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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Saracena
Infinatech
13
|
Posted - 2012.06.26 10:00:00 -
[211] - Quote
CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
In the thought process of my dog every time he gets squirted with a garden hose:
DON'T WANT
Tippia puts my overall contempt for this system more concisely than most:
The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars GÇö it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.
Get rid of your damned shift+click, we don't like it. Make the whole system configurable (and optional) like people have asked for. Return the right click to see your drone bay just like you can your cargo bay. Quit kicking the visual organization people in the nuts.
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Blue Harrier
107
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Posted - 2012.06.26 10:06:00 -
[212] - Quote
Having tried out the game of Eve for around 3 years now and absorbed adapted and changed my workflows and game style to suite this new game IGÇÖve finally come to a conclusion.
This version of Eve has GÇÖrun itGÇÖs courseGÇÖ and the best thing CCP could do is put a skeleton crew on maintenance duty to keep it going and devote everyone else to making a new Eve starting from the ground up.
Call it GÇÿEve RebootedGÇÖ or something, but this time program it in an industry standard language like C++, C or something, not an interpreted language like python. Use proper change logs, documentation, roll back procedures and do it properly not this, letGÇÖs add another kludge to the kludge we added to the kludge added last week.
Sorry CCP programmers but with all the best will in the world this new UI, the new War changes, the so called V3 ship changes and the graphics and sound engines that seem to do everything but what we want them too, has really reached the end of the road.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Callidus Dux
School of Applied Knowledge Caldari State
493
|
Posted - 2012.06.26 10:17:00 -
[213] - Quote
Dennie Fleetfoot wrote:I'm going to the Newcastle meet.
I'm sure the UI will be 'discussed.'
Pretty please. I will count on you. If I where near this event I would go there. But I am a german with a lot of work to do. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Mr Kidd
Center for Advanced Studies Gallente Federation
643
|
Posted - 2012.06.26 10:52:00 -
[214] - Quote
Salpun wrote:CCP Soundwave wrote:Davina Sienar wrote: Are You Joking ? A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc.... and ??? nothing ? Listening to memberbase ? nahh thats too silly Corphangar Icon and Tabs ? no Shiphangar Icon ? no stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes I dont see any change besides that useless star icon in corphangar sections ^^ forget it and btw the drake model is pretty uncool now What? Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp Sorry Soundwave its not what people want
Pretty much this.
Soundwave, you've got to think of it like Windows. If you have 2 folders staring at you on your desktop that you need to move files between, are you going to open up windows explorer, navigate to your desktop and move the files that way or are you going to open those two folders and move the files?
We want breast augmentations and sluttier clothing in the NeX! |
Yuna Yee
The Volition Project
11
|
Posted - 2012.06.26 11:04:00 -
[215] - Quote
So sorry to say it but this is once again a disappointment to a large extent:
good: - some ships actually look better after the Minmatar V3 was added, mostly the frigs and a few t2 ships with cooler skins
the bad: - most minmatar ships came out far worse than before the V3.
-> Most T1 Ships have strange colors, look too pale, bubblepop style now (worst being the hurricane)
-> details from several ships were removed like the vagabond, the tempest fleet issue - they now are not special any more at all - just plain lazyness or is there some intention behind it?
-> skins on some t2 ships are pretty much just black, the scimitar, sabre
-> the tempest model (still) has so many parts not attached to the ship its a joke. That round thing at the front which sort of hangs there merely connected, the front part of the ship which is not attached to the rest and the right/left exhaust wings which are flying in the air too.
After all an all so long patchlist but still no buttons for direct access to ship/corp hangar, still no rightclick access to the bigger ships other cargo bays - basically still a far worse UI than before.
I always hear and read from ccp "we read all your comments and we promise we will improve it/fix it" ... however your actions show us something totally different.
Please focus on the important stuff (all you need to do is to read/analyse the forums to get an idea), please stop making the game worse instead of making it better, and please for gods sake stop releasing unfinished updates.
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Ariane VoxDei
50
|
Posted - 2012.06.26 11:13:00 -
[216] - Quote
Still downloading patch, but going from the notes, there are not tons. There are 4 bulletpoints.
Lets have a look at them.
first one: purely cosmetic (colours/icons). Can help (like discerning between BPO and BPC helps).
second one: minor behaviour change: change to scrollspeed (if you click the up/down widgets). Pointless if you just grab and drag the scrollbar. Still missing the mark.
third one: bugfix to filters. They now remember their state correctly. Correction of error/omission is not change in intended behaviour.
fourth and last one: Clarification. And unfortunately you keep wanting to push ALT-C for inventory, while people for years have used that bind for ship Cargo.
Summing up, for our point of view we got: 1 cosmetic, 1 bugfix, 1 clarification (documentation) and a (tiny) improvement to scrollbar widgets.
What we did NOT get: anything that substantially improves upon the complaints about use and screen realestate.
You are far from done with changing it. We understand that you have some pride/PR/image issues with doing anything that might be construed as "players being right and devs being wrong", but HTFU and do it. We are not asking for miracles, just a few layout optimizations along with some (shift)(double)click, contextmenu and (key)bind changes/additions, to bring it on par with the old.
And for the the asshats who still think this is a bot/macro complaint thing, you are so very very wrong. If anything, this just piles more pressure on wanting to use 3rdparty software to escape from having to do it the way CCP has degraded it to. If you have ever used a macro programs for desktop automation (e.g. clicking/hotkeying through menus with a single hotkey press), you will understand.
Lets say you dock and want do the following:
Unload all ore to hangar floor and then undock Easy peasy, just a simple update needed. Still very much macroable of course.
Or bit more complicated, dock in your noctic, dump cargo to a specific container, 'stack all' in that, and swich to your probe or mission ship, depending on whether you are a ninja/explorer or a missioner. As simple as the ore example, just a bit longer.
Macroing and bots have nothing to do with the complains about the UI, instead it in fact makes macroing/botting considerably more desirable, due to the UI change feeling like a punishment to the 'honest citizens'. Do you get what I mean? You know, good lord, any inventor using macroing to do automate the clickhell windows has my blessing and I will most likely not tell on them and feel quite sympathetic to their use of it as long as it is restrained to that part of the game. |
Steijn
Quay Industries
126
|
Posted - 2012.06.26 11:15:00 -
[217] - Quote
Zloco Crendraven wrote:I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable.
they wont need to close the forums as most of these 'bitchy whiney little sissies' will eventually say enough is enough and leave, and anyway, CCP do what they want without having to close the forums. Sure they listen, but they only listen to what they want to hear. |
Droidyk
Maniacal Miners INC
1
|
Posted - 2012.06.26 11:21:00 -
[218] - Quote
Minmatar Ships are now really what they should be I think. They are pretty COOL now but I think there are nondistinct windows and lights on some Minamatar ships now such as Vagabond. Just looks like shadowy blue texture. But its cool anyways. |
Dennie Fleetfoot
EVE University Ivy League
315
|
Posted - 2012.06.26 11:38:00 -
[219] - Quote
To everyone who says we're just whiney bitchs, you're entitled to that opinion.
But if people didn't complain about a product being not fit for purpose, then people would still be burning to death in Ford Pinto's. |
Dreadlock Dudley
Republic University Minmatar Republic
0
|
Posted - 2012.06.26 11:47:00 -
[220] - Quote
At the risk of ridicule......here goes.
For someone who left this game approx 5 years ago and just came back last week.
The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago.
I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control.
I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them.
I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions.
The game, in my opinion, is awesome compared to 5 years ago.
my $.02 spent |
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Danieru X
EVE University Ivy League
0
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Posted - 2012.06.26 11:48:00 -
[221] - Quote
Just wanted to let the DEVs know that you are doing a great job. I know it must be hard work what you are doing right now but I am happy and appreciate your hard work.
Respect!
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Droidyk
Maniacal Miners INC
2
|
Posted - 2012.06.26 11:51:00 -
[222] - Quote
PinkKnife wrote:Since it seems many posters don't keep up with the test server forum.
I will enlighten.
Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.
The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.
The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.
More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way.
^^ THIS people. |
Laran Oro
Republic Military School Minmatar Republic
1
|
Posted - 2012.06.26 11:51:00 -
[223] - Quote
Don't remove duplicated items from NEX store. REMOVE NEX store. You should also add a button to access "Ships" directly, like it was before. There is no harm in that, it's easy to do and it could help a lot of people. New Minmatar ships are... well... not good. Where's "in rust we trust"? Please, at least add the red hue. The Tempest looks awful - like the textures where streched. I must say one thing tho - it's good you guys and girls are finally working on the content people asked for for years, but please, listen to the players that are testing on Sisi. Keep on rollin' CCP. |
Ribikoka
Royal Amarr Institute Amarr Empire
281
|
Posted - 2012.06.26 11:52:00 -
[224] - Quote
Dreadlock Dudley wrote:At the risk of ridicule......here goes. For someone who left this game approx 5 years ago and just came back last week. The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago. I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control. I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them. I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions. The game, in my opinion, is awesome compared to 5 years ago. my $.02 spent
Another CCP employee detected.
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Captain Praxis
EVE University Ivy League
89
|
Posted - 2012.06.26 11:52:00 -
[225] - Quote
Tippia wrote:... This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about GÇ£primaryGÇ¥ and GÇ£secondaryGÇ¥ inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness. Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the GÇ£primaryGÇ¥ window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays GÇö what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button GÇö it opens my cargo hold in the GÇ£primaryGÇ¥ window, completely overwriting what I had set it up to show. None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after. The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one. This amount of kludginess at this stage of the development phase GÇö when you're still adding lost basic functionality back in GÇö only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion. I've tried to stay away from the GÇ£roll backGÇ¥ line of thinking, but if the state of the code is this bad, maybe it's an option you should start to exploreGǪ or if not that, then declare this code path dead, much like how you did with the GÇ£Old New NeoComGÇ¥ (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do.
This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI.
I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken
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Atreides 47
men of war MASQUERADE.
1
|
Posted - 2012.06.26 12:00:00 -
[226] - Quote
CCP looks really stupid now. They adding silly clothes, but cant add normal standart men's long hair for two years now Portrait 1 Portrait 2
Right, that's bs. They can make it in 1 day. We also want Viking beard. NOW : Vikingr 1 Vikingr 2 Long live to Fighters ! |
KingSkunk
Spiritus Draconis Sicarius Draconis
0
|
Posted - 2012.06.26 12:01:00 -
[227] - Quote
The hell with all the new **** just give me a game that works wtf is with all you people wanting new items in the store you should be telling ccp to just get a version of this game to work correctly for a change for Christ sakes get your heads out of your asses we pay for a game that don't work lol |
Acac Sunflyier
Burning Star L.L.C. Dark Phoenix Rising.
159
|
Posted - 2012.06.26 12:08:00 -
[228] - Quote
Uhm, hi KingSkunk. I've got new clothes! ^.^ Sometimes, the best thing to do is have a random moment of compassion. |
KingSkunk
Spiritus Draconis Sicarius Draconis
0
|
Posted - 2012.06.26 12:09:00 -
[229] - Quote
Acac Sunflyier wrote:Uhm, hi KingSkunk. I've got new clothes! ^.^ I love Acac lol |
Half Ton McGregor
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.06.26 12:15:00 -
[230] - Quote
Patch today did nothing for the FPS issue. Still drops from 130+ to about 5 or 6 FPS after jump. |
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Kizz Amarr
Wyrd Sisters
0
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Posted - 2012.06.26 12:15:00 -
[231] - Quote
J3ssica Alba wrote:A bit disappointed by the contents of the Nex store.
If you want to play 'dress up dollies' take a look at something called 'Secondlife', its pretty cool for the younger players to look at themselves with pixel clothes on.
The whole clothing things adds nothing to the game play and there is no need whatsoever for silly people like avatars. Who thinks that the only space creaturess are going to be bideal human like life forms, I mean, how arrogant to think that.
Some additions to the latest release look good, but as always with this company, they are 'bolt ons' and develop little towards actual game play.
Oh wait, I forgot, The Mittani and the Goons call the shots these day, yeah, and I thought CCP was in partnership with the likes of Sony, my, how silly of me.
KS
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Lin-Young Borovskova
Science and Trade Institute Caldari State
355
|
Posted - 2012.06.26 12:20:00 -
[232] - Quote
Welp, some functionality lost? -yep no doubt
Does this inventory becomes better and easier at each change? -I have that feeling
Is it already good/functional enough for us to not even think about it any more like old one?-not yet
But I'm starting to get used to and actually find all those little things changed good.
My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.
I don't know why this cargo value calculation need to be there, at each change it does obvious server requests, add thousands of players doing it and this seems to create lag when it shouldn't, but the fact is it does.
Like Mr Kidd said also, I've got a pretty decent machine with quad boosted 3.2GHz 12GB 1600DDR3 a very decent Gigabyte GTX460 2G DDR5, this should be more than enough to run with all settings on top and at least 2 clients.
Well I can't. Since inventory it's just full laggy and it's not a matter of perception.
*remove cargo value -is it a big deal?
*Can this extra lag come from there and are things being done to improve this awful lag making my game like if it was running under strobe spot light?-I have to set low settings to gain some fluidity, and in fleets it's just plain awful when opening/closing cargo/jumping/titan bridging. (Titan bridging was already laggy and bug but now has more stuff to deal with) brb |
Dennie Fleetfoot
EVE University Ivy League
318
|
Posted - 2012.06.26 12:20:00 -
[233] - Quote
Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.
I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care. |
Crosi Wesdo
War and Order
266
|
Posted - 2012.06.26 12:38:00 -
[234] - Quote
Dennie Fleetfoot wrote:Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.
I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care.
So from people who cant get the fundementals of a simple inventory system correct after months of development. Who replaced a system that was superior to the one we have now. You expect a game that will last more than a couple of months? Good luck with that. Lets hope that before DUST hits the world they havent patched it so you have to hold shift down to fire your gun lol...
CCP are lucky to have EVE so they can **** around on other stuff without risking their asses, but ultimately they are a bunch of poor to mediocre programmers who unfortunately have cornered the market on internet spaceships. For their sake i hope no one else with actual competence decides to cater to this niche market like they already have in the larger FPS world.
Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake. |
Ribikoka
Royal Amarr Institute Amarr Empire
283
|
Posted - 2012.06.26 12:48:00 -
[235] - Quote
Lin-Young Borovskova wrote:My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.
Just the lag ? What about long loading times ? The old inventory system loaded the items instantly but the new is not. Sometimes need to wait 20-30 sec long time. This is sux.
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67Marine Alpha
POOF Corp
0
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Posted - 2012.06.26 13:02:00 -
[236] - Quote
The cargo hold, items, hangar and wrecks, need to be separate - holding shift is not a fix.
I dont need an estimated price, i can rt click and view market.
I dont need to know i have 6 items.
The big black bar at the bottom of the windows is useless- remove it.
An open window need to minimize to the bottom of the screen instead of to some useless info bubble on the neocom that
opens
into
some
list
like
the
inventory
. |
Operative X10-4
The Rejected Ones
3
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Posted - 2012.06.26 13:32:00 -
[237] - Quote
MOAR RUSTY METAL LESS MUD, IN RUST WE TRUST !!! :3 |
Ishtanchuk Fazmarai
355
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Posted - 2012.06.26 13:38:00 -
[238] - Quote
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
Rommiee
Mercury Inc.
392
|
Posted - 2012.06.26 13:50:00 -
[239] - Quote
Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ??
As long as there is nothing else wromg eh ? |
Ishtanchuk Fazmarai
355
|
Posted - 2012.06.26 13:57:00 -
[240] - Quote
Rommiee wrote:Ishtanchuk Fazmarai wrote:The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.
I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.
Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ?? As long as there is nothing else wromg eh ?
My fault, I thought that with 99.99% of the forum parroting the same complains on the same issues, it would make more sense to complain about something that itches me rather than join the choir.
But anyway guys, I give +1 to every last of your complains (even the contradictory ones), so please don't let my heterodox complain spoil the resolution of yours. What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |
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