usuable atm.
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Palovana
Inner Fire Inc.
241
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Posted - 2012.06.26 17:46:00 -
[251] - Quote
Dawiid BenAimaic wrote:Reusing the Mission Journal window is causing me a great deal of grief.
Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.
Now. I can only see one Mission Journal at a time and I am unable to compare.
I would also like to compare info between multiple Show Info windows. That's the new Unified Journal feature. Please support: export of settings in editable format
Your stuff goes here. |
Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
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Posted - 2012.06.26 18:05:00 -
[252] - Quote
http://youtu.be/RblUvkziO4A @2:45 |
Pak Narhoo
Knights of Kador
590
|
Posted - 2012.06.26 18:23:00 -
[253] - Quote
Dear CCP Soundwave,
Well, looks like after a very surprised "what?" from you, CCP in whole once again went numb on their paying and concerned customers when it comes to the now near 2 month old new inventory.
I can only guess the reason for that is instead of the praise CCP had probably envisioned they got even more anti current inventory posts and you are all now scratching your ever balder growing skulls how that can be with all these latest and greatest improvements you implemented. Aren't we difficult to work with, no?
It is not that difficult though nor brain surgery.
You know what the biggest hurdle is and I just am unable to see why your team refuses to put that function back in, except it makes the inventory maybe a bit redundant, but hell so be it, do it and you can concentrate on other more important issues.
I open a folder/ can and it remembers it's position. I open ANOTHER folder/ can and it does the above AND does not close/ swallow up the folder/ can from above without using SHIFT. I open up yet another folder/ can and it too remembers its position nor does it remove any of the previous opened up folders/ cans from my game window and does not need to be opened by using SHIFT.
And the same goes for folder/ can 4 and folder/ can 5 etc.
Really love to know why that is so difficult to put back in.
Fly sawfish, (<-stupid autocorrect ) 'safe-ish' it of course should read,
-- Pak
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Commander A9
East Khanid Trading Khanid Trade Syndicate
21
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Posted - 2012.06.26 18:24:00 -
[254] - Quote
New Minmatar reskinning makes it look like Minmatar ships are made of mirrors, especially the Hurricane and Rifter.
Why does every reskinning update make everything so unnecessarily reflective?
Oh, yeah, and are you fixing Tactical Shield Manipulation 5 actually stopping shield penetration instead of increasing it? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
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Posted - 2012.06.26 18:24:00 -
[255] - Quote
The game is beautiful but I actually spend more time with spreadsheets than I do piloting a ship. I have 10 google spreadsheets, some with 9 or 10 sheets that sometimes contain almost 50 importXML commands using api.eveonline.com that track money, skills, inventory items, calculating production times and planetary import quantities, invention stuff, standings, etc, etc.
Yesterday, the api was not reliable and my spreadsheets were useless. Sometimes you don't realize how important something is until you lose it.
Today, the api is working well. I just wanted to give a shout out of thanks to people working on the api stuff and let them know that I very much appreciate their efforts. |
Sobaan Tali
Caldari Quick Reaction Force
60
|
Posted - 2012.06.26 18:30:00 -
[256] - Quote
I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare). |
Paracetamol BaoVo
xell network seven V.e.G.A.
0
|
Posted - 2012.06.26 18:30:00 -
[257] - Quote
Give us more clothing, please. . Pilots love hats....like side caps. Pilots love side caps with fancy accessoires like rank pins or something like that. |
lt hornblower
AM Enterprises
0
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Posted - 2012.06.26 18:35:00 -
[258] - Quote
I cannot even GET the new patch, tried everything, launcher self update always says corrupt download, tried many times, many reboots, tried downloading the online installer, doesnt work, tried getting the offline installer files, each time i get to 99.9% of the download, then it fails. Ive tried all methods of getting the patch or the full client several times, with reboots, turned off all security software, even tried defragging/chkdsk and net diagnostics.
I even tried using a different PC to download the offline installer, no matter what i always get a corrupted or download interupted at source error, usually when there is less than 10 megs to go
checking my bandwidth shows ive downloaded over 65 gigs worth of client data with all these attempts and havent had a patch/client data file download completely or without corruption.
Not only am i HIGHLY frustrated, but have already gone over my monthly bandwith limits.
anyone else getting this problem?
anyone have any ideas or solutions? |
Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
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Posted - 2012.06.26 18:58:00 -
[259] - Quote
Sobaan Tali wrote:I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare).
Oh, I'm sorry he was making a reasonable and specific demand. |
Kim Blackstone
Booty hunter's
7
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Posted - 2012.06.26 19:14:00 -
[260] - Quote
Crosi Wesdo wrote:Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake.
I'm beginning to have the same sentiment. |
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OlRotGut
24
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Posted - 2012.06.26 20:29:00 -
[261] - Quote
Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
23
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Posted - 2012.06.26 21:01:00 -
[262] - Quote
Dawiid BenAimaic wrote: I would also like to compare info between multiple Show Info windows.
^^^^^^^^ I literally can't believe this option is missing in the first place |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
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Posted - 2012.06.26 21:07:00 -
[263] - Quote
Unified Inventory
When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.
Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.
I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.
The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger, |
Dennie Fleetfoot
EVE University Ivy League
323
|
Posted - 2012.06.26 21:34:00 -
[264] - Quote
Dawiid BenAimaic wrote:Unified Inventory
When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.
Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.
I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.
The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger,
That problem has been present since day one of the release of this P.O.S. on Sisi eight week ago and still hasn't been fixed.
Welcome to the brave new world of Unifubared Inventory. We have T-Shirts and everything... |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
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Posted - 2012.06.26 22:17:00 -
[265] - Quote
I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.
Pend Insurance Inc. From: Secure Commerce Commission Sent: 2012.06.26 22:11
We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium. |
Ishtanchuk Fazmarai
356
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Posted - 2012.06.26 22:19:00 -
[266] - Quote
OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;)
No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
SillyWaif
26
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Posted - 2012.06.26 22:24:00 -
[267] - Quote
Woah CCP,
(about Uni Inv) Today's patch made opening wrecks even slower than with the first iteration of Unified Inventory. As is posted before, since the windows are not 'dedicated' for a wreck or container salvaging/lootin' is now seriously tedious and slow going. Open the fps window, shift-click to open a wreck and see the fps drop like a stone... and still you think its ready for TQ.. Even worse about it is that mouse clicks while opening inventories tend to be ignored by the game, so even more delay while playing.
(about missiles) While the effects are nice and all, the graphics explosions are way out of sync with the ship blowing up ... I rather have the basic missile effects from before Inferno and use the optimal number of missiles to get the kill than the fancy stuff and wonder if i fired enough or not...
Note: just flew a few missions and above annoyed me enough to make me 'whine' about it...
PS: really I don't need the shiny stuff I rather have the game run properly.
Ow, and fix the in space backgrounds while you're at it. A couple of times I ended up with solid colors as a background and no stars. The game then looks like a nineties space shooter... |
Jiji Hamin
Aliastra Gallente Federation
79
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Posted - 2012.06.26 22:40:00 -
[268] - Quote
Dawiid BenAimaic wrote:I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.
Pend Insurance Inc. From: Secure Commerce Commission Sent: 2012.06.26 22:11
We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium.
and why are you posting this in this thread? |
Aurillia Dhu
DarkMatter-Industries SRS.
0
|
Posted - 2012.06.26 22:41:00 -
[269] - Quote
Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed.
This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked.
Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way. |
Janovin
Raptus-Regaliter EntroPraetorian Aegis
0
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Posted - 2012.06.26 22:47:00 -
[270] - Quote
Whoever it was from earlier...yea I can't get two clients to run well at all. It is completely unplayable as soon as I undock with either client. Never even had slowdown even with 3 clients open before. After this patch I can barely even get from one station to another. |
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