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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Guard
C C P C C P Alliance
2549

|
Posted - 2012.06.25 12:26:00 -
[1] - Quote
EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted.
This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look.
Full patch notes can be found here. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Lin-Young Borovskova
Science and Trade Institute Caldari State
318
|
Posted - 2012.06.25 12:30:00 -
[2] - Quote
Nice, now where is zdat link sending me to? -patch note is not 
1st brb |

Smoke Adian
30
|
Posted - 2012.06.25 12:33:00 -
[3] - Quote
Double clicking your ship now opens a separate cargo window.
THANK YOU!!
Only remaining suggestion is that your inventory button always open your item hanger when you're docked by default - not your ship cargohold if that happens to be that last thing you had open. When people are docked and click inventory they are looking for their item hanger, not the cargohold which is easily accessible via double-clicking the ship. |
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CCP Guard
C C P C C P Alliance
2549

|
Posted - 2012.06.25 12:34:00 -
[4] - Quote
Lin-Young Borovskova wrote:Nice, now where is zdat link sending me to? -patch note is not  1st
The one who's first should get a wish granted so a link to the patch notes has been added. CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Yatta Vyatta Usoko
Noble Cutlery Labs Barbarian Wine and Cheese Society
0
|
Posted - 2012.06.25 12:40:00 -
[5] - Quote
Smoke Adian wrote:Double clicking your ship now opens a separate cargo window.
THANK YOU!!
Only remaining suggestion is that your inventory button always open your item hanger when you're docked by default - not your ship cargohold if that happens to be that last thing you had open. When people are docked and click inventory they are looking for their item hanger, not the cargohold which is easily accessible via double-clicking the ship.
It was working this way before patch, so dont say thanks that fast :P
After double clicking try use alt+c and you get another cargohold window! Stupid, isnt't it?
I am still disappointed that when i open cargohold (alt+c), close it - then change a ship and again open cargohold (alt+c) - what do i see? (cargohold of first ship used in station). I don't mention here how often i did undock without ammo doubleclicking on ship opens correct cargohold... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
20
|
Posted - 2012.06.25 12:44:00 -
[6] - Quote
The Drake but...
UI still does not change to the active ship cargo hold, I mean how hard is to fix that one? |

arria Auscent
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.06.25 12:47:00 -
[7] - Quote
the minmatar shuttle looks rubbish now go back to the old shader |

J3ssica Alba
Federal Navy Academy Gallente Federation
485
|
Posted - 2012.06.25 12:49:00 -
[8] - Quote
A bit disappointed by the contents of the Nex store. Was expecting the really nice ones in particular this :
http://imageshack.us/photo/my-images/26/newoutfits5.jpg/
When (and if) will this be added and will it be through Nex or through loot? And if loot, has this been activated yet. I don't remember exactly where I saw clothes being from loot but the dev blog about clothing doesn't mention that anymore and Im pretty certain it was there  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Lin-Young Borovskova
Science and Trade Institute Caldari State
318
|
Posted - 2012.06.25 12:49:00 -
[9] - Quote
CCP Guard wrote:Lin-Young Borovskova wrote:Nice, now where is zdat link sending me to? -patch note is not  1st The one who's first should get a wish granted so a link to the patch notes has been added.
Thank you ;) brb |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
37
|
Posted - 2012.06.25 12:50:00 -
[10] - Quote
Are You Joking ?
A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....
and ??? nothing ?
Listening to memberbase ? nahh thats too silly
Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes
I dont see any change besides that useless star icon in corphangar sections ^^
forget it
and btw the drake model is pretty uncool now |
|

Smoke Adian
30
|
Posted - 2012.06.25 13:00:00 -
[11] - Quote
Yatta Vyatta Usoko wrote:Smoke Adian wrote:Double clicking your ship now opens a separate cargo window.
THANK YOU!!
Only remaining suggestion is that your inventory button always open your item hanger when you're docked by default - not your ship cargohold if that happens to be that last thing you had open. When people are docked and click inventory they are looking for their item hanger, not the cargohold which is easily accessible via double-clicking the ship. It was working this way before patch, so dont say thanks that fast :P After double clicking try use alt+c and you get another cargohold window! Stupid, isnt't it? I am still disappointed that when i open cargohold (alt+c), close it - then change a ship and again open cargohold (alt+c) - what do i see? (cargohold of first ship used in station). I don't mention here how often i did undock without ammo  doubleclicking on ship opens correct cargohold...
Well maybe it was when you had the cargo open and clicked inventory it would open items in the same window so you had to remember alt-c. I can't remember. But either way, a separate window always opens regardless if which one you open first now, so that's a huge improvement.
The whole thing is still convoluted and completely unnecessary compared to the previous user-friendly, simple system, but at least it doesn't make me want to uninstall the game anymore (and that's pretty much the best compliment you can give in regards to a CCP patch). |

Yatta Vyatta Usoko
Noble Cutlery Labs Barbarian Wine and Cheese Society
0
|
Posted - 2012.06.25 13:11:00 -
[12] - Quote
Niena Nuamzzar wrote:UI still does not change to the active ship cargo hold, I mean how hard is to fix that one?
I wish this could be fixed, as i mentioned earlier - it happen when using shortcuts..
Other thing is when changing ships and doubleclicking on them, eve opens new cargohold windows. Maybe a bug or maybe this should work by this way? |

Kosoku
3Ra Syndicate
0
|
Posted - 2012.06.25 13:24:00 -
[13] - Quote
J3ssica Alba wrote:A bit disappointed by the contents of the Nex store. Was expecting the really nice ones in particular this : http://imageshack.us/photo/my-images/26/newoutfits5.jpg/When (and if) will this be added and will it be through Nex or through loot? And if loot, has this been activated yet. I don't remember exactly where I saw clothes being from loot but the dev blog about clothing doesn't mention that anymore and Im pretty certain it was there 
Same here; disappointed that they can't really get anything new out. They keep recycling already existing models and just use different colors / textures. |

Bridgette d'Iberville
DeadStar Marauders
25
|
Posted - 2012.06.25 13:29:00 -
[14] - Quote
"Your ship is realigning its magnetic field, please wait a moment"
What's this about? I get it whenever I attempt to launch probes immediately after comng out of warp. Only lasts a second or two, but still annoying. Did I miss this somewhere in the patch notes? Neut the bastards |

Albi Desphair
Hand of Eternal Light
0
|
Posted - 2012.06.25 13:36:00 -
[15] - Quote
Loved my drake before this patch.. not so much any more. Little bits of red and yellow on it are kinda meh. Miss my old drake really :-( Please give option to use the previous drake model...
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
20
|
Posted - 2012.06.25 13:36:00 -
[16] - Quote
Yatta Vyatta Usoko wrote:Niena Nuamzzar wrote:UI still does not change to the active ship cargo hold, I mean how hard is to fix that one? I wish this could be fixed, as i mentioned earlier - it happen when using shortcuts.. The same applies when you activate ships through drag-and-drop, first cargo hold remains open so you need to manually close-open for each ship. Now, for how many weeks has this been going on?  |

Shoog
KA POW POW Inc Late Night Alliance
0
|
Posted - 2012.06.25 13:36:00 -
[17] - Quote
Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!! Want it back the way it was!!!! Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.
Unified Inventory... what a joke. |

sniperskitz
Rim Worlds Republic Solar Citizens
0
|
Posted - 2012.06.25 13:46:00 -
[18] - Quote
You made all the Minmatar ships ugly as sin :( I can no longer say any T1 Matari ship is good looking, and all this camo **** on the T2's is not cool. Not a single other race has it, so why do we? If there was some kind of legit Lore-based reason behind Minmatar suddenly thinking camo in space was bloody amazing, I would be subdued about it, but alas I am outraged at every ship i loved being disgustingly clean and shiny. The Vargur doesn't even make sense anymore. While I appreciate how high quality the textures are, they are ugly and need to be changed back to the previous scheme IMHO |

Wellyphant
Pigs in Space Corporation
2
|
Posted - 2012.06.25 13:48:00 -
[19] - Quote
In the Fitting window the values for content of the ship's cargo bay and drone bay are never correct
|

Vincent Athena
V.I.C.E. Comic Mischief
750
|
Posted - 2012.06.25 13:48:00 -
[20] - Quote
I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks! http://vincentoneve.wordpress.com/ |
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Yatta Vyatta Usoko
Noble Cutlery Labs Barbarian Wine and Cheese Society
0
|
Posted - 2012.06.25 13:48:00 -
[21] - Quote
Shoog wrote:Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.
You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel |

Smoke Adian
31
|
Posted - 2012.06.25 13:53:00 -
[22] - Quote
Yatta Vyatta Usoko wrote:Shoog wrote:Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was. You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel
+1 - that's pretty nice. Too bad we have to use workarounds to access the usability of the previous system. |

Rommiee
Mercury Inc.
349
|
Posted - 2012.06.25 13:53:00 -
[23] - Quote
No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
|

MotherMoon
Blue Republic RvB - BLUE Republic
897
|
Posted - 2012.06.25 13:54:00 -
[24] - Quote
Minmatar finally look good, thanks ccp Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
39
|
Posted - 2012.06.25 14:00:00 -
[25] - Quote
MotherMoon wrote:Minmatar finally look good, thanks ccp
especially the fleet tempy ^^
no time left to do the wingtips ? lazyness ?
well ehh just do the usual wings on.... ^^
LOL-¦
this shipmodel was in game for ... years , then a simple patch of boredom poof gone
stop downgrading eve and your own performance as gaming company
its just LOL now |

DazedOne
The Crabbit S O L A R I S
106
|
Posted - 2012.06.25 14:25:00 -
[26] - Quote
Yatta Vyatta Usoko wrote:Shoog wrote:Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was. You still have it, you can turn it on in Options / General Settings tab / Merge "Items" and "Ships" into station panel
Merging it sucks. It slaps it in a crappy spot and if you are a mission runner every time you dock up it shows the window for your ships there and you have to guess what, yes click the agent tab again so you can turn in. |

Bendy Profane
The Tuskers
2
|
Posted - 2012.06.25 14:34:00 -
[27] - Quote
Core Complexion ships looking really good now, Boundless and t1 Minmatar not so much. Some t1 ships (Thrasher, Hurricane!) look as if they were taken from a comic book - very clean and more like toy spaceships than "realistic" ones. |

Franz7657
Dreddnaut inc
2
|
Posted - 2012.06.25 14:36:00 -
[28] - Quote
i noted a big fps degradation when i go in space only,
my fps is divided by 2 compared to the precedent client
cpu usage 50% and gpu at 55% max
but no fps drop with missiles trail now |

Lost True
Paradise project
32
|
Posted - 2012.06.25 14:40:00 -
[29] - Quote
Except for this fail with double prices for an old items...
Thanks for mew clothes!!! Finally got my glorious set 
But why there is no Women's 'Mystrioso' Boots (black/white)? It's in LP store?
I've so hoped to buy them, they're perfect for my current setup 
              Waiting for WiS for 4 years now. Discussion thread about WiS
|

rekina
Maladapted Tribe Provoke.
0
|
Posted - 2012.06.25 14:41:00 -
[30] - Quote
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch. |
|

DazedOne
The Crabbit S O L A R I S
106
|
Posted - 2012.06.25 14:42:00 -
[31] - Quote
My main question is do you Devs have any plans what so ever to lower the amount of clicks we have to do to complete simple tasks like we used to be able to do?
Now that I'm typing I have another one, do you plan on speeding up this UI since we are forced to use it. The horrible item calculator which isn't accurate greatly slows it down. For instance, In an attempt to have what I used to have I did that god awful shift clicking to set up a corp hanger like i used to have with the tabs and also a seperate window with a ships tab and an items tab. Now docking up is a chore considering your oh so precious UI wants to add up all my items in every tab. There is no need for this so get rid of it considering it isn't accurate anyway or at the very least make that part optional.
|

Pak Narhoo
Knights of Kador
580
|
Posted - 2012.06.25 14:53:00 -
[32] - Quote
Mac client here.
- Warping is much smoother now, had some 'jerkiness' in the past, now near smooth as butter.
- Inventory from hell is faster but it still baffles me that opening a new can closes the one I just had open. Get rid of the shift button to open a new window and you get rid of much but not al, of the hate against the new inventory.
- Disappointed the catsuit (you know which one) isn't in the wardrobe section. Boo on you. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Merling Erquilenne
Legio XIII. Gemina
0
|
Posted - 2012.06.25 14:57:00 -
[33] - Quote
Patch broke my client as always, as soon as i can play i tell my opinion. Hope new shader doesn't kill my framerate. Have big faith in you!!  |

Crosi Wesdo
War and Order
235
|
Posted - 2012.06.25 15:24:00 -
[34] - Quote
Even if i ignore all the bugs, the inventory is still not as good as it was before the unified nonsense. /feedback |

Burzrujat
Natural Talent
7
|
Posted - 2012.06.25 15:34:00 -
[35] - Quote
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful 
All in all, good patch from what I see so far. |

DazedOne
The Crabbit S O L A R I S
107
|
Posted - 2012.06.25 15:42:00 -
[36] - Quote
Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to. Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful  All in all, good patch from what I see so far.
Well it may be the one we got used to but it is was more efficient and you can not claim it wasn't. How can you when anything you want to do now requires more actions to accomplish? Shift click to open this window, shift click to open this one. More actions to do the same tasks you used to be able to do is less efficient. At least in the world I live in it is. |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
49
|
Posted - 2012.06.25 15:43:00 -
[37] - Quote
rekina wrote:Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch.
Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ... |

Lipbite
Express Hauler
97
|
Posted - 2012.06.25 15:45:00 -
[38] - Quote
1) missiles with fire trails are nice - thanks!
2) new clothing items in NeX allowed me to make 10-digit income in couple minutes on devalued red/gold coats - thanks!
Not nice:
1) FPS drop from 60 to barely playable 10-20 in fleet, from stable 30 to 25-35 in CQ (single client, two clients are trying to kill my computer).
2) devalued boots, pants, coats. |

Xiode
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.06.25 15:53:00 -
[39] - Quote
MotherMoon wrote:Minmatar finally look good, thanks ccp
As long as you can actually see them: http://images.eve-syndicate.net/sabre.jpg |

Ribikoka
Royal Amarr Institute Amarr Empire
249
|
Posted - 2012.06.25 15:57:00 -
[40] - Quote
Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now
And dont forget "UI still does not change to the active ship cargo hold when someone change ship" What was reported at least 2 months ago. |
|

Ribikoka
Royal Amarr Institute Amarr Empire
249
|
Posted - 2012.06.25 16:02:00 -
[41] - Quote
Davina Sienar wrote:MotherMoon wrote:Minmatar finally look good, thanks ccp especially the fleet tempy ^^ no time left to do the wingtips ? lazyness ? well ehh just do the usual wings on.... ^^ LOL-¦ this shipmodel was in game for ... years , then a simple patch of boredom poof gone stop downgrading eve and your own performance as gaming company its just LOL now
And especially when i saw the Tornado first time with new v3 crap colored textures, immediately i got nausea. |

Zleon Leigh
154
|
Posted - 2012.06.25 16:19:00 -
[42] - Quote
Unified Inventory still Inflammatory!
You guys ever do anything but undock and redock a ship? Oh wait - long been apparent you don't do that either.
Corp Hangers are a total pain to get to. We need fixed view for Corp Hangers and Ship Cargo Bay.
Shift Click to open a separate Silo window at a POS is a joke. When would you ever not need a new view?? If separate persistent ship cargo bay, ok, maybe not. Oh wait. You insist on closing my ship bay every time I undock.
Is CCP in league with the bloody mouse manufactures? 'Cause you insist on giving us more mouse clicks.
Bah! Another fail release.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Bendy Profane
The Tuskers
2
|
Posted - 2012.06.25 16:24:00 -
[43] - Quote
That's the kind of camouflage Boundless Creation ships can only dream of. |

Rutger Centemus
Phantom Squad Nulli Secunda
7
|
Posted - 2012.06.25 16:28:00 -
[44] - Quote
DazedOne wrote:Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to. Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful  All in all, good patch from what I see so far. Well it may be the one we got used to but it is was more efficient and you can not claim it wasn't. How can you when anything you want to do now requires more actions to accomplish? Shift click to open this window, shift click to open this one. More actions to do the same tasks you used to be able to do is less efficient. At least in the world I live in it is. This new one may be better for the pos guys, but I can't truly say it is or isn't but for everyday use in stations it sucks. It's not better for the pos guys... |

black cree
Utopian Research I.E.L.
14
|
Posted - 2012.06.25 16:30:00 -
[45] - Quote
POSITIVE FEEDBACK!
I like the icons on corp hangars , it reminds me of super mario |

Virgil Travis
GWA Corp Unified Church of the Unobligated
360
|
Posted - 2012.06.25 16:32:00 -
[46] - Quote
Evilynthea wrote:rekina wrote:Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch. Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ...
I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Tippia
Sunshine and Lollipops
8145
|
Posted - 2012.06.25 16:40:00 -
[47] - Quote
Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. That's largely because it was. It required far less clicking and scrolling (and waiting) than the new one does. It was also far more customisable to your needs and to the uses of the specific inventory locations, not to mention far more space-efficient.
It had one inefficiency: you had to stack up your windows the first time you came across a new type, but that's about it.
The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Destination SkillQueue
Are We There Yet
2445
|
Posted - 2012.06.25 16:42:00 -
[48] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
This guy gets it. Quick ways to access specific inventories and for those inventories to stay put instead of being hijacked by the inventory system to display things I didn't choose them to display. The neocom is customizable already, so a few extra buttons added under the E-menu wouldn't clutter up things for anyone who doesn't want to use them. |

None ofthe Above
270
|
Posted - 2012.06.25 16:42:00 -
[49] - Quote
J3ssica Alba wrote:A bit disappointed by the contents of the Nex store. Was expecting the really nice ones in particular this : http://imageshack.us/photo/my-images/26/newoutfits5.jpg/When (and if) will this be added and will it be through Nex or through loot? And if loot, has this been activated yet. I don't remember exactly where I saw clothes being from loot but the dev blog about clothing doesn't mention that anymore and Im pretty certain it was there 
Well they did say they were just adding the bits of clothes they had ready, which turns out to be just retinted versions of the old clothes.
Still, nice to see saner prices. I think they've finally entered the high microtransaction area.
Anyway, the outfits you are referring to had some issues when we saw them on SiSi. The char customization seemed to need some tweaking to accommodate the body suits. Kept insisting we wear coats or tops with it.
I think it would be great to see those at some point, but bigger issues exist.
|

Merge 9
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.06.25 16:47:00 -
[50] - Quote
Localization
In an effort to improve the efficiency of German fleet communication by about 3.12% at the expense of entertainment value, we have changed the translation of "Doomsday Device" from "Maschine des Tages des J++ngsten Gerichtes" to "Doomsday-Waffe"
The only game i have found that has Devs that are allowed to be anything but mindless drones when communicating with it's player base, now if only we get them to listen..
Also no FW LP ***** fixes but we have new item to turn that whored LP into, genius! Seriously make it so you have to shoot the rats in the plex's, 40K LP for killing a FW IHub is stupidly low since you made the HP 10 Million and further more a reduction in the capture timer depending on how many players in the capture perimeter would promote team play, just have it capped at 2 for minor, 3 for medium and 4 for major so blobs can't come and insta capture. Currently you want us to capture plexs solo but then team up for IHubs for which you won't get any real reward because of the number of ships needed to kill one in a reasnable time. Personally i like being solo but as it stands the whole is counter intuitive and has no chance of being playable in any real sense till you remove LP farming if that was ever the intention.. |
|
|

CCP Soundwave
C C P C C P Alliance
1646

|
Posted - 2012.06.25 16:50:00 -
[51] - Quote
Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now
What?
Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp |
|

Salpun
Paramount Commerce Masters of Flying Objects
317
|
Posted - 2012.06.25 16:55:00 -
[52] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Sorry Soundwave its not what people want  |

Akai Tsumi
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2
|
Posted - 2012.06.25 16:55:00 -
[53] - Quote
Vagabond......please return the solar panels and front spike.....it looks so bad now...... |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
67
|
Posted - 2012.06.25 16:56:00 -
[54] - Quote
Part of success is admitting failure when it happens.
How long til CCP admits the Inventory is a total failure?
They just keep piling garbage on top of garbage.
Primary windows, secondary windows, additional neocom buttons, loading lag, mazes of menus and sub-menus, less screen real estate, less functionality, lost right click menu options etc...
The list just goes on and on, it's soo horrible it's just inexplicable.
What a terrible waste of time, effort, and resources. |

Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 16:57:00 -
[55] - Quote
Smoke Adian wrote:Double clicking your ship now opens a separate cargo window.
THANK YOU!!
Only remaining suggestion is that your inventory button always open your item hanger when you're docked by default - not your ship cargohold if that happens to be that last thing you had open. When people are docked and click inventory they are looking for their item hanger, not the cargohold which is easily accessible via double-clicking the ship.
CCP THIS!
this is how it used to be and how it should be also PLEASE for the love of jove put back the ship hanger button and also move both buons back to where the wher before also PLEASE put corp hanger tabs back to where the were before some of us dot like the tree it used to be vey esay to move stuff around from corp hanger to hanger now its a pain in the but thanks for working with us CCP doods keep it up Dex o7
|

Grady Eltoren
Aviation Professionals for EVE
66
|
Posted - 2012.06.25 16:58:00 -
[56] - Quote
FEEDBACK
CCP ARTISTS:
   
So it was so bad I literally had to log on to post this in the forum for Inferno 1.1 -----
The Minmatar Ship Colors are bad guys. I mean like really bad.
They look like Amarr yellow.
Whatever happened to the beautiful RED HUES that we are accustomed too.
I can see the blue ones on Pirate ships since they are blend ... but I LITERALLY LOOKED AT EVERY NEW MINMATAR MODEL and they were ALL YELLOW! (and not in the good Coldplay way)
I can't even begin to tell you my dismay without being rude. It is THAT BAD. You need to go back and fix these ships. The blue solar panels are fine...but the rest of the ship needs that rust red hue that has come to distinguish these ships.
If i had to guess you did the yellow hue for visibility but it was a bad call.
I am not sure I want to fly Minmatar now because of it.
Grady - EVE player for 4+ years
PLEASE LIKE THIS POST FORUM/MINMATAR FANS if you agree.
P.S. On a positive note, the Geometrics and shapes of he new ships look nice! (Except for the SCYTHE and variations- How uninspiring! BLEH) I particularly like the Prowler (just not the hue as mentioned earlier...WHY ARE T2 SHIPS SO DARK too?!) |

Dark Assassin15
Failed Diplomacy
58
|
Posted - 2012.06.25 16:59:00 -
[57] - Quote
NB4 - where are neutral RR changes? Maybe we could throw NEX items at the RR until they dock [img]http://www.invokemethod.com/repo/failedsig.png[/img] |

Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 17:02:00 -
[58] - Quote
Albi Desphair wrote:Loved my drake before this patch.. not so much any more. Little bits of red and yellow on it are kinda meh. Miss my old drake really :-( Please give option to use the previous drake model...
im so sick of ppl bitching about rool backs WTF makes you think tha this would ever happen new drake looks great btw |

Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 17:03:00 -
[59] - Quote
Shoog wrote:Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!! Want it back the way it was!!!! Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.
Unified Inventory... what a joke.
SHUDUPn00b!
|

Davina Sienar
The Misinterpretation of Silence Mean Coalition
43
|
Posted - 2012.06.25 17:05:00 -
[60] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Just not what was asked for and / or would have realy helped ^^
Is it so dang complicated to code some 2 -3 Icons to the Neocom [my hanga / shiphanga / corphanga] ?????? and dont tell me i can get kinda the old tab model of the corphangar back, by open all 7 windows seperated and then snap together... your UI decides to rearrange (sort) the "tabs" eachtime back to I dunno what sheme (its not alphabetical so)...
|
|

Ribikoka
Royal Amarr Institute Amarr Empire
250
|
Posted - 2012.06.25 17:07:00 -
[61] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Really and where what we suggested ?
1. Where is the buttons from Neocom for Ships, Items, Corp hangar which is can open with single click with separated windows and closed treeview? 2. Where give an options for us to change default method from Shift+click to single click and vica-versa? 3. Where is the right click options on ships for opening drone bay, cargo bay, fuel bay, ship maintenance bay etc ??? 4. Why still we cant disable the ISK estimated prices ? 5. Why still not fixed when someone change ship, but the old ship cargo hold does not change to new active selected ship cargohold ? |

Dex Tera
New Eden Burns Moist.
28
|
Posted - 2012.06.25 17:07:00 -
[62] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
YESSSSSSSSSSSSSSSSSSSS  grat post my friend +1 indeed |

Krystal Flores
Missions Mining and Mayhem Northern Coalition.
13
|
Posted - 2012.06.25 17:07:00 -
[63] - Quote
It seems to me that Khanid Innovation of pre v3 has started building ships for Core Complexion for some reason, and some of the new graphics look iffy or bad for me. The unified inventory is still lacking functionality.
I don't fly minmatar, but why did you nerf the fins on the vaga and the square sails on the tempest fleet. Do i have to worry about all ships ending up looking the same?
Edit: Knew i should of bought shares of Oxy clean last month. |

Bloodpetal
Mimidae Risk Solutions
692
|
Posted - 2012.06.25 17:08:00 -
[64] - Quote
I like the changes, the new icons, etc. I love the green background for active ship. Digging it a lot.
>>
The main thing that bothers me at the moment is pretty simple.
When I open my corporation hangar there is a delay (Ok, that happens and may not go away easily).
But what BOTHERS ME is that it doesn't OPEN the corporation hangar AFTER the delay. It just takes the downward pointing arrow that says it's going to open it... and then closes the window after loading. So i have to CLICK IT AGAIN.
That, my friend, is ANNOYING. Please fix. 
Can I recommend that you dont load the Corporation Hangar contents until I choose WHICH hangar to open? This would minimize the delay on all of the hangars being PRE-Loaded, and then just give me a short delay (which I'm used to from the old system) when loading that specific corp hangar. Mimidae Risk Solutions Recruiting |

Lumi Leena
EVE University Ivy League
0
|
Posted - 2012.06.25 17:11:00 -
[65] - Quote
Shoog wrote:Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!! Want it back the way it was!!!! Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was. That option was *never* removed.
|

Saile Litestrider
Clann Fian
11
|
Posted - 2012.06.25 17:14:00 -
[66] - Quote
Grady Eltoren wrote:FEEDBACKCCP ARTISTS:     So it was so bad I literally had to log on to post this in the forum for Inferno 1.1 ----- The Minmatar Ship Colors are bad guys. I mean like really bad.They look like Amarr yellow. Whatever happened to the beautiful RED HUES that we are accustomed too. I can see the blue ones on Pirate ships since they are blend ... but I LITERALLY LOOKED AT EVERY NEW MINMATAR MODEL and they were ALL YELLOW! (and not in the good Coldplay way) I can't even begin to tell you my dismay without being rude. It is THAT BAD. You need to go back and fix these ships. The blue solar panels are fine...but the rest of the ship needs that rust red hue that has come to distinguish these ships. If i had to guess you did the yellow hue for visibility but it was a bad call. I am not sure I want to fly Minmatar now because of it. Grady - EVE player for 4+ years PLEASE LIKE THIS POST FORUM/MINMATAR FANS if you agree. P.S. On a positive note, the Geometrics and shapes of he new ships look nice! (Except for the SCYTHE and variations- How uninspiring! BLEH) I particularly like the Prowler (just not the hue as mentioned earlier...WHY ARE T2 SHIPS SO DARK too?!)
Liked. This sentiment still goes for the older skins too. I've seen several people comment that they looked at "old and new" side-by-side pictures of the V3 skins and thought the "new" and the "old" were mixed up, because the V3 skins look distinctly worse than the old color choices.
The added detail is very nice and I appreciate the effort, I really do, but the color choices are just out-of-this-world bad, and the removal of unique ship features is downright silly. This doesn't just go for the current round of changes either. The Kaalakiota ships went from having really nice, bold red stripes to some kind of vomit-inducing salmon-colored monstrosity. The Khanid ships have way too much grey, and the Carthum ships are just an atrocity of muddy colors compared to their previous glory.
Oh, and speaking of the prowler, where'd the force-field-warp-whatever thing go? It's just a rotating cylinder now? That's really lame.
I just really, really hope they go back and have a final V3 pass at the ships to polish them up. We don't need them to be shinier and more washed out, we need more color saturation, and better color choices! |

zeek Boma
Anonymous miners Barbarian Wine and Cheese Society
0
|
Posted - 2012.06.25 17:15:00 -
[67] - Quote
Virgil Travis wrote:Evilynthea wrote:rekina wrote:Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch. Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ... I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard.
WOW the fps went to **** in a hand bag maby they will fix it soon i hope. Fps went from 50 with 2 accounts open to 12 with 2 open |

Dealth Striker
Striker Ltd
6
|
Posted - 2012.06.25 17:20:00 -
[68] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
"tons of unified inventory changes" - I think that says it all with that statement |

Andy DelGardo
68
|
Posted - 2012.06.25 17:24:00 -
[69] - Quote
Feedback:
1) Is it really this hard to fix the "Corp Delivery" shortcut, if i use the shortcut nothing happens/opens?
2) U still did not address the POS madness, if used with the new inventory and no it is not faster to scroll down all the time, to find anything.
3) I'm getting tired if this but, add a "hide empty devision/container" option for the tree view.
4) Make the scroll-bar in the tree-view "hover" sensitive, even if the tree itself is not active. Thats how it works in most windows programs, this means allow scrolling up/down on "hover", without the need to activate the tree part.
Read the dozen of old feedback threads again and make a list of things u want to change, than post this sorted list. I myself getting tired to post the same things over and over again, only because i have no clue if my "feedback" makes any difference at all or are u already telling yourself "ha with 1.1 now all is fixed", since no u fixed like 40% of the problems. |

Callidus Dux
School of Applied Knowledge Caldari State
480
|
Posted - 2012.06.25 17:25:00 -
[70] - Quote
Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
Double Click -> Two Windows -> Drag&Drop -> Job done.
You do think, that this was not user-friendly or click-efficient?  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
|

Lumi Leena
EVE University Ivy League
0
|
Posted - 2012.06.25 17:28:00 -
[71] - Quote
Andy DelGardo wrote:4) Make the scroll-bar in the tree-view "hover" sensitive, even if the tree itself is not active. Thats how it works in most windows programs, this means allow scrolling up/down on "hover", without the need to activate the tree part. It doesn't, actually, and that's one of the main things I dislike about windows; some programs do have workarounds to behave by hover though (such as foobar2000). OSX and X-based systems always have it by hover though. |

Callidus Dux
School of Applied Knowledge Caldari State
480
|
Posted - 2012.06.25 17:28:00 -
[72] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Yeah tons of wrong things!  Its because YOU dont listen carefully or listen to the wrong people who loves your crap anyway.  It is still the unified UI. Listen.. we do not want the UNIFIED in connection with UI! Never! Why is that so hard to understand? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Crosi Wesdo
War and Order
237
|
Posted - 2012.06.25 17:31:00 -
[73] - Quote
Is it really that hard to make one part of a ship attach to another? http://clip2net.com/s/245vT |

Lyell Wolf
VC Academy
0
|
Posted - 2012.06.25 17:33:00 -
[74] - Quote
Good job on the minny ships V3 shader. They look much better |

Milo Caman
Anshar Incorporated
54
|
Posted - 2012.06.25 17:33:00 -
[75] - Quote
Krystal Flores wrote: I don't fly minmatar, but why did you nerf the fins on the vaga and the square sails on the tempest fleet. Do i have to worry about all ships ending up looking the same?
Agreed, all the Matari T2, Especially Khanid Inno- Core Complexion look like arse. You've just reused the same junk over and over again, and stuck a tiny (incorrect) decal on the model.
Also the loss of 'unique' models for the Tempest Hulls and the Vagabond is very disappointing. Texture on the Stabber are still very low res, and the Hurricane looks... blobby.
Some of the T1 V3 looks good. Bellicose is far improved, as are the T1 frigate hulls (not a fan of the upscaling though), and the new, Vanilla tempest looks pretty good. |

Milo Caman
Anshar Incorporated
54
|
Posted - 2012.06.25 17:34:00 -
[76] - Quote
Drat, double post |

Saile Litestrider
Clann Fian
12
|
Posted - 2012.06.25 17:36:00 -
[77] - Quote
I want to laugh, but all I can do is sigh. |

Pak Narhoo
Knights of Kador
581
|
Posted - 2012.06.25 17:37:00 -
[78] - Quote
Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
On your computer, open a map or folder (call it 'A') then open another map/ folder (call it 'B'). Does your OS replace folder/ map 'A' for 'B'?
If no, can you agree that the above described situation is COUNTER INTUITIVE? Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Pak Narhoo
Knights of Kador
581
|
Posted - 2012.06.25 17:41:00 -
[79] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Yes I read them, non address the nightmare your team put us in. Back to the drawing board I guess?
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
325
|
Posted - 2012.06.25 17:44:00 -
[80] - Quote
Do you play this game bro?
Tears will be shed and pants will need to be changed all round. |
|

Crosi Wesdo
War and Order
242
|
Posted - 2012.06.25 17:47:00 -
[81] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Everything still takes more time, clicks and attention. At what point did you think this was even close to acceptable? Oh, at the point you didnt give a ****, i get it.
Months of feedback telling you that the FUNDAMENTAL DESIGN CONCEPT of the new unified inventory was not fit for purpose or more accurately not better than the old system on any level and you guys just plough on in complete wilful ignorance/arrogance. |

Konstantin Panfilov
Zaporozhye Sich
49
|
Posted - 2012.06.25 17:56:00 -
[82] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Your joke make me sad.
Your tons changes is "candy papers" to worst (bad) functional. Your UI work slow and incorectly. Your UI contains tons of an unnecessary functional and grams of the necessary.
I not need "candy papers"! I need UI, who working fast and correctly!!! |

Jiji Hamin
Aliastra Gallente Federation
74
|
Posted - 2012.06.25 17:58:00 -
[83] - Quote
New minnie V3 is awesome. Amarr V3 is also awesome. Tell the art department to keep up the good work. I don't know why you took the fins of the vaga though.
Unified inventory still has a long way to go. Still laggy, takes up tons of screen real-estate, lacks much of the functionality that would have justified the change (for example, integration with assets) and is often a bit counter intuitive. |

Kathryn Railly
School of Applied Knowledge Caldari State
19
|
Posted - 2012.06.25 17:59:00 -
[84] - Quote
This account expires in a little over 2 days, and really didn't see that they have addressed my issues with the craptacular UI with this patch so it's time to thank CCP un-developers for freeing up my leisure time to be spending more it on my Photography and other games.
CCP Hilmar wrote:Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say.
|

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
32
|
Posted - 2012.06.25 18:00:00 -
[85] - Quote
- Massive FPS-drops when viewing ships in the preview window
- Still can't drop stuff in another corp's hangar within the same alliance (hangar beeing set to allow Alliance View and Alliance Take)
- Inventory doesn't cache the item-thumbnails and instead reloads them whenever I open any inventory-container (even if it's the same)
- Range indicator in the tree sometimes gets caught in endless blinking loops (haven't found a way to reliably replicate it at will, yet)
- Still no indicator in the tree-view, which depicts how far a container is filled
|

Arra Lith
HUSARIA Curatores Veritatis Alliance
37
|
Posted - 2012.06.25 18:10:00 -
[86] - Quote
All the fixes on the UI and there is still no option to open inventory windows in new window on default WITHOUT HOLDING SHIFT ALL THE TIME.
Is it so hard to add an option "open inventory windows always in new window" (ie as secondary window). Its sick - I click "access silo" and corp hangar window auto-closes... FIX IT !!! |

Lyron-Baktos
Selective Pressure Rote Kapelle
251
|
Posted - 2012.06.25 18:12:00 -
[87] - Quote
see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Callidus Dux
School of Applied Knowledge Caldari State
483
|
Posted - 2012.06.25 18:14:00 -
[88] - Quote
Arra Lith wrote:All the fixes on the UI and there is still no option to open inventory windows in new window on default WITHOUT HOLDING SHIFT ALL THE TIME.
Is it so hard to add an option "open inventory windows always in new window" (ie as secondary window). Its sick - I click "access silo" and corp hangar window auto-closes... FIX IT !!!
Dude.. I want to give you more than only one "LIKE".   I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Gilbaron
Free-Space-Ranger Ev0ke
265
|
Posted - 2012.06.25 18:19:00 -
[89] - Quote
make this happen please:
http://i.imgur.com/fTl4h.png
|

R0nnie VanZant
Underworld Protection Agency Fatal Ascension
5
|
Posted - 2012.06.25 18:21:00 -
[90] - Quote
black cree wrote:POSITIVE FEEDBACK! I like the icons on corp hangars , it reminds me of super mario 
Yeah man you have right :D That was very important changes. I realized now.. CCP love to design but hate to work well :D
desig---redesign.reredesign and says lot of work lol! Icont color change time maybe one or two minutes? Show something nice for players and make them blind for real things.... So what i mean is : Nice nice but WTF!!! Is it useful??? |
|

Burzrujat
Natural Talent
9
|
Posted - 2012.06.25 18:25:00 -
[91] - Quote
Tippia wrote:Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. That's largely because it was. It required far less clicking and scrolling (and waiting) than the new one does. It was also far more customisable to your needs and to the uses of the specific inventory locations, not to mention far more space-efficient. It had one inefficiency: you had to stack up your windows the first time you came across a new type, but that's about it. The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.
Let me be more clear... I'm not saying that the new one is efficient and user-friendly. My point is, the old one was also not efficient nor user-friendly. Perhaps the old one was more efficient/user-friendly than the current; the difference isn't a big deal to me, but I agree that there is a difference. The main point that I (unsuccessfully) tried to communicate is that the EVE UI is not very good in either incarnation. |

Vincent Athena
V.I.C.E. Comic Mischief
752
|
Posted - 2012.06.25 18:26:00 -
[92] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What?
Ill try and translate.
Many members asked that when the corp hangar is selected, all its slots be shown as tabs, and not on the tree. CCP said it was listening to the members, yet the plea for the return of this feature fell on deaf ears.
Many members asked for separate buttons for item hangar, ship hangar and corp hangar, rather than first having to open an inventory window, then doing a second click. CCP said it was listening to the members, yet the plea for the return of this feature fell on deaf ears.
Now on the other hand, the poster above needs to understand that "listening" does not equal "doing". Someone can hear you, completely understand where you are coming from, all your reasons and logic, and still decide to do something else if they think that other course of action is better. http://vincentoneve.wordpress.com/ |

Jiji Hamin
Aliastra Gallente Federation
74
|
Posted - 2012.06.25 18:27:00 -
[93] - Quote
Lyron-Baktos wrote:see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art?
there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible.
there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion. |

Burzrujat
Natural Talent
9
|
Posted - 2012.06.25 18:28:00 -
[94] - Quote
Also, I am quite pissed that the fins on the Vagabond were removed.  |

Jiji Hamin
Aliastra Gallente Federation
74
|
Posted - 2012.06.25 18:31:00 -
[95] - Quote
Burzrujat wrote:Also, I am quite pissed that the fins on the Vagabond were removed. 
to be fair, it's a little weird that they did that when they left the doodads on other T2 variants like the enyo/ishkur. |

Lyron-Baktos
Selective Pressure Rote Kapelle
252
|
Posted - 2012.06.25 18:36:00 -
[96] - Quote
Jiji Hamin wrote:Lyron-Baktos wrote:see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art? there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible. there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion.
to be fair, there have been a ton of complaints about the new art. Granted some people like it, but there are equal numbers, if not more, people that do not like it.
That and the fact that it is such a big change from the norm, warrants a response imo
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Karl Hobb
Imperial Margarine
386
|
Posted - 2012.06.25 18:38:00 -
[97] - Quote
Patch took a bit to download, figure that's because tons of people were doing the same. No noticeable drops in performance reported by others, noticed the UI remembering my sidebar widths, although that's going to require a bit more testing since I only ran and salvaged one anom and did some boring admin this morning.
BTW, looting is p nice now, that was fixed for me a patch or two ago, no real UI complaints and I notice the list items being greyed out if they're out of reach? Still, the list could be easier to manage for a POS with corporate hanger, not sure how to do that. It's just a small tower for one guy, though...
New Drake looks great, no input on Minmatar since I stopped flying them a few months ago. Nothing Found |

Crakachunky
Stargate SG-1 Fatal Ascension
8
|
Posted - 2012.06.25 18:39:00 -
[98] - Quote
Min V3 needs to be more "rusty metal" and less "murky stale water" brown, also there was no need to lighten any of the ships, i liked them dark + i don't recall anymore complaining about it
~Craka |

May O'Neez
Flying Blacksmiths
27
|
Posted - 2012.06.25 18:39:00 -
[99] - Quote
Regarding V3 minmatar update ---
First impression:
Tempest Fleet Issue is now a mere black Tempest (this one being also darkish). As a ship it looks nice (although being very DARK like charcoal) but ... it is no more different from the regular Tempest, which makes me a bit sad. Propulsion flares blink a lot, I don't remember of this before.
Further tests:
T1 ships render is no more red and rusty, it is now brown. On some models like the hoarder it even looks like plastic. I think it is a matter of being used to. New Tornado looks nice for example. I think I could used to most of revamps of T1 models, once texture get a bit crisper.
However ... I don't like at all T2 ones.
In a general manner, from what I saw, every T2/faction ship is now a darker version of the original model, no more variations in the hull neither color (only of being, DARK). That sounds like regression and I sincerely hope that it will change in the future ... At the moment I checked on Tempest Fleet Issue (too dark !), Sabre (looks really like a piece of charcoal), Cheetah, Claymore (very ugly, so dark we can't see anything ! I really miss the blue color :( :( ), and Jaguar (too dark, again).
Icons textures reload each time I switch from a client to another, and also after each jump. Was not the case before. And it takes a loooong time to load. It is very annoying. |

Pat0chan
Fake World
24
|
Posted - 2012.06.25 18:41:00 -
[100] - Quote
HI there,
- lots of LAG, even when all graphic details are switch off (can't see amazing flares, super great turret animation, trails... ) - become super laggy when approaching POS (the fluidity remind me games in the 80's) - UI is "better" than before but still not as good, efficient, slick, simple than our DEAR OLD system! still a fact.
But I'm glad it worked after first patch release... keep the good job going CCP
BTW when are we gonna get all this great Inferno features, the real one..... modules, pos updates, ship (new one), mining in planet dust belts, explosions...
Fly safe
|
|

PinkKnife
The Scope Gallente Federation
143
|
Posted - 2012.06.25 18:44:00 -
[101] - Quote
Since it seems many posters don't keep up with the test server forum.
I will enlighten.
Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.
The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.
The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed.
More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way. |

Ivanna Dance
zzzNightmarezzz TriMark Alliance
1
|
Posted - 2012.06.25 18:46:00 -
[102] - Quote
I've been playing with the features from this release on Sisi for some time, so I'm sort of used to what was coming already. The Unified Inventory is still a pain in the behind to use. It will need many more iterations before it will be fast and user-friendly. It offers a lot of power over the old, un-unified system, but at the expense of a learning curve and numerous issues, many of which we hope you'll fix along the way.
The Minmatar ships: Really? They are not good. Taking the winglets of the Vaga is probably a shining example of what NOT to do when upgrading graphics on existing ships. People loved the Vaga's winglets, they gave it sort of a Dragonesque appearance that set it far above the Stabber. Now what? It's just a stabber with a slightly different color scheme. Boo!!!! Thumbs down. We were told in the Sisi forums that it was a bug you were fixing. Crap.
The Fleet Tempest looks horrible. It's muddy and blurry and Just not cool in any way anymore. At least the Vargur still is. Up-sizing the Rifter?? Come on! The Rifter looked bad-a$$ed with guns that were 1/3 the size of the ship (it seemed) now the guns look tiny on it. How about a happy medium, if there were fitment issues with new models (missiles, etc).
Overall I see some new ships I like, but a lot of the Minnie ships don't give any sort of wow factor, as did the Amarr, Gallente, and Caldari after their V3 treatments. In many cases, they got worse. Is the art department just tired after all that work? Give 'em a vacation and ask them to come back refreshed, and give us a real upgrade on appearances.
Not really happy with this release. Oh yeah, and as I am dual boxing now, my graphics card is working harder than it used to if I had three accounts running before, either in station OR in space. Performance issues will kill the game faster than anything else. I can't imagine anyone playing with a lower-end system and using more than one account anymore. |

icy ghost
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.25 18:49:00 -
[103] - Quote
Didn't see it in the notes about the auto spiral in  |

Stridsflygplan
Black Flag Operations The Kadeshi
13
|
Posted - 2012.06.25 18:49:00 -
[104] - Quote
fix vaga please |

May O'Neez
Flying Blacksmiths
27
|
Posted - 2012.06.25 18:49:00 -
[105] - Quote
Quote:Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.
I saw somewhere discussions around shaders update to put back the rust, devs were stating that the new looking of "blurry" is due to paradoxaly more accurate effects being applied. So ... wait and see. |

Grady Eltoren
Aviation Professionals for EVE
68
|
Posted - 2012.06.25 18:50:00 -
[106] - Quote
PinkKnife wrote:Since it seems many posters don't keep up with the test server forum.
I will enlighten.
Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.
The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.
The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way.
I like the UI - so I will come out and say it to all the people on here that hate it. I think most people do.
In RE: to the Minnie V3 - I think most agree they need work. I appreciate your speaking FOR CCP as you are on Sisi and it is appreciated. But they need to come out and put that sort of info in the Patch notes instead of leaving players out to dry thinking this is what their ships will look like for the forseeable future. Don't you agree?
Third - Minnie ships are still to brown/yellow. Bring back the RED hues. In regard to the T2 variants - I don't mind the dark (almost black/charcoal) apprearance. It is kind of Unique and cool but now that many mention it I don't see many Differences in the T2 v T1 ships for Minmatar.
So my question is to you Pinknife -
What are the normal players missing here in regards to upcoming ship changes that we can thus channel our efforts into developer feedback??? Also a timeline would be nice OR some sort of DEVBLOG feedback as this forum feedback iteration of EVE seems to be very devoid of it today and I can't figure out why. |

Aineko Macx
Royal Amarr Institute Amarr Empire
194
|
Posted - 2012.06.25 18:51:00 -
[107] - Quote
The quality of the Minmatar V3 textures varies a lot I must say. One of the worse examples is the Hurricane, which looks absolutely flat (definitely worse than before). Others look good, like most of the cruisers and their T2 variants, or the Nag. |

Saile Litestrider
Clann Fian
13
|
Posted - 2012.06.25 18:53:00 -
[108] - Quote
Jiji Hamin wrote:there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible.
there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion. I'm not trying to bash you, everyone is entitled to their opinion and ides of aesthetics can vary quite widely.
But because I personally can't find a single thing I like about Amarr V3 over the previous skins, I'd just like to hear specifics, in the hope that it might make me less annoyed with the changes (particularly the fact that I now double-take several times and squint really hard to make sure I am in fact in my pilgrim and not simply an arbitrator by mistake). |

Grady Eltoren
Aviation Professionals for EVE
68
|
Posted - 2012.06.25 18:56:00 -
[109] - Quote
FEEDBACK:
NEX STORE:
What about all the different color shoes and stuff that were in the game that didn't get released. I.E. Heels, there were turquoise, White, etc.... Instead we get black, red and I forget.
You released some of them - why not all?? At least make people able to pick which color version of a purchased item they want.
Also - a plain black shirt for 300 AURUM but a cool camo tank-top for 100....it doesn't make sense. Should be reversed in price.
I want to return the AURUM items I bought today and didn't like...Can I get a refund or petition for it? K-MART does it, why can't CCP? : ) |

Dorna Loone
Dark Star Demolition
3
|
Posted - 2012.06.25 18:58:00 -
[110] - Quote
I refuse to thank anyone for updates to the Hangar System! This new system is still the most enormous pain to use. How can I open my corp windows - neatly stacked - with a simple click (OK - at a push I'll setle for 2 or 3) - each time I want to get at them without keeping them open all the time ? I'm probably dumb and stupid for hating this new, fantastic, system so much but, for me it (a) adds absulutely NOTHING to the previosus one (b) involves at least 3 times the clicking, usually holding 'shift' as well, to get to any inventory location I want to look at . Roll this f**g mess out and stop dicking about with it. |
|

Jiji Hamin
Aliastra Gallente Federation
76
|
Posted - 2012.06.25 19:06:00 -
[111] - Quote
Saile Litestrider wrote:Jiji Hamin wrote:there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible.
there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion. I'm not trying to bash you, everyone is entitled to their opinion and ides of aesthetics can vary quite widely. But because I personally can't find a single thing I like about Amarr V3 over the previous skins, I'd just like to hear specifics, in the hope that it might make me less annoyed with the changes (particularly the fact that I now double-take several times and squint really hard to make sure I am in fact in my pilgrim and not simply an arbitrator by mistake).
in a nutshell? I remember a while ago hearing some art design devs talking about the amarr CQ and saying the word "cultish" and I think that sums it up for me. the amarrian ships look damn sexy to me. I flew them before, and they looked cool, but they look just plain evil-er now, they look creepy and cultish and awesome. minnie look cool, but i can relate to the complaints from pilots who started flying minnie when they looked one way and now they look different. but amarr, in my opinion, just look so ******* badass now. i can't speak for the red-gold changes on the CC ships, i took them for a testflight on sisi and loved the crusader and paladin, but i haven't been flying those ships since patch. i thought they looked good before and looked good after. |

PinkKnife
The Scope Gallente Federation
145
|
Posted - 2012.06.25 19:07:00 -
[112] - Quote
Grady Eltoren wrote:
So my question is to you Pinknife -
What are the normal players missing here in regards to upcoming ship changes that we can thus channel our efforts into developer feedback??? Also a timeline would be nice OR some sort of DEVBLOG feedback as this forum feedback iteration of EVE seems to be very devoid of it today and I can't figure out why.
First, I don't speak for CCP, at all, i'm just a player who follows the test server forum pretty heavily. All, and I do mean ALL of the issues brought up here have been posted in that forum already.
Another issues is that the vast majority of the playerbase doesn't follow the forums, won't comment on things, and mostly can't be arsed to give their opinion. The people who have no problem with the inventory UI aren't likely to come on here and say, oh yeah working fine, versus the people that hate it, and want it change,d are.
It is a standard sampling and feedback error that comes about in most customer service aspects of companies.
The only thing I know of that they have said is that many of the older ships are due for remodels/reiterations, Beyond that I haven't heard anything. If you want to know though, hop over to the test server feedback forum and check out some of the threads there.
Jiji Hamin wrote: But amarr, in my opinion, just look so ******* badass now. i can't speak for the red-gold changes on the CC ships, i took them for a testflight on sisi and loved the crusader and paladin, but i haven't been flying those ships since patch. i thought they looked good before and looked good after.
Confirming Absolution is the sexiest ship in the game. |

Jiji Hamin
Aliastra Gallente Federation
76
|
Posted - 2012.06.25 19:19:00 -
[113] - Quote
PinkKnife wrote:Grady Eltoren wrote:
So my question is to you Pinknife -
What are the normal players missing here in regards to upcoming ship changes that we can thus channel our efforts into developer feedback??? Also a timeline would be nice OR some sort of DEVBLOG feedback as this forum feedback iteration of EVE seems to be very devoid of it today and I can't figure out why.
First, I don't speak for CCP, at all, i'm just a player who follows the test server forum pretty heavily. All, and I do mean ALL of the issues brought up here have been posted in that forum already. Another issues is that the vast majority of the playerbase doesn't follow the forums, won't comment on things, and mostly can't be arsed to give their opinion. The people who have no problem with the inventory UI aren't likely to come on here and say, oh yeah working fine, versus the people that hate it, and want it change,d are. It is a standard sampling and feedback error that comes about in most customer service aspects of companies. The only thing I know of that they have said is that many of the older ships are due for remodels/reiterations, Beyond that I haven't heard anything. If you want to know though, hop over to the test server feedback forum and check out some of the threads there. Jiji Hamin wrote: But amarr, in my opinion, just look so ******* badass now. i can't speak for the red-gold changes on the CC ships, i took them for a testflight on sisi and loved the crusader and paladin, but i haven't been flying those ships since patch. i thought they looked good before and looked good after.
Confirming Absolution is the sexiest ship in the game.
but the prophecy hull in general has ALWAYS been sexy. but i love the little lights on the sides of the nose on the new one just to harp on a little detail. anyway, haven't seen/flown an abso on live server since patch. |

VLAD VIRONS
X-SENSE Security
22
|
Posted - 2012.06.25 19:23:00 -
[114] - Quote
Confirming - there no Minmatar race anymore.
P.S. Scimitar, Thrasher etc r now Caldari. |

Karl Hobb
Imperial Margarine
386
|
Posted - 2012.06.25 19:30:00 -
[115] - Quote
Jiji Hamin wrote:Saile Litestrider wrote:But because I personally can't find a single thing I like about Amarr V3 over the previous skins, I'd just like to hear specifics, in the hope that it might make me less annoyed with the changes in a nutshell? No more butter-yellow. Amarr look golden now. I don't feel like my corp name is appropriate when flying an Arbitrator anymore, and this is a good thing. Nothing Found |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
678
|
Posted - 2012.06.25 19:30:00 -
[116] - Quote
You totally failed to actually address the major problem with war declaration cost scaling. Wonderful. |

Josef Djugashvilis
The Scope Gallente Federation
335
|
Posted - 2012.06.25 19:35:00 -
[117] - Quote
When I undock my Domi - it is so close it feels like it is going to fall out of the monitor. You want fries with that? |

Jiji Hamin
Aliastra Gallente Federation
77
|
Posted - 2012.06.25 19:35:00 -
[118] - Quote
VLAD VIRONS wrote:Confirming - there no Minmatar race anymore. P.S. Scimitar, Thrasher etc r now Caldari. Get rid of BLUE/BROWN pls, give us corrosion and rust BACK! 
because rust happens in space |

Loardriver
Imperial Academy Amarr Empire
14
|
Posted - 2012.06.25 19:36:00 -
[119] - Quote
Forum have EVE Technology and Research Center division, right? - Right. There we have Test Server Feedback, right? - Right. There lives Amarr V3 Problems topic - https://forums.eveonline.com/default.aspx?g=posts&t=108567&find=unread
ANY ONE OFF CCP REED THIS TOPIC BEFORE INFERNO 1.1 DEPLOYMENT???!
Amarr V3 have still have some problems:
Carthum Conglomerate logo is painted, like Minmatars logos, other Amarr logos in 3D-style. Sentinel (T2 EAF) still have wrong logo. Abaddon`s jet are still terrible. Punisher hull have curve line of front illuminator.
it was posted : 2012.06.12 (TWO !!! ....one pus one ) week ago! |

Joseph O'Neil
Power of the Phoenix
2
|
Posted - 2012.06.25 19:41:00 -
[120] - Quote
Since almost everyone in here is simply whining about the chances to the inventory or ship models , I'll ask this question myself.
CCP, in the patch notes you mentioned this:
"The transition between systems when jumping through a stargate has been improved; the camera will point at the same nebula area between jumps."
I'd like to know exactly what you mean by this, as I haven't noticed anything different when jumping through a stargate. Was it even put in? Or am I just missing something here...
Thanks in advance.
Btw I LOVE the way the Amarr ships look. Absolution = sexiest ship in the game. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
306
|
Posted - 2012.06.25 19:50:00 -
[121] - Quote
Very, very laggy. I'm extremely irritated at having a choppy game whenever I warp, jump through gates, approach a POS, undock, use a jump bridge, or pretty much anything else. My game was SMOOTH 60 fps with high graphics pre-patch, now with low graphics it's 30 fps at best, usually worse, with very choppy movement and animations all across the board.
I really almost don't want to play anymore until you fix this issue. It's absolutely terrible. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

None ofthe Above
270
|
Posted - 2012.06.25 19:55:00 -
[122] - Quote
Karl Hobb wrote:Jiji Hamin wrote:Saile Litestrider wrote:But because I personally can't find a single thing I like about Amarr V3 over the previous skins, I'd just like to hear specifics, in the hope that it might make me less annoyed with the changes in a nutshell? No more butter-yellow. Amarr look golden now. I don't feel like my corp name is appropriate when flying an Arbitrator anymore, and this is a good thing.
From the patch notes: All V3 ship materials are now a bit brighter.
Can confirm that Amarr look better, but some of the Minmatar and Caldari seem a bit overamped (my initial looks at the Gallente say they are about the same). Looks a lot like the cell-shaded images I see posted around. ORE looks very different as well.
Some of the ships suffer and no longer look as real, but instead like kids toys in space, sadly.
Highly subjective I suppose. What do other people think?
|

Challu
Wishful Desires Inc. Armada Assail
34
|
Posted - 2012.06.25 20:02:00 -
[123] - Quote
I was going to make a lengthy post about the shortcomings of the inventory system, about how all those 'patches' in the patch-note make a trivial amount of incremental change, about how you could really help things by bringing back some of those hanger icons etc. but it's just so infuriating!
This exercise at cramming down a straight-jacketed "unified" inventory has been an illustration of bad game design, and an even worse exercise of trying to apply band-aids to a fundamentally sub-par feature set without tackling root causes of the issue.
You stubborn refusal to mimic past behavior or reduce inherent inefficiencies while pushing through relatively insignificant changes after weeks since the last round and expecting us to recognize them as acceptable fixes is ... disappointing. |

Challu
Wishful Desires Inc. Armada Assail
34
|
Posted - 2012.06.25 20:03:00 -
[124] - Quote
[user error - double post] |

Zleon Leigh
161
|
Posted - 2012.06.25 20:03:00 -
[125] - Quote
POS silo closes when out of range. Thanks for fixing that.
Cloaked ships so far appear to behave correctly for gate jumps and station docking
Why was time wasted on prettying up the unified inventory instead of putting in desperately need features and/or fixing broken mechanics? Seriously looks like a repeat of WiS garbage over functionality/bug fixing. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
48
|
Posted - 2012.06.25 20:06:00 -
[126] - Quote
Really happy to see the minmatar ship updates, thank you. Plus the camera direction fix when jumping though gates is great it adds so much.
Unfortunatly the Unified Inventory is nowhere near a good standard. I have read so many good suggestions in the forums for fixes and changes but none of them have made it to the game yet. Seems like no one is making a decision on the Unified inventory's development direction.
Also since the patch dragging items in the unified inventory has become extreamly laggy for me. |

Miriena
Big Johnson's Ascendance.
3
|
Posted - 2012.06.25 20:08:00 -
[127] - Quote
My feedback is a general "meh"
Terrible FPS. Using Windows 7, I was able to run 3 clients at a time at 40-55 FPS each no problem before 1.1 (exception being when one or more characters was at a POS, **** FPS then). Now I'm hovering around 20 for one client, and that's with GPU particles off in the settings, and everything set to "Performance" mode (no change switching between "Quality" and "Performance" mode btw). I'm thinking that something definitely changed to generate this drop in FPS that so many users are seeing now.
Some Minnie ships look cool now. Most seem like a step sideways rather than an improvement, and some I downright dislike. Not happy with the removal of bits and pieces that added flavor to ships (but hey, that direction is nothing new anymore). The Prowler is missing the cool glowy force field-y effect around its midsection. That definitely made it visually unique and interesting. The Mastodon is missing the cool red lights. The Hurricane looks plastic. Rather than looking like a devious dragon/lizard, the Vaga looks like it's bald and sad, and not at all attractive. Too many of the T2 ships look like they bought some camo shirts from the NeX store and lazily stretched it over their hulls. Most ships in game now, and I'm not talking about just Minmatar, look kind of bad in darker environments (e.g. when not in systems right next to bright nebulae, C5 and C6 wormholes, etc). Overall I'm pretty underwhelmed with much of the new ship-related art lately.
The inventory is still gimpy. Thanks for adding some features, I like the fact that POS arrays that are out of access range are greyed out and I like the green background for the current ship. But the "unified" portion of it is still kind of grating since it limits customization and tries to force everything into the same type of functionality. E.g. I don't like it that if I select "List" view, it applies that view to every window and I can't select a different view for another window without *that* applying to everything as well. At my POS I like to have everything but the SMAs in "List" view because I just really prefer it, more compact, but I prefer the "Details" view for the SMAs because it makes ship identification much easier by giving an icon which allows me to quickly distinguish between, say, a Drake and a Hurricane (not as straightforward in the "List" view since they are all "Battlecruiser" and I don't necessarily remember which name goes with what, esp. if it's not my ship). Sure, I can quickly switch views, but fact is, remembering views was a functionality of the old system that's currently lost when navigating the inventory tree. An annoyance that is minor, yet it's entirely unnecessary.
Thanks for reducing the PI timer, please don't revert it. |

Mr TenPercent
Merch Industrial Development The Heaven's Devils
0
|
Posted - 2012.06.25 20:18:00 -
[128] - Quote
CCP Guard wrote:EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted. This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look. Full patch notes can be found here.
Thanks for update, i know i havent a power plant to feed my comp, but my FPS rate now below 10 (4-6 rofl!), before update had 25+... Know my comp rubish, but still. :( |

None ofthe Above
270
|
Posted - 2012.06.25 20:20:00 -
[129] - Quote
There are changes true.
Still a ways to go though, before you stop getting angry people calling for a roll-back.
- Very much need to be able to make short cuts to get to commonly used things in secondary windows. Right click menus and be able to optionally add perm icons to the Neocom (Although I can imagine them disappearing when not available). Nothing should take more clicks or time to get to than it used to. Be best even to improve accessibility.
Suggest for Icons and right click menus:
Active Ship Hanger Active Ship Drone Bay Ship Hanger Item Hanger Station Corp Hangers (Preferably with some sort of tabs or subtree for divisions and member hangers) Market Deliveries / Returns for Corp (Probably a few more for heavy POS tower users and Orca's in Fleets but I am a bit at a loss to figure out how that should work since it's less clear from context what we would be requesting.)
- I find it annoying that shift-right clicking on the Inventory window with a just a secondary window open only gives focus to the secondary window. Opening a new primary window would be much better.
- Opening up wrecks and cans in secondary windows and making them go away when emptied would probably also make a few people less irate with you. Perhaps even happy.
- Various performance issues other folk have pointed out.
|

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
81
|
Posted - 2012.06.25 20:25:00 -
[130] - Quote
Unified inventory still needs work , corp hangars don't open right still , i still think a double click at worst to open a hangar in a separate window would still be better than the shift click , and i would like tabs instead of a tree i have to scroll
now the FPS drop is even more annoying 1 account is the max i can run, if i don't want to half my fps, with 3 accounts running forget it ( THIS needs to be addressed immediately )
so we have now gone from one problem the ,UNIFIED inventory
to 2 problems lagged graphics
1 is slightly annoying , but Laggy graphics are a death nail come on CCP i know you can do better
|
|

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
330
|
Posted - 2012.06.25 20:25:00 -
[131] - Quote
By far, the stupidest thing is that when you loot all, the window reverts to my cargohold.
The only reason why I can see someone would do that, is if they don't actually play the damn game.
W/e. Tears will be shed and pants will need to be changed all round. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
246
|
Posted - 2012.06.25 20:27:00 -
[132] - Quote
Callidus Dux wrote:Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
Double Click -> Two Windows -> Drag&Drop -> Job done. You do think, that this was not user-friendly or click-efficient?  Bam! You nailed it on the head.
It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts.
But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.
In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.
Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns.
Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Tarkett Reedster
House of Reed Interstellar Defense Force NISYN Inc.
2
|
Posted - 2012.06.25 20:27:00 -
[133] - Quote
Couple of quick thoughts: One: you just crushed an entire market of the cloths that where limited issue. This included the black/red/gold menGÇÖs and womenGÇÖs dress tops and the limited edition Ishokona shirt. Seriously CCP, What were you thinking? You can limit the damage if you yank them out of the NEX store tonight. Assuming you read this post Two: what about the rest of the 200 items? By releasing so few items youGÇÖre not allowing us the ability to GÇ£customizeGÇ¥ our toons as weGÇÖll all look the same inside of a week. The Jita fire is out roll with it and be bold! Three: When are you adding the Dust 514 items so I can get my original GÇ£Merc Body ArmorGÇ¥ back that IGÇÖve been waiting on since the avatar update? ;) Four: DonGÇÖt shoot me because I like WIS. I like FIS moreGǪ
|

Crosi Wesdo
War and Order
247
|
Posted - 2012.06.25 20:41:00 -
[134] - Quote
Piece of **** unified inventory, doing nothing abnormal i still end up with multiple windows of the sames ships cargo window. This is really pathetic. |

Lubba Luft
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.06.25 20:46:00 -
[135] - Quote
Minmatar ships TOO SHINY. Come on people. IN RUST WE TRUST remember? What happened to our beloved hunks of Metal? Why you want to make all EVE's ships shiny? There's nothing unique about Minmatar now if they can polish their ships :( Sad choice.
Still hate the Unified Inventory. I can't stand it. I will have nothing good to say about it until you revert or seriously improve it. |

Celeste Taylor
Ruby Dynasty
32
|
Posted - 2012.06.25 20:51:00 -
[136] - Quote
My priorities have always been a bit odd, but wow that 1024x1024 really made my day, Not only does the capture look fantastic, but multiple captures create new files instead of overwriting the old.
Having almost a complete wardrobe I suppose I did take a small financial loss from the Executor R/G and shoe reissues, but honestly it is much better that apparel drop in prices instead of introducing new items at 2000-4000 AUR. I bought all ten new women's items for about the same amount of ISK that my Executor was worth. Had CCP released the new items at the old prices there would be no way I could have afforded a complete wardrobe, plus my Executor R/G is still worth more to me than the current market price so I have no intentions of selling it. The leather Sterling and Skirt make a nice pair and look better than the similarly priced items. Much like the AUR price difference with the Olive and Navy Sterlings the price seems rather randomly assigned, but I don't mind since I can afford them all at these new prices. |

Challu
Wishful Desires Inc. Armada Assail
36
|
Posted - 2012.06.25 20:56:00 -
[137] - Quote
Hakaru Ishiwara wrote:
But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.
In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.
I suspect that a big part of the problem arose when some genius decided to change the UI from a replacement of the Assets tab, as it was originally advertised, to a replacement of all-things-inventory. |

magikalcoffee
In Your Moms Red Clam DOT
15
|
Posted - 2012.06.25 21:01:00 -
[138] - Quote
Yogsoloth wrote:Part of success is admitting failure when it happens.
How long til CCP admits the Inventory is a total failure?
They just keep piling garbage on top of garbage.
Primary windows, secondary windows, additional neocom buttons, loading lag, mazes of menus and sub-menus, less screen real estate, less functionality, lost right click menu options etc...
The list just goes on and on, it's soo horrible it's just inexplicable.
What a terrible waste of time, effort, and resources.
^^^^^^^^^^^^ this still want a roll back got 2 weeks to run on my 5 accounts think they will be going dormant!!! i have lost total interest in this game since this crap was put in i just cannot be bothered to play due to the legnth of time it takes to do anything |

Nutmegpainter
0ne Percent. Transmission Lost
1
|
Posted - 2012.06.25 21:01:00 -
[139] - Quote
constant crashing..
Eve freezes followed by white screen of death
never happened till this patch.. super fail cant even play eve.. |

Neelan
Legion of Anarchy
0
|
Posted - 2012.06.25 21:19:00 -
[140] - Quote
Some people just hate change.. 
|
|

Nutmegpainter
0ne Percent. Transmission Lost
1
|
Posted - 2012.06.25 21:24:00 -
[141] - Quote
Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway
so posting super mad 
|

Salpun
Paramount Commerce Masters of Flying Objects
323
|
Posted - 2012.06.25 21:42:00 -
[142] - Quote
Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it? |

Ribikoka
Royal Amarr Institute Amarr Empire
261
|
Posted - 2012.06.25 21:42:00 -
[143] - Quote
Neelan wrote:Some people just hate change.. 
Everyone like good changes and everyone hate crap and bad changes. |

May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 21:44:00 -
[144] - Quote
None ofthe Above wrote:From the patch notes: All V3 ship materials are now a bit brighter.
Can confirm that Amarr look better, but some of the Minmatar and Caldari seem a bit overamped (my initial looks at the Gallente say they are about the same). Looks a lot like the cell-shaded images I see posted around. ORE looks very different as well.
Some of the ships suffer and no longer look as real, but instead like kids toys in space, sadly.
Highly subjective I suppose. What do other people think?
Actually on my computer every ship got MUCH darker, including Ore ones. Some Minmatar T2 ships are so dark that we can't see any detail on it. |

Grantness
The 12th Legion Ishuk-Raata Enforcement Directive
1
|
Posted - 2012.06.25 21:52:00 -
[145] - Quote
Inventory keeps stepping in the right direction.
I'd rather the ship type be first, Vaga, Cane, Tempest, I've named all my ships with a period to be able to navigate the drop down of my ships a little easier. Because of that, I sometimes forget to name it something offensive when I undock. =(
I've liked most of the V3 up to now, But I do agree the colors for minmatar ships is off.
Vaga need it's panels back. <3 |

Arcane Sun
Absense of Imagination
6
|
Posted - 2012.06.25 21:55:00 -
[146] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Thanks for the fixes and changes, but unfortunately its far from an improvement. It's still no where near the intuitive interface we've come to know. In short, we still need alot more buttons and alot less shift/clicking. To be honest, the biggest noticeable difference to me is that now my active ship is highlighted green, thank god because i don't know what we would have done without that. |

Blue Harrier
106
|
Posted - 2012.06.25 21:58:00 -
[147] - Quote
What in hell have you done to my Prowler, it looks like two naff blocks joined together with a string of sausages with a bad case of glow bugs inside.
I had a swish ship with glowing, swirling and dancing misty filiments in the middle now I get this rubbish.
/Stamps feet, /Throws teddy out of pram, /rage, /puts ship up for sale "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

None ofthe Above
273
|
Posted - 2012.06.25 22:01:00 -
[148] - Quote
May O'Neez wrote:None ofthe Above wrote:From the patch notes: All V3 ship materials are now a bit brighter.
Can confirm that Amarr look better, but some of the Minmatar and Caldari seem a bit overamped (my initial looks at the Gallente say they are about the same). Looks a lot like the cell-shaded images I see posted around. ORE looks very different as well.
Some of the ships suffer and no longer look as real, but instead like kids toys in space, sadly.
Highly subjective I suppose. What do other people think? Actually on my computer every ship got MUCH darker, including Ore ones. Some Minmatar T2 ships are so dark that we can't see any detail on it.
Weird. Noctis and Hulk are much brighter for me. My experience largely matches expected from patch notes.
I have everything at max settings. Perhaps it effects different settings in different ways?
|

May O'Neez
Flying Blacksmiths
28
|
Posted - 2012.06.25 22:05:00 -
[149] - Quote
OK, I will check with different Shader settings, then ...
EDIT/ LOL of the day: the ships look nicer on my PC with low shader settings. High = lower quality. Medium = start to be brighter, Low = higher quality, with brighter textures and ... reflexion of environment on the ship (which is absent on the 2 other settings).
Could someone test on his side please ? This is really puzzling. |

Dealth Striker
Striker Ltd
6
|
Posted - 2012.06.25 22:20:00 -
[150] - Quote
Neelan wrote:Some people just hate change.. 
Some people just hate inferior change..  |
|

Tippia
Sunshine and Lollipops
8160
|
Posted - 2012.06.25 23:02:00 -
[151] - Quote
Ok, first full session after the patch.
GǪand all I can say is that my view on the Unified Inventory took a sharp 360-¦ turn and remained on the same course.
This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness.
Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show.
None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after.
The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one.
This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion.
I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Certis
Spaced Cowboys
9
|
Posted - 2012.06.25 23:03:00 -
[152] - Quote
Shoog wrote:Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!! Want it back the way it was!!!! Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.
Unified Inventory... what a joke.
You said it all. This is still a bloody annoying mess - ditch it and go back to the way it was and stop wasting time fixing things that aint broke. |

Krell Kroenen
Miners In Possession
25
|
Posted - 2012.06.25 23:40:00 -
[153] - Quote
Well my feedback so far centers around how ghastly the T1 Matar ships look like now. I can't quiet even put my finger on what is wrong persay, It's not just the tan color it's the texture as well. Like they were stamped out of a single color plastic mold and given a touch up paint job on some of the parts. And the Vaga should not have lost it's wings, not with out a new model. Now it's just a Stabber with a different color to it. |

Silly Slot
Phoenix Evolved Part Duo
35
|
Posted - 2012.06.25 23:47:00 -
[154] - Quote
FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
Its gotten much better since it was first release, yes it should have been tested more on SISI first but honestly get over it at this point and comment.
As for the whole "I WANT MY VAGA SAILS BACK" they know, they've said already they will be doing more "custom models" soon since the v3ing is coming to an end for the ship models, i mean whats left? NPC assets / Stations and .. Capitals... no biggy really.... So the new t2 models will come eventually with the little wingys back lol This was said in a devblog recently.
I 100% agree about the matari ships WTF why are they cardboard? where is the red tone to the paint? its supposed to be rusty / grungy it always has been "IN RUST WE TRUST D*MN IT!" |

ITTigerClawIK
Galactic Rangers
126
|
Posted - 2012.06.25 23:52:00 -
[155] - Quote
omg so many folks just do not like change at all, i do not find anything wrong witht he currany unified inventory and have been useing it for a while now. |

Operative X10-4
The Rejected Ones
3
|
Posted - 2012.06.25 23:52:00 -
[156] - Quote
The new minmatar tech II skins are cool but those tech I are FUGLY.. minamatar ships lost all that rusty iron feeling, now they are just a ugly poop brown scheme... bring new tech I skins.. IN RUST WE TRUST! :3 |

Scaugh
Blue Republic RvB - BLUE Republic
24
|
Posted - 2012.06.25 23:56:00 -
[157] - Quote
CCP I have to ask this one simple question.
Why have you added the Right Click option to open corporate hangars to the orca when all it does it replace your cargoholds window?
Ok i've played around with the options/settings etc.. for this improved feature and I'm at at a loss to the Right click options purpose.
Methods of posible use I've looked at.
Rclick - open corpate hangar - and use UI tree. Use: We are back to your intended use for UI. Issue: Working as intended with 3/4 of my screen used up while I'm in space with enemies lurking about. Opening a small cargohold window is no longer an option if you ever intend on using an Orcas corporate hangars.
Rclick - Shift+click the divisions Use: Able to open different smaller tabbed windows and to drag and drop from orehold, division or cargohold. The way is used to be before UI was launched. Issue: If you ever close this setup the divisions DO NOT remember when opened again that they were seperated from your cargohold.
Shift+click Cargohold Icon Use: Again able to open different smaller tabbed windows and to drag and drop from orehold, division or cargohold. The way is used to be before UI was launched. Issue: Same as above. Divisions Do not remember their position.
What I'm really trying to say here is you've start to make changes. "GOOD". But for the love of all that makes sense. Why does the corporate divisions not remember thier set location? |

Haifisch Zahne
HZ Corp
60
|
Posted - 2012.06.25 23:56:00 -
[158] - Quote
I can second this, although with prior versions. Haven't checked what mess the new shaders cause. I turned shader stuff low. Otherwise, with shader settings high, my ships were black in glowing red space (yes, I'm in Minnie space now).
May O'Neez wrote:OK, I will check with different Shader settings, then ...
EDIT/ LOL of the day: the ships look nicer on my PC with low shader settings. High = lower quality. Medium = start to be brighter, Low = higher quality, with brighter textures and ... reflexion of environment on the ship (which is absent on the 2 other settings).
Could someone test on his side and confirm, please ? This is really puzzling.
EDIT2/ Solar pannel look flat in "Low" setting, so it not so of an inversion of the settings, but still very strange fact ...
|

Tippia
Sunshine and Lollipops
8168
|
Posted - 2012.06.26 00:00:00 -
[159] - Quote
Silly Slot wrote:That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand... Why is it so f*cking hard to understand that we've been doing this for two months and the results have been next to nil. That's why more and more people are calling for rollbacks: because it increasingly seems to be the only way forward.
The backend has not changed (and neither is, nor was, broken). The window classes might have done so, but they were not broken before and are becoming more and more broken right nowGǪ so there's little point in keeping them.
They are frantically trying to ugly-patch big honking holes in the UI GÇö holes that should never have been there in the first place. It's becoming obvious that they're building a house on top of quick-sand, and at that point rolling back is the right solution. If they can't, they should a) get a better versioning system and b) get to work on building a Inventory 3.0 and let the current abomination die a lonely death behind the shed.
ITTigerClawIK wrote:omg so many folks just do not like change at all This has nothing to do with not liking change. Spouting that kind of nonsense only exposes the cluelessness and abject and wilful ignorance of the poster. People would love to see the UI changeGǪ to something that actually works, this time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Haifisch Zahne
HZ Corp
60
|
Posted - 2012.06.26 00:23:00 -
[160] - Quote
Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. It's number one design goal was to be TOTALLY UNPREDICTABLE. It met this goal with flying colors.
UI is here to stay. Horrible mess that it is. |
|

Minta Contha
Emergent Entity KONZERN
65
|
Posted - 2012.06.26 00:40:00 -
[161] - Quote
I may be going against the tide of opinion, but I LOVE the new look Minmatar ships! Highlights for me: The Stiletto - a black Minmatar ship, yay! The Vagabond - the previous stupid sails and wingy bits didn't fit the Minmatar design, so I'm glad they've gone, and the stupid white aerials looked badly drawn and out of place - now that's been put right I like the new look ship very much and will buy one at the first opportunity  The new rotating rings on the Prowler - much better than the weird plasma waist it had before.
To be honest there's only two changes I don't like much - the Cheetah has lost its lovely green lights and the Mastodon no longer looks like a Mammoth that's been filled with molten lava as a cargo. However, they both still look good in a different way. My cooking is like my lovemaking - fast, greasy, and unsatisfying. |

Tippia
Sunshine and Lollipops
8176
|
Posted - 2012.06.26 00:41:00 -
[162] - Quote
Haifisch Zahne wrote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. Yes, people have been ignoring this fiction, because that's what it is GÇö not fact.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Dennie Fleetfoot
EVE University Ivy League
297
|
Posted - 2012.06.26 00:41:00 -
[163] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Tons of Unified Inventory changes. Not ONE, a single one address' its main problem.
IT'S NOT AS GOOD AS THE OLD ONE!!!!
Multiple challenges to CCP, on multiple threadnaughts, to demonstrate via side by side, real-time video comparison how you guys use it in a way that's faster and more efficient than than how would use the old one.
No such undertaking has happened as yet. The reason? CCP are once again far too stubborn to admit they're wrong on this and any video that they post will simply show them up as being such.
Screens are wider than they are tall. A vertical Tree designs fails on every level because of this basic fact. Stacked, tabbed horizontally arranged, multiple boxes work better on monitors. END OF DISCUSSION.
My other two accounts remain unsubbed.
|

ISquishWorms
142
|
Posted - 2012.06.26 00:57:00 -
[164] - Quote
Ok I am done things just seem to be getting worse around here well thats my perspective.
I am now plagued by the message "Your ship is re-aligning its magnetic field" what the hell does this mean? I never had that prior to this patch it is so fing annoying.
The inventory seems to be even more laggy when looting wrecks since todays patch. I have also had occasions when cans were marked as yellow that were clearly mine. I took from them and never got the warning about stealing well I wouldn't as the can belonged to me even though it was left yellow on overview.
So tired of this now. Are patches not meant to improve on things? 
Apparently freezing accounts is something that you don't usually do, so it is time to let my subs expire. I may return once you (CCP) start listening again as you have a great game but seem intent on ruining it. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
137
|
Posted - 2012.06.26 01:05:00 -
[165] - Quote
please please please can i close the "space inventory" screen without it effecting the state of the "station" inventory screen?
This was asked for multiple times, from the start of the alpha testing on SiSi 2 months ago.
This was apparently working on SiSi yesterday...but i guess it did not make it into the patch?
I just want each instance Space and Station, to remember their OWN open/closed state, w/o looking to the other to determine what it should be. If closed my "space" window and dock, then leave my "station" window open when i undock, i don't want to have to close that awefully useless second larger view of my cargohold each time i undock. Just let them remember the state they were last in for both "space" and "station". PLEASE! http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Dennie Fleetfoot
EVE University Ivy League
297
|
Posted - 2012.06.26 01:09:00 -
[166] - Quote
Tippia wrote:Ok, first full session after the patch. GǪand all I can say is that my view on the Unified Inventory took a sharp 360-¦ turn and remained on the same course. This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do. 
Soundwave........, just hire Tippia.
From his videos, to his ideas and the way he explains the problems and the solutions to them, on his own time I might add, its clear to all of us that have telling you for 2 months now from the Sisi feedback to today, that he knows more about UI design than any of the guys CCP have got working on it at the moment.
Does the simple fact, that by your own admission on this very thread that there's been loads of UI fixes and it still isn't fixed tell you that maybe, just maybe it might be time to consider putting it out of our misery?
|

Merling Erquilenne
Legio XIII. Gemina
0
|
Posted - 2012.06.26 01:15:00 -
[167] - Quote
So the Drake is the prettiest ship in the game right now, so it's it's cool   Thanks :D Don't give anything about clothes whatsoever. The inventory still has some weird things. It needs a little love i guess. Missiles look pretty damn amazing. Minmatar ships also cool.
Not cool: my framerate is damn low in some places, like fogs and clouds, please be good for all the poor people with ancient VGA-s and let me enjoy full textured my beatiful Drake and let me turn off the fancy clouds effects please please please   |

Delhaven
Crunchy Crunchy Peregrine Nation
11
|
Posted - 2012.06.26 01:18:00 -
[168] - Quote
Posting to reinforce what's already been said about the UI:
It's laggy and makes doing anything (especially salvaging) painful. There is less memory to the positioning, so it's not remembering that I always want the filters closed down; I want the tree to stay where I left it (it's opening and closing branches seemingly at random); and I want it to remember what I had open last and how it was set up.
I'm not asking for much. I just want some consistency so I can get use to this abortion of an idea and make some use out of it.
To summarize: you're not "fixing" the UI; you're just making it worse, just as I was actually starting to adapt to it. |

Tippia
Sunshine and Lollipops
8183
|
Posted - 2012.06.26 01:36:00 -
[169] - Quote
Dennie Fleetfoot wrote:Soundwave........, just hire Tippia. Hey! What did I ever do to you to deserve that kind of punishmentGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Kim Blackstone
Booty hunter's
2
|
Posted - 2012.06.26 01:54:00 -
[170] - Quote
Dennie Fleetfoot wrote:Tippia wrote:Ok, first full session after the patch. GǪand all I can say is that my view on the Unified Inventory took a sharp 360-¦ turn and remained on the same course. This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do.  Soundwave........, just hire Tippia. From his videos, to his ideas and the way he explains the problems and the solutions to them, on his own time I might add, its clear to all of us that have telling you for 2 months now from the Sisi feedback to today, that he knows more about UI design than any of the guys CCP have got working on it at the moment. Does the simple fact, that by your own admission on this very thread that there's been loads of UI fixes and it still isn't fixed tell you that maybe, just maybe it might be time to consider putting it out of our misery?
Is anything not broken with Eve? Even the forum ate my post. Good thing Tippia essentially posted the same thing I wanted to say. As I'm too lazy to retype my entire post, and with Tippia's elaboration, I'll summurize:
1. CCP is lost 2. Unified inventory was never a fully conceived idea before being brought into production 3. CCP needs to stop this "release first, fix later" mentality
CCP needs to: 1. Go back to the drawing board with the inventory system, draw out a fully functional inventory system in marker pen before coding it 2. Test your releases. Posting a fix in the patch notes, that takes literally 5 seconds test that it is not so, is ********. 3. Take your time before releasing. Players never gave you a deadline. I'll boldly say that most players would rather see small improvement over a long time, than seeing broken releases repeatedly.
All in all, this reflects the capacity of the current leadership in CCP. |
|

Quincy Archer
Domi Militiaeque
0
|
Posted - 2012.06.26 02:01:00 -
[171] - Quote
Unified Inventory
1. Both Primary and Secondary windows don't remember their "Index" width each time I re-log or close and re-open them. With the exception only the Primary window in space remember their "Index" width.
2. Only Primary window remember collapsed "Index". However, if I re-open Primary window with collapsed "Index", then uncollapse "Index", the "Index" came with a new width. This happened to both station and space Primary window. Secondary windows don't remember theirs each time I re-log or close and re-open them.
3. Only Primary window remember collapsed "My filters". Secondary windows don't remember theirs each time I re-log or close and re-open them.
4. Primary window don't remember their opened state each time I re-log. Each time I re-log, I'll always need to manually open the Primary window even though the window was open the last time I logged out of the client. Only Secondary windows remembered their opened state when I re-logged.
5. Since the introduction of Unified Inventory, I used Primary window for my ships both in station and in space. Therefore each time I change ship, the Primary window should change the focus on the new ship's cargo. Currently, Primary window remain focused on the ship that I'm in the first time I re-logged in a station or docked. This is important to me because when in space, the "Cargo" button or Alt+C works only on Primary window but not on Secondary window. This alone negates the usefulness of ship's Secondary window in space.
6. Refer to the Training Queue window, the collapse button remain at the same location whether the skills list is collapsed or not. The Unified Inventory "Index" collapse button should follow the same as the Training Queue. As for the "My filters" collapse button, it's the least used for me, so no comment.
CCP, thank you for your consideration to make our lifes less miserable. |

Jonuts
The Arrow Project CORE.
224
|
Posted - 2012.06.26 02:03:00 -
[172] - Quote
Don't even pretend you're surprised that people still hate Unified Inventory. Broken, inefficient, loss of functionality. Fixes are great and all because you people were too incompetent to get it working BEFORE shoving it down our throats, but honestly, your adamant refusal to remove the Unified Inventory from live until you can fix your **** pissed everyone off. Not only that, but your adamant refusal to do something as ******* simple as return neocom shortcuts doesn't earn you any brownie points either. Please, don't be surprised at all when people are still unhappy with your ****.
Seriously, go **** yourself. Anyways, the *MOST* important feature, using more than 1 window to drag **** between more than one location, is completely contrary to your grand vision of a ****** inventory system. Yes, we're still unhappy about your ****** concept, shittier design, and even shittier execution.
And really? Really? Are you serious? My "secondary" windows collapse into the same freaking button on the neocom? Whats the point of that? I swear, you guys have to TRY to do this poor of a job.
Also, the tree needs to die. I'm about ready to hire a lumberjack for you people.
In other news, new Minmitar ships don't look rusty enough. I can almost believe that there is more than just rust and duct tape holding these ships together now :(
Quote:Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
I'd disagree with the first statement, and agree with the second. The UI could hardly be any easier to use without hooking it up to your brain and subconciously controlling it. Click item hangar, double click your ship, drag ammo from item hangar to ship. How is this NOT easy? As for change being "difficult" for many people, that's a no brainer, and the biggest reason you DON'T drastically change **** if it isn't broken. Change for changes sake ends poorly. If you aren't making a large improvement, you shouldn't make changes to such a fundamental portion of the game. This is basic "how to not **** off your player base 101" stuff here. You don't rip out **** that works well and replace it with something that is less efficient, less obvious, and plenty more pain in the ass.
Quote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
The old inventory backend was less broken than the current inventory user interface is. Ergo, rollback is still the best solution. The fact that the current inventory will require a great deal of iterations before it's really "usable" for all but the most simple of tasks. "Rollback and throw away the current code" really is the best constructive criticism that can be leveled here. It's like someone asking "what do we have to do to this go-cart to make it competitive in Formula 1 racing?". You got one answer. "Get rid of it and replace it with a Formula 1 race car!" Either way, even if you feel that "Roll it back!" isn't appropiate feedback, there's still the problem that even the friendliest feedback highlighting the issues and what needs to change has had no effect. CCP is really a wall, and the wall doesn't give a flying **** if you yell at it or whisper sweet nothings at it. It's a wall.
Quote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. It's number one design goal was to be TOTALLY UNPREDICTABLE. It met this goal with flying colors.
In case you haven't realized, something being a pain in the ass for the players doesn't mean it isn't anything but trivially easy for a computer to do. Bots have zero issues with this. After the change, they merely needed an update, and frankly, I'd be surprised if the updates for bots weren't ready to roll same day. |

Andy DelGardo
72
|
Posted - 2012.06.26 02:10:00 -
[173] - Quote
more Feedback:
1) The state of the Corp Hangar is not saved, between docks. This means i have to always re-expand the view so i can drag&drop something to the corp devisions.
2) The tree-view window should close completely if i have a container/pos/devision selected and i get out of range via warp. If i have a container open, than i don't want to see my cargo-hold just because i warp-off, i want the window to close.
3) The shortcuts should ignore window focus, so if i have my cargo-hold open via shortcut in a separated window than no matter what other window has focus, the cargo-hold should close if i hit the short-cut, not like now focus and u need to hit the short-cut again.
4) The POS in-range "highlight" feature does not update fast enough, make it update at least every 1 second. It took like 5-10 seconds in my tests.
5) Fix/save the camera between dock/undock, the same way it is now saved between warps. I don't want to rotate the camera back every time i undock from a "flipped" station like main amarr tradehub. |

Stigman Zuwadza
Repercussus RAZOR Alliance
36
|
Posted - 2012.06.26 02:28:00 -
[174] - Quote
I had a dream... that when you jumped through a gate that you would be facing in the direction you were travelling in, I believed this would be great for continuity and immersion and alas ....there it was in the patch ....I jizzed hard. 
I'm very glad that copy / paste functionality has returned to inventory lists, I was lost for a while there, my spreadsheets were getting out of date ...I was going to sue you for lost earnings. 
Enough of the back patting...
Now, things like People & Places, Wallet, Market errrr and probably some others will remember that they where left open when you log off, ie, they'll be open when you log on ...the same cannot be said for the Inventory, why oh why does this not remember its state like a lot of the other windows. Please make it so the UI stays open if left open ...save me the 1 trillion clicks I'm likely to perform during my EvE life. 
Fly safe. o7
CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 02:54:00 -
[175] - Quote
PinkKnife wrote: The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
**** you, less mouse clicks = easier. |

Araceli Gabriela
Galactic Industries Inc. BRABODEN
7
|
Posted - 2012.06.26 02:58:00 -
[176] - Quote
I noticed a significant FPS drop since the patch. Before I'd be at an even 60 fps in every normal situation. Now it crunches down to 45 fps just looking at pos mods, or the ship preview pane, or doing anything at all (while looking at blank sky will still return the fps to 60). No other background programs, no other changes since yesterday, restarted, cleared cache, no effect.
Thought I'd share in case it was patch related. |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 03:03:00 -
[177] - Quote
Salpun wrote:Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it?
I have an Windows 7 64bit on an i7, 3820 @ 4.6Ghz, 16Gz 2133Mhz DDR3 quad channel memory, 2 x AMD6970 Graphics cards and 2x 240Gb Force 3 SSD's.
I was reapproaching gate in my cane after being pointed by 4 drakes. My camera was fairly close to the ship and i could see the drakes missle spam hitting my ship which, while looking wonderful, slowed my machine down to less than 10fps.
This machine is about as fast as money can buy, amd 4 drakes reduced it to a crawl. The game paused when i was in half structure and luckily, the next thing i knew i was 1au from gate warping away in my pod.
If my computer cannot run this ****, nothing can. |

Crosi Wesdo
War and Order
257
|
Posted - 2012.06.26 03:15:00 -
[178] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
Its gotten much better since it was first release, yes it should have been tested more on SISI first but honestly get over it at this point and comment.
As for the whole "I WANT MY VAGA SAILS BACK" they know, they've said already they will be doing more "custom models" soon since the v3ing is coming to an end for the ship models, i mean whats left? NPC assets / Stations and .. Capitals... no biggy really.... So the new t2 models will come eventually with the little wingys back lol This was said in a devblog recently.
I 100% agree about the matari ships WTF why are they cardboard? where is the red tone to the paint? its supposed to be rusty / grungy it always has been "IN RUST WE TRUST D*MN IT!"
FOR THE LOVE OF ALL THAT HIS HOLY, go **** yourself. Seriously. And stop telling people what they can and can not ask for.
Dipshit |

Araceli Gabriela
Galactic Industries Inc. BRABODEN
7
|
Posted - 2012.06.26 03:16:00 -
[179] - Quote
Crosi Wesdo wrote:Salpun wrote:Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it? I have an Windows 7 64bit on an i7, 3820 @ 4.6Ghz, 16Gb 2133Mhz DDR3 quad channel memory, 2 x AMD6970 Graphics cards and 2x 240Gb Force 3 SSD's. I was reapproaching gate in my cane after being pointed by 4 drakes. My camera was fairly close to the ship and i could see the drakes missle spam hitting my ship which, while looking wonderful, slowed my machine down to less than 10fps. This machine is about as fast as money can buy, and 4 drakes reduced it to a crawl. The game paused when i was in half structure and luckily, the next thing i knew i was 1au from gate warping away in my pod. Also, i have my vsync set to 100fps ( on 120hz monitors). The game has always been able to run both clients at this speed in all but larger fleet battles and the odd mission where theres a lot of objects. Now i decloak on a grid with just myself and the game drops to 50fps if im so much as looking at a regional gate. Constant incompetence is becoming a drag ccp. If my computer cannot run this ****, nothing can.
Seems like I have a similar issue, but unlike you, I just reported it, not whine like a little ***** too.
Stop playing if it bothers you. Thanks for your feedback.
|

Crosi Wesdo
War and Order
258
|
Posted - 2012.06.26 04:08:00 -
[180] - Quote
Araceli Gabriela wrote:Crosi Wesdo wrote:Salpun wrote:Nutmegpainter wrote:Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway so posting super mad  On what OS until you include information like that CCP cannot find the problem did you bug report it? I have an Windows 7 64bit on an i7, 3820 @ 4.6Ghz, 16Gb 2133Mhz DDR3 quad channel memory, 2 x AMD6970 Graphics cards and 2x 240Gb Force 3 SSD's. I was reapproaching gate in my cane after being pointed by 4 drakes. My camera was fairly close to the ship and i could see the drakes missle spam hitting my ship which, while looking wonderful, slowed my machine down to less than 10fps. This machine is about as fast as money can buy, and 4 drakes reduced it to a crawl. The game paused when i was in half structure and luckily, the next thing i knew i was 1au from gate warping away in my pod. Also, i have my vsync set to 100fps ( on 120hz monitors). The game has always been able to run both clients at this speed in all but larger fleet battles and the odd mission where theres a lot of objects. Now i decloak on a grid with just myself and the game drops to 50fps if im so much as looking at a regional gate. Constant incompetence is becoming a drag ccp. If my computer cannot run this ****, nothing can. Seems like I have a similar issue, but unlike you, I just reported it, not whine like a little ***** too. Stop playing if it bothers you. Thanks for your feedback.
So my feedback post was whining but your trolling post was feedback? Exactly how ****** up are you?
I can see from your combat record that client performance has little impact on your constant failing. Dont judge others because they rely on the game running properly. |
|

Callidus Dux
School of Applied Knowledge Caldari State
492
|
Posted - 2012.06.26 04:08:00 -
[181] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
What constructive critism do you need more when a lot of people want a roll back- which means: "We want the 100% functionality of the old and not this sh!t from the new?" 
I do not want an absolute rollback of the old UI. But what I demand is the 100% copy of the old UI- rebuild with their new shiny code. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Crosi Wesdo
War and Order
259
|
Posted - 2012.06.26 04:18:00 -
[182] - Quote
Quincy Archer wrote:Unified Inventory
1. Both Primary and Secondary windows don't remember their "Index" width each time I re-log or close and re-open them. With the exception only the Primary window in space remember their "Index" width.
2. Only Primary window remember collapsed "Index". However, if I re-open Primary window with collapsed "Index", then uncollapse "Index", the "Index" came with a new width. This happened to both station and space Primary window. Secondary windows don't remember theirs each time I re-log or close and re-open them.
3. Only Primary window remember collapsed "My filters". Secondary windows don't remember theirs each time I re-log or close and re-open them.
4. Primary window don't remember their opened state each time I re-log. Each time I re-log, I'll always need to manually open the Primary window even though the window was open the last time I logged out of the client. Only Secondary windows remembered their opened state when I re-logged.
5. Since the introduction of Unified Inventory, I used Primary window for my ships both in station and in space. Therefore each time I change ship, the Primary window should change the focus on the new ship's cargo. Currently, Primary window remain focused on the ship that I'm in the first time I re-logged in a station or docked. This is important to me because when in space, the "Cargo" button or Alt+C works only on Primary window but not on Secondary window. This alone negates the usefulness of ship's Secondary window in space.
6. Refer to the Training Queue window, the collapse button remain at the same location whether the skills list is collapsed or not. The Unified Inventory "Index" collapse button should follow the same as the Training Queue. As for the "My filters" collapse button, it's the least used for me, so no comment.
CCP, thank you for your consideration to make our lifes less miserable.
Edit: 7. Both Primary and Secondary windows should remember whether their "Index" active ship, Ship hangar or Item hangar collapsed or not as well.
These suggestions are so complicated i can not begin to tell if they will start to fix the monstrosity of the unified inventory. Herein lies the problem, the design concept is so not suitable that the off the wall fixes and work arounds just to reach where we were before are that convoluted it just makes my brain boil. GET RID OF IT.
There should not be primary and secondary windows.
There should be cargo holds There should be drone bays There should be Corp hanger arrays There should be Corp Hangers There should be Maintenance arrays There should be Fuel bays There should be Station containers
These things should all be separate TYPES of container that remember where their previous TYPE was opened and open there. To the point where i open a station container and a ship cargo hold at the same time AND THEY DONT TRY TO TAKE OVER THE SAME ******* WINDOW because im TRYING TO MOVE THINGS FROM ONE WINDOW TO THE OTHER.
Im finding my self use expletives and capitalisation a lot on the forum right now. But i cant believe how far out of touch CCP is with basic functionality and tbh its infuriating the lack of sympathy they have. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.26 04:31:00 -
[183] - Quote
zeek Boma wrote:Virgil Travis wrote:Evilynthea wrote:rekina wrote:Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.
There is clearly a serious problem with the patch. Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ... I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard. WOW the fps went to **** in a hand bag maby they will fix it soon i hope. Fps went from 50 with 2 accounts open to 12 with 2 open
This. |

Captain O'Farrell
Dark Circle Enforcement Templis Dragonaors
0
|
Posted - 2012.06.26 04:33:00 -
[184] - Quote
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions! |

Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 04:41:00 -
[185] - Quote
I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers. I don't see how the new inventory lost any of the functionality of the old one.
I haven't had to use the inventory in space, yet, though.
I have one problem with the new inventory. When I open the Ships hangar and set the display to 'list', the inventory only shows the ships' given names and groups(frigate, cruiser, etc.). I would like the inventory to have an extra column in the ships hangar showing ship class. Right now it's impossible to tell the difference between a Punisher and a Breacher when I have renamed both of them.
It'd be easy to tell the difference in 'icons' view, but if I go to the Ships hangar and switch to 'icons' then switch back into Items hangar, the Items hangar is then displayed in 'icons' instead of 'list' view. If the inventory remembered how I like to display each different hangar it would be nice. |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
19
|
Posted - 2012.06.26 04:44:00 -
[186] - Quote
It looks like some teenagers with spray cans broke into my hanger and sprayed some of my ships. I wanted to notify CONCORD that someone was defacing private property.
I think that you have some great artist who have done some wonderful work but no matter how YOU decide to paint the ships, it is always going to be WRONG. The only right way to is to let the owners decide.
Let me choose a pattern (4 patterns would be enough), a primary color (1 of 4), a secondary color (1 of 4), an emblem (None, Corp, Alliance, Faction). Add some battle scars (a 4 bit number). Charge us ISK every time we get a paint job based on the size of the ship. Buying a new paint job is the only way to get rid of the battle scars. Just a suggestion. |

Tippia
Sunshine and Lollipops
8193
|
Posted - 2012.06.26 05:13:00 -
[187] - Quote
Benny Ohu wrote:I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers. Having windows stacked pretty much replicated the same behaviour as we have now with the tree view (except that the tree view is far less space-efficient): you drag from your current location to the list item where you want to drop stuff.
Quote:I don't see how the new inventory lost any of the functionality of the old one. GǪmost likely because of your small screen. If you got used to having three or four main purpose-made stacks of inventory windows and moving stuff back and forth between them, you would have noticed he difference. Most likely, your lack of space also kept you from using inventory windows as status indicators; constantly keeping them open to keep tabs on your various stores of stuff. You never had the opportunity to make full use of the old UI so you're not aware of (and aren't missing) the stuff it could do if you set it up properly.
Even then, when I play EVE on my laptop (1366+ù768), I still find the new inventory far more bloated than the old one since it requires so much space just to offer its basic functionality, whereas the old one was far more customisable in terms of how much space you wanted things to use. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 05:22:00 -
[188] - Quote
I recognise your arguments, but I can only speak from my own experience. Thanks for the reply :) |

Cynthia Nezmor
Nezmor's Golden Griffins
11
|
Posted - 2012.06.26 05:50:00 -
[189] - Quote
I can still run (speedtank solo) Gallente plexes, all of them in dual stabbed few days old alts. Judging from the number of few days old Vigils Gallente militia can do the same in Caldari plexes. Minmatar militia could do it since ages. But I still need a Vengeance specially fitted to the task if I want to do this in Minmatar plexes. This issue needs to be resolved, it affects 1000s of players unlike the oh-so-important newest goonie trick that got resolved in days.
REMOVAL OF EWAR IN FW PLEXES WAS NOT ENOUGH.
(hint: a lot of missions can't be finished until all NPCs are dead.) |

Xenobli
Armored Core Inc.
0
|
Posted - 2012.06.26 05:58:00 -
[190] - Quote
For some reason this patch made me start randomly crashing.... |
|

Rasmido
Liga Freier Terraner Ev0ke
5
|
Posted - 2012.06.26 06:36:00 -
[191] - Quote
The changes to the inventory are great!
Well done! |

Mara Pahrdi
The Order of Anoyia
13
|
Posted - 2012.06.26 06:43:00 -
[192] - Quote
I do not experience any graphic issues, performance seems even slightly better than before.
But the new cane is just awful. Please have it redone. |

Maraner
The Executioners Capital Punishment.
168
|
Posted - 2012.06.26 06:45:00 -
[193] - Quote
Unified inventory is still Poop. It's been polished but it's essentially just a slightly shiny turd.
I do note that whenever CCP releases a patch these days despite some of the good stuff (debatable re the skins on the ships), the only thing that the majority of players seem to discuss is the UI.
Has CCP noticed this? has it sunk in yet that there is broad dissatisfaction with this 'feature'
At the moment you guys could release T2 Drednaughts that can one shot POS towers with naked chick decals on the side and the player base would still comment that the UI is ****.
Keep your new ship skins, not interested in pretty much anything you want to wave at me, fix the inventory, roll back the UI
Oh and thanks for making the Vagabond look like a strangled turkey.. good one. |

Zloco Crendraven
BALKAN EXPRESS
8
|
Posted - 2012.06.26 07:05:00 -
[194] - Quote
I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable. |

Ribikoka
Royal Amarr Institute Amarr Empire
269
|
Posted - 2012.06.26 07:25:00 -
[195] - Quote
Silly Slot wrote:FOR THE LOVE OF ALL THAT IS HOLY
STOP ASKING FOR ROLLBACKS
THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY
You are an obvious troll. No one ask for rollback. This is what we asked.
1. Buttons for Neocom for Ships, Items, Corp hangar which is can open with single click with separated windows and closed treeview. 2. Give an options for us to change default method from Shift+click to single click and vica-versa. (this would be enable to choice for players what they want use. The default new shift+clickfests or old playstyle with single click) 3. Right click options on ships for opening drone bay, cargo bay, fuel bay, ship maintenance bay etc 4. Option to disable the ISK estimated prices. 5. Fix when someone change ship, but the old ship cargo hold does not change to new active selected ship cargohold 6. Fix slow inventory loading. etc.
Really very difficult to fulfill it? Hard to create some icon on Neocom which open separated windows ? Really hard to expand the righ menu when player click on ship which is open the capitalship fuelbay or other bays ? This is rollback ? No, this is not. So, your evade is very weak try or you are just a CCP employee alt. No one want cosmetic fix for new UI like this in 1.1 patch, everyone want real solutions for make better the new UI errors. |

Rommiee
Mercury Inc.
367
|
Posted - 2012.06.26 07:35:00 -
[196] - Quote
Yeah, but they are all crap an do not solve the issues people have...
Do you just skip over the posts that provide suggestions that you don't like ?
For example....
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
|

Xola Zuni
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 07:45:00 -
[197] - Quote
IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back.
As for the UI, I highly approve of what Rommiee wrote.
-Xola |

Rommiee
Mercury Inc.
367
|
Posted - 2012.06.26 07:53:00 -
[198] - Quote
Silly Slot wrote: That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...
So which planet have you been living on fot the last 3 months ?
What is so f*Cking hard for you to understand about the fact that they HAVE had this feedback for 3 months and refuse to amend this load of crap to return the functionality of the old UI.
Wake up ffs. |

Maraner
The Executioners Capital Punishment.
172
|
Posted - 2012.06.26 08:06:00 -
[199] - Quote
Constructive... okay
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
Rommiee has it bang on.
Not like it's not been said on literally on hundred of pages on the feedback and Sisi threads.
|

Ytamii Arval
Native Freshfood Minmatar Republic
25
|
Posted - 2012.06.26 08:18:00 -
[200] - Quote
Xola Zuni wrote:IN RUST WE TRUST Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it. And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back. As for the UI, I highly approve of what Rommiee wrote. -Xola
Pretty much THIS.
The UI hasn't been improved one molecule since I first saw it on SISI, and I no longer expect it to be...so no more 'constructive criticism.'
Our ships? Utterly ruined, exactly as I expected...so no 'constructive criticism.' |
|

Betrinna Cantis
16
|
Posted - 2012.06.26 08:21:00 -
[201] - Quote
Everything is working fine here. There are a few minor things that need tweaking,but nothing that stops me from doing my thing. Great job on the UI so far, I like it better each improvement. (especially how the hangers work with the Orca while mining with 3 toons). Keep it coming. Thanks, .   Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:35:00 -
[202] - Quote
Xola Zuni wrote:IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
-Xola
this is my original character, and I enrolled in the minnies because they didn't give a **** what their ships looked like, they wanted them functional. which is why (RP-wise) we ended up with the ugliest, most OP ships available. nerf it if you need to, don't make it pretty. |

Ra Jackson
PILSGESCHWADER Monkey Circus
3
|
Posted - 2012.06.26 08:36:00 -
[203] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
+1 - please hire this man CCP. |

Dennie Fleetfoot
EVE University Ivy League
309
|
Posted - 2012.06.26 08:37:00 -
[204] - Quote
I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.' |

The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:42:00 -
[205] - Quote
The Intern wrote:Xola Zuni wrote:IN RUST WE TRUST
Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.
-Xola this is my original character, and I enrolled in the minnies because they didn't give a **** what their ships looked like, they wanted them functional. which is why (RP-wise) we ended up with the ugliest, most OP ships available. nerf it if you need to, don't make it pretty.
Ithe intern is my original char, just wanted to clear that up. xola is in my corp, that is all.
I am a fail poster. will try harder when sober. |

Ra Jackson
PILSGESCHWADER Monkey Circus
3
|
Posted - 2012.06.26 08:43:00 -
[206] - Quote
Benny Ohu wrote: I haven't had to use the inventory in space, yet, though.
Great. The only guy that likes the new inventory is someone who didn't undock for the last month. |

The Intern
Autocannons Anonymous Late Night Alliance
0
|
Posted - 2012.06.26 08:47:00 -
[207] - Quote
I fail at the forums, downvote me if you can. |

Benny Ohu
Blue Republic RvB - BLUE Republic
203
|
Posted - 2012.06.26 09:03:00 -
[208] - Quote
Ra Jackson wrote:Benny Ohu wrote: I haven't had to use the inventory in space, yet, though.
Great. The only guy that likes the new inventory is someone who didn't undock for the last month. vOv what can I say I've been shooting dudes instead of running missions or using a POS or whatever it is boring people do
Regardless, if I say the inventory works for me because X and others say it doesn't work for them because Y, it might give a better idea of what areas need a look at. I hope. ;) |

Rommiee
Mercury Inc.
377
|
Posted - 2012.06.26 09:08:00 -
[209] - Quote
Ra Jackson wrote:Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
+1 - please hire this man CCP.
They wouldn't like me.
In my cuurent job, I actually listen to my customers, otherwise we would be out of business. This clearly would not fit in well with the CCP work concept. |

Rommiee
Mercury Inc.
377
|
Posted - 2012.06.26 09:14:00 -
[210] - Quote
Dennie Fleetfoot wrote:I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.'
Good luck with that.
Sit close to a brick wall so that you don't have to go far to find something to bang your head against. :) |
|

Saracena
Infinatech
13
|
Posted - 2012.06.26 10:00:00 -
[211] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
In the thought process of my dog every time he gets squirted with a garden hose:
DON'T WANT
Tippia puts my overall contempt for this system more concisely than most:
The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.
Get rid of your damned shift+click, we don't like it. Make the whole system configurable (and optional) like people have asked for. Return the right click to see your drone bay just like you can your cargo bay. Quit kicking the visual organization people in the nuts.
|

Blue Harrier
107
|
Posted - 2012.06.26 10:06:00 -
[212] - Quote
Having tried out the game of Eve for around 3 years now and absorbed adapted and changed my workflows and game style to suite this new game IGÇÖve finally come to a conclusion.
This version of Eve has GÇÖrun itGÇÖs courseGÇÖ and the best thing CCP could do is put a skeleton crew on maintenance duty to keep it going and devote everyone else to making a new Eve starting from the ground up.
Call it GÇÿEve RebootedGÇÖ or something, but this time program it in an industry standard language like C++, C or something, not an interpreted language like python. Use proper change logs, documentation, roll back procedures and do it properly not this, letGÇÖs add another kludge to the kludge we added to the kludge added last week.
Sorry CCP programmers but with all the best will in the world this new UI, the new War changes, the so called V3 ship changes and the graphics and sound engines that seem to do everything but what we want them too, has really reached the end of the road.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Callidus Dux
School of Applied Knowledge Caldari State
493
|
Posted - 2012.06.26 10:17:00 -
[213] - Quote
Dennie Fleetfoot wrote:I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.'
Pretty please. I will count on you.  If I where near this event I would go there. But I am a german with a lot of work to do.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Mr Kidd
Center for Advanced Studies Gallente Federation
643
|
Posted - 2012.06.26 10:52:00 -
[214] - Quote
Salpun wrote:CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Sorry Soundwave its not what people want 
Pretty much this.
Soundwave, you've got to think of it like Windows. If you have 2 folders staring at you on your desktop that you need to move files between, are you going to open up windows explorer, navigate to your desktop and move the files that way or are you going to open those two folders and move the files?
We want breast augmentations and sluttier clothing in the NeX! |

Yuna Yee
The Volition Project
11
|
Posted - 2012.06.26 11:04:00 -
[215] - Quote
So sorry to say it but this is once again a disappointment to a large extent:
good: - some ships actually look better after the Minmatar V3 was added, mostly the frigs and a few t2 ships with cooler skins
the bad: - most minmatar ships came out far worse than before the V3.
-> Most T1 Ships have strange colors, look too pale, bubblepop style now (worst being the hurricane)
-> details from several ships were removed like the vagabond, the tempest fleet issue - they now are not special any more at all - just plain lazyness or is there some intention behind it?
-> skins on some t2 ships are pretty much just black, the scimitar, sabre
-> the tempest model (still) has so many parts not attached to the ship its a joke. That round thing at the front which sort of hangs there merely connected, the front part of the ship which is not attached to the rest and the right/left exhaust wings which are flying in the air too.
After all an all so long patchlist but still no buttons for direct access to ship/corp hangar, still no rightclick access to the bigger ships other cargo bays - basically still a far worse UI than before.
I always hear and read from ccp "we read all your comments and we promise we will improve it/fix it" ... however your actions show us something totally different.
Please focus on the important stuff (all you need to do is to read/analyse the forums to get an idea), please stop making the game worse instead of making it better, and please for gods sake stop releasing unfinished updates.
|

Ariane VoxDei
50
|
Posted - 2012.06.26 11:13:00 -
[216] - Quote
Still downloading patch, but going from the notes, there are not tons. There are 4 bulletpoints.
Lets have a look at them.
first one: purely cosmetic (colours/icons). Can help (like discerning between BPO and BPC helps).
second one: minor behaviour change: change to scrollspeed (if you click the up/down widgets). Pointless if you just grab and drag the scrollbar. Still missing the mark.
third one: bugfix to filters. They now remember their state correctly. Correction of error/omission is not change in intended behaviour.
fourth and last one: Clarification. And unfortunately you keep wanting to push ALT-C for inventory, while people for years have used that bind for ship Cargo.
Summing up, for our point of view we got: 1 cosmetic, 1 bugfix, 1 clarification (documentation) and a (tiny) improvement to scrollbar widgets.
What we did NOT get: anything that substantially improves upon the complaints about use and screen realestate.
You are far from done with changing it. We understand that you have some pride/PR/image issues with doing anything that might be construed as "players being right and devs being wrong", but HTFU and do it. We are not asking for miracles, just a few layout optimizations along with some (shift)(double)click, contextmenu and (key)bind changes/additions, to bring it on par with the old.
And for the the asshats who still think this is a bot/macro complaint thing, you are so very very wrong. If anything, this just piles more pressure on wanting to use 3rdparty software to escape from having to do it the way CCP has degraded it to. If you have ever used a macro programs for desktop automation (e.g. clicking/hotkeying through menus with a single hotkey press), you will understand.
Lets say you dock and want do the following:
Unload all ore to hangar floor and then undock Easy peasy, just a simple update needed. Still very much macroable of course.
Or bit more complicated, dock in your noctic, dump cargo to a specific container, 'stack all' in that, and swich to your probe or mission ship, depending on whether you are a ninja/explorer or a missioner. As simple as the ore example, just a bit longer.
Macroing and bots have nothing to do with the complains about the UI, instead it in fact makes macroing/botting considerably more desirable, due to the UI change feeling like a punishment to the 'honest citizens'. Do you get what I mean? You know, good lord, any inventor using macroing to do automate the clickhell windows has my blessing and I will most likely not tell on them and feel quite sympathetic to their use of it as long as it is restrained to that part of the game. |

Steijn
Quay Industries
126
|
Posted - 2012.06.26 11:15:00 -
[217] - Quote
Zloco Crendraven wrote:I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable.
they wont need to close the forums as most of these 'bitchy whiney little sissies' will eventually say enough is enough and leave, and anyway, CCP do what they want without having to close the forums. Sure they listen, but they only listen to what they want to hear. |

Droidyk
Maniacal Miners INC
1
|
Posted - 2012.06.26 11:21:00 -
[218] - Quote
Minmatar Ships are now really what they should be I think. They are pretty COOL now but I think there are nondistinct windows and lights on some Minamatar ships now such as Vagabond. Just looks like shadowy blue texture. But its cool anyways. |

Dennie Fleetfoot
EVE University Ivy League
315
|
Posted - 2012.06.26 11:38:00 -
[219] - Quote
To everyone who says we're just whiney bitchs, you're entitled to that opinion.
But if people didn't complain about a product being not fit for purpose, then people would still be burning to death in Ford Pinto's. |

Dreadlock Dudley
Republic University Minmatar Republic
0
|
Posted - 2012.06.26 11:47:00 -
[220] - Quote
At the risk of ridicule......here goes.
For someone who left this game approx 5 years ago and just came back last week.
The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago.
I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control.
I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them.
I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions.
The game, in my opinion, is awesome compared to 5 years ago. 
my $.02 spent |
|

Danieru X
EVE University Ivy League
0
|
Posted - 2012.06.26 11:48:00 -
[221] - Quote
Just wanted to let the DEVs know that you are doing a great job. I know it must be hard work what you are doing right now but I am happy and appreciate your hard work.
Respect!
    |

Droidyk
Maniacal Miners INC
2
|
Posted - 2012.06.26 11:51:00 -
[222] - Quote
PinkKnife wrote:Since it seems many posters don't keep up with the test server forum.
I will enlighten.
Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.
The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.
The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way.
^^ THIS people. |

Laran Oro
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.26 11:51:00 -
[223] - Quote
Don't remove duplicated items from NEX store. REMOVE NEX store. You should also add a button to access "Ships" directly, like it was before. There is no harm in that, it's easy to do and it could help a lot of people. New Minmatar ships are... well... not good. Where's "in rust we trust"? Please, at least add the red hue. The Tempest looks awful - like the textures where streched. I must say one thing tho - it's good you guys and girls are finally working on the content people asked for for years, but please, listen to the players that are testing on Sisi. Keep on rollin' CCP. |

Ribikoka
Royal Amarr Institute Amarr Empire
281
|
Posted - 2012.06.26 11:52:00 -
[224] - Quote
Dreadlock Dudley wrote:At the risk of ridicule......here goes. For someone who left this game approx 5 years ago and just came back last week. The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago. I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control. I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them. I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions. The game, in my opinion, is awesome compared to 5 years ago.  my $.02 spent
Another CCP employee detected.
|

Captain Praxis
EVE University Ivy League
89
|
Posted - 2012.06.26 11:52:00 -
[225] - Quote
Tippia wrote:... This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do. 
This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI.
I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken 
|

Atreides 47
men of war MASQUERADE.
1
|
Posted - 2012.06.26 12:00:00 -
[226] - Quote
CCP looks really stupid now. They adding silly clothes, but cant add normal standart men's long hair for two years now  Portrait 1 Portrait 2
Right, that's bs. They can make it in 1 day. We also want Viking beard. NOW : Vikingr 1 Vikingr 2 Long live to Fighters ! |

KingSkunk
Spiritus Draconis Sicarius Draconis
0
|
Posted - 2012.06.26 12:01:00 -
[227] - Quote
The hell with all the new **** just give me a game that works wtf is with all you people wanting new items in the store you should be telling ccp to just get a version of this game to work correctly for a change for Christ sakes get your heads out of your asses we pay for a game that don't work lol |

Acac Sunflyier
Burning Star L.L.C. Dark Phoenix Rising.
159
|
Posted - 2012.06.26 12:08:00 -
[228] - Quote
Uhm, hi KingSkunk. I've got new clothes! ^.^ Sometimes, the best thing to do is have a random moment of compassion. |

KingSkunk
Spiritus Draconis Sicarius Draconis
0
|
Posted - 2012.06.26 12:09:00 -
[229] - Quote
Acac Sunflyier wrote:Uhm, hi KingSkunk. I've got new clothes! ^.^ I love Acac lol |

Half Ton McGregor
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.06.26 12:15:00 -
[230] - Quote
Patch today did nothing for the FPS issue. Still drops from 130+ to about 5 or 6 FPS after jump. |
|

Kizz Amarr
Wyrd Sisters
0
|
Posted - 2012.06.26 12:15:00 -
[231] - Quote
J3ssica Alba wrote:A bit disappointed by the contents of the Nex store.
If you want to play 'dress up dollies' take a look at something called 'Secondlife', its pretty cool for the younger players to look at themselves with pixel clothes on.
The whole clothing things adds nothing to the game play and there is no need whatsoever for silly people like avatars. Who thinks that the only space creaturess are going to be bideal human like life forms, I mean, how arrogant to think that.
Some additions to the latest release look good, but as always with this company, they are 'bolt ons' and develop little towards actual game play.
Oh wait, I forgot, The Mittani and the Goons call the shots these day, yeah, and I thought CCP was in partnership with the likes of Sony, my, how silly of me.
KS
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
355
|
Posted - 2012.06.26 12:20:00 -
[232] - Quote
Welp, some functionality lost? -yep no doubt
Does this inventory becomes better and easier at each change? -I have that feeling
Is it already good/functional enough for us to not even think about it any more like old one?-not yet
But I'm starting to get used to and actually find all those little things changed good.
My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.
I don't know why this cargo value calculation need to be there, at each change it does obvious server requests, add thousands of players doing it and this seems to create lag when it shouldn't, but the fact is it does.
Like Mr Kidd said also, I've got a pretty decent machine with quad boosted 3.2GHz 12GB 1600DDR3 a very decent Gigabyte GTX460 2G DDR5, this should be more than enough to run with all settings on top and at least 2 clients.
Well I can't. Since inventory it's just full laggy and it's not a matter of perception.
*remove cargo value -is it a big deal?
*Can this extra lag come from there and are things being done to improve this awful lag making my game like if it was running under strobe spot light?-I have to set low settings to gain some fluidity, and in fleets it's just plain awful when opening/closing cargo/jumping/titan bridging. (Titan bridging was already laggy and bug but now has more stuff to deal with) brb |

Dennie Fleetfoot
EVE University Ivy League
318
|
Posted - 2012.06.26 12:20:00 -
[233] - Quote
Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.
I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care. |

Crosi Wesdo
War and Order
266
|
Posted - 2012.06.26 12:38:00 -
[234] - Quote
Dennie Fleetfoot wrote:Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.
I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care.
So from people who cant get the fundementals of a simple inventory system correct after months of development. Who replaced a system that was superior to the one we have now. You expect a game that will last more than a couple of months? Good luck with that. Lets hope that before DUST hits the world they havent patched it so you have to hold shift down to fire your gun lol...
CCP are lucky to have EVE so they can **** around on other stuff without risking their asses, but ultimately they are a bunch of poor to mediocre programmers who unfortunately have cornered the market on internet spaceships. For their sake i hope no one else with actual competence decides to cater to this niche market like they already have in the larger FPS world.
Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake. |

Ribikoka
Royal Amarr Institute Amarr Empire
283
|
Posted - 2012.06.26 12:48:00 -
[235] - Quote
Lin-Young Borovskova wrote:My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.
Just the lag ? What about long loading times ? The old inventory system loaded the items instantly but the new is not. Sometimes need to wait 20-30 sec long time. This is sux.
|

67Marine Alpha
POOF Corp
0
|
Posted - 2012.06.26 13:02:00 -
[236] - Quote
The cargo hold, items, hangar and wrecks, need to be separate - holding shift is not a fix.
I dont need an estimated price, i can rt click and view market.
I dont need to know i have 6 items.
The big black bar at the bottom of the windows is useless- remove it.
An open window need to minimize to the bottom of the screen instead of to some useless info bubble on the neocom that
opens
into
some
list
like
the
inventory
. |

Operative X10-4
The Rejected Ones
3
|
Posted - 2012.06.26 13:32:00 -
[237] - Quote
MOAR RUSTY METAL LESS MUD, IN RUST WE TRUST !!! :3 |

Ishtanchuk Fazmarai
355
|
Posted - 2012.06.26 13:38:00 -
[238] - Quote
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

Rommiee
Mercury Inc.
392
|
Posted - 2012.06.26 13:50:00 -
[239] - Quote
Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ??
As long as there is nothing else wromg eh ? |

Ishtanchuk Fazmarai
355
|
Posted - 2012.06.26 13:57:00 -
[240] - Quote
Rommiee wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ?? As long as there is nothing else wromg eh ?
My fault, I thought that with 99.99% of the forum parroting the same complains on the same issues, it would make more sense to complain about something that itches me rather than join the choir.
But anyway guys, I give +1 to every last of your complains (even the contradictory ones), so please don't let my heterodox complain spoil the resolution of yours. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
|

Meytal
School of Applied Knowledge Caldari State
53
|
Posted - 2012.06.26 14:27:00 -
[241] - Quote
I've said it in the past, and I'll say it again: You will NOT please everyone with a single User Interface design, especially one designed to do something besides what is needed for a given situation. It's obvious you really don't care about pleasing everyone, and probably not even a majority of the people considering the state in which you pushed out the new Inventory code.
But if you choose to care one day, there is a simple solution (in concept; code may take longer): Provide an option to mimic the old Inventory functionality, turning the new functionality off completely. We've tested your new beta code for DUST, if that's what this is all about. Now please give us a way to return to our efficiency and previous work-flow. The handful of players who like the new Inventory can still use it, while those who don't won't have to.
You would still use the same underlying code; you would only present it to the user differently.
Log onto your little reference server and use the old Inventory in various ways. Then make the new Inventory behave the same way. Then make it optional. Default to the new code, since you're hell-bent on pushing that at us. Just give us a choice.
You will receive praises instead of curses. You will receive new subs instead of losing them. Remember, your numbers are still down after Incarna.
You don't even have to pretend that you care what we think or believe we know what we're talking about (we already know that you don't, so you wouldn't be fooling anyone anyway). You can use it as a marketing lure for new players, and still maintain that aura of disinterest toward your current player-base that you seem to like so much. |

Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
3
|
Posted - 2012.06.26 14:34:00 -
[242] - Quote
CCP listen to Rommiee. She wrote exactly what to do to make the inventory usefull. I still hate it as it is now and it is annoying me every day. It would be a shame to ruin such a great game as eve was (with a lot of work in programming - i know) with such "improvements" like this inventory..... I think you would do something good to us but this did fail again.
Askeus/Pizzakiller/Maharischi Pyroxyogi |

SportBilly
GHOSTS OF THE FIRST AND ONLY
40
|
Posted - 2012.06.26 15:59:00 -
[243] - Quote
Captain Praxis wrote:Tippia wrote:... This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do.  This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI. I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken 
Well another update, another thread is that 9 differant one's now on the UI. Still doesnt work. Still not playing . SEE ABOVE
|

Janet Patton
Brony Express
17
|
Posted - 2012.06.26 16:53:00 -
[244] - Quote
I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.
Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be. Why do I have this sig? I don't smoke. |

Daranaus
Underworld Protection Agency Fatal Ascension
5
|
Posted - 2012.06.26 16:57:00 -
[245] - Quote
CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were! Sabre looks like a Thrasher. Vaga looks like a dark Stabber. Wolf and Jag look alike. (Rifter)
What was the point?
Give us back our ships! |

Ms Michigan
Aviation Professionals for EVE
0
|
Posted - 2012.06.26 17:04:00 -
[246] - Quote
Janet Patton wrote:I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak. \
That would explain the problem. I hope CCP looks into this. |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
|
Posted - 2012.06.26 17:06:00 -
[247] - Quote
Reusing the Mission Journal window is causing me a great deal of grief.
Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.
Now. I can only see one Mission Journal at a time and I am unable to compare.
I would also like to compare info between multiple Show Info windows. |

wilkins1950
Redhogs Circle-Of-Two
6
|
Posted - 2012.06.26 17:08:00 -
[248] - Quote
well was waiting for today's up date and logged on everything seemed fine went to undock and fps dropped to around 6 fps docked up again and was still stuck at 6fps just cleared cache and ran the repair tool everything seemed fine there but still there is endless lag upon undocking until i close the game please fix this asap as it is stopping me from playing the game at all Three things about me,
1. I hate Feroxes 2. Caldari FTW 3. NEVER ignore the frigates EVER!!! |

InannaD
Underworld Protection Agency Fatal Ascension
0
|
Posted - 2012.06.26 17:18:00 -
[249] - Quote
Daranaus wrote:CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were! Sabre looks like a Thrasher. Vaga looks like a dark Stabber. Wolf and Jag look alike. (Rifter)
What was the point?
Give us back our ships!
Why would anyone want a T2 ship that looks exactly like a T1? The camo is ok but come on ... it use to be so cool to look at the T2 minie ship now why bother they look just like all the other ships!!!!!
GIVE US BACK OUR SHIPS!!!!!!!!!!!!!! |

Herakales
Serious Internet Spaceship Business
4
|
Posted - 2012.06.26 17:37:00 -
[250] - Quote
Anyone having a complete inability to use multiple clients? Since the pacth on Tuesday the lag and hitching in game for any movement has absolutely destroyed any ability for me to multi client.
I have a Laptop with 6 gigs of ram, Intel processor of descent grade, Win 7 Pro and an Nvidia Graphics card. Monday I could do 3 clients easily, 4 was pushing it with some hitching and hitching started very badly at 5 clients. Now I can barely pass something from one toon to another without having to immediatly log off a toon immediatly after.
Would appreciate some comments to maybe get CCP to look into it. Right now I may as well let toons expire as they aren't usuable atm.
|
|

Palovana
Inner Fire Inc.
241
|
Posted - 2012.06.26 17:46:00 -
[251] - Quote
Dawiid BenAimaic wrote:Reusing the Mission Journal window is causing me a great deal of grief.
Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.
Now. I can only see one Mission Journal at a time and I am unable to compare.
I would also like to compare info between multiple Show Info windows. That's the new Unified Journal feature. Please support: export of settings in editable format
Your stuff goes here. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.06.26 18:05:00 -
[252] - Quote
http://youtu.be/RblUvkziO4A @2:45 |

Pak Narhoo
Knights of Kador
590
|
Posted - 2012.06.26 18:23:00 -
[253] - Quote
Dear CCP Soundwave,
Well, looks like after a very surprised "what?" from you, CCP in whole once again went numb on their paying and concerned customers when it comes to the now near 2 month old new inventory.
I can only guess the reason for that is instead of the praise CCP had probably envisioned they got even more anti current inventory posts and you are all now scratching your ever balder growing skulls how that can be with all these latest and greatest improvements you implemented. Aren't we difficult to work with, no?
It is not that difficult though nor brain surgery.
You know what the biggest hurdle is and I just am unable to see why your team refuses to put that function back in, except it makes the inventory maybe a bit redundant, but hell so be it, do it and you can concentrate on other more important issues.
I open a folder/ can and it remembers it's position. I open ANOTHER folder/ can and it does the above AND does not close/ swallow up the folder/ can from above without using SHIFT. I open up yet another folder/ can and it too remembers its position nor does it remove any of the previous opened up folders/ cans from my game window and does not need to be opened by using SHIFT.
And the same goes for folder/ can 4 and folder/ can 5 etc.
Really love to know why that is so difficult to put back in.
Fly sawfish, (<-stupid autocorrect ) 'safe-ish' it of course should read,
-- Pak
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Commander A9
East Khanid Trading Khanid Trade Syndicate
21
|
Posted - 2012.06.26 18:24:00 -
[254] - Quote
New Minmatar reskinning makes it look like Minmatar ships are made of mirrors, especially the Hurricane and Rifter.
Why does every reskinning update make everything so unnecessarily reflective?
Oh, yeah, and are you fixing Tactical Shield Manipulation 5 actually stopping shield penetration instead of increasing it? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
|
Posted - 2012.06.26 18:24:00 -
[255] - Quote
The game is beautiful but I actually spend more time with spreadsheets than I do piloting a ship. I have 10 google spreadsheets, some with 9 or 10 sheets that sometimes contain almost 50 importXML commands using api.eveonline.com that track money, skills, inventory items, calculating production times and planetary import quantities, invention stuff, standings, etc, etc.
Yesterday, the api was not reliable and my spreadsheets were useless. Sometimes you don't realize how important something is until you lose it.
Today, the api is working well. I just wanted to give a shout out of thanks to people working on the api stuff and let them know that I very much appreciate their efforts. |

Sobaan Tali
Caldari Quick Reaction Force
60
|
Posted - 2012.06.26 18:30:00 -
[256] - Quote
I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare). |

Paracetamol BaoVo
xell network seven V.e.G.A.
0
|
Posted - 2012.06.26 18:30:00 -
[257] - Quote
Give us more clothing, please. . Pilots love hats....like side caps. Pilots love side caps with fancy accessoires like rank pins or something like that.  |

lt hornblower
AM Enterprises
0
|
Posted - 2012.06.26 18:35:00 -
[258] - Quote
I cannot even GET the new patch, tried everything, launcher self update always says corrupt download, tried many times, many reboots, tried downloading the online installer, doesnt work, tried getting the offline installer files, each time i get to 99.9% of the download, then it fails. Ive tried all methods of getting the patch or the full client several times, with reboots, turned off all security software, even tried defragging/chkdsk and net diagnostics.
I even tried using a different PC to download the offline installer, no matter what i always get a corrupted or download interupted at source error, usually when there is less than 10 megs to go
checking my bandwidth shows ive downloaded over 65 gigs worth of client data with all these attempts and havent had a patch/client data file download completely or without corruption.
Not only am i HIGHLY frustrated, but have already gone over my monthly bandwith limits.
anyone else getting this problem?
anyone have any ideas or solutions? |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.06.26 18:58:00 -
[259] - Quote
Sobaan Tali wrote:I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare).
Oh, I'm sorry he was making a reasonable and specific demand. |

Kim Blackstone
Booty hunter's
7
|
Posted - 2012.06.26 19:14:00 -
[260] - Quote
Crosi Wesdo wrote:Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake.
I'm beginning to have the same sentiment. |
|

OlRotGut
24
|
Posted - 2012.06.26 20:29:00 -
[261] - Quote
Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
23
|
Posted - 2012.06.26 21:01:00 -
[262] - Quote
Dawiid BenAimaic wrote: I would also like to compare info between multiple Show Info windows.
^^^^^^^^ I literally can't believe this option is missing in the first place  |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
|
Posted - 2012.06.26 21:07:00 -
[263] - Quote
Unified Inventory
When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.
Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.
I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.
The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger, |

Dennie Fleetfoot
EVE University Ivy League
323
|
Posted - 2012.06.26 21:34:00 -
[264] - Quote
Dawiid BenAimaic wrote:Unified Inventory
When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.
Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.
I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.
The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger,
That problem has been present since day one of the release of this P.O.S. on Sisi eight week ago and still hasn't been fixed.
Welcome to the brave new world of Unifubared Inventory. We have T-Shirts and everything... |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
22
|
Posted - 2012.06.26 22:17:00 -
[265] - Quote
I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.
Pend Insurance Inc. From: Secure Commerce Commission Sent: 2012.06.26 22:11
We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium. |

Ishtanchuk Fazmarai
356
|
Posted - 2012.06.26 22:19:00 -
[266] - Quote
OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;)
No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

SillyWaif
26
|
Posted - 2012.06.26 22:24:00 -
[267] - Quote
Woah CCP, 
(about Uni Inv) Today's patch made opening wrecks even slower than with the first iteration of Unified Inventory. As is posted before, since the windows are not 'dedicated' for a wreck or container salvaging/lootin' is now seriously tedious and slow going. Open the fps window, shift-click to open a wreck and see the fps drop like a stone... and still you think its ready for TQ..  Even worse about it is that mouse clicks while opening inventories tend to be ignored by the game, so even more delay while playing. 
(about missiles) While the effects are nice and all, the graphics explosions are way out of sync with the ship blowing up ... I rather have the basic missile effects from before Inferno and use the optimal number of missiles to get the kill than the fancy stuff and wonder if i fired enough or not... 
Note: just flew a few missions and above annoyed me enough to make me 'whine' about it...
PS: really I don't need the shiny stuff I rather have the game run properly. 
Ow, and fix the in space backgrounds while you're at it. A couple of times I ended up with solid colors as a background and no stars. The game then looks like a nineties space shooter...  |

Jiji Hamin
Aliastra Gallente Federation
79
|
Posted - 2012.06.26 22:40:00 -
[268] - Quote
Dawiid BenAimaic wrote:I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.
Pend Insurance Inc. From: Secure Commerce Commission Sent: 2012.06.26 22:11
We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium.
and why are you posting this in this thread? |

Aurillia Dhu
DarkMatter-Industries SRS.
0
|
Posted - 2012.06.26 22:41:00 -
[269] - Quote
Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed.
This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked.
Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way. |

Janovin
Raptus-Regaliter EntroPraetorian Aegis
0
|
Posted - 2012.06.26 22:47:00 -
[270] - Quote
Whoever it was from earlier...yea I can't get two clients to run well at all. It is completely unplayable as soon as I undock with either client. Never even had slowdown even with 3 clients open before. After this patch I can barely even get from one station to another. |
|

Certis
Spaced Cowboys
14
|
Posted - 2012.06.26 23:09:00 -
[271] - Quote
KingSkunk wrote:The hell with all the new **** just give me a game that works wtf is with all you people wanting new items in the store you should be telling ccp to just get a version of this game to work correctly for a change for Christ sakes get your heads out of your asses we pay for a game that don't work lol
Exactly ! But the fasct is I'm afraid that no-one at CCP has the balls to admit that they got something horribly wrong - AGAIN!
No-one at CCP{ has the balls to admit that the much vaunted CEO apology for not listening to the player base was just a knee jerk inglorious peice of bullshit PR.
Finally no-one at CCP appears to give two squirts of dog **** on a barbed wire fence about the majority view of it's subscribers who pay for and support this once great game that is most assuredly dying by the day.
Merchant of doom I may be, but IMO, we are now but a hair's bredth away from: Hello Dust - RIP Eve
|

Skrillex Arabia
Pew Pew Inc Altair-Zaniah Ventures
0
|
Posted - 2012.06.26 23:10:00 -
[272] - Quote
The UI is fine, but this new patch has reduced my game framerate by HALF. Even though no settings where changed, I get around 15 fps on LOWEST settings, when I used to get around 30 fps on HIGH setting. CCP really needs to fix this, or else I can't play. |

Haifisch Zahne
HZ Corp
62
|
Posted - 2012.06.26 23:52:00 -
[273] - Quote
Four (features) and 19 (fixes) does not make ton. A ton of cr*p, sure.
|

Haifisch Zahne
HZ Corp
62
|
Posted - 2012.06.27 00:10:00 -
[274] - Quote
Ishtanchuk Fazmarai wrote:So long CCP, and thanks for all the [EDIT: rotten, disgusting] dry shark.
This, with my edits. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
166
|
Posted - 2012.06.27 00:24:00 -
[275] - Quote
Bad CCP: - Can't open cargo holds in-station using shift-click. I can open all other containers, but each ship's cargo hold is limited to the unified window. - Always auto zooms in and won't remember my zoom settings. I seem to remember reading something about setting all zooms to the same distance, but I didn't think that meant it could NOT remember where the player sets it. - Loot windows don't close after LOOT ALL. - [ insert lengthy list of unfixed garbage here ]
CCP: I think you are guys dancing in circles around many problems and not really fixing root issues.
I was working large hours for the last two weeks so I didn't have a chance to get onto SiSi, consequently I didn't see these problems until today.
The one-window concept and the descending-tree-thing with it's tail-end off-screen just blows chunks and makes game play much more tedious and cumbersome, at least for most of the tasks I do in-game.
Some say the only problem is purely a reluctance to adapt to change. They may be right. I really don't want to adapt to shite sandwiches. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
139
|
Posted - 2012.06.27 01:11:00 -
[276] - Quote
Urgg Boolean wrote:
I was working large hours for the last two weeks so I didn't have a chance to get onto SiSi, consequently I didn't see these problems until today.
Well there were plenty of ppl who were not working long hours and DID post feedback....so it wouldn't have done much good since they ignored most of it anyways. In which case, be glad you were earning money instead of spending your free time beta-testing this hogwash that we have been given, only to be ignored when we give feedback. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Crosi Wesdo
War and Order
279
|
Posted - 2012.06.27 01:50:00 -
[277] - Quote
Aurillia Dhu wrote:Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed. This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked. Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way.
Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed.
This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are. |

Burzrujat
Natural Talent
14
|
Posted - 2012.06.27 03:24:00 -
[278] - Quote
Hakaru Ishiwara wrote:Callidus Dux wrote:Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
Double Click -> Two Windows -> Drag&Drop -> Job done. You do think, that this was not user-friendly or click-efficient?  Bam! You nailed it on the head. It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts. But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change. In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers. Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns. Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility.
Fair enough. But just to be clear, I'm not a huge fan of either UIs. Both have their pros/cons.
|

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.27 03:33:00 -
[279] - Quote
Burzrujat wrote:Hakaru Ishiwara wrote:Callidus Dux wrote:Burzrujat wrote:I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.
Double Click -> Two Windows -> Drag&Drop -> Job done. You do think, that this was not user-friendly or click-efficient?  Bam! You nailed it on the head. It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts. But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change. In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers. Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns. Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility. Fair enough. But just to be clear, I'm not a huge fan of either UIs. Both have their pros/cons.
Personally I have no problems with the new UI, cant see why other people take it so mean and hard. It is really easy to work with the new Inventory just try to see what they accomplished here, its not that big change... It is really well aranged and you get detailed info about everything. |

Nutmegpainter
0ne Percent. Transmission Lost
1
|
Posted - 2012.06.27 03:34:00 -
[280] - Quote
Still not fixed..
game freezes and crashes constantly even when running just 1 client
getting to the point where i cant even play
so what am i paying for? i guess to "whine" on forums
(no its not my rig i have a very very nice machine)
p.s. Please fix so i can play what i PAY for |
|

Rayford Carpathia
Gladiators of Rage Intrepid Crossing
0
|
Posted - 2012.06.27 03:39:00 -
[281] - Quote
Ishtanchuk Fazmarai wrote:OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011.
You're quitting the game because there are no clothes for you to buy? Did I read that correctly? |

Ishtanchuk Fazmarai
356
|
Posted - 2012.06.27 07:00:00 -
[282] - Quote
Rayford Carpathia wrote:Ishtanchuk Fazmarai wrote:OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. You're quitting the game because there are no clothes for you to buy? Did I read that correctly?
I already left the game, rejoined for some stuff and hoped to stay for clothing, now the stuff is done and i got no clothing, so i'm reverting to unsubbed. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

Arathul
Dark Nebula Academy O X I D E
0
|
Posted - 2012.06.27 07:21:00 -
[283] - Quote
ive been playing for a while and i gotta say this lag is too much for me i cant even float in space without running 5-10 fps which is sad for a decent computer and normally i can run duel and this is with a single client |

Zleon Leigh
167
|
Posted - 2012.06.27 09:02:00 -
[284] - Quote
Lost a long time corp mate to game issues yesterday. As in - unsub. He finally had had enough of broken mechanics and fail patches. Gave away his stuff, unsubbed, and trashed the game off his pc.
There are consequences to poor quality and failure to listen to you customers.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Zleon Leigh
167
|
Posted - 2012.06.27 09:12:00 -
[285] - Quote
When did we loose the cycle time ring on MWD's? Was this intentional?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Callidus Dux
School of Applied Knowledge Caldari State
496
|
Posted - 2012.06.27 09:28:00 -
[286] - Quote
Zleon Leigh wrote:Lost a long time corp mate to game issues yesterday. As in - unsub. He finally had had enough of broken mechanics and fail patches. Gave away his stuff, unsubbed, and trashed the game off his pc.
There are consequences to poor quality and failure to listen to you customers.
It is sad to hear that. But understandable. After more than 4 years of continued subscription I do not play this game since 22.05.2012 (roll out for Inferno and this stupid unified UI)  Furthermore it seems to be that CCP dont cares about the concerns of its customers. This is also sad.
They simulate to listen and ask the damn same question hundred times again and open several threads around their forum but ignore the damn same answer from many different, loyal paying customers.
Even worse.. they troll the customers. I know what I am saying. The best answer was from a Dev similar to "OK! Now shut up! Do not post the same idea every time. I do not answer to your concerns or ideas!" They do patching the wrong things and claim "That we have listened to the customers feedback. And we are the best CCP in the world because no one other listen to the customer. We are the only company in the web who does that."
Poor behavior CCP. Perhaps you can muck the new players with your apologizes and letters from your CEO. But I do not believe your tissue of lies anymore. Every time you do an apologize it is just a PR stunt. Nothing more! I am too long here.. I know how CCP Devs work. We do what we want; wait what the customer will do but absolute deny every statement to the concerns of players; except they are shooting statues in Jita or set the forum on fire.
Sh!t.. I have paid you for more than 4 years, just to end it like that! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Crosi Wesdo
War and Order
281
|
Posted - 2012.06.27 10:06:00 -
[287] - Quote
Ishtanchuk Fazmarai wrote:Rayford Carpathia wrote:Ishtanchuk Fazmarai wrote:OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. You're quitting the game because there are no clothes for you to buy? Did I read that correctly? I already left the game, rejoined for some stuff and hoped to stay for clothing, now the stuff is done and i got no clothing, so i'm reverting to unsubbed.
Well, i for one am not too upset that CCP isnt catering for the guys who just sit and fap to their toon in CQ and never undock. |

Fascist Jockitch
Achura Solutions
4
|
Posted - 2012.06.27 11:02:00 -
[288] - Quote
Thanks for the slight improvements to the inventory system... However, you are missing the point.
Unified Inventory is COMPLETELY BROKEN.
My shift key is now completely gone. Seriously, having to continuously hold the shift key has finally caused physical damage to my keyboard.
FIX IT
We don't want inventory "unified" by default. We want windows to open independently, like they did before. Make unification an option and stop being n-a_z-i-s.
|

Deheler
Muggers Inc.
0
|
Posted - 2012.06.27 11:19:00 -
[289] - Quote
No wonder things get confusing sometimes:
2012-06-26T10:46:38Z EVE Online: Inferno 1.1.1 to be deployed on Tuesday, June 26
2012-06-27T10:39:54Z EVE Online: Inferno 1.1.2 to be deployed on Tuesday, June 27
http://community.eveonline.com/ |

Rommiee
Mercury Inc.
402
|
Posted - 2012.06.27 11:20:00 -
[290] - Quote
Kim Blackstone wrote:Crosi Wesdo wrote:Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake. I'm beginning to have the same sentiment.
In the years I have been playing, I never though that I would say this, but.... me too.
It makes me sad that CCP have made its customers feel like this through sheer bloody mindedness and refusal to admit that they have screwed up and fix it. |
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
362
|
Posted - 2012.06.27 11:22:00 -
[291] - Quote
Fascist Jockitch wrote: Thanks for the slight improvements to the inventory system... However, you are missing the point.
Unified Inventory is COMPLETELY BROKEN.
My shift key is now completely gone. Seriously, having to continuously hold the shift key has finally caused physical damage to my keyboard.
FIX IT
We don't want inventory "unified" by default. We want windows to open independently, like they did before. Make unification an option and stop being n-a_z-i-s.
Could we just have double click back to open things again, that would be much simpler. I haven't tried looting anything since the patch the other day, but the lag when looting from multiple cans was horrendous again. I'll go see if it's any better after this one. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Rommiee
Mercury Inc.
402
|
Posted - 2012.06.27 11:36:00 -
[292] - Quote
Ishtanchuk Fazmarai wrote:Rayford Carpathia wrote:Ishtanchuk Fazmarai wrote:OlRotGut wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
ya might wanna change your signature.. ;) No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011. You're quitting the game because there are no clothes for you to buy? Did I read that correctly? I already left the game, rejoined for some stuff and hoped to stay for clothing, now the stuff is done and i got no clothing, so i'm reverting to unsubbed.
Some things defy belief |

azurefox
EVE University Ivy League
4
|
Posted - 2012.06.27 12:06:00 -
[293] - Quote
1. See below - This gives us back the flexibility that we had pre Unified UI. 2. Tree View minimised as Default (except for when you press the Inventory Button... so simple, yet so right)
Rommiee wrote: 1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
waiting to die is not living |

Gutuie
0
|
Posted - 2012.06.27 12:14:00 -
[294] - Quote
All this new UI is complete crap and the point to fix something what was working before better then now is a mistery for me. You guys from CCP u get paid for this well i want a job there i can deliver more damage then u if this is the point. I suggest to your dev team if they own cars,go to the repair shop and ask those ppl to improve it but in the end to be worst, is exactly what u did with eve
There was a time when CCP was in "war with lag" congrats u lose it with your called improvements
I just wanna know in what program in this world double click is not working and all ppl are going back in the time (when mouse was just a future) to use shift and all others key to open a stupid window. btw if u wanna make ppl to not loot u almost there this task is a nightmare I DONT NEED ESTIMATED PRICE make it optional
I remember when CCP deploy the stupid room with a closed door performance of computers was dropping down, CCP point is with every patch is to melt some rigs? What dramatic changes u did in game mechanics to increase usage of computers?
Why CCP ignore feedback from sisi and from tq, how u did it after a patch of a patch ... just close sisi at this point and with your game politicy is nothing more then consuming resources for nothing and increase your electricity bill
To many fireworks every patch i started to believe CCP is a DRAMAQUEEN who need to be spanked, but dont forget in life every nice lady is getting old and ppl want something young and fresh. Keep it this way and ccp will became the lone old/maybe fat lady living from remembers and memories  |

azurefox
EVE University Ivy League
5
|
Posted - 2012.06.27 12:19:00 -
[295] - Quote
+1
None ofthe Above wrote:- Opening up wrecks and cans in secondary windows and making them go away when emptied would probably also make a few people less irate with you. Perhaps even happy.
waiting to die is not living |

Jett0
Surface Warfare The 99 Percent
137
|
Posted - 2012.06.27 12:20:00 -
[296] - Quote
azurefox wrote:1. See below - This gives us back the flexibility that we had pre Unified UI. 2. Tree View minimised as Default (except for when you press the Inventory Button... so simple, yet so right) Rommiee wrote: 1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
I actually like the new inventory, but options are always better than not-options. Occasionally plays sober |

Crosi Wesdo
War and Order
281
|
Posted - 2012.06.27 12:46:00 -
[297] - Quote
Jett0 wrote:azurefox wrote:1. See below - This gives us back the flexibility that we had pre Unified UI. 2. Tree View minimised as Default (except for when you press the Inventory Button... so simple, yet so right) Rommiee wrote: 1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
I actually like the new inventory, but options are always better than not-options.
What do you like about it?
Is it that it has more clicks to do anything? Is it that the things you have to click on are often 4 pixels wide? Is it that just a moments hesitation or thought is actually a command when you are mid way through dragging and item is it that before you drag an item you have to line up your navigation pane with the destination before you begin and then a moments hovering in the wrong place and you have to drop the stuff back down (even though the only place do drop it is now the incorrect location you just opened by accident) and navigate the navigation pane back to where you were? Is it that just to get to most places like drone/fuel bays and back to cargo is now a job in itself? Is it that you like the delay in displaying anything? With the loot all button killing fps on my epic PC to less than 10fps for nearly 2 seconds. Is it that you never move things from one place to another, of if you do you want it to be as labour intensive as possible? Is it because you always used to have the windows open in default places before the change and never attempted to explore the customization options that USED to be available to you? Is it that you like to end up with no end of windows stacked up that show the exact same ship cargo bay even though you did nothing out of the ordinary? Is it that you like being told the value of your haul even though its so inaccurate that its useless? Is it that you didnt want the huge vertical portions of the inventory windows that are now dedicated to empty space next to the aforementioned useless value indication and item count and the oversized capacity chart.
These are just a few highlights, please do go on and point some out of your favourite parts. |

Tequila Breeze
Austudy The Welfare State
46
|
Posted - 2012.06.27 13:00:00 -
[298] - Quote
anyone willing to trade diablo3 characters for my eve characters ? |

Ishtanchuk Fazmarai
356
|
Posted - 2012.06.27 13:10:00 -
[299] - Quote
Jett0 wrote:I actually like the new inventory, but options are always better than not-options.
By the way, I also noticed the "epic" performance while looting wrecks, whereas I have grown used to re-open the UI each time I dock into station. Also, being slightly visually impaired, I tell you that it's amazing to see in how many wrong places you can drop the cursor even with the interface at 110%... i am averaging a bit below 2 trys for each drag & drop from window to tree.
CCP just lost the knack to get things right, even essentlals like that some jobs are done better with multiple windows and a single window can never outperform that. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

Callidus Dux
School of Applied Knowledge Caldari State
498
|
Posted - 2012.06.27 13:19:00 -
[300] - Quote
'http://community.eveonline.com' wrote:
Account Management downtime on Wednesday, June 27
The EVE Online Account Management will be taken offline and will be not available from 11:15 UTC to 12:15 UTC on Wednesday, June 27.
We apologize for any inconvenience due to this downtime.
Update: The Account Management downtime had to be extended for an unknown amount of time due to unforseen problems.
Is CCP trying to stop the wave of unsubscription? *tease No just a joke. I do not know what you are working for the account management at this moment. You can do .. take your time you need but work exhaustive. I can only hope that no one from the UI Team is trying to "improve" the Account Management page.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
|

disasteur
Tellcomtec Incorporated. Preatoriani
173
|
Posted - 2012.06.27 13:22:00 -
[301] - Quote
Callidus Dux wrote:'http://community.eveonline.com' wrote:
Account Management downtime on Wednesday, June 27
The EVE Online Account Management will be taken offline and will be not available from 11:15 UTC to 12:15 UTC on Wednesday, June 27.
We apologize for any inconvenience due to this downtime.
[b] Update: The Account Management downtime had to be extended for an unknown amount of time due to unforseen problems.[/b]
Is CCP trying to stop the wave of unsubscription? *tease No just a joke. I do not know what you are working for the account management at this moment. You can do .. take your time you need but work exhaustive. I can only hope that no one from the UI Team is trying to "improve" the Account Management page. 
they are probably trying to make it a unified inventory look a like  |

Kim Blackstone
Booty hunter's
12
|
Posted - 2012.06.27 13:52:00 -
[302] - Quote
Still no fix for the LOL frame rate. And to make decent frame rate I have to drop settings to make my spaceships look like plastic toys. Can't believe just 2 days ago I could be on mostly high settings. Best part is, having open (static) windows actually is the biggest performance hit on frame rate... go figure how a 2D element is more graphic intensive than 3D spaceships.
So discouraged to play now, I just want to get off every time I log in. Makes me wonder why I'm paying these hard earned dollars for this crap. I came in thinking - hey TQ, supercomputer cluster on an MMO! These guys must know what they're doing; man I couldn't be further from the truth.
NEVER in any MMO I've played, consistently released unplayable patch versions, break things over and over again. Responded to critical problems so slowly. And these MMO were not run by 600 professionals, just by a few script kiddies who doesn't even get paid for their job. Their test server releases are better written than TQ releases. What a joke.
It just pains me to keep voting my money on lousy organizations like CCP. I can't believe I'm thinking of unsubing just after a few months in this MMO (making it the shortest). If things don't improve by the time my sub runs out... o7 it was a good run with you pilots. |

Vaju Enki
Secular Wisdom
185
|
Posted - 2012.06.27 14:37:00 -
[303] - Quote
Zleon Leigh wrote:Lost a long time corp mate to game issues yesterday. As in - unsub. He finally had had enough of broken mechanics and fail patches. Gave away his stuff, unsubbed, and trashed the game off his pc.
There are consequences to poor quality and failure to listen to you customers.
Your friend doesn't have much patience. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Wobbly Ron
LoneStar Industries Comatose Alliance
0
|
Posted - 2012.06.27 14:50:00 -
[304] - Quote
Dear CCP,
I want my money back.
I have given you a month to sort out the UI, and you have failed. I have over 2 months left on my sub (which I have cancelled) and want a refund for the outstanding game time.
Why did you introduce this mess in the first place (were there hundred of posts complaining about the "old" UI... NO!, are there now thousands of posts saying how poor the new UI is... YES! If it wasnt broken why try to fix it).
And now you add to the misery by dropping frames rates to the point it is almost unplayable on top of the lag created by the new UI
GIVE ME MY MONEY BACK |

Herucles
0
|
Posted - 2012.06.27 15:43:00 -
[305] - Quote
Any idea when the drop in framerate/lag issues are going to be fixed?
Thanks. |

Vultre9
Tweety Birds of Terror
0
|
Posted - 2012.06.27 15:53:00 -
[306] - Quote
Unified Inventory still sucks FYI!!!!! and why did you have to make the Reaper look like a tub toy, all the other rookie ships look good but you just had to trash that one didnt you? |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
342
|
Posted - 2012.06.27 17:20:00 -
[307] - Quote
Don't you people read the patch notes? They fixed everything!
Sheesh. You guys are tough. You expect a game that runs well on the same hardware day to day and has an intuitive interface that maximizes the user experience for everyone including edge cases?
How dare you! How dare you ask for these things. It is times like these that I look at what the players do, not what the players say! Tears will be shed and pants will need to be changed all round. |

Lord Leftfield
The Society
0
|
Posted - 2012.06.27 17:32:00 -
[308] - Quote
Keep up the good work. Although don't stop working on the unified inventory!! |

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
8
|
Posted - 2012.06.27 18:07:00 -
[309] - Quote
After patch 1.1.2 today, when warping the star-background graphics seems "missaligned", i.e. the stars RGB-components are not aligned to the same spot, making me see 2-3 versions of the stars in the background in different colors (is that description understandable?!)
I'll try to find my old-fashioned 1980-ies 3D glasses and see if this might be a new 3D-effect implemented by CCP!
In that case: cool!
Otherwise: If it does not work with my cool old glasses, it makes me get a headache when warping, and makes me not want to warp. Not wanting to warp usually ends in getting popped in this game, so fix pls!! :-)
|

Penritha
Wheels of Industry
0
|
Posted - 2012.06.27 19:17:00 -
[310] - Quote
The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory. |
|

Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 19:24:00 -
[311] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
343
|
Posted - 2012.06.27 19:50:00 -
[312] - Quote
Typical quality
http://i.imgur.com/yEven.png Tears will be shed and pants will need to be changed all round. |

Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:05:00 -
[313] - Quote
/o\ Where is the QA-Police?  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
684
|
Posted - 2012.06.27 20:15:00 -
[314] - Quote
I don't think the rumored CCP QA staff actually exist. Or if they do I can't even imagine the state of what CCP puts out before it reaches them. |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
14
|
Posted - 2012.06.27 20:23:00 -
[315] - Quote
I'm quite pleased to annonce that I've got two ships active . Domi+noctis active ( asset view ) Many thanks to CCP. Keep on the good work  |

Crosi Wesdo
War and Order
288
|
Posted - 2012.06.27 20:47:00 -
[316] - Quote
I like how they knock the user surveys for bias, but then frame the UI changes as 'enhancements' lol. Thats politician levels of dishonesty.
"Weve enhanced it to be slower, laggy, bloated, more work to use, inconsistent, non-customizable and best of all more mouse clicks. Because we know thats what you want even if you dont know it". |

Haifisch Zahne
HZ Corp
63
|
Posted - 2012.06.27 23:19:00 -
[317] - Quote
I did not see one question about my satisfaction.
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
|

Haifisch Zahne
HZ Corp
63
|
Posted - 2012.06.27 23:34:00 -
[318] - Quote
I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality.
|

Captain Praxis
EVE University Ivy League
101
|
Posted - 2012.06.28 00:08:00 -
[319] - Quote
Survey completed and feedback sent, for what it's worth  |

Raketefrau
Di-Tron Heavy Industries Test Alliance Please Ignore
17
|
Posted - 2012.06.28 02:27:00 -
[320] - Quote
I can't warp to zero, on multiple accounts.
Pick a moon -> warp to zero -> end up at 5000km.
Pick a moon -> warp to 70km -> end up at 5000km.
Kinda limits my current activities. |
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
22
|
Posted - 2012.06.28 02:52:00 -
[321] - Quote
I think EVE is causing a memory leak.
Usually I run EVE at around half a gig. Now I and my colleagues are running EVE at beyond a gig or more, with a single client.
EVE seems to be causing my CPU usage to spike too... If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Tippia
Sunshine and Lollipops
8254
|
Posted - 2012.06.28 04:32:00 -
[322] - Quote
Raketefrau wrote:I can't warp to zero, on multiple accounts.
Pick a moon -> warp to zero -> end up at 5000km.
Pick a moon -> warp to 70km -> end up at 5000km.
Kinda limits my current activities. Warping to zero on a celestial object has always put you in orbit at roughly that range. The GÇ£warp to nGÇ¥ just puts you n km away from the normal warp-in spot (which will be several thousand km away from the object itself). Presumably, that's where you want to be, so you don't dive head-first right into a mountainGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

RawNec
T.R.I.A.D Defiant Legacy
0
|
Posted - 2012.06.28 06:03:00 -
[323] - Quote
Janet Patton wrote:I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.
Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be.
One of the hi slots has also been moved from the ship side to the wings. Why did you do that CCP? The new skin will look awesome in anyway even if one hi slot is covering the side of the ship. If you move back the hi slot to where it was and shrink the ship back to at least 100m you will get a frigate that everybody is expecting I think.
At the same time I donGÇÖt want to sound too critical. I think you have done a great job and I really love the game! Keep up the good work! But please listen to what we have said. The wolf is the number one ship! I would be glad if you find out some improvements about the things we have mentioned.
|

Kim Blackstone
Booty hunter's
16
|
Posted - 2012.06.28 06:07:00 -
[324] - Quote
Haifisch Zahne wrote:I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality.
Amazingly, the survey question was fixed when I did it just now.
|

Maul555
Nuts and Vindictive Remix Technologies
298
|
Posted - 2012.06.28 07:10:00 -
[325] - Quote
Tippia wrote:Yes, you added back some rclick items to open special bays..... 
my orca is still missing all the right click options that where taken out. I am not sure about any other ships. |

disasteur
Tellcomtec Incorporated. Preatoriani
173
|
Posted - 2012.06.28 07:11:00 -
[326] - Quote
Kim Blackstone wrote:Haifisch Zahne wrote:I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality. Amazingly, the survey question was fixed when I did it just now.
i didnt even made it to the third question since i answered the second one i didnt played eve actively, i wonder why... hehehe |

Krystal Flores
Missions Mining and Mayhem Northern Coalition.
14
|
Posted - 2012.06.28 07:53:00 -
[327] - Quote
Maul555 wrote:Tippia wrote:Yes, you added back some rclick items to open special bays.....  my orca is still missing all the right click options that where taken out. I am not sure about any other ships. Yep the removal from menus is a ''Enhancement'' and it happens for all ships. You didn't want all that ease of use anyways. |
|

CCP Atlas
C C P C C P Alliance
182

|
Posted - 2012.06.28 11:00:00 -
[328] - Quote
Vincent Athena wrote:I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks!
Yes we did. I'm glad you like it.  |
|

Angst IronShard
33
|
Posted - 2012.06.28 11:11:00 -
[329] - Quote
Unified inventory is always a way too laggy :/ |

Nehlewolf
Serenity Prime
0
|
Posted - 2012.06.28 12:24:00 -
[330] - Quote
I too support the doing away of the unified inventory; or at least an option to choose between that and the original.
Its a good concept; but reading through this thread I have to agree - it's laggy, buggy, and for a lot of veteran players down right inconvenient. In regards to UI organization, unified inventory is a good strategy and I understand a lot of work has been, is being, and will be done to it - Its much more comforting to be able to have separate windows open for different ships,hangers, bays, ect. ect. |
|

Steijn
Quay Industries
130
|
Posted - 2012.06.28 12:32:00 -
[331] - Quote
How many more of these daily patches are we going to have to install before you get round to fixing the lag that has now reappeared when using this **** inventory ui? |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 13:23:00 -
[332] - Quote
I had been trying to get a good, solid LogServer log of lag when using the Inventory UI, decided to try again this morning after the patch and... the lag is entirely gone. Whatever you did, don't undo it. |

Serge Bastana
GWA Corp Unified Church of the Unobligated
615
|
Posted - 2012.06.28 13:26:00 -
[333] - Quote
I've been noticing that every time I undock the camera is zoomed right in on my ship rather than being set at the zoom level I chose while in space before I docked. Wasn't this something that occurred in previous expansions and was subsequently fixed? WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

L'Acuto
Old Timers Guild Inc.
5
|
Posted - 2012.06.28 13:27:00 -
[334] - Quote
Patch Notes for 1.1.3 wrote: GÇó Removed excessive saving of user settings during session change and improved the speed of settings serialization.
Was this the cause of the excessive disconnects durring session changes, like gate jumping et al.? |

Nevigrofnu Mrots
Goonswarm Federation
22
|
Posted - 2012.06.28 13:36:00 -
[335] - Quote
CCP Atlas wrote:Vincent Athena wrote:I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks! Yes we did. I'm glad you like it. 
I love it, but shouldn't this excelent improvement be in the patch notes? |

Meytal
School of Applied Knowledge Caldari State
63
|
Posted - 2012.06.28 15:21:00 -
[336] - Quote
Hey CCP, I just read an interview with CCP devs from PC Gamer. Something they said struck me, particularly the part in boldface:
Quote:JL: Yeah, exactly. We come from an interesting and fairly unique viewpoint on some of this. Our players usually come up with fantastic ideas. At Fanfest, we were announcing this technology weGÇÖre using called CREST, which is how weGÇÖre actually going to allow our players to read and write [to EVE's server files] through a third-party developer license.
You look at some of the tools that our players make, and theyGÇÖre fantastic. The reason theyGÇÖve made them is because they really should be in the game, and so we shouldnGÇÖt just copy it for copying itGÇÖs sake. We should make sure that [what we make] actually adds a huge amount to the experience of playing EVE. And this is the interesting part of that.
ThereGÇÖs also so much we can do in this game, weGÇÖre never going to get to it in five years or ten years. [We have to ask ourselves], GÇ£Where can we really add value, and where are the areas where our players can do it themselves?GÇ¥ WeGÇÖve had a really interesting discussion over the last few days with the CSM. YouGÇÖve got some high-level players there whoGÇÖre these social hubs that create all of this content with the people in their corporations and alliances. And theyGÇÖre basically telling us that the corporation management engine base is horrifically bad to useGÇöitGÇÖs a nine-year-old piece of kit, really. So theyGÇÖre saying, GÇ£Please, just let us make our own UIs. Please make this data available to us so that we can build our own applications around it.GÇ¥ CREST is continuing the precedent of allowing us to create tools related to EVE. Expand this concept and provide an in-game API to allow us to fully redesign our own User Interface. You will never please more than a small group of people with whatever UI design you implement, so having a flexibility like that (which is common in most other games, especially some big titles) would all but silence your UI critics. At that point, if a player doesn't like something, he or she is free to change it to make it better.
(I'm sure this has already been requested many times, but in light of the interview, it's a good time to bring it back up)
|

Morganta
Peripheral Madness The Midget Mafia
1678
|
Posted - 2012.06.28 15:27:00 -
[337] - Quote
I'm torn
The artwork is brilliant, but it's so wrong.
DB lag is horrible
reducing the diversity in hull designs is truly regrettable, I rather liked the fact that actual design differences made the t2 variants unique as opposed to just giving the same hull a different paint scheme.
I'm really disappointed with the direction the art department is heading "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
20
|
Posted - 2012.06.28 16:24:00 -
[338] - Quote
Thanks for speeding up the UI rendering and making the titles of the Orca bays usable, those are greatly appreciated. I'm also glad that the tree view is in a more legible font now -- I'm old and could use a couple more points of size or bolding tho, ofc i think that every font in the game should be configurable by the player but what do I know.
There are a couple nagging issues with the UI I'd like changed though:
- It would be nice to be able to scroll the tree view (really any window in Eve) without having to click it to give it focus. If i could just hover my mouse over a window and scroll (like most modern OSes) it would speed my gameplay up like 2x. At the very least it should scroll when i am dragging something over the top or bottom borders of the tree view.
- When I'm dragging something to another hangar in the tree menu don't open the destination hangar if i hover over it! There is always more stuff from the source that I want to move, don't make me go back to where I was. Or put a 'back' button in.
|

Maul555
Nuts and Vindictive Remix Technologies
299
|
Posted - 2012.06.28 17:15:00 -
[339] - Quote
Crosi Wesdo wrote:Aurillia Dhu wrote:Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed. This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked. Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way. Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed. This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are.
I have noticed this too, and I don't like it. The new mechanic appears to be moving the ship to 0, then jumping. if it just jumped/warped as soon as it was in jump/warp range, this would fix the issue... I could sit 3000k off of a wormhole, cloaked, and be able to immediately jump. as it is now it forces me closer before it jumps me, which adds time and takes away stealth... |

Haifisch Zahne
HZ Corp
67
|
Posted - 2012.06.28 17:38:00 -
[340] - Quote
You need to provide an explanation why CCP is WILLFULLY ignoring the user population to roll-back the UI nightmare.
Tippia wrote:Haifisch Zahne wrote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. Yes, people have been ignoring this fiction, because that's what it is GÇö not fact.
|
|

Dorna Loone
Dark Star Demolition
10
|
Posted - 2012.06.28 18:53:00 -
[341] - Quote
Unified Inventory things I want to see fixed :
No 1 : LOOT CANS
These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.
When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.
Let me move it around and resize it where I please and then remember this for next time I open a loot can.
When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)
There are others, but let's try baby steps. |

Kayrl Bheskagor
Hedion University Amarr Empire
9
|
Posted - 2012.06.28 19:01:00 -
[342] - Quote
Dorna Loone wrote:Unified Inventory things I want to see fixed :
No 1 : LOOT CANS
These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.
When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.
Let me move it around and resize it where I please and then remember this for next time I open a loot can.
When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)
If I open multiple loot cans, open them as tabbed windows on the first.
There are others, but let's try baby steps.
You have to hold shift and then it will open in it's own window. It will do this about 50% of the time, if you're lucky . . . . |

Ishtanchuk Fazmarai
361
|
Posted - 2012.06.28 19:05:00 -
[343] - Quote
Haifisch Zahne wrote:You need to provide an explanation why CCP is WILLFULLY ignoring the user population to roll-back the UI nightmare. Tippia wrote:Haifisch Zahne wrote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. Yes, people have been ignoring this fiction, because that's what it is GÇö not fact.
Oh, why they don't roll it back is easy to understand, they won't because:
- would be technically complicated or even unfeasible to revert to an older code within the new code - would be awful politically wise - they've spent 6 digits on the UI so far and that's not something they can trash for the sake of it What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 19:21:00 -
[344] - Quote
Irregessa wrote:I had been trying to get a good, solid LogServer log of lag when using the Inventory UI, decided to try again this morning after the patch and... the lag is entirely gone. Whatever you did, don't undo it.
After the emergency reboot for the Unicode, the lag I was experiencing in inventory management is back.
Hmm.
|

Ichi Bomb
Neutralize All Threats BLack OPs Alliance
1
|
Posted - 2012.06.28 19:40:00 -
[345] - Quote
Guard / CCP,
Stop putting band-aids on Unified Inventory, just get rid of it ! Or.... makes it an option to use or not use like the gay captains quarters. =) |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 20:27:00 -
[346] - Quote
Ichi Bomb wrote:Guard / CCP,
Stop putting band-aids on Unified Inventory, just get rid of it ! Or.... makes it an option to use or not use like the gay captains quarters. =)
As they have explained elsewhere, they can't. It is now part of the code upon which other things are built. It would require rewriting everything that depends on it, and that is just not going to happen. Deal with it.
|

L'Acuto
Old Timers Guild Inc.
5
|
Posted - 2012.06.28 23:07:00 -
[347] - Quote
Unified Inventory works fine. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
695
|
Posted - 2012.06.28 23:41:00 -
[348] - Quote
Ishtanchuk Fazmarai wrote:- would be awful politically wise Doing what your customers want and admitting that you were wrong is bad for your company. |

Oraac Ensor
School of Applied Knowledge Caldari State
21
|
Posted - 2012.06.29 05:04:00 -
[349] - Quote
RawNec wrote:Janet Patton wrote:I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.
Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be. One of the hi slots has also been moved from the ship side to the wings. Why did you do that CCP? The new skin will look awesome in anyway even if one hi slot is covering the side of the ship. If you move back the hi slot to where it was and shrink the ship back to at least 100m you will get a frigate that everybody is expecting I think. At the same time I donGÇÖt want to sound too critical. I think you have done a great job and I really love the game! Keep up the good work! But please listen to what we have said. The wolf is the number one ship! I would be glad if you find out some improvements about the things we have mentioned. I'd just like to put in another vote for shrinking the Rifter hull to 100m or so. The new version is way too big. |

Zleon Leigh
170
|
Posted - 2012.06.29 05:33:00 -
[350] - Quote
L'Acuto wrote:Unified Inventory works fine.
As an example of failing to listen to customers? Yeah, it's right on the mark.
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |
|

Zleon Leigh
171
|
Posted - 2012.06.29 05:47:00 -
[351] - Quote
CCP Atlas wrote:Vincent Athena wrote:I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks! Yes we did. I'm glad you like it. 
A change that people actually want, that people would love to know - and yet it failed to make the patch notes.....
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |

Nyla Skin
State Protectorate Caldari State
72
|
Posted - 2012.06.29 07:46:00 -
[352] - Quote
Why in the blooming hell must CCP force that stupid leper skin look on every T2/navy ship?? Sleipnir looks like garbage now. Not sure what other ships you have managed to spoil with this color scheme yet..
Vaga looks crap now that you shaved it bald.. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
383
|
Posted - 2012.06.29 08:03:00 -
[353] - Quote
Lag: again
Stop touching whatever in that inventory stuff, at each patch you add more lag, not thank you for this. Can I get back my money for all the time I can't play or wasted behind the screen trying to play "Lag-On-Line" ?
Seriously, try to play on TQ some day, or should we move on to china/japan server? brb |

Rommiee
Mercury Inc.
420
|
Posted - 2012.06.29 10:13:00 -
[354] - Quote
Nyla Skin wrote:Why in the blooming hell must CCP force that stupid leper skin look on every T2/navy ship?? Sleipnir looks like garbage now. Not sure what other ships you have managed to spoil with this color scheme yet..
Vaga looks crap now that you shaved it bald..
Just another example of what appears to be the current CCP policy, of screwing things up for no apparent reason. |

Mr Kidd
Center for Advanced Studies Gallente Federation
650
|
Posted - 2012.06.29 10:31:00 -
[355] - Quote
18 pages of feedback and not a peep out of CCP about the issues people are having multi-boxing and having their FPS fall off a cliff only to get 2 - 6fps........
CCP try playing your game at 2 FPS.....oh that's right, you can't.
It's nice to have Pre-Incarna CCP back......douches! We want breast augmentations and sluttier clothing in the NeX! |

Dennie Fleetfoot
EVE University Ivy League
330
|
Posted - 2012.06.29 10:32:00 -
[356] - Quote
So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events.
That said I will give proper Kudos to Unifex as he is the guy that specifically said that Stealth Bombers shouldn't uncloak each other in wing formation and told the dev's to make it so. Cool.
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
It is also not an attempt to make botting harder. CCP have for more effective tools for that sort of thing. Nor is it a result of Dust 514's menu structure.
One other thing as well. The Dev's ain't too fond of trolls on these forums and they tend to ignore the 'stop whining' brigade that pop's up on them because a lot of them aren't very helpful. The complaints about features is how they know there is a problem to fix. They just ask they we keep it polite and not get personal. And use the bug report system too. It's also impossible to check on every post on every forum. There just isn't enough hours in the day for that. But they read as much as they can.
Everyone was loving Dust and were making sure the Dev's knew it. E3 was a major success for CCP and word in the industry is that the established 'dinosaurs' in FPS's as someone put it last night are very disturbed about how good it is and that it will be free to play. Long established revenue streams are going to take a kicking as a result of CCP entering the game.
There was also a small presentation with some slides that demonstrated how important us brits are to CCP.
Basically, we're the oldest, most skill pointed, richest and deadliest cross-dressers in EVE.
Oh and google 'Jon Lander'. He was trying to be apologetic as to the top hit but I think he loves it really. |

ISquishWorms
145
|
Posted - 2012.06.29 11:08:00 -
[357] - Quote
Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events. If you want all the gossip then make the effort to get to one of the meets.
That said I will give proper Kudos to Unifex as he is the guy that specifically said that Stealth Bombers shouldn't uncloak each other in wing formation and told the dev's to make it so. Cool.
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
It is also not an attempt to make botting harder. CCP have for more effective tools for that sort of thing. Nor is it a result of Dust 514's menu structure.
One other thing as well. The Dev's ain't too fond of trolls on these forums and they tend to ignore the 'stop whining' brigade that pop's up on them because a lot of them aren't very helpful. The complaints about features is how they know there is a problem to fix. They just ask they we keep it polite and not get personal. And use the bug report system too. It's also impossible to check on every post on every forum. There just isn't enough hours in the day for that. But they read as much as they can.
Everyone was loving Dust and were making sure the Dev's knew it. E3 was a major success for CCP and word in the industry is that the established 'dinosaurs' in FPS's as someone put it last night are very disturbed about how good it is and that it will be free to play. Long established revenue streams are going to take a kicking as a result of CCP entering the game.
There was also a small presentation with some slides that demonstrated how important us brits are to CCP.
Basically, we're the oldest, most skill pointed, richest and deadliest cross-dressers in EVE.
Oh and google 'Jon Lander'. He was trying to be apologetic as to the top hit but I think he loves it really.
Just wanted to say thanks for the Newcastle meet feedback was very interested to hear what got said esp about the brits being one myself. I wish I had made it to the meet they held in London on well maybe next time. |

Lord Road
Ordo Drakonis Nulli Secunda
0
|
Posted - 2012.06.29 11:09:00 -
[358] - Quote
Quote: Fixes
Graphics
Improvements have been made to the FPS drop that some players are experiencing, particularly when running multiple clients. We do not consider the problem solved however and are still continuing to investigate.
Anyone has more details about the FPS drop? When did the bug start happening? I'm running multiple clients on linux and I headbanged for a week and trashed every possible kernel, wine ver and driver to figure out what's wrong , why did my FPS drop to 5FPS? ARGHHHHH!! And now I find out that it's CCPs fault? More details please. |

Jack' Sparrow
The Three Musketeers
6
|
Posted - 2012.06.29 11:16:00 -
[359] - Quote
Hi All,
As nice as it is that CCP are fixing a lot of problems, these daily patches are becoming a bit of a joke.
For a player who has a very speedy internet connection then happy days but, unfortunately not all of us have that privilege and these daily patches are making it impossible to actually log in to the game until about 15 minuets have passed, (In my case).
It would be nice to see patches deployed on a weekly basis instead of daily since, I cant seem to find much joy in spending 15 minuets patching the game everyday.
Please realize CCP that as much as we all appreciate you fixing the game, it's not as much fun as it was with these patches and it would be much more logical to deploy them on a weekly basis which, would also give you more time to make sure all the fixes are correct and that you haven't missed anything.
Please don't take this post as another moaning player with nothing better to do but obviously these issues have to be addressed and I would also appreciate what other players think of this. Not the ones with ultra fast internet that is.
Cheers.
|

Braxus Deninard
AMLS Corporation COF Alliance
0
|
Posted - 2012.06.29 11:46:00 -
[360] - Quote
While I agree that so many patches can be a very slight annoyance, the percentage of people with very slow internet such as yourself is extremely small, so I don't think you can expect CCP to change their patch release frequency to suit a tiny amount of people who don't want to wait a bit longer. It's just not logical. |
|

Rommiee
Mercury Inc.
421
|
Posted - 2012.06.29 12:19:00 -
[361] - Quote
Nyla Skin wrote:Why in the blooming hell must CCP force that stupid leper skin look on every T2/navy ship?? Sleipnir looks like garbage now. Not sure what other ships you have managed to spoil with this color scheme yet..
Vaga looks crap now that you shaved it bald..
There you go......
http://www.evenews24.com/2012/06/28/jesters-trek-saturation/ |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2012.06.29 12:24:00 -
[362] - Quote
After 5 min of playing from 60 fps in space i get 7 fps with only 1 account.
Same thing happens with 2 accounts, they both get 6-7 fps after a few min of playing.
This is before and after the "patch" to solve the graphical issue. |

Soldarius
TreadStone Standard The 99 Percent
250
|
Posted - 2012.06.29 14:32:00 -
[363] - Quote
I was dual-boxing a major fleet engagement last night with brackets on. Had no lag or fps issues.
Running M4A89GTD/USB3 Pro MoBo, AMD Phenom II 965BE proc, ATI Radeon HD4890 GPU, and 4GB of RAM.
Also, thx CCP. We never even saw TiDi.
UI is fine. Its just different. "How do you kill that which has no life?" |

Maul555
Nuts and Vindictive Remix Technologies
300
|
Posted - 2012.06.29 14:32:00 -
[364] - Quote
Kayrl Bheskagor wrote:Dorna Loone wrote:Unified Inventory things I want to see fixed :
No 1 : LOOT CANS
These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.
When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.
Let me move it around and resize it where I please and then remember this for next time I open a loot can.
When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)
If I open multiple loot cans, open them as tabbed windows on the first.
There are others, but let's try baby steps. You have to hold shift and then it will open in it's own window. It will do this about 50% of the time, if you're lucky . . . .
I have found that there is a lag when doing this. You have to continue to hold down the shift key untill the window is done spawning. if you just shift+click, and immediately release shift, it will jack your current window instead of opening in a new one. |

Kim Blackstone
Booty hunter's
21
|
Posted - 2012.06.29 15:00:00 -
[365] - Quote
Glad to finally hear that CCP is working on the FPS issue. I may see daylight before my sub runs out.
Glad to also hear that CCP recognizes the magnitude of the UI problem. I can keep my mouth shut now and just give them moral support to overcome it. Everybody makes mistakes, it's the determination to overcome it that counts. If they are determined to use as much time as necessary to work on it, I don't mind waiting for as long as it takes to perfect it.
On the other hand, while reading this thread earlier, analyzing the problem with the UI, I thought of an idea, and would appreciate good input from you smart people in this thread. |

Chatton
0
|
Posted - 2012.06.29 15:20:00 -
[366] - Quote
lol. where is my post? lol |

TKL HUN
Jugis Modo Utopia pwn-O-graphy
4
|
Posted - 2012.06.29 15:47:00 -
[367] - Quote
Still lagging like hell with multiple clients...
Sadly the game is not playable this way.... |

chez1962
The 20th Legion Mildly Sober
0
|
Posted - 2012.06.29 16:50:00 -
[368] - Quote
well my fan from my vid card making overtime when i use 2 accounts now     
FIX IT CCP |

Dorna Loone
Dark Star Demolition
13
|
Posted - 2012.06.29 17:13:00 -
[369] - Quote
F**k shift/clicking - it's a LOOT CAN - it only needs to function in the way I described.
Are ccp geting a kickback from Logitech et al for wearing keyboards / mice out faster ? What happened to 'intuitive' operation ? |

Kayrl Bheskagor
Hedion University Amarr Empire
12
|
Posted - 2012.06.29 17:15:00 -
[370] - Quote
Well, it appears a response comes to posters from CCP when you congratulate them on something completely inane or useless, like a new suit in the AURUM store. Anything else, vague or nothing, or they delete your posts. CCP doesn't want the reality of their terrible patch efforts as seen from teh player side, they're only interested in things that apparently fit their rose coloured glasses. Checked the player and account numbers lately? ;)
At any rate, I figured out the fix for the lag, and it'll work for EVERYONE. I know, no thanks required. :) All you have to do is set ALL the graphics to low or off. Turn off all the special effects, every one of them, and Eve becomes MOSTLY playable.
Now, i haven't been able to fully test this since stumble/update 1.1.5, because now the client doesn't log in at all. I run the repair, and it says nothing is wrong, but Eve still won't connect. Actually, i had to UPDATE the repair app FIRST. Maybe some dev can explain how that resource sucking virus/updater, DOESN'T update ALL the Eve files?? IF the updater ran behind the scenes, as a TSR, THAT might be useful. An updater that doesn't update, is useless, like, the new inventory.
So, if I can't log in and top up my training ques, i get that time back, right? Loading up the skill que for a few extra days to be safe for a Tuesday patch is one thing, but daily patches, that are busted, 4 days later - hard to plan for, ESPECIALLY when the lag makes the game basically an IMAGE rather than something that can be interacted with. So, take your time :) Just make sure you compensate the players (you know, the people that PAY to play??) for all the setbacks YOU cause :) |
|

Aroye
Republic Military School Minmatar Republic
4
|
Posted - 2012.06.29 17:36:00 -
[371] - Quote
T1 Minmitar ships are now colored too much like Amarr ships. The detail work is nice but I think the color is wrong, it should have been more copperish, like the old version. |

DazedOne
The Crabbit S O L A R I S
122
|
Posted - 2012.06.29 17:49:00 -
[372] - Quote
CCP I have done my best with your new UI. I have even set up a new corp hanger similiar to what I had prior to this new UI debacle. I also set up a new ship hanger and a new item hanger so I do not have to deal with that horrible tree interface. However, this is where things get annoying, To have what I used to have now I get lag when I dock up or log on because of the worthless loot calculator you have. Make that optional or get rid of it because it is completely inaccurate. All it does now is add unwanted lag while serving no purpose in its present state.
Please rewrite the code so whenever I click the items tab I don't see my ships cargo hold. If I wanted to see that I would of clicked to see that. We are forced to try and get similar old UI usability back but in doing so are forced to get lag because of it. Lets be realisitc, if you want to know an items value all you have to do is view market details to see its worth which is far more accurate than that worthless loot calculator that does nothing but lag when you have tons of assets. |

azurefox
EVE University Ivy League
9
|
Posted - 2012.06.29 18:40:00 -
[373] - Quote
CCP, I don't know what you changed today but as soon as I load EVE. my GPU fans start going wild. GPU usage shoots up to 99% on both of my GTX 580 3gb's... GPU Memory Usage doesn't exceed 600mb, so it's not my in-game settings, which I haven't changed. Performance was fine before today's patch.
waiting to die is not living |

Kim Blackstone
Booty hunter's
23
|
Posted - 2012.06.29 18:56:00 -
[374] - Quote
I just logged in, and found that today's patch improved my fps to 80% of what it was before. It's playable for me now! 
Thanks for the good work, keep it up! |

Pat0chan
Fake World
26
|
Posted - 2012.06.29 19:43:00 -
[375] - Quote
Can run 3 accounts at the time now, still laggy but big improvement. My fan is running crazy tho. Keep up the good work CCP. We want our favourite game back on track. ;) |

Certis
Spaced Cowboys
21
|
Posted - 2012.06.29 21:15:00 -
[376] - Quote
Dorna Loone wrote:F**k shift/clicking - it's a LOOT CAN - it only needs to function in the way I described.
Are ccp geting a kickback from Logitech et al for wearing keyboards / mice out faster ? What happened to 'intuitive' operation ?
Yes well said, and this is just one more indicator that most of the sucks praising this abomination of a Windows File Manager UI are obviously playing this game in a very limited way/ Perhaps if they tried out a few more aspects of the game like serious mishing etc, they might very well have a totally different opinion. |

Bridgette d'Iberville
DeadStar Marauders
31
|
Posted - 2012.06.29 21:40:00 -
[377] - Quote
I have only one UI related request. When I loot a container in space, can the inventory window please close automatically? The UI opens because I'm taking something. Once it's taken, I don't really need to look my inventory. Neut the bastards |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
351
|
Posted - 2012.06.29 21:56:00 -
[378] - Quote
I am trying to salvage right now. I used to be a very profitable ninja salvager before the Crucible overview changes screwed with my workflow. I have salvaged thousands of wrecks.
This new UI is absolutely terrible for salvaging. Atrocious. Embarrassingly bad.
Shame on you CCP. You guys really suck. It's beyond lousy that you guys have screwed up the UI this bad, and refuse to fix the real issues with it, instead trotting out Soundwaffe to tell us to read the Patch notes, like we're too stupid to do that or that what you're addressing in any way is one of the fundamental issues that were raised when this was on Sisi.
I like the game, but you've made it crappy to play. You're unaccountable to your players, and frankly, really incompetent based on how you have handled this, from testing, to patching. I don't know how else to express myself except I have time left on my subs, and I am considering starting a social media campaign to shame you into fixing your mess.
This isn't just me, it's hundreds of players with these issues. Fix it. Tears will be shed and pants will need to be changed all round. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
257
|
Posted - 2012.06.29 21:57:00 -
[379] - Quote
Not enjoying the muddy, ultra-dark Minmatar ship models at all. I understand that when all of the fancy graphics settings are turned up in a game, things usually look darker (more shadows, etc.), but what was done to the Minnie Fleet of Rust is visually unpleasant.
OS: Win7 Ultimate 64-bit GPU: GTX560 Ti (latest drivers) Screen: 1600x1200 LCD 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Knalldari Testpilot
13
|
Posted - 2012.06.29 22:48:00 -
[380] - Quote
Lin-Young Borovskova wrote:Lag: again
Stop touching whatever in that inventory stuff, at each patch you add more lag, not thank you for this. Can I get back my money for all the time I can't play or wasted behind the screen trying to play "Lag-On-Line" ?
Seriously, try to play on TQ some day, or should we move on to china/japan server? Sorry to state that but...
China Server is down since a while. Thats why CCP added language support for chinese players so they have to play on tranquility.
Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
...
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
... Just for your information:
The "new shiny" ingame jukebox with added playlist support wasn't working for me for more than 15 months since it hit TQ in unfinished/untested state until it was fixed silent without any comment on the patchnotes.
Its a shame for CCP to replace working stuff with new code that wasn't ready to release and untested from QA.
And as a personal sidenote from me: The inventory is a way more important(!) part of the game and the new GUI is still in beta state. A huge drop in FPS with every opened window. And multi boxing is a mess in the current state. And at this point i dont talk about the Unified Inventory, i point at the whole Graphical User Interface.
The buggy Jukebox in the past could easily be bypassed by me with OOG use of WinAmp. And now try to find a workaround for the laggy/buggy new GUI... There is none! 
|
|

Knalldari Testpilot
13
|
Posted - 2012.06.29 23:09:00 -
[381] - Quote
Knalldari Testpilot wrote:Lin-Young Borovskova wrote:Lag: again
Stop touching whatever in that inventory stuff, at each patch you add more lag, not thank you for this. Can I get back my money for all the time I can't play or wasted behind the screen trying to play "Lag-On-Line" ?
Seriously, try to play on TQ some day, or should we move on to china/japan server? Sorry to state that but... China Server is down since a while. Thats why CCP added language support for chinese players so they have to play on tranquility. Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
...
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
... An example from the history of EVE Online: The "new shiny" ingame jukebox with added playlist support (introduced with "Dominion" in December 2009) was not working for me for more than 18 months since it hit TQ in unfinished/untested state until it was fixed silent without any further comment on the patchnotes in July 2011 (Incarna). And as a personal sidenote from me: The inventory is a way more important(!) part of the game and the new GUI is still in beta state. A huge drop in FPS with every opened window. And multi boxing is a mess in the current state. And at this point i dont talk about the Unified Inventory, i point at the whole Graphical User Interface. The buggy Jukebox in the past could easily be bypassed with OOG use of WinAmp. And now try to find a workaround for the laggy/buggy new GUI... There is none! Conclusion: Its a shame for CCP to replace working stuff with new code that wasn't ready to release and untested from QA. Also there was no deadline to push it on TQ! Also i am not willing to pay a subscription for all of my 4 active accounts for more than one year (more than Gé¼500) until the devs getting this mess fixed and working. Sorry... 
|

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
355
|
Posted - 2012.06.30 00:38:00 -
[382] - Quote
Dennie Fleetfoot wrote:They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take. Thanks for this, but what are we supposed to think, when Soundwaffe says in the last week, "look at the patch notes" and there isn't a damn thing on there that is a fundamental issue with the UI?
I mean, sure they want to fix it. Let's say I believe that. They aren't showing any indication that they even know what's wrong.
That is the entire problem. This culture of being stoic about their screwups is nonsense. It's also crazy that we need someone to go to a live event to report this stuff back to us because they are so miserable about communication with customers.
Thank you btw, you've added more value to this thread than anyone, player or CCP.
Tears will be shed and pants will need to be changed all round. |

GodsSoldier Aideron
Dawn of a new Empire The Initiative.
29
|
Posted - 2012.06.30 01:09:00 -
[383] - Quote
you guys at ccp may must have a pretty hard core reason for keeping this piece of sht unified inventory!!! there is NO way anyone from ccp could actually sign in, undock, and loot and salvage 50-60 wrecks and say that this isn't a fkn disaster STILL, even after the fifty patches we've had!!!! i can only play eve by paying with in game money... i mission run and buy plexes to pay for my 2 characters. no way can i be able to run the missions needed to buy plexes like i used to do every month because a large part of making money mission running is all the loot and salvage... no fkn way i could do it with this mess of a system... FRAME RATE LOCK-UP, MISSED CLICKS, ETC.. its painful,,, come on ccp u guys have never had such a huge negative response about one thing for so long.... this has to be changed, its not even close to acceptable considering we PAY you to play this game!!! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
258
|
Posted - 2012.06.30 02:04:00 -
[384] - Quote
Knalldari Testpilot wrote:*snip*
Also i am not willing to pay a subscription for all of my 4 active accounts for more than one year (more than Gé¼500) until the devs getting this mess fixed and working. Sorry... NEVER be sorry about speaking with your wallet to address a service that does not live up to your expectations. It is your hard earned currency, after all.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Dorna Loone
Dark Star Demolition
16
|
Posted - 2012.06.30 02:09:00 -
[385] - Quote
As I've had a couple of rants / moans here about the Unified Inventory, it's only right that I post when things that have annoyed me have been remedied or improved.
The station Corp Hangars were a real problem. Now though having opened them all with shift/click and then stacked them they are staying stacked. Provided I minimise (not close) the stack, clicking any corp hangar in the UI opens the full stack.
Only problem comes if I accidentally close it instead of minimising as I can't find any quick way to get them back. However, just undock / dock at that, or any, office station restores all the corp hangars, stacked and tabbed as does loging off / re-log.
As bonus (for me, anyway) the corp hangar stack is automatically opened whenever I dock in a station with a corp office - so no need to click anywhere!
Whilst It's different to how it used to be, I can most certainly live with this.
THANKS CCP DEV's. Whilst it isn't all plain sailing yet, you are obviously taking notice of your customers on these issues. |

Dorna Loone
Dark Star Demolition
16
|
Posted - 2012.06.30 02:43:00 -
[386] - Quote
I only worked out how to deal with the new UI for Corp station Hangars, in my post above, by experiment.
There must be a good case here surely for a News / Login link to a thread where CCP staff can post details of the fixes, and how to use them, relating just to the Unified Inventory.
After all, If you don't tell people a fix is there and how to use it there isn't any point in making it. |

Oraac Ensor
School of Applied Knowledge Caldari State
21
|
Posted - 2012.06.30 03:13:00 -
[387] - Quote
Braxus Deninard wrote:While I agree that so many patches can be a very slight annoyance, the percentage of people with very slow internet such as yourself is extremely small, And how exactly would you know that?
And what would you class as "very slow"? For instance, I live in one of the UK's major cities and my average d/l speed is 1.1Mbps. |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
22
|
Posted - 2012.06.30 03:59:00 -
[388] - Quote
I'd like to know when the Devs are coming to Australia, I'd like to show them Belanglo State Forest and just incase no one knows why read this What should happen to eve devs
I'm not really sure Hilmar P+¬tursson understands what customer service really means. Maybe he should read
the complete idiots guide to managing 101
At the end of the day everyone seems to be blaming the devs but lets face it the devs get told what to do, now most coders have an idea how something should work but unless they actually play eve then its not going to really work out too well. The only person that needs a cold water enema is Hilmar P+¬tursson, like crucible he fuked that up too and now inferno he's ultimately responsible the buck stops with him.
So Hilmar P+¬tursson puker up ginger and touch ya toes its cold water enema time. |

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
29
|
Posted - 2012.06.30 04:49:00 -
[389] - Quote
I am so very sad right now. 3 FPS in Jita. Sometimes less than 1 FPS. And that was with the sound and special effects turned off. I know that it is an old computer with only 1 CPU. I have filed a bug report. I cannot leave Jita, my warp engine is not working.
My account expires on July 11th, you have that long to get it working. If it is not working by then, I will not renew. I am very sorry that i am unable to upgrade to a better computer at this time.
I am so very sad right now because I really do enjoy this game.
|

Logicycle
Terra Incognita Intrepid Crossing
48
|
Posted - 2012.06.30 06:01:00 -
[390] - Quote
Just stopped by to remind CCP that the the Unified Inventory is still a piece of $HIT compared to the functionality of the the old system. And you still have a very long way to go if you think that you are going to bring this new inventory up to par with the old one. |
|

Callidus Dux
School of Applied Knowledge Caldari State
519
|
Posted - 2012.06.30 06:15:00 -
[391] - Quote
Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events. If you want all the gossip then make the effort to get to one of the meets. [...]
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take. [...]
Thank you very much for your speech at this event Dennie. Furthermore thank you for your information. I really hope that CCP will get the curve until my accounts run out. I am not willed to pay another half year subscription fee if its take another 18 month to clean up this mess of UI again. I want to play. Really! Even at sommertime. But NOT with THIS unified UI! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Myriad Blaze
11
|
Posted - 2012.06.30 07:20:00 -
[392] - Quote
Tippia wrote:The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same. Very much this ... and a lot more that has been said numerous times.
But I didn't come here to complain about the unified inventory (at least not this time). I noticed another issue with the UI and I'm not certain whether it is a bug or a new feature (well, I reported it as a bug ingame).
When I click on the blue button to "show info" while I have the market window open, the info window opens as a tab in the market window and inherits size and position from the market window. I'm almost sure, that this is a new behavior that wasn't there when I played last weekend.
This is extremely annoying and I hope it is a bug that will be fixed asap. If it is a new feature ... well, I don't want to use swear words here, but my feedback wouldn't be positive. |

Falkor1984
The Love Dragons
1
|
Posted - 2012.06.30 09:41:00 -
[393] - Quote
Commander A9 wrote:I think EVE is causing a memory leak.
Usually I run EVE at around half a gig. Now I and my colleagues are running EVE at beyond a gig or more, with a single client.
EVE seems to be causing my CPU usage to spike too...
This ^^. 8Gb of memory would allow for 3 simultanous clients @ highest setting before the patch. Now it starts sluggish at start and gets worst during the hours I play, until it gets unplayable and I have to reboot my comp. 8Gb should be enough for everyone!  |

Alcatraz Bastanold
Scorpion Road Industry Devil Divided By Zero
0
|
Posted - 2012.06.30 10:22:00 -
[394] - Quote
Falkor1984 wrote:Commander A9 wrote:I think EVE is causing a memory leak.
Usually I run EVE at around half a gig. Now I and my colleagues are running EVE at beyond a gig or more, with a single client.
EVE seems to be causing my CPU usage to spike too... This ^^. 8Gb of memory would allow for 3 simultanous clients @ highest setting before the patch. Now it starts sluggish at start and gets worst during the hours I play, until it gets unplayable and I have to reboot my comp. 8Gb should be enough for everyone!  
Totaly agree with you.. Have same problem,especialy when salvaging and looting wrecks...fps drops from 60 to 7 (it is horrible) Heavy spikes... Have quad core procesor 4 gb ram and engtx 550 ti strongest version of it.. and must play on medium now,b4 i played everything on max and there was no problem. Problem is so much with unified inv. i wan old system revamped or at least give us option to choose :) |

MoonKees Panker
Imperial Shipment Amarr Empire
0
|
Posted - 2012.06.30 10:27:00 -
[395] - Quote
B4 these insane patches,in the TASK MANAGER there were only exe.file opened.Now,for every eve.exe file opened there are 2 more processes opened cmd.exe and conhost.exe.I guess that eve TRIPLED somehow regarding the consumption of computer resources.I can only play untill i dock once.After undock i need to restart.Isn't there a test server?Whey arent these things tested b4 and are just implemented by force so we cannot play whole days maybe weeks?Why is this rush to launch and bring new after new patches when they do not work? |

Ugleb
Masuat'aa Matari Ushra'Khan
190
|
Posted - 2012.06.30 10:44:00 -
[396] - Quote
On the new MInmatar V3 textures - I haven't gone through all the hulls yet (nearly though) and here's my thinking.
T1 hulls are generally looking good, I'm looking at the Thrasher now and I like.
T2 hulls I have two problems with. First being that they are generally too dark, with certain hulls such as the Broadsword, Rapier or Sabre being so dark that they are nearly black. A black ship in space. The default colour for which is black. Compared to the Thrasher, the Sabre just doesn't stand out and looks indistinct. The upcoming new lighting engine may or may not help here, I dunno. I also don't know how long we will be waiting for that, I get the impression winter at the very earliest.
The other issue that I have is that the corp logos don't seem to be applied correctly. T1's all seem to be using the Minmatar logo, which is fine, but the T2's don't match up.
Muninn - made by Boundless creations - has an inverted Brutor logo Vagabond - made by Thukker MIx - uses a red version of the Thukker Tribe logo (why red not silver?) Scimitar - should be Core Complexion - is actually Sebiestor Tribe
If these are intentional, I don't see the logic being used. Have the Minmatar corps been somehow grouped along tribal lines or something?
Final point on logo's across most ships; they really are very small and often don't stand out so well against the paint work on some ships. This seems a shame as they really are nice additions.
http://uglebsjournal.wordpress.com/ |

Deltan Solette
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.06.30 12:02:00 -
[397] - Quote
It has become near impossible to play using just 1 account, forget using my alt. FIX THIS, I don't care (and I think many others would agree) if you have to roll back the patch that caused this stupid ****. Do it. I was trying to be patient with you guys but after the last couple days of failed attempts to fix the problem I was really really hoping that this mornings patch would be the one that fixed it... There was no patch. WE ARE PAYING CUSTOMERS. WE ARE NOT PAYING TO PLAY EVE ON A TEST SERVER. |

Zleon Leigh
180
|
Posted - 2012.06.30 13:21:00 -
[398] - Quote
As of the latest patch I am now having real performance issues. (1.1.5). One client. Have to keep relogging to get away from the lag for a bit.
ROFLMAO!!! Tournament ought to be a ball of fun today! Can't wait to see how it crash and burns due to graphics lag.
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |

Maul555
Nuts and Vindictive Remix Technologies
300
|
Posted - 2012.06.30 14:33:00 -
[399] - Quote
so am I the only person not having any performance issues? My clients have been as smooth as usual, high settings on 2 diff computers, 1 with ATI, and 1 with Nvidia... I have also not heard a thing from any of my corp mates about performance issues... |

Fairhand
Aliastra Gallente Federation
23
|
Posted - 2012.06.30 19:41:00 -
[400] - Quote
I am finding the FPS work that was released in the last patch to be very effective.
In PvE against missile-using ships, there was a noticeable drop in fps once the new missiles started flying prior to this release. Now this specific fps drop is gone.
With Interval Default, I was used to a steady 60fps and when the new missiles were running it would drop to 53fps. As soon as the last missile had vanished, the fps would then return to 60. Now after the latest patch that drop is gone. Steady 60fps regardless of whether missiles were onscreen or not.
Nice work.
Hardware : 2010 Mac Pro running Win7-64 in Bootcamp - 6x3.33, 12Gb, 5870 1Gb (ATI 12.4), 240Gb SSD |
|

Grady Eltoren
Aviation Professionals for EVE
76
|
Posted - 2012.07.01 00:38:00 -
[401] - Quote
CCP DEVS:
I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1"
Your response was...
"This is working as intended, and is a FEATURE"
Wow - really? Why would you get RID of audio feedback and probe sounds in general???   |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
22
|
Posted - 2012.07.01 03:57:00 -
[402] - Quote
Grady Eltoren wrote:CCP DEVS: I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1" Your response was... "This is working as intended, and is a FEATURE" Wow - really? Why would you get RID of audio feedback and probe sounds in general???  
lol what can you say to something like that but 
either the customer service wombat don't know or don't care, but as its ccp and it's post inferno anything thats broken not working or just plain stupid is actually a feature  |

Jonuts
The Arrow Project CORE.
238
|
Posted - 2012.07.01 04:24:00 -
[403] - Quote
Ishtanchuk Fazmarai wrote:
Oh, why they don't roll it back is easy to understand, they won't because:
- would be technically complicated or even unfeasible to revert to an older code within the new code - would be awful politically wise - they've spent 6 digits on the UI so far and that's not something they can trash for the sake of it
If it's technically infeasible, well, lets just say I have nothing nice to say about this and would think twice about hiring these programmers.
If Politics is their worry, then they have failed as game creators.
So because you wasted time and money, you're obligated to waste MORE time and money? Do you actually believe that? Cutting your losses is the MOST IMPORTANT thing you can possibly learn when it comes to management.
Dennie Fleetfoot wrote:
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
Any word on why they ignored all feedback and pushed this garbage live? After all, that is what REALLY pissed everyone off and prompted the argument going personal. |

Johanna Thellere
University of Caille Gallente Federation
0
|
Posted - 2012.07.01 14:18:00 -
[404] - Quote
Tried everything possible.All settings to low-disable-none. I don't have a clue what to do next. Nothing works since patch. FPS gone. After undocking i need to restart client. Unified invetory opens windows that i do no need. Maybe unsubbing for 1 month should do the trick. GL all. |

Pat0chan
Fake World
26
|
Posted - 2012.07.01 18:02:00 -
[405] - Quote
It's interresting how Devs answer back only when there is positive feedback. As working with customers everyday its the the negative feedback I can improve my goods ( AND F....MAKE MORE MONEY) 3 paying accounts that will stop soon, dont think i will keep wasting my money! CCP thanks for the 3 years for fun, shame it has to stop. Fly safe... if you can fly |

Blue Harrier
111
|
Posted - 2012.07.01 20:52:00 -
[406] - Quote
Grady Eltoren wrote:CCP DEVS: I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1" Your response was... "This is working as intended, and is a FEATURE" Wow - really? Why would you get RID of audio feedback and probe sounds in general???   Can I just say that this was reported as a bug by myself on SiSi and I received exactly the same reply as yourself.
I then posted the reply (amended of course) on the forum and was contacted privately in game by a Dev asking for the bug report details, but no further action was taken.
I also reported the burst of either compressed ambient sounds or some sort of static at the end of the gate jump sound and docking sound but this also received the same GÇÿfixGÇÖ.
Some of us do try as we did with the UI but it is all in vain, I wonGÇÖt bother in future.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Blue Harrier
111
|
Posted - 2012.07.01 21:18:00 -
[407] - Quote
This may well be my last few posts as this account expires on the 17th and IGÇÖm taking a break for a while to see how this new UI pans out but here are my thoughts on it having used it both on SiSi and TQ.
IGÇÖm old, I know that, I learnt programming when it was done with assembler and before hard disks became mainstream so I was brought up the GÇÿold school wayGÇÖ of programming.
Now I was always taught to treat people like an insect (no disrespect), and insects always likes to do things the same way. In other words if pressing 1 takes me to a new page and 9 takes me back then on every subsequent page the same numbers should always do the same.
This is the fundamental mistake this new UI makes. For instance if I click GÇÿMarketsGÇÖ I get a GÇÿMarkets WindowGÇÖ, if I click GÇÿAssetsGÇÖ I get an GÇÿAssetsGÇÖ window and so on with GÇÿCharacterGÇÖ, GÇÿAgentsGÇÖ and such like.
However if I click the new UI button I can get anything depending on what I last closed. It might be the cargo hold of my active ship, the cargo hold of my last used ship, any one of Ship Hanger, Items Hanger or even a proper new UI window.
To open any other window I have to hold shift and click something in the tree list (assuming I can see it) and this breaks my workflow, I might be pressing my GÇÿTalkGÇÖ button or my F1 to F8 keys but to open a window I have to stop doing that and press and hold shift. I really should not have to press any kind of key to open what is to all intents a GÇÿTop LevelGÇÖ window i.e. a window I need open.
In using this UI I have also found other inconsistencies, if I right click my ship and click open cargo it opens a new window anywhere but if I double click either my hanger or ship it opens the cargo hold exactly where I opened it last time, itGÇÖs small things like this that cause confusion and frustration.
IGÇÖve tried to get this UI to work for me, I really have but I just canGÇÖt seem to find a consistent workflow method to suite the way I used to work. Anyway enough of my ramblings, everyone fly safe and my last account expires in August so IGÇÖll still keep any eye on the forums and check the UI from time to time.
o7 BH.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Swanger
Bane Inc INQUISITION.
8
|
Posted - 2012.07.02 18:40:00 -
[408] - Quote
CCP Hilmar wrote:Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. [/quote]
- 4 Accounts
It's unfortunate that I can't get a refund on the 6 month sub. What a waste of money that was!
|

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
30
|
Posted - 2012.07.03 03:47:00 -
[409] - Quote
I like finding the occasional BPC in the loot., it feels like winning the lottery. Thank you.
I think I finally figured out the Unified Inventory, once I finally got it set up, I was happy for several minutes. Then i exit the station and everything changes, dock again and everything changes, I try to open cargo but it just changes the context of the corp hanger.
If I use a right click on the inventory tree to open a station container in a corp hanger, DO NOT reuse some window that is already on the screen. If I did not want the window that was already on the screen, I would have closed it myself. Do not waste screen space by putting yet another copy of the inventory tree in every window you open.
Are you deliberately trying to aggravate me? What did i ever do to you to deserve such a malicious window behavior? I am beginning to think that you are picking on me. I am trying very hard to provide constructive criticism and state specific behaviors that need to be changed.
I must respectfully suggest that you ditch AGILE and start creating real design documents and do real QA, the hacking mentality is so unprofessional and it really does upset your customers. |

azurefox
EVE University Ivy League
10
|
Posted - 2012.07.03 06:40:00 -
[410] - Quote
Hey CCP,
1. Bring back the buttons at the bottom of the Neocom for Ships and Items. 2. Bring back the right click option for opening the drone bay. 3. Open every function in itGÇÖs own window, with tree view minimised and remember the position of this window, whether docked or undocked. 4. When I want to use the unified inventory with tree view, then I'll click the inventory button.
The concept of a unified inventory is great but to be effective in EVE, you need multiple windows open, with only essential information visible. Make the inventory fun to use again, please.
--- Key points rewritten from this original post by Rommiee waiting to die is not living |
|

Kast Agnet
The Nexus 7's ORPHANS OF EVE
14
|
Posted - 2012.07.04 11:26:00 -
[411] - Quote
WTS Band Aids in Iceland
You guys have patched the patch of the patch so many times I reckon I can earn a fortune.
CCP = Can't Code Properly |

Rommiee
Mercury Inc.
425
|
Posted - 2012.07.04 11:57:00 -
[412] - Quote
Its all gone quiet from the Devs recently, not that they ever said a lot tbh.
Just hope they haven't gone into "we have done a few updates, so now lets keep quiet and hope it all goes away" mode.
Wouldn't be surprised though. |

Kim Blackstone
Booty hunter's
23
|
Posted - 2012.07.04 12:18:00 -
[413] - Quote
Patch finally fixed my fps! \o/
It was an AA issue... AA never played nice with my gfx card.  |

Shuweda
Yamako-Shuweda Exploration Inc
0
|
Posted - 2012.07.04 12:19:00 -
[414] - Quote
Fired up my Mac, started up EVE, downloaded the patch, got the message 'Ready to Update - The update has been downloaded. The client will now close and the update process begin. Press 'OK' to continue.' .... press OK and ..... zilch. Restarted computer and tried again, nothing happens. 
Anyone else having this issue?? |

Crosi Wesdo
War and Order
316
|
Posted - 2012.07.04 12:29:00 -
[415] - Quote
"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."
You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. Sounds like you fixed something here. No idea what it is or what to expect. All i know is that this **** will still be a far cry from the customisation, usability and speed of we used to have before you dropped the unified inventory turd on us. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
142
|
Posted - 2012.07.04 12:33:00 -
[416] - Quote
Downloading Windows update gets to 15%, then goes to the install window and then I get a corrupt download notice. Incremental patches do not seem to be working or are not available:
Creating Eve Online Patch 392566_394018.
Really don't want to have to download the entire installer.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Phytost
Babylon-Project
0
|
Posted - 2012.07.04 13:15:00 -
[417] - Quote
Crosi Wesdo wrote:"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."
You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. English isn't my mother tongue, but I still understand it. Normally the range to interact with containers etc is 2500m. If there is something floating in space that is farer away but you can still interact with it, it will get highlighted now. It's that easy. |

Sierra Skyy
Mining Missioning And Cargo Security Services
0
|
Posted - 2012.07.04 15:59:00 -
[418] - Quote
Kast Agnet wrote:WTS Band Aids in Iceland
You guys have patched the patch of the patch so many times I reckon I can earn a fortune.
CCP = Can't Code Properly
Worse yet, the original patch for the Unified Inventory was something that didn't need patching!
|

Drakthon
The Abdication Corporation WHY so Seri0Us
0
|
Posted - 2012.07.04 16:28:00 -
[419] - Quote
It says "informartion" in the notes, lawl. |

Infinitio Krystallos
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2012.07.04 17:01:00 -
[420] - Quote
Please clarify in the Patch Notes what is meant exactly by "AA settings".
You are mystifying us reformed alcoholics. |
|

Knowledgeminer
Oriens Vis
8
|
Posted - 2012.07.04 18:03:00 -
[421] - Quote
Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.
I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.
I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno... |

esquimo leviticus
Wrecking Shots Black Legion.
0
|
Posted - 2012.07.04 18:17:00 -
[422] - Quote
The inventory system design is still ******. Whoever designed it needs a darn good slap. Any fool can make something overly complex, it takes skill to design efficient simplicity.
Does CCP even employ beta testers or have you spent all that money on marketing and hype? |

Steijn
Quay Industries
133
|
Posted - 2012.07.04 18:29:00 -
[423] - Quote
Knowledgeminer wrote:Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.
I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.
I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno...
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. |

Steijn
Quay Industries
133
|
Posted - 2012.07.04 18:32:00 -
[424] - Quote
Quote:Items in containers in corporate hangars should now stack and lock/unlock normally
anyone else finding that this is not always the case? I still have to sometimes move the can to my personal hangar in order to stack things, then move it back. Also when it does stack in the corp location, the lag is back....not as bad as it was, but its certainly back. |

Pak Narhoo
Knights of Kador
611
|
Posted - 2012.07.04 19:07:00 -
[425] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
Liked and quoted but I fear that those in charge have their fingers in their ears while singing very, very loudly 'nanananananana, I can't hear you!' I still cannot believe this thing got through Q&A with all the bugs and the severe non- optimization. Someone just relentlessly pushed this very unfinished product through and only the lord may know why.
Too bad Crucible only lasted 3-4 month's.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Knowledgeminer
Oriens Vis
8
|
Posted - 2012.07.04 19:22:00 -
[426] - Quote
Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.
Really? Interesting... I agree this was the case until today, but isn't anymore for me after today's 1.1.6 patch... the Loot All button now seems to loot all items at once for me and does it fast... opening multiple cans then clicking Loot All repeatedly on each of them works very well for me now, much like it did before Inferno, just a slight delay to open the container, whereas it was indeed a PITA and totally unpractical before this patch... |

Algaert Atruin
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.07.04 20:07:00 -
[427] - Quote
All interfaces became extremely laggy after today's patch 1.1.6. The game is completely unplayable even after clearing all caches and settings and setting all graphics parameters to Low/Disable. This morning everything was ok with medium/high settings. |

Langbaobao
Tr0pa de elite. Against ALL Authorities
7
|
Posted - 2012.07.04 22:00:00 -
[428] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
^^This. 1000x this! It's everything I mentioned also in my previous 2 exhaustive posts in the incarna 1.1 threads which apparently were not read by CCP, else they would have implemented it. I think it's not really that difficult to implement them. I appreciate the effort that the CCP developers are putting into this, but they also should appreciate what we feel about this, ie. that it's a nightmare that makes playing the game worse and that more developer time should be dedicated to fixing this completely. You have fixed some of the problems that came with the new unified inventory which I applaud, but don't stop in the middle and finish fixing this. Don't make us wait years like you did a few times before. Fix it now while everything is still fresh and coders remember what line does what. If you postpone it to later you will just lose more time when you do go to fix it because the developers will have to go and familiarize themselves again with that part of the code, which means more time wasted.
Also, one more interesting thing I've noticed is the "Your ship is realigning its magnetic field, please wait a moment" bug which prevents you from launching a probe, a bubble from a dictor or a bomb right after the warp has finished. After you finish the warp (speed goes to 0 after warp ends) first you have to move or align somewhere and only then can you launch the probe/bubble/bomb. That additional half second you lose often makes you miss the opportunity to bubble or bomb an enemy, making the whole thing really frustrating. I hope that CCP developers will look into that because it really impacts gameplay.
|

SalubriousSky Rinah
Cryptic Spear
0
|
Posted - 2012.07.05 00:00:00 -
[429] - Quote
Since the patch (1.1.6) I am now experiencing the annoying 'socket drop' problem...there are threads about this spanning back to 2008-2009.
Paying for this game mandates CCP to solve these issues.
I will log the drops and submit it as a bug report like they suggest, but it is very disappointing that they lack the expertise to correct this problem. |

Knowledgeminer
Oriens Vis
8
|
Posted - 2012.07.05 04:24:00 -
[430] - Quote
Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.
In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session?
In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable. |
|

mjgvjbk
Rio Tinto Jnr Bluescope Mining
25
|
Posted - 2012.07.05 05:47:00 -
[431] - Quote
Knowledgeminer wrote:Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. .
Its now known as a feature 
ccp guard
|

Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.07.05 07:33:00 -
[432] - Quote
What ever was troubling multiboxing seem to be fixed now. I have had zero problems running multiple clients since 1.1.6 (/me knocks on wood). |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
365
|
Posted - 2012.07.05 07:47:00 -
[433] - Quote
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. Tears will be shed and pants will need to be changed all round. |

Steijn
Quay Industries
134
|
Posted - 2012.07.05 09:43:00 -
[434] - Quote
Knowledgeminer wrote:Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session? In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable.
i hadnt, but have tried it now.......makes no difference whatsoever.
In simple terms, the new UI is good for certain things, and bad for others. Until CCP realise this and actually revert certain items back to how they were (loot cans opening in their own window, not the UI etc.), then this UI will continue to attract negative feedback until everyone probably does like i intend doing, leaves when my subs run out.
|

Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:10:00 -
[435] - Quote
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious. |

Solstice Project
I'm So Meta Even This Acronym
1606
|
Posted - 2012.07.05 11:14:00 -
[436] - Quote
Quote:The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them.
So, which one did you remove ? Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1606
|
Posted - 2012.07.05 11:15:00 -
[437] - Quote
Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.
stupid. Stop complaining about them trying to fix things. Inappropriate signature removed. Spitfire |

Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:45:00 -
[438] - Quote
Solstice Project wrote:Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened. stupid. Stop complaining about them trying to fix things.
Fixing things? What patch notes are you reading? |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
143
|
Posted - 2012.07.05 12:08:00 -
[439] - Quote
So, where are these "weekly fixes until this thing is 100% fixed"???
CCP, you are making Soundwave out to be one heck of a liar, as he said that in hopes to calm everyone down and prevent unsubs, yet, here we are...6 weeks later, with only a handful of actual updates to this Unifubared Mess.
And why are you all of a sudden silent? Is this like when it was on SiSi for the two weeks prior to launch when you did your own testing and therefore ignored all player feedback for those two weeks?
This thing is not fixed, there are still many issues ppl have with it. If you don't already know what they are, then typing them yet again will not help you. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Hulasikali Walla
Sardaukar Rise
9
|
Posted - 2012.07.05 14:10:00 -
[440] - Quote
Solstice Project wrote:Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened. stupid. Stop complaining about them trying to fix things.
Who released an "ALPHA EXTENTION" in the first place ? Since when do we have to pay for a "beta test" ?
Welcome to patch Online  |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
266
|
Posted - 2012.07.05 14:45:00 -
[441] - Quote
Solstice Project wrote:*snip*
stupid. Stop complaining about them trying to fix things. If I may interject, CCP got themselves into this mess with poor design and even worse execution. It was within CCP's control to release or not release what they had presented to their customers on Sisi pre-Inferno release. CCP made the choice to publish unfinished work and now they must pay the price, scrambling to "fix" things that should have never been put onto the production server in the first place.
Is it wrong for customers to be irrate with CCP for dramatically not meeting expectations? Is it unreasonable for paying subscribers to hold CCP to a modest level of quality? Is it inappropriate for CCP's clients to want CCP to succeed and consequently share their frustration when CCP continues to deliver sub-par service and poor game-play? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

T'B0NE
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.05 16:34:00 -
[442] - Quote
I remember when the new rookie ships came out I felt a little giddy seeing the reaper and thinking hek yea this is how my rifter and hurricane are gonna look, then when the new textures for the rest of the minmatar ships FINALLY came out I saw the hurricane and cried. I don't think CCP trusts the rust anymore.  GÇ£Death and destruction are necessary to the health of the world, and therefore as natural, and lovable, as birth and life. Only priests and born cowards moan and weep over dying. Brave men face it with approving nonchalance.GÇ¥-á- Ragnar Redbeard |

Kadeyoo
BS And UNICORNS Inc Black Pearl Alliance
7
|
Posted - 2012.07.05 16:59:00 -
[443] - Quote
Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.
So you usually loot ships while there's still hostiles on the field? Mmmmkay. |

Nyrak
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.07.05 17:30:00 -
[444] - Quote
I am not sure if this is a feature or an issue.
I will undock in a shuttle and the game will have it set at the "Reset Camera" distance. Once I move about and change ships, say my Iteron V, upon undocking, I find myself halfway into my ship - as if the ship is too big for the screen. Once I hit the "Reset Camera" button, the ship will set itself to a distance. Then I return to my trusty shuttle and instead of being at the "Reset Camera" distance when I last left it, the ship is now shrunk into a blip on the screen.
Not game breaking, but just a bit annoying at times. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
367
|
Posted - 2012.07.05 17:33:00 -
[445] - Quote
Kadeyoo wrote:So you usually loot ships while there's still hostiles on the field? Mmmmkay. Learn to read.
Tears will be shed and pants will need to be changed all round. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
269
|
Posted - 2012.07.05 19:40:00 -
[446] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay. Incredibly, yes, skillful pilots do loot the field with hostiles on-grid or in-system.
In high-sec, that might mean war targets around or perhaps like-minded gankers who hope to steal and scoop the wreck of the hauler that your alt just popped. In low- or null-sec there might be a highly valuable cargo that gets ninja-looted from a super-cap wreck or a hauler that was attempting to accomplish a task.
Please come back when you have a stronger troll position.
The rest of us will keep hammering away at CCP until they un-**** what they ****** with Inferno. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.06 01:01:00 -
[447] - Quote
"User Interface
GÇóThe context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them. "
So which one did you remove  An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Envoy Takeshi Kovacs
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.06 12:46:00 -
[448] - Quote
So I have no idea whta this missle taking damage issue is all about, but I have some feedback on Min V3 graphics. You should really redesign the mamoth model, even with the v3 upgrade the front of that shipstill looks like a brown stone block from some 16 bit adventure video game in a museum. It's just rediculous looking. |

Envoy Takeshi Kovacs
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.06 12:50:00 -
[449] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay.
I have to agree, even with my silly PVE alts running missions, trying to run a noctis and doing salvage and loot is pretty annoying. It seems like the inventory call for the loot your accessing just hangs for half a second, then if you opening multiples, to stack the cans in the inventory window so you can run through them one at a time faster, that hang time slows everything down. |

Alaya Carrier
Republic Military School Minmatar Republic
62
|
Posted - 2012.07.06 14:13:00 -
[450] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay.
Plenty. If there are more than 10 ships you can be sure that by the time the last hostile is popped, all the wrecks have been ninja looted and salvaged. Many like bringing home those juicy 10-15M worth in modules that dropped per ship. |
|

Bob Bedala
14
|
Posted - 2012.07.06 14:37:00 -
[451] - Quote
Yes, clicking on open container in the field should open in a new window, I nearly lost a hull because of it on a mission.
Also it makes salvaging & jetcanning a massive PITA.
I nearly lost the hull on Pick Your Poison level 3, which is clearly meant to be speedrun. You have to get some ambassador and put them inside a SOE ship under heavy fire (for a lvl3). This was such a fiddly job and it would have been much easier with the old system, which saved a default "container in space" state for you -- one click, one drag (and on large hotspots too).
From a usability perspective it is much easier to drag from one window to another rather than clicking on a little hotspot within the same window, and then dragging onto the same small hotspot.
To test this try flying with a small cargo window open all the time in one corner (as I usually do when mission running or doing carebear biz). Using the old system, a new "container in space" window would pop always in the same location -- right above my cargo window, so dragging ore when jetcanning was easy without all this initial window setup every frickin time. I would like that extra window instance back and its configuration saved liked previously. |

Knalldari Testpilot
21
|
Posted - 2012.07.06 14:43:00 -
[452] - Quote
Nyrak wrote:I am not sure if this is a feature or an issue.
I will undock in a shuttle and the game will have it set at the "Reset Camera" distance. Once I move about and change ships, say my Iteron V, upon undocking, I find myself halfway into my ship - as if the ship is too big for the screen. Once I hit the "Reset Camera" button, the ship will set itself to a distance. Then I return to my trusty shuttle and instead of being at the "Reset Camera" distance when I last left it, the ship is now shrunk into a blip on the screen.
Not game breaking, but just a bit annoying at times. Its a implemented feature, but its still buggy and laggy atm. |

quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
8
|
Posted - 2012.07.09 11:57:00 -
[453] - Quote
http://community.eveonline.com/updates/patchnotes.asp
The current Unified Inventory changes are welcome; we just need a lot more of them. Can we get a seperate thread on this issue perhaps, so that the relevant devs/players who care about it can concentrate on that particular issue? Also, some of the suggestions by players are contradictory(to other player suggestions), but with a dedicated discussion perhaps a consensus could be reached on how it should work.
The multiple issues with it remain, and it seems they aren't getting Full Attention from anyone.
(Insert witticism here) |

GeeShizzle MacCloud
146
|
Posted - 2012.07.09 13:03:00 -
[454] - Quote
Quote: Weapons & Ammunition
Missiles and bombs now take damage again.
can confirm and expand on this... they now take damage relative to their resistances again!
woop! |

Edward Perry
Ferengi University The Misfits Of Eve
0
|
Posted - 2012.07.09 15:29:00 -
[455] - Quote
Just letting my 2 cents be heard too.
CPP - This tree system is really messy.
* It is unpredictable on how it works, * It does not allow for quick access * It hijacks other cargo views * When click and dragging. between tree levels it switches to the new location and I have to find where I was again.
The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.
I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.
PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM. |

deathpain
The Graduates RAZOR Alliance
4
|
Posted - 2012.07.09 16:26:00 -
[456] - Quote
GeeShizzle MacCloud wrote:Quote: Weapons & Ammunition
Missiles and bombs now take damage again.
can confirm and expand on this... they now take damage relative to their resistances again! woop!
Yes really excited to see CCP has fixed this, only issue in my opinion tho is....
Are bombs really supposed to have a explosion radius of 400m, because im sure I remember them having a slightly larger explosion raidus then that ! |

Y U Dont
SUB ZERO. Legion of xXDEATHXx
0
|
Posted - 2012.07.09 18:16:00 -
[457] - Quote
So "magnetic fields" after warp-in still here? Thanks for killing stealthbombers, ccp. |

Crosi Wesdo
War and Order
326
|
Posted - 2012.07.09 22:53:00 -
[458] - Quote
Another 26mb for nothing patch. *claps* |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
25
|
Posted - 2012.07.09 23:46:00 -
[459] - Quote
Edward Perry wrote:
I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.
The Coca Cola Company had the best selling soft drink in the World, so they decide to go ahead and change the recipe so they can gain more market share that they were losing to Pepsi. What occurred during the New Coke reformulation was a disaster and the Coke Company rapidly brought back the original formula and called it GÇ£Classic CokeGÇ¥.
So some designer had a great idea and some manager signed off on it, now both are working on a new government project called work for the dole in some remote area of Alaska 
If eve was an animal it would now be placed on the endangered animals watch list.  |

Lead Poisoning
Lead Jacket FIrearms
0
|
Posted - 2012.07.10 00:57:00 -
[460] - Quote
I have a couple suggestions,
when I am in a station with a corp office I would like to have a corp hanger window button like before. I shift clicked to get my personal hanger and ship hanger window open, and would like to be able to open the corp hanger without having to jump through hoops. I am trying to optimistic but I am afraid it is fading fast.
Also with the new ship camera it is a little frustrating when I have to readjust the camera so I can see my frigate or shuttle when switching from a battleship or having the camera only see the ship when going from a frigate to the battleship. Also the camera seems to always zoom in when I log off because when I log on in a WH the camera is not at the distance I left it.
Thanks |
|

Shepherd Spye
Local Spyke
0
|
Posted - 2012.07.10 19:23:00 -
[461] - Quote
Whats going on.... i cant log in.... im stuck at the character select screen.
Ive shut the game down and restarted it 4 time to the same thing.
Ive been away from eve for 18 month and returned to noting but bugs...... |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
206
|
Posted - 2012.07.10 23:03:00 -
[462] - Quote
Edward Perry wrote:Just letting my 2 cents be heard too.
CPP - This tree system is really messy.
* It is unpredictable on how it works, * It does not allow for quick access * It hijacks other cargo views * When click and dragging. between tree levels it switches to the new location and I have to find where I was again.
The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.
I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.
PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM.
We're stuck with the new code. Fixes will occur as CCP gets around to it. Significant lag still remains at POS when moving containers to/from cargo & arrays. All criticism listed above confirmed. Filters of little utility, and estimated cargo value is useless. Enable/Disable cargo value requested. Reduction of useless borders requested. Possibility to further reduce window size from current minimums requested.
Was awful when introduced, marginally improved after god-only-knows how many patches. Losing any sense of optimism that this will ever be revisited/improved/fixed.
Bad job all around CCP. |

Kusum Fawn
State War Academy Caldari State
147
|
Posted - 2012.07.11 05:37:00 -
[463] - Quote
I am really happy to see that the company is listening to the Test forum feedback threads, the Dev blog threads and various other threads scattered around the eve online forums about how well they have implemented the newest Inventory system. Its really heartening to see a company take so much interest in what the player base has to say about the changes that they make to the game and how well they listen to the players about how the changes they propose will change the game.
Its great to see that high level developers read and respond in the appropriate threads about their own specific projects and continue to interact with the community to adapt the game mechanics to cover exploitative behavior and close loopholes before they become problems in the non test game server.
I am not aware of any company that would take so much stock in what their player base has to say about User interface mechanics and how they could best be changed to serve the maximum amount of players before they moved it off the testing server which they have provided for that expressed purpose.
Or any company that tries harder to resolve buggy or inconsistent programming issues before they release for general public use. Many companies would force it through to fit their release schedule despite massive issues already publicly detailed by the volunteer beta testers. Exploitative behavior outlined by beta testers never gets through to the release version simply because of the vigilance of the Employees slated to review the feedback threads provided by the company for the purpose of finding exploitative or otherwise unwanted mechanics uses.
The Developers have even gone so far as to ask the communities perspective on proposed changes before they are even available of testing, nee` before they are even fully written in code to be tested. And its even nicer to see that a public debate can change a developers mind about how to implement a bit of code. Especially when they have asked if it is the right answer to the question they are attempting to fix.
One day this could be you! Damn CCP you had such a chance here. What happened?
I think i just bitter vet'ed all over myself. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.11 06:56:00 -
[464] - Quote
words fail
the new drake is SUCK.
go backwards and actually just fix the original model skin without improving it with new flashy points and bridges.
i dont want this model i'll happily take the older model.
undo your fixes then take a longer damn vacation.
|

shado20
EXTERMINATUS. Nulli Secunda
40
|
Posted - 2012.07.11 08:21:00 -
[465] - Quote
CCP the bad still drastically outweighs the good on this UI please fix this piece of crap
if your still needing to understand how to fix it, look at the old system, and all the ways you open windows, and how they interacted with the game, AND MAKE THIS UI DO THAT! the tree is crap! so if i push the button to hide the tree, i should be able to use the UI without ever see that ******** tree idea again! the bottom border is WAY to big! the top border has way to much wasted space! when using the ******** tree, i go to move an item from the right window to a tree item, IT KEEPS CHANGING THE HANGER I WAS JUST IN TO WHAT I HAVE THE ITEM HOVERING OVER. STOP THIS! why is MY assets, MY ships, MY ships fuel, corp, ship, and ore bays in the same window with the CORPs many hangers, the CORP deliveries, in the same window with the POS tower and the POS guns and the POS industry and such. who ever thought this was a good idea, needs shot!
this still pisses me off as its not a "mistake in programming" . its a "mistake in judgment" on the guys calling the shots and the "lack of understanding" how many players who they are programming for play the game! taking all this and adding to the fact that you have had now how long and how many others flame on how you need to fix it. and you for the most part, in my opinion, have fixed nothing!
|

Krystyn
Serenity Rising LLC Vanguard.
92
|
Posted - 2012.07.11 10:40:00 -
[466] - Quote
Ad'Hakim Tahous wrote:Edward Perry wrote:Just letting my 2 cents be heard too.
CPP - This tree system is really messy.
* It is unpredictable on how it works, * It does not allow for quick access * It hijacks other cargo views * When click and dragging. between tree levels it switches to the new location and I have to find where I was again.
The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.
I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.
PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM. We're stuck with the new code. Fixes will occur as CCP gets around to it. Significant lag still remains at POS when moving containers to/from cargo & arrays. All criticism listed above confirmed. Filters of little utility, and estimated cargo value is useless. Enable/Disable cargo value requested. Reduction of useless borders requested. Possibility to further reduce window size from current minimums requested. Was awful when introduced, marginally improved after god-only-knows how many patches. Losing any sense of optimism that this will ever be revisited/improved/fixed. Bad job all around CCP.
Well then let's stick CCP with unsubs...we are three months into this mess and they still haven't fixed the simple right click menus yet. Something is seriously wrong here, but my accounts are coming closer to running out with no chance of a re up until we have the same level of functionality back as we did with the old inventory. So in other words. Look for me in Final Fantasy 14 or back in everquest on the drinal server... |

Hakaru Ishiwara
Republic Military School Minmatar Republic
279
|
Posted - 2012.07.12 02:26:00 -
[467] - Quote
Just hopped into my broadsword for the first time since the Minnie V3 nonsense... Looks like some kid rubbed charcoal all over the ship and then tried to wipe clean some parts. That is not a compliment.
Do not take this as an insult (well, maybe you should), but you guys (CCP) spent money and resources on these Minmatar asset revisions?
All graphical settings turned on high to appreciate *cough* the bling.
Win7 64-bit, fully patched nVidia GTX 560 Ti, latest driver. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Challu
Wishful Desires Inc. Armada Assail
47
|
Posted - 2012.07.12 06:27:00 -
[468] - Quote
Hakaru Ishiwara wrote:Just hopped into my broadsword for the first time since the Minnie V3 nonsense... Looks like some kid rubbed charcoal all over the ship and then tried to wipe clean some parts. That is not a compliment.
Do not take this as an insult (well, maybe you should), but you guys (CCP) spent money and resources on these Minmatar asset revisions?
All graphical settings turned on high to appreciate *cough* the bling.
Win7 64-bit, fully patched nVidia GTX 560 Ti, latest driver.
Heh, had the same reaction on sitting in my Cheetah since the V3 change. Words fail..
|

Copper Rei
Copper Corp
0
|
Posted - 2012.07.12 07:32:00 -
[469] - Quote
I agree with post #47. 
As for feedback on the last patch, I am having issues with the framing of certain inventory boxes defaulting to some small size and having to be resized every time I open them. Mainly the list on the left showing the ship hangar and inventory items. |

reggirt
The Shangri-La Colony
0
|
Posted - 2012.07.13 11:48:00 -
[470] - Quote
"All ships have received a firmware upgrade for their external remote cameras, allowing for continued focus on its target area even after the object being viewed is removed or destroyed. This universal change is in direct response to feedback from pilots wishing to spend a few more moments than currently allowed reveling in the returns of a killing blow" ---- Is it me or is this missing from the current release?
Appologies if this is mentioned somewhere else, I couldn't find it.
Do I have to change a setting??... if so I couldn't find that either!!
 |
|

Van derGraff
The Scope Gallente Federation
0
|
Posted - 2012.07.19 23:26:00 -
[471] - Quote
Inferno,big sukki waste of space.I cant believe we are charged for this crap.Fixes dont! Patches are patchy.Lag is good quality though. |

disasteur
Tellcomtec Incorporated. Preatoriani
173
|
Posted - 2012.07.23 09:29:00 -
[472] - Quote
Kusum Fawn wrote:I am really happy to see that the company is listening to the Test forum feedback threads, the Dev blog threads and various other threads scattered around the eve online forums about how well they have implemented the newest Inventory system. Its really heartening to see a company take so much interest in what the player base has to say about the changes that they make to the game and how well they listen to the players about how the changes they propose will change the game.
Its great to see that high level developers read and respond in the appropriate threads about their own specific projects and continue to interact with the community to adapt the game mechanics to cover exploitative behavior and close loopholes before they become problems in the non test game server.
I am not aware of any company that would take so much stock in what their player base has to say about User interface mechanics and how they could best be changed to serve the maximum amount of players before they moved it off the testing server which they have provided for that expressed purpose.
Or any company that tries harder to resolve buggy or inconsistent programming issues before they release for general public use. Many companies would force it through to fit their release schedule despite massive issues already publicly detailed by the volunteer beta testers. Exploitative behavior outlined by beta testers never gets through to the release version simply because of the vigilance of the Employees slated to review the feedback threads provided by the company for the purpose of finding exploitative or otherwise unwanted mechanics uses.
The Developers have even gone so far as to ask the communities perspective on proposed changes before they are even available of testing, nee` before they are even fully written in code to be tested. And its even nicer to see that a public debate can change a developers mind about how to implement a bit of code. Especially when they have asked if it is the right answer to the question they are attempting to fix.
One day this could be you! Damn CCP you had such a chance here. What happened?
I think i just bitter vet'ed all over myself. this is worth a like.... altough i do not believe this story could ever be about CCP hehehe |

Edward Perry
Ferengi University The Misfits Of Eve
3
|
Posted - 2012.07.30 22:55:00 -
[473] - Quote
Ad'Hakim Tahous wrote:Edward Perry wrote:Just letting my 2 cents be heard too.
CPP - This tree system is really messy.
* It is unpredictable on how it works, * It does not allow for quick access * It hijacks other cargo views * When click and dragging. between tree levels it switches to the new location and I have to find where I was again.
The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.
I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.
PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM. We're stuck with the new code. Fixes will occur as CCP gets around to it. Significant lag still remains at POS when moving containers to/from cargo & arrays. All criticism listed above confirmed. Filters of little utility, and estimated cargo value is useless. Enable/Disable cargo value requested. Reduction of useless borders requested. Possibility to further reduce window size from current minimums requested. Was awful when introduced, marginally improved after god-only-knows how many patches. Losing any sense of optimism that this will ever be revisited/improved/fixed. Bad job all around CCP.
It is possible to fix many of the complaints while keeping the newer orginization
1. Just put the icons back on the left side. 2. when using these icons don't show the tree or filter (Except a little icon on the very top) like they do now. 3. Optimize all the dead space that has cluttered the interface. Like the isk value and numbers slected. There is plenty of room at the top to merge that too. Or hey just give me a display preference. 4. This can all be billed as a feature enhancement of "Classic Cargo View" all done without throwing out all their programming work.
See programming is easy with a specification. :)
Btw, I do like the idea of the filter just please keep it minimized if I minimize it.
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Jared Tobin
Bloodstone Industries B.S.I.
191
|
Posted - 2012.07.31 22:21:00 -
[474] - Quote
Aside from the myriad of issues I've posted...
The following are strictly along the "feedback" realm:
- RED=CORPORATION ? : Why are you using a WHITE STAR ENCIRCLED WITH RED for Corporate hangars? At quick glance, that looks like a rounded "War Target". Inherently, most non-colorblind humans respond to red with "caution", "problem" and "danger". CCP recognized this when applying color coding toward "good" versus "bad" since EVE's creation. Used example: In many years of EVE, a RED CIRCLE/SQUARE with a WHITE STAR has always correlated to "war targets". This does NOT RELATE to the commonly EVE-ESTABLISHED use of GREEN (with WHITE STAR) associated with Corporation likenesses (i.e., members, ships, etc). Please change it to green for a more "unified" feeling (the goal I believe EVE has been attempting to "unify").
- COMMA (IN)CONSISTENCY: If you are going to use commas (",") as separators for numerical quantities and money, why is it not UNIFORMLY APPLIED to all aspects of EVE? Example: When VIEWING a BLUEPRINT's "Materials" and comparing it to "Materials" IN A HANGAR, the hangar USES commas, but all BLUEPRINT "Materials" listings show full numbers of items WITHOUT COMMAS. This makes it difficult when trying to visually work with/compare large amounts for ships/items to build.
- ROW SEPARATION LINES: When in "LIST" mode of ANY "UNIFIED UI" windows, the ROWS are 10% opaque lines. Compare that to the very clearly seen row lines in Market, Science/Industry Labs, and POS UI, and you'll see how difficult it is to visually work with LISTED items in hangars/containers.
- ESTIMATED PRICE (AND MOUSEOVERS): Please make this OPTIONAL. Any user viewing everything by "LIST MODE (no icons), the insistant "Est. Price/Value" POP-UP windows are BLOCKING up to 3 rows of important information wherever the mouse happens to be. It's even more frustrating since you barely have any visible ROW SEPARATION LINES.
- EST. VALUE OF WINDOWS: Please also make this optional. It is usually 50% wrong economicly, useless to those of us who specialize in the EVE Market Economics, and it would free up som screen real estate.
- BACK BUTTON: Please make a "go back" option in a window if something changed (or was hovered over for too long) so that we can go back to what we had been looking at instead of opening the tree, finding what was open, open it and resize the window... again.
Thank you in advance for listening to susinct feedback. I hope this makes it to someone who can identify the importance of these problems that could be solved and also help assist in your "unification" of the game's operation and functionality. |

CyrusNZ
Stimulus Rote Kapelle
0
|
Posted - 2012.08.01 21:35:00 -
[475] - Quote
WTB Square wingy bits back on the Tempest Fleet Issue. Triangles are so mainstream. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
182
|
Posted - 2012.08.02 22:41:00 -
[476] - Quote
I just don't understand how CCP Soundwave told us they'd put out a fix every week until this had the same functionality as the old...then everyone went on vacation, and nothing gets patched for almost 2 months?
Oh, and then there was the quote that came from the June 1st CSM meeting....where CCP soundwave said "[The unified inventory] is a feature that people aren't liking and we're just going to throw everything at it until they like it,"....how's that work when everyone who created the aforementioned broken system, who should be doing these 'weekly fixes' and be included in the 'throw everything at it'....take the next two months for vacation?
How can CCP as a company justify granting vacation to someone who has obviously NOT done their job, let alone done it well, and is currently needed to fix the pile of stinking poo they left before they ran off on vacation? I don't know too many companies who operate successfully when following this mindset. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
|
Posted - 2012.08.03 09:25:00 -
[477] - Quote
Panhead4411 wrote:I just don't understand how CCP Soundwave told us they'd put out a fix every week until this had the same functionality as the old...then everyone went on vacation, and nothing gets patched for almost 2 months?
Oh, and then there was the quote that came from the June 1st CSM meeting....where CCP soundwave said "[The unified inventory] is a feature that people aren't liking and we're just going to throw everything at it until they like it,"....how's that work when everyone who created the aforementioned broken system, who should be doing these 'weekly fixes' and be included in the 'throw everything at it'....take the next two months for vacation?
How can CCP as a company justify granting vacation to someone who has obviously NOT done their job, let alone done it well, and is currently needed to fix the pile of stinking poo they left before they ran off on vacation? I don't know too many companies who operate successfully when following this mindset.
Well here is a copy and paste from the CSM meeting
"Two step brought up the Unified Inventory, stating that while most players thought it was better than before, the main issue was still performance."
Look like none of these F-ers can read |

Scaugh
Blue Republic RvB - BLUE Republic
28
|
Posted - 2012.08.03 12:11:00 -
[478] - Quote
mjgvjbk wrote:Panhead4411 wrote:I just don't understand how CCP Soundwave told us they'd put out a fix every week until this had the same functionality as the old...then everyone went on vacation, and nothing gets patched for almost 2 months?
Oh, and then there was the quote that came from the June 1st CSM meeting....where CCP soundwave said "[The unified inventory] is a feature that people aren't liking and we're just going to throw everything at it until they like it,"....how's that work when everyone who created the aforementioned broken system, who should be doing these 'weekly fixes' and be included in the 'throw everything at it'....take the next two months for vacation?
How can CCP as a company justify granting vacation to someone who has obviously NOT done their job, let alone done it well, and is currently needed to fix the pile of stinking poo they left before they ran off on vacation? I don't know too many companies who operate successfully when following this mindset. Well here is a copy and paste from the CSM meeting "Two step brought up the Unified Inventory, stating that while most players thought it was better than before, the main issue was still performance." Look like none of these F-ers can read
This would be funny it is wasn't so true. The Uni. Inv. (as CCP call it) is not a preformance issue. It is unsuited for large scale and I mean large scale container/item use.
My main along with my other accounts (which i've since unsubbed) have quite possible 100+ containers of BPC's in a single station which I bungle into contracts for sale. Unless the BPC icon starts to show the number of runs on it i'm afraid I've no other choice than to have contaiers for each ship type and the number of runs. for example - BPC rifters of 1,5,10 & 30 runs = 4no. containers.
CCP Soundwave has not kept his promise on updating the Uni Ini. till it works.
It is now time to let this account go by the wayside as well i think. Enough of the talking. its actions that they understand.
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mjgvjbk
Rio Tinto Jnr Bluescope Mining
27
|
Posted - 2012.08.03 21:15:00 -
[479] - Quote
Scaugh wrote:mjgvjbk wrote:Panhead4411 wrote:I just don't understand how CCP Soundwave told us they'd put out a fix every week until this had the same functionality as the old...then everyone went on vacation, and nothing gets patched for almost 2 months?
Oh, and then there was the quote that came from the June 1st CSM meeting....where CCP soundwave said "[The unified inventory] is a feature that people aren't liking and we're just going to throw everything at it until they like it,"....how's that work when everyone who created the aforementioned broken system, who should be doing these 'weekly fixes' and be included in the 'throw everything at it'....take the next two months for vacation?
How can CCP as a company justify granting vacation to someone who has obviously NOT done their job, let alone done it well, and is currently needed to fix the pile of stinking poo they left before they ran off on vacation? I don't know too many companies who operate successfully when following this mindset. Well here is a copy and paste from the CSM meeting "Two step brought up the Unified Inventory, stating that while most players thought it was better than before, the main issue was still performance." Look like none of these F-ers can read This would be funny it is wasn't so true. The Uni. Inv. (as CCP call it) is not a preformance issue. It is unsuited for large scale and I mean large scale container/item use. My main along with my other accounts (which i've since unsubbed) have quite possible 100+ containers of BPC's in a single station which I bungle into contracts for sale. Unless the BPC icon starts to show the number of runs on it i'm afraid I've no other choice than to have contaiers for each ship type and the number of runs. for example - BPC rifters of 1,5,10 & 30 runs = 4no. containers. CCP Soundwave has not kept his promise on updating the Uni Ini. till it works. It is now time to let this account go by the wayside as well i think. Enough of the talking. its actions that they understand. Edit: Considering V1.2 is about to be released. I'm sure 1.1 feedback will no longer be commented upon.
I totally agree with you my friend, CCP are in we don't give a **** mood and all CSM are concerned about is keeping there RL names a secret.. Both ccp and csm are all in there little bubbles and only give a frig about what concerns themselves and to hell with everyone else. This will also be my last post as no real point continuing to make posts telling ccp eve is broken as we continue to get lame ass posts from ccp saying, "this bug is working as intended"
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Kusum Fawn
State War Academy Caldari State
210
|
Posted - 2012.09.13 05:18:00 -
[480] - Quote
I still remember this
do you? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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