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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Knowledgeminer
Oriens Vis
8
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Posted - 2012.07.04 18:03:00 -
[421] - Quote
Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.
I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.
I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno... |
esquimo leviticus
Wrecking Shots Black Legion.
0
|
Posted - 2012.07.04 18:17:00 -
[422] - Quote
The inventory system design is still ******. Whoever designed it needs a darn good slap. Any fool can make something overly complex, it takes skill to design efficient simplicity.
Does CCP even employ beta testers or have you spent all that money on marketing and hype? |
Steijn
Quay Industries
133
|
Posted - 2012.07.04 18:29:00 -
[423] - Quote
Knowledgeminer wrote:Was the horrible looting performance related to the AA settings or what? Because this is the first time since the release of Inferno that salvaging/looting missions has become practical again, but I have seen no mention of it in the 1.1.6 patch notes. This is a BIG deal that deserved to be mentioned there IMO.
I stopped playing for a week or so and was about to unsubscribe when Inferno was released, tried again when I saw some attempts to improve the unified inventory mess, then was about to give up permanently after the 1.1.3 patch a few days ago, which was a step backwards and made salvaging/looting even worse.
I'm still not happy with the fact that CCP thought it was OK to release that crap in the state it was, completely ignoring the players that took the trouble to test and give feedback about it. This is unacceptable behaviour IMO and makes me not very confident about the future of CCP as a company, but I must say that, despite the new unified inventory still leaves a lot to be desired, EVE is working acceptably for me now for the first time since the release of Inferno...
No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. |
Steijn
Quay Industries
133
|
Posted - 2012.07.04 18:32:00 -
[424] - Quote
Quote:Items in containers in corporate hangars should now stack and lock/unlock normally
anyone else finding that this is not always the case? I still have to sometimes move the can to my personal hangar in order to stack things, then move it back. Also when it does stack in the corp location, the lag is back....not as bad as it was, but its certainly back. |
Pak Narhoo
Knights of Kador
611
|
Posted - 2012.07.04 19:07:00 -
[425] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
Liked and quoted but I fear that those in charge have their fingers in their ears while singing very, very loudly 'nanananananana, I can't hear you!' I still cannot believe this thing got through Q&A with all the bugs and the severe non- optimization. Someone just relentlessly pushed this very unfinished product through and only the lord may know why.
Too bad Crucible only lasted 3-4 month's.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Knowledgeminer
Oriens Vis
8
|
Posted - 2012.07.04 19:22:00 -
[426] - Quote
Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.
Really? Interesting... I agree this was the case until today, but isn't anymore for me after today's 1.1.6 patch... the Loot All button now seems to loot all items at once for me and does it fast... opening multiple cans then clicking Loot All repeatedly on each of them works very well for me now, much like it did before Inferno, just a slight delay to open the container, whereas it was indeed a PITA and totally unpractical before this patch... |
Algaert Atruin
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.07.04 20:07:00 -
[427] - Quote
All interfaces became extremely laggy after today's patch 1.1.6. The game is completely unplayable even after clearing all caches and settings and setting all graphics parameters to Low/Disable. This morning everything was ok with medium/high settings. |
Langbaobao
Tr0pa de elite. Against ALL Authorities
7
|
Posted - 2012.07.04 22:00:00 -
[428] - Quote
Rommiee wrote:No real improvements on the crappy inventory.
I have mentioned this before, but posting again in the vain hope that you take a bit of notice:
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
^^This. 1000x this! It's everything I mentioned also in my previous 2 exhaustive posts in the incarna 1.1 threads which apparently were not read by CCP, else they would have implemented it. I think it's not really that difficult to implement them. I appreciate the effort that the CCP developers are putting into this, but they also should appreciate what we feel about this, ie. that it's a nightmare that makes playing the game worse and that more developer time should be dedicated to fixing this completely. You have fixed some of the problems that came with the new unified inventory which I applaud, but don't stop in the middle and finish fixing this. Don't make us wait years like you did a few times before. Fix it now while everything is still fresh and coders remember what line does what. If you postpone it to later you will just lose more time when you do go to fix it because the developers will have to go and familiarize themselves again with that part of the code, which means more time wasted.
Also, one more interesting thing I've noticed is the "Your ship is realigning its magnetic field, please wait a moment" bug which prevents you from launching a probe, a bubble from a dictor or a bomb right after the warp has finished. After you finish the warp (speed goes to 0 after warp ends) first you have to move or align somewhere and only then can you launch the probe/bubble/bomb. That additional half second you lose often makes you miss the opportunity to bubble or bomb an enemy, making the whole thing really frustrating. I hope that CCP developers will look into that because it really impacts gameplay.
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SalubriousSky Rinah
Cryptic Spear
0
|
Posted - 2012.07.05 00:00:00 -
[429] - Quote
Since the patch (1.1.6) I am now experiencing the annoying 'socket drop' problem...there are threads about this spanning back to 2008-2009.
Paying for this game mandates CCP to solve these issues.
I will log the drops and submit it as a bug report like they suggest, but it is very disappointing that they lack the expertise to correct this problem. |
Knowledgeminer
Oriens Vis
8
|
Posted - 2012.07.05 04:24:00 -
[430] - Quote
Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold.
In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session?
In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable. |
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mjgvjbk
Rio Tinto Jnr Bluescope Mining
25
|
Posted - 2012.07.05 05:47:00 -
[431] - Quote
Knowledgeminer wrote:Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. .
Its now known as a feature
ccp guard
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Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.07.05 07:33:00 -
[432] - Quote
What ever was troubling multiboxing seem to be fixed now. I have had zero problems running multiple clients since 1.1.6 (/me knocks on wood). |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
365
|
Posted - 2012.07.05 07:47:00 -
[433] - Quote
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. Tears will be shed and pants will need to be changed all round. |
Steijn
Quay Industries
134
|
Posted - 2012.07.05 09:43:00 -
[434] - Quote
Knowledgeminer wrote:Steijn wrote:No, looting is still a PITA and still has a massive delay as it removes each individual item from containers then places them into your hold. In my previous reply forgot to ask have you tried restarting EVE before starting a loot/salvage session? In my experience (I have a Mac, don't know if it also happens on a PC), EVE has a memory leak/corruption bug or something that causes everything to become more and more sluggish over time and seems to affect looting in particular. The smooth operation I described only happens if I restart EVE first, but even if I don't the performance improvement after the patch is very noticeable. It's (barely) usable now without restarting whereas trying to loot/salvage a mission without restarting EVE was not an option for me before, it was completely unusable.
i hadnt, but have tried it now.......makes no difference whatsoever.
In simple terms, the new UI is good for certain things, and bad for others. Until CCP realise this and actually revert certain items back to how they were (loot cans opening in their own window, not the UI etc.), then this UI will continue to attract negative feedback until everyone probably does like i intend doing, leaves when my subs run out.
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Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:10:00 -
[435] - Quote
Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious. |
Solstice Project
I'm So Meta Even This Acronym
1606
|
Posted - 2012.07.05 11:14:00 -
[436] - Quote
Quote:The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them.
So, which one did you remove ? Inappropriate signature removed. Spitfire |
Solstice Project
I'm So Meta Even This Acronym
1606
|
Posted - 2012.07.05 11:15:00 -
[437] - Quote
Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened.
stupid. Stop complaining about them trying to fix things. Inappropriate signature removed. Spitfire |
Crosi Wesdo
War and Order
322
|
Posted - 2012.07.05 11:45:00 -
[438] - Quote
Solstice Project wrote:Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened. stupid. Stop complaining about them trying to fix things.
Fixing things? What patch notes are you reading? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
143
|
Posted - 2012.07.05 12:08:00 -
[439] - Quote
So, where are these "weekly fixes until this thing is 100% fixed"???
CCP, you are making Soundwave out to be one heck of a liar, as he said that in hopes to calm everyone down and prevent unsubs, yet, here we are...6 weeks later, with only a handful of actual updates to this Unifubared Mess.
And why are you all of a sudden silent? Is this like when it was on SiSi for the two weeks prior to launch when you did your own testing and therefore ignored all player feedback for those two weeks?
This thing is not fixed, there are still many issues ppl have with it. If you don't already know what they are, then typing them yet again will not help you. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Hulasikali Walla
Sardaukar Rise
9
|
Posted - 2012.07.05 14:10:00 -
[440] - Quote
Solstice Project wrote:Crosi Wesdo wrote:Congratulations CCP. We are at the point where you are deploying band aids daily. Next to no changes and absolutely nothing that people have been asking for regarding the UI, its speed, its extra mouse clicks and its design in general.
But every patch is 25mb.
I know sony have secretly assigned ccp back to work on some other doomed game but could you please make it less obvious.
Im pretty sure sony are regretting their involvement with ccp right now. Had they known the extent of their amateurism and complacence before embarking on this i doubt it would have happened. stupid. Stop complaining about them trying to fix things.
Who released an "ALPHA EXTENTION" in the first place ? Since when do we have to pay for a "beta test" ?
Welcome to patch Online |
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Hakaru Ishiwara
Republic Military School Minmatar Republic
266
|
Posted - 2012.07.05 14:45:00 -
[441] - Quote
Solstice Project wrote:*snip*
stupid. Stop complaining about them trying to fix things. If I may interject, CCP got themselves into this mess with poor design and even worse execution. It was within CCP's control to release or not release what they had presented to their customers on Sisi pre-Inferno release. CCP made the choice to publish unfinished work and now they must pay the price, scrambling to "fix" things that should have never been put onto the production server in the first place.
Is it wrong for customers to be irrate with CCP for dramatically not meeting expectations? Is it unreasonable for paying subscribers to hold CCP to a modest level of quality? Is it inappropriate for CCP's clients to want CCP to succeed and consequently share their frustration when CCP continues to deliver sub-par service and poor game-play? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
T'B0NE
Republic Military School Minmatar Republic
2
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Posted - 2012.07.05 16:34:00 -
[442] - Quote
I remember when the new rookie ships came out I felt a little giddy seeing the reaper and thinking hek yea this is how my rifter and hurricane are gonna look, then when the new textures for the rest of the minmatar ships FINALLY came out I saw the hurricane and cried. I don't think CCP trusts the rust anymore. GÇ£Death and destruction are necessary to the health of the world, and therefore as natural, and lovable, as birth and life. Only priests and born cowards moan and weep over dying. Brave men face it with approving nonchalance.GÇ¥-á- Ragnar Redbeard |
Kadeyoo
BS And UNICORNS Inc Black Pearl Alliance
7
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Posted - 2012.07.05 16:59:00 -
[443] - Quote
Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.
So you usually loot ships while there's still hostiles on the field? Mmmmkay. |
Nyrak
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.07.05 17:30:00 -
[444] - Quote
I am not sure if this is a feature or an issue.
I will undock in a shuttle and the game will have it set at the "Reset Camera" distance. Once I move about and change ships, say my Iteron V, upon undocking, I find myself halfway into my ship - as if the ship is too big for the screen. Once I hit the "Reset Camera" button, the ship will set itself to a distance. Then I return to my trusty shuttle and instead of being at the "Reset Camera" distance when I last left it, the ship is now shrunk into a blip on the screen.
Not game breaking, but just a bit annoying at times. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
367
|
Posted - 2012.07.05 17:33:00 -
[445] - Quote
Kadeyoo wrote:So you usually loot ships while there's still hostiles on the field? Mmmmkay. Learn to read.
Tears will be shed and pants will need to be changed all round. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
269
|
Posted - 2012.07.05 19:40:00 -
[446] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay. Incredibly, yes, skillful pilots do loot the field with hostiles on-grid or in-system.
In high-sec, that might mean war targets around or perhaps like-minded gankers who hope to steal and scoop the wreck of the hauler that your alt just popped. In low- or null-sec there might be a highly valuable cargo that gets ninja-looted from a super-cap wreck or a hauler that was attempting to accomplish a task.
Please come back when you have a stronger troll position.
The rest of us will keep hammering away at CCP until they un-**** what they ****** with Inferno. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.06 01:01:00 -
[447] - Quote
"User Interface
GÇóThe context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didnGÇÖt. We removed one of them. "
So which one did you remove An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Envoy Takeshi Kovacs
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.06 12:46:00 -
[448] - Quote
So I have no idea whta this missle taking damage issue is all about, but I have some feedback on Min V3 graphics. You should really redesign the mamoth model, even with the v3 upgrade the front of that shipstill looks like a brown stone block from some 16 bit adventure video game in a museum. It's just rediculous looking. |
Envoy Takeshi Kovacs
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.06 12:50:00 -
[449] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay.
I have to agree, even with my silly PVE alts running missions, trying to run a noctis and doing salvage and loot is pretty annoying. It seems like the inventory call for the loot your accessing just hangs for half a second, then if you opening multiples, to stack the cans in the inventory window so you can run through them one at a time faster, that hang time slows everything down. |
Alaya Carrier
Republic Military School Minmatar Republic
62
|
Posted - 2012.07.06 14:13:00 -
[450] - Quote
Kadeyoo wrote:Chokichi Ozuwara wrote:Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.
Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.
The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.
You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well. So you usually loot ships while there's still hostiles on the field? Mmmmkay.
Plenty. If there are more than 10 ships you can be sure that by the time the last hostile is popped, all the wrecks have been ninja looted and salvaged. Many like bringing home those juicy 10-15M worth in modules that dropped per ship. |
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