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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Callidus Dux
School of Applied Knowledge Caldari State
492
|
Posted - 2012.06.26 04:08:00 -
[181] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
What constructive critism do you need more when a lot of people want a roll back- which means: "We want the 100% functionality of the old and not this sh!t from the new?"
I do not want an absolute rollback of the old UI. But what I demand is the 100% copy of the old UI- rebuild with their new shiny code. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Crosi Wesdo
War and Order
259
|
Posted - 2012.06.26 04:18:00 -
[182] - Quote
Quincy Archer wrote:Unified Inventory
1. Both Primary and Secondary windows don't remember their "Index" width each time I re-log or close and re-open them. With the exception only the Primary window in space remember their "Index" width.
2. Only Primary window remember collapsed "Index". However, if I re-open Primary window with collapsed "Index", then uncollapse "Index", the "Index" came with a new width. This happened to both station and space Primary window. Secondary windows don't remember theirs each time I re-log or close and re-open them.
3. Only Primary window remember collapsed "My filters". Secondary windows don't remember theirs each time I re-log or close and re-open them.
4. Primary window don't remember their opened state each time I re-log. Each time I re-log, I'll always need to manually open the Primary window even though the window was open the last time I logged out of the client. Only Secondary windows remembered their opened state when I re-logged.
5. Since the introduction of Unified Inventory, I used Primary window for my ships both in station and in space. Therefore each time I change ship, the Primary window should change the focus on the new ship's cargo. Currently, Primary window remain focused on the ship that I'm in the first time I re-logged in a station or docked. This is important to me because when in space, the "Cargo" button or Alt+C works only on Primary window but not on Secondary window. This alone negates the usefulness of ship's Secondary window in space.
6. Refer to the Training Queue window, the collapse button remain at the same location whether the skills list is collapsed or not. The Unified Inventory "Index" collapse button should follow the same as the Training Queue. As for the "My filters" collapse button, it's the least used for me, so no comment.
CCP, thank you for your consideration to make our lifes less miserable.
Edit: 7. Both Primary and Secondary windows should remember whether their "Index" active ship, Ship hangar or Item hangar collapsed or not as well.
These suggestions are so complicated i can not begin to tell if they will start to fix the monstrosity of the unified inventory. Herein lies the problem, the design concept is so not suitable that the off the wall fixes and work arounds just to reach where we were before are that convoluted it just makes my brain boil. GET RID OF IT.
There should not be primary and secondary windows.
There should be cargo holds There should be drone bays There should be Corp hanger arrays There should be Corp Hangers There should be Maintenance arrays There should be Fuel bays There should be Station containers
These things should all be separate TYPES of container that remember where their previous TYPE was opened and open there. To the point where i open a station container and a ship cargo hold at the same time AND THEY DONT TRY TO TAKE OVER THE SAME ******* WINDOW because im TRYING TO MOVE THINGS FROM ONE WINDOW TO THE OTHER.
Im finding my self use expletives and capitalisation a lot on the forum right now. But i cant believe how far out of touch CCP is with basic functionality and tbh its infuriating the lack of sympathy they have. |
Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.26 04:31:00 -
[183] - Quote
zeek Boma wrote:Virgil Travis wrote:Evilynthea wrote:rekina wrote:Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch. Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ... I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard. WOW the fps went to **** in a hand bag maby they will fix it soon i hope. Fps went from 50 with 2 accounts open to 12 with 2 open
This. |
Captain O'Farrell
Dark Circle Enforcement Templis Dragonaors
0
|
Posted - 2012.06.26 04:33:00 -
[184] - Quote
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions! |
Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 04:41:00 -
[185] - Quote
I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers. I don't see how the new inventory lost any of the functionality of the old one.
I haven't had to use the inventory in space, yet, though.
I have one problem with the new inventory. When I open the Ships hangar and set the display to 'list', the inventory only shows the ships' given names and groups(frigate, cruiser, etc.). I would like the inventory to have an extra column in the ships hangar showing ship class. Right now it's impossible to tell the difference between a Punisher and a Breacher when I have renamed both of them.
It'd be easy to tell the difference in 'icons' view, but if I go to the Ships hangar and switch to 'icons' then switch back into Items hangar, the Items hangar is then displayed in 'icons' instead of 'list' view. If the inventory remembered how I like to display each different hangar it would be nice. |
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
19
|
Posted - 2012.06.26 04:44:00 -
[186] - Quote
It looks like some teenagers with spray cans broke into my hanger and sprayed some of my ships. I wanted to notify CONCORD that someone was defacing private property.
I think that you have some great artist who have done some wonderful work but no matter how YOU decide to paint the ships, it is always going to be WRONG. The only right way to is to let the owners decide.
Let me choose a pattern (4 patterns would be enough), a primary color (1 of 4), a secondary color (1 of 4), an emblem (None, Corp, Alliance, Faction). Add some battle scars (a 4 bit number). Charge us ISK every time we get a paint job based on the size of the ship. Buying a new paint job is the only way to get rid of the battle scars. Just a suggestion. |
Tippia
Sunshine and Lollipops
8193
|
Posted - 2012.06.26 05:13:00 -
[187] - Quote
Benny Ohu wrote:I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers. Having windows stacked pretty much replicated the same behaviour as we have now with the tree view (except that the tree view is far less space-efficient): you drag from your current location to the list item where you want to drop stuff.
Quote:I don't see how the new inventory lost any of the functionality of the old one. GǪmost likely because of your small screen. If you got used to having three or four main purpose-made stacks of inventory windows and moving stuff back and forth between them, you would have noticed he difference. Most likely, your lack of space also kept you from using inventory windows as status indicators; constantly keeping them open to keep tabs on your various stores of stuff. You never had the opportunity to make full use of the old UI so you're not aware of (and aren't missing) the stuff it could do if you set it up properly.
Even then, when I play EVE on my laptop (1366+ù768), I still find the new inventory far more bloated than the old one since it requires so much space just to offer its basic functionality, whereas the old one was far more customisable in terms of how much space you wanted things to use. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|
Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 05:22:00 -
[188] - Quote
I recognise your arguments, but I can only speak from my own experience. Thanks for the reply :) |
Cynthia Nezmor
Nezmor's Golden Griffins
11
|
Posted - 2012.06.26 05:50:00 -
[189] - Quote
I can still run (speedtank solo) Gallente plexes, all of them in dual stabbed few days old alts. Judging from the number of few days old Vigils Gallente militia can do the same in Caldari plexes. Minmatar militia could do it since ages. But I still need a Vengeance specially fitted to the task if I want to do this in Minmatar plexes. This issue needs to be resolved, it affects 1000s of players unlike the oh-so-important newest goonie trick that got resolved in days.
REMOVAL OF EWAR IN FW PLEXES WAS NOT ENOUGH.
(hint: a lot of missions can't be finished until all NPCs are dead.) |
Xenobli
Armored Core Inc.
0
|
Posted - 2012.06.26 05:58:00 -
[190] - Quote
For some reason this patch made me start randomly crashing.... |
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Rasmido
Liga Freier Terraner Ev0ke
5
|
Posted - 2012.06.26 06:36:00 -
[191] - Quote
The changes to the inventory are great!
Well done! |
Mara Pahrdi
The Order of Anoyia
13
|
Posted - 2012.06.26 06:43:00 -
[192] - Quote
I do not experience any graphic issues, performance seems even slightly better than before.
But the new cane is just awful. Please have it redone. |
Maraner
The Executioners Capital Punishment.
168
|
Posted - 2012.06.26 06:45:00 -
[193] - Quote
Unified inventory is still Poop. It's been polished but it's essentially just a slightly shiny turd.
I do note that whenever CCP releases a patch these days despite some of the good stuff (debatable re the skins on the ships), the only thing that the majority of players seem to discuss is the UI.
Has CCP noticed this? has it sunk in yet that there is broad dissatisfaction with this 'feature'
At the moment you guys could release T2 Drednaughts that can one shot POS towers with naked chick decals on the side and the player base would still comment that the UI is ****.
Keep your new ship skins, not interested in pretty much anything you want to wave at me, fix the inventory, roll back the UI
Oh and thanks for making the Vagabond look like a strangled turkey.. good one. |
Zloco Crendraven
BALKAN EXPRESS
8
|
Posted - 2012.06.26 07:05:00 -
[194] - Quote
I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable. |
Ribikoka
Royal Amarr Institute Amarr Empire
269
|
Posted - 2012.06.26 07:25:00 -
[195] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
You are an obvious troll. No one ask for rollback. This is what we asked.
1. Buttons for Neocom for Ships, Items, Corp hangar which is can open with single click with separated windows and closed treeview. 2. Give an options for us to change default method from Shift+click to single click and vica-versa. (this would be enable to choice for players what they want use. The default new shift+clickfests or old playstyle with single click) 3. Right click options on ships for opening drone bay, cargo bay, fuel bay, ship maintenance bay etc 4. Option to disable the ISK estimated prices. 5. Fix when someone change ship, but the old ship cargo hold does not change to new active selected ship cargohold 6. Fix slow inventory loading. etc.
Really very difficult to fulfill it? Hard to create some icon on Neocom which open separated windows ? Really hard to expand the righ menu when player click on ship which is open the capitalship fuelbay or other bays ? This is rollback ? No, this is not. So, your evade is very weak try or you are just a CCP employee alt. No one want cosmetic fix for new UI like this in 1.1 patch, everyone want real solutions for make better the new UI errors. |
Rommiee
Mercury Inc.
367
|
Posted - 2012.06.26 07:35:00 -
[196] - Quote
Yeah, but they are all crap an do not solve the issues people have...
Do you just skip over the posts that provide suggestions that you don't like ?
For example....
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
|
Xola Zuni
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 07:45:00 -
[197] - Quote
IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back.
As for the UI, I highly approve of what Rommiee wrote.
-Xola |
Rommiee
Mercury Inc.
367
|
Posted - 2012.06.26 07:53:00 -
[198] - Quote
Silly Slot wrote: That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
So which planet have you been living on fot the last 3 months ?
What is so f*Cking hard for you to understand about the fact that they HAVE had this feedback for 3 months and refuse to amend this load of crap to return the functionality of the old UI.
Wake up ffs. |
Maraner
The Executioners Capital Punishment.
172
|
Posted - 2012.06.26 08:06:00 -
[199] - Quote
Constructive... okay
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
Rommiee has it bang on.
Not like it's not been said on literally on hundred of pages on the feedback and Sisi threads.
|
Ytamii Arval
Native Freshfood Minmatar Republic
25
|
Posted - 2012.06.26 08:18:00 -
[200] - Quote
Xola Zuni wrote:IN RUST WE TRUST Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it. And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back. As for the UI, I highly approve of what Rommiee wrote. -Xola
Pretty much THIS.
The UI hasn't been improved one molecule since I first saw it on SISI, and I no longer expect it to be...so no more 'constructive criticism.'
Our ships? Utterly ruined, exactly as I expected...so no 'constructive criticism.' |
|
Betrinna Cantis
16
|
Posted - 2012.06.26 08:21:00 -
[201] - Quote
Everything is working fine here. There are a few minor things that need tweaking,but nothing that stops me from doing my thing. Great job on the UI so far, I like it better each improvement. (especially how the hangers work with the Orca while mining with 3 toons). Keep it coming. Thanks, . Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:35:00 -
[202] - Quote
Xola Zuni wrote:IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
-Xola
this is my original character, and I enrolled in the minnies because they didn't give a **** what their ships looked like, they wanted them functional. which is why (RP-wise) we ended up with the ugliest, most OP ships available. nerf it if you need to, don't make it pretty. |
Ra Jackson
PILSGESCHWADER Monkey Circus
3
|
Posted - 2012.06.26 08:36:00 -
[203] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
+1 - please hire this man CCP. |
Dennie Fleetfoot
EVE University Ivy League
309
|
Posted - 2012.06.26 08:37:00 -
[204] - Quote
I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.' |
The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:42:00 -
[205] - Quote
The Intern wrote:Xola Zuni wrote:IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
-Xola this is my original character, and I enrolled in the minnies because they didn't give a **** what their ships looked like, they wanted them functional. which is why (RP-wise) we ended up with the ugliest, most OP ships available. nerf it if you need to, don't make it pretty.
Ithe intern is my original char, just wanted to clear that up. xola is in my corp, that is all.
I am a fail poster. will try harder when sober. |
Ra Jackson
PILSGESCHWADER Monkey Circus
3
|
Posted - 2012.06.26 08:43:00 -
[206] - Quote
Benny Ohu wrote: I haven't had to use the inventory in space, yet, though.
Great. The only guy that likes the new inventory is someone who didn't undock for the last month. |
The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:47:00 -
[207] - Quote
I fail at the forums, downvote me if you can. |
Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 09:03:00 -
[208] - Quote
Ra Jackson wrote:Benny Ohu wrote: I haven't had to use the inventory in space, yet, though.
Great. The only guy that likes the new inventory is someone who didn't undock for the last month. vOv what can I say I've been shooting dudes instead of running missions or using a POS or whatever it is boring people do
Regardless, if I say the inventory works for me because X and others say it doesn't work for them because Y, it might give a better idea of what areas need a look at. I hope. ;) |
Rommiee
Mercury Inc.
377
|
Posted - 2012.06.26 09:08:00 -
[209] - Quote
Ra Jackson wrote:Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
+1 - please hire this man CCP.
They wouldn't like me.
In my cuurent job, I actually listen to my customers, otherwise we would be out of business. This clearly would not fit in well with the CCP work concept. |
Rommiee
Mercury Inc.
377
|
Posted - 2012.06.26 09:14:00 -
[210] - Quote
Dennie Fleetfoot wrote:I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.'
Good luck with that.
Sit close to a brick wall so that you don't have to go far to find something to bang your head against. :) |
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