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Thread Statistics | Show CCP posts - 4 post(s) |

Callidus Dux
School of Applied Knowledge Caldari State
519
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Posted - 2012.06.30 06:15:00 -
[391] - Quote
Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events. If you want all the gossip then make the effort to get to one of the meets. [...]
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take. [...]
Thank you very much for your speech at this event Dennie. Furthermore thank you for your information. I really hope that CCP will get the curve until my accounts run out. I am not willed to pay another half year subscription fee if its take another 18 month to clean up this mess of UI again. I want to play. Really! Even at sommertime. But NOT with THIS unified UI! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Myriad Blaze
11
|
Posted - 2012.06.30 07:20:00 -
[392] - Quote
Tippia wrote:The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same. Very much this ... and a lot more that has been said numerous times.
But I didn't come here to complain about the unified inventory (at least not this time). I noticed another issue with the UI and I'm not certain whether it is a bug or a new feature (well, I reported it as a bug ingame).
When I click on the blue button to "show info" while I have the market window open, the info window opens as a tab in the market window and inherits size and position from the market window. I'm almost sure, that this is a new behavior that wasn't there when I played last weekend.
This is extremely annoying and I hope it is a bug that will be fixed asap. If it is a new feature ... well, I don't want to use swear words here, but my feedback wouldn't be positive. |

Falkor1984
The Love Dragons
1
|
Posted - 2012.06.30 09:41:00 -
[393] - Quote
Commander A9 wrote:I think EVE is causing a memory leak.
Usually I run EVE at around half a gig. Now I and my colleagues are running EVE at beyond a gig or more, with a single client.
EVE seems to be causing my CPU usage to spike too...
This ^^. 8Gb of memory would allow for 3 simultanous clients @ highest setting before the patch. Now it starts sluggish at start and gets worst during the hours I play, until it gets unplayable and I have to reboot my comp. 8Gb should be enough for everyone!  |

Alcatraz Bastanold
Scorpion Road Industry Devil Divided By Zero
0
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Posted - 2012.06.30 10:22:00 -
[394] - Quote
Falkor1984 wrote:Commander A9 wrote:I think EVE is causing a memory leak.
Usually I run EVE at around half a gig. Now I and my colleagues are running EVE at beyond a gig or more, with a single client.
EVE seems to be causing my CPU usage to spike too... This ^^. 8Gb of memory would allow for 3 simultanous clients @ highest setting before the patch. Now it starts sluggish at start and gets worst during the hours I play, until it gets unplayable and I have to reboot my comp. 8Gb should be enough for everyone!  
Totaly agree with you.. Have same problem,especialy when salvaging and looting wrecks...fps drops from 60 to 7 (it is horrible) Heavy spikes... Have quad core procesor 4 gb ram and engtx 550 ti strongest version of it.. and must play on medium now,b4 i played everything on max and there was no problem. Problem is so much with unified inv. i wan old system revamped or at least give us option to choose :) |

MoonKees Panker
Imperial Shipment Amarr Empire
0
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Posted - 2012.06.30 10:27:00 -
[395] - Quote
B4 these insane patches,in the TASK MANAGER there were only exe.file opened.Now,for every eve.exe file opened there are 2 more processes opened cmd.exe and conhost.exe.I guess that eve TRIPLED somehow regarding the consumption of computer resources.I can only play untill i dock once.After undock i need to restart.Isn't there a test server?Whey arent these things tested b4 and are just implemented by force so we cannot play whole days maybe weeks?Why is this rush to launch and bring new after new patches when they do not work? |

Ugleb
Masuat'aa Matari Ushra'Khan
190
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Posted - 2012.06.30 10:44:00 -
[396] - Quote
On the new MInmatar V3 textures - I haven't gone through all the hulls yet (nearly though) and here's my thinking.
T1 hulls are generally looking good, I'm looking at the Thrasher now and I like.
T2 hulls I have two problems with. First being that they are generally too dark, with certain hulls such as the Broadsword, Rapier or Sabre being so dark that they are nearly black. A black ship in space. The default colour for which is black. Compared to the Thrasher, the Sabre just doesn't stand out and looks indistinct. The upcoming new lighting engine may or may not help here, I dunno. I also don't know how long we will be waiting for that, I get the impression winter at the very earliest.
The other issue that I have is that the corp logos don't seem to be applied correctly. T1's all seem to be using the Minmatar logo, which is fine, but the T2's don't match up.
Muninn - made by Boundless creations - has an inverted Brutor logo Vagabond - made by Thukker MIx - uses a red version of the Thukker Tribe logo (why red not silver?) Scimitar - should be Core Complexion - is actually Sebiestor Tribe
If these are intentional, I don't see the logic being used. Have the Minmatar corps been somehow grouped along tribal lines or something?
Final point on logo's across most ships; they really are very small and often don't stand out so well against the paint work on some ships. This seems a shame as they really are nice additions.
http://uglebsjournal.wordpress.com/ |

Deltan Solette
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.06.30 12:02:00 -
[397] - Quote
It has become near impossible to play using just 1 account, forget using my alt. FIX THIS, I don't care (and I think many others would agree) if you have to roll back the patch that caused this stupid ****. Do it. I was trying to be patient with you guys but after the last couple days of failed attempts to fix the problem I was really really hoping that this mornings patch would be the one that fixed it... There was no patch. WE ARE PAYING CUSTOMERS. WE ARE NOT PAYING TO PLAY EVE ON A TEST SERVER. |

Zleon Leigh
180
|
Posted - 2012.06.30 13:21:00 -
[398] - Quote
As of the latest patch I am now having real performance issues. (1.1.5). One client. Have to keep relogging to get away from the lag for a bit.
ROFLMAO!!! Tournament ought to be a ball of fun today! Can't wait to see how it crash and burns due to graphics lag.
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |

Maul555
Nuts and Vindictive Remix Technologies
300
|
Posted - 2012.06.30 14:33:00 -
[399] - Quote
so am I the only person not having any performance issues? My clients have been as smooth as usual, high settings on 2 diff computers, 1 with ATI, and 1 with Nvidia... I have also not heard a thing from any of my corp mates about performance issues... |

Fairhand
Aliastra Gallente Federation
23
|
Posted - 2012.06.30 19:41:00 -
[400] - Quote
I am finding the FPS work that was released in the last patch to be very effective.
In PvE against missile-using ships, there was a noticeable drop in fps once the new missiles started flying prior to this release. Now this specific fps drop is gone.
With Interval Default, I was used to a steady 60fps and when the new missiles were running it would drop to 53fps. As soon as the last missile had vanished, the fps would then return to 60. Now after the latest patch that drop is gone. Steady 60fps regardless of whether missiles were onscreen or not.
Nice work.
Hardware : 2010 Mac Pro running Win7-64 in Bootcamp - 6x3.33, 12Gb, 5870 1Gb (ATI 12.4), 240Gb SSD |
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Grady Eltoren
Aviation Professionals for EVE
76
|
Posted - 2012.07.01 00:38:00 -
[401] - Quote
CCP DEVS:
I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1"
Your response was...
"This is working as intended, and is a FEATURE"
Wow - really? Why would you get RID of audio feedback and probe sounds in general???   |

mjgvjbk
Rio Tinto Jnr Bluescope Mining
22
|
Posted - 2012.07.01 03:57:00 -
[402] - Quote
Grady Eltoren wrote:CCP DEVS: I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1" Your response was... "This is working as intended, and is a FEATURE" Wow - really? Why would you get RID of audio feedback and probe sounds in general???  
lol what can you say to something like that but 
either the customer service wombat don't know or don't care, but as its ccp and it's post inferno anything thats broken not working or just plain stupid is actually a feature  |

Jonuts
The Arrow Project CORE.
238
|
Posted - 2012.07.01 04:24:00 -
[403] - Quote
Ishtanchuk Fazmarai wrote:
Oh, why they don't roll it back is easy to understand, they won't because:
- would be technically complicated or even unfeasible to revert to an older code within the new code - would be awful politically wise - they've spent 6 digits on the UI so far and that's not something they can trash for the sake of it
If it's technically infeasible, well, lets just say I have nothing nice to say about this and would think twice about hiring these programmers.
If Politics is their worry, then they have failed as game creators.
So because you wasted time and money, you're obligated to waste MORE time and money? Do you actually believe that? Cutting your losses is the MOST IMPORTANT thing you can possibly learn when it comes to management.
Dennie Fleetfoot wrote:
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
Any word on why they ignored all feedback and pushed this garbage live? After all, that is what REALLY pissed everyone off and prompted the argument going personal. |

Johanna Thellere
University of Caille Gallente Federation
0
|
Posted - 2012.07.01 14:18:00 -
[404] - Quote
Tried everything possible.All settings to low-disable-none. I don't have a clue what to do next. Nothing works since patch. FPS gone. After undocking i need to restart client. Unified invetory opens windows that i do no need. Maybe unsubbing for 1 month should do the trick. GL all. |

Pat0chan
Fake World
26
|
Posted - 2012.07.01 18:02:00 -
[405] - Quote
It's interresting how Devs answer back only when there is positive feedback. As working with customers everyday its the the negative feedback I can improve my goods ( AND F....MAKE MORE MONEY) 3 paying accounts that will stop soon, dont think i will keep wasting my money! CCP thanks for the 3 years for fun, shame it has to stop. Fly safe... if you can fly |

Blue Harrier
111
|
Posted - 2012.07.01 20:52:00 -
[406] - Quote
Grady Eltoren wrote:CCP DEVS: I submitted a bug report for "Probe launching no longer makes a noise post Inferno 1.1" Your response was... "This is working as intended, and is a FEATURE" Wow - really? Why would you get RID of audio feedback and probe sounds in general???   Can I just say that this was reported as a bug by myself on SiSi and I received exactly the same reply as yourself.
I then posted the reply (amended of course) on the forum and was contacted privately in game by a Dev asking for the bug report details, but no further action was taken.
I also reported the burst of either compressed ambient sounds or some sort of static at the end of the gate jump sound and docking sound but this also received the same GÇÿfixGÇÖ.
Some of us do try as we did with the UI but it is all in vain, I wonGÇÖt bother in future.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Blue Harrier
111
|
Posted - 2012.07.01 21:18:00 -
[407] - Quote
This may well be my last few posts as this account expires on the 17th and IGÇÖm taking a break for a while to see how this new UI pans out but here are my thoughts on it having used it both on SiSi and TQ.
IGÇÖm old, I know that, I learnt programming when it was done with assembler and before hard disks became mainstream so I was brought up the GÇÿold school wayGÇÖ of programming.
Now I was always taught to treat people like an insect (no disrespect), and insects always likes to do things the same way. In other words if pressing 1 takes me to a new page and 9 takes me back then on every subsequent page the same numbers should always do the same.
This is the fundamental mistake this new UI makes. For instance if I click GÇÿMarketsGÇÖ I get a GÇÿMarkets WindowGÇÖ, if I click GÇÿAssetsGÇÖ I get an GÇÿAssetsGÇÖ window and so on with GÇÿCharacterGÇÖ, GÇÿAgentsGÇÖ and such like.
However if I click the new UI button I can get anything depending on what I last closed. It might be the cargo hold of my active ship, the cargo hold of my last used ship, any one of Ship Hanger, Items Hanger or even a proper new UI window.
To open any other window I have to hold shift and click something in the tree list (assuming I can see it) and this breaks my workflow, I might be pressing my GÇÿTalkGÇÖ button or my F1 to F8 keys but to open a window I have to stop doing that and press and hold shift. I really should not have to press any kind of key to open what is to all intents a GÇÿTop LevelGÇÖ window i.e. a window I need open.
In using this UI I have also found other inconsistencies, if I right click my ship and click open cargo it opens a new window anywhere but if I double click either my hanger or ship it opens the cargo hold exactly where I opened it last time, itGÇÖs small things like this that cause confusion and frustration.
IGÇÖve tried to get this UI to work for me, I really have but I just canGÇÖt seem to find a consistent workflow method to suite the way I used to work. Anyway enough of my ramblings, everyone fly safe and my last account expires in August so IGÇÖll still keep any eye on the forums and check the UI from time to time.
o7 BH.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Swanger
Bane Inc INQUISITION.
8
|
Posted - 2012.07.02 18:40:00 -
[408] - Quote
CCP Hilmar wrote:Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. [/quote]
- 4 Accounts
It's unfortunate that I can't get a refund on the 6 month sub. What a waste of money that was!
|

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
30
|
Posted - 2012.07.03 03:47:00 -
[409] - Quote
I like finding the occasional BPC in the loot., it feels like winning the lottery. Thank you.
I think I finally figured out the Unified Inventory, once I finally got it set up, I was happy for several minutes. Then i exit the station and everything changes, dock again and everything changes, I try to open cargo but it just changes the context of the corp hanger.
If I use a right click on the inventory tree to open a station container in a corp hanger, DO NOT reuse some window that is already on the screen. If I did not want the window that was already on the screen, I would have closed it myself. Do not waste screen space by putting yet another copy of the inventory tree in every window you open.
Are you deliberately trying to aggravate me? What did i ever do to you to deserve such a malicious window behavior? I am beginning to think that you are picking on me. I am trying very hard to provide constructive criticism and state specific behaviors that need to be changed.
I must respectfully suggest that you ditch AGILE and start creating real design documents and do real QA, the hacking mentality is so unprofessional and it really does upset your customers. |

azurefox
EVE University Ivy League
10
|
Posted - 2012.07.03 06:40:00 -
[410] - Quote
Hey CCP,
1. Bring back the buttons at the bottom of the Neocom for Ships and Items. 2. Bring back the right click option for opening the drone bay. 3. Open every function in itGÇÖs own window, with tree view minimised and remember the position of this window, whether docked or undocked. 4. When I want to use the unified inventory with tree view, then I'll click the inventory button.
The concept of a unified inventory is great but to be effective in EVE, you need multiple windows open, with only essential information visible. Make the inventory fun to use again, please.
--- Key points rewritten from this original post by Rommiee waiting to die is not living |
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Kast Agnet
The Nexus 7's ORPHANS OF EVE
14
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Posted - 2012.07.04 11:26:00 -
[411] - Quote
WTS Band Aids in Iceland
You guys have patched the patch of the patch so many times I reckon I can earn a fortune.
CCP = Can't Code Properly |

Rommiee
Mercury Inc.
425
|
Posted - 2012.07.04 11:57:00 -
[412] - Quote
Its all gone quiet from the Devs recently, not that they ever said a lot tbh.
Just hope they haven't gone into "we have done a few updates, so now lets keep quiet and hope it all goes away" mode.
Wouldn't be surprised though. |

Kim Blackstone
Booty hunter's
23
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Posted - 2012.07.04 12:18:00 -
[413] - Quote
Patch finally fixed my fps! \o/
It was an AA issue... AA never played nice with my gfx card.  |

Shuweda
Yamako-Shuweda Exploration Inc
0
|
Posted - 2012.07.04 12:19:00 -
[414] - Quote
Fired up my Mac, started up EVE, downloaded the patch, got the message 'Ready to Update - The update has been downloaded. The client will now close and the update process begin. Press 'OK' to continue.' .... press OK and ..... zilch. Restarted computer and tried again, nothing happens. 
Anyone else having this issue?? |

Crosi Wesdo
War and Order
316
|
Posted - 2012.07.04 12:29:00 -
[415] - Quote
"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."
You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. Sounds like you fixed something here. No idea what it is or what to expect. All i know is that this **** will still be a far cry from the customisation, usability and speed of we used to have before you dropped the unified inventory turd on us. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
142
|
Posted - 2012.07.04 12:33:00 -
[416] - Quote
Downloading Windows update gets to 15%, then goes to the install window and then I get a corrupt download notice. Incremental patches do not seem to be working or are not available:
Creating Eve Online Patch 392566_394018.
Really don't want to have to download the entire installer.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Phytost
Babylon-Project
0
|
Posted - 2012.07.04 13:15:00 -
[417] - Quote
Crosi Wesdo wrote:"Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range."
You know something is ****** up when you dont even understand what the hell the patch notes are trying to say. English isn't my mother tongue, but I still understand it. Normally the range to interact with containers etc is 2500m. If there is something floating in space that is farer away but you can still interact with it, it will get highlighted now. It's that easy. |

Sierra Skyy
Mining Missioning And Cargo Security Services
0
|
Posted - 2012.07.04 15:59:00 -
[418] - Quote
Kast Agnet wrote:WTS Band Aids in Iceland
You guys have patched the patch of the patch so many times I reckon I can earn a fortune.
CCP = Can't Code Properly
Worse yet, the original patch for the Unified Inventory was something that didn't need patching!
|

Drakthon
The Abdication Corporation WHY so Seri0Us
0
|
Posted - 2012.07.04 16:28:00 -
[419] - Quote
It says "informartion" in the notes, lawl. |

Infinitio Krystallos
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2012.07.04 17:01:00 -
[420] - Quote
Please clarify in the Patch Notes what is meant exactly by "AA settings".
You are mystifying us reformed alcoholics. |
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