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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Steijn
Quay Industries
130
|
Posted - 2012.06.28 12:32:00 -
[331] - Quote
How many more of these daily patches are we going to have to install before you get round to fixing the lag that has now reappeared when using this **** inventory ui? |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 13:23:00 -
[332] - Quote
I had been trying to get a good, solid LogServer log of lag when using the Inventory UI, decided to try again this morning after the patch and... the lag is entirely gone. Whatever you did, don't undo it. |

Serge Bastana
GWA Corp Unified Church of the Unobligated
615
|
Posted - 2012.06.28 13:26:00 -
[333] - Quote
I've been noticing that every time I undock the camera is zoomed right in on my ship rather than being set at the zoom level I chose while in space before I docked. Wasn't this something that occurred in previous expansions and was subsequently fixed? WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

L'Acuto
Old Timers Guild Inc.
5
|
Posted - 2012.06.28 13:27:00 -
[334] - Quote
Patch Notes for 1.1.3 wrote: GÇó Removed excessive saving of user settings during session change and improved the speed of settings serialization.
Was this the cause of the excessive disconnects durring session changes, like gate jumping et al.? |

Nevigrofnu Mrots
Goonswarm Federation
22
|
Posted - 2012.06.28 13:36:00 -
[335] - Quote
CCP Atlas wrote:Vincent Athena wrote:I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks! Yes we did. I'm glad you like it. 
I love it, but shouldn't this excelent improvement be in the patch notes? |

Meytal
School of Applied Knowledge Caldari State
63
|
Posted - 2012.06.28 15:21:00 -
[336] - Quote
Hey CCP, I just read an interview with CCP devs from PC Gamer. Something they said struck me, particularly the part in boldface:
Quote:JL: Yeah, exactly. We come from an interesting and fairly unique viewpoint on some of this. Our players usually come up with fantastic ideas. At Fanfest, we were announcing this technology weGÇÖre using called CREST, which is how weGÇÖre actually going to allow our players to read and write [to EVE's server files] through a third-party developer license.
You look at some of the tools that our players make, and theyGÇÖre fantastic. The reason theyGÇÖve made them is because they really should be in the game, and so we shouldnGÇÖt just copy it for copying itGÇÖs sake. We should make sure that [what we make] actually adds a huge amount to the experience of playing EVE. And this is the interesting part of that.
ThereGÇÖs also so much we can do in this game, weGÇÖre never going to get to it in five years or ten years. [We have to ask ourselves], GÇ£Where can we really add value, and where are the areas where our players can do it themselves?GÇ¥ WeGÇÖve had a really interesting discussion over the last few days with the CSM. YouGÇÖve got some high-level players there whoGÇÖre these social hubs that create all of this content with the people in their corporations and alliances. And theyGÇÖre basically telling us that the corporation management engine base is horrifically bad to useGÇöitGÇÖs a nine-year-old piece of kit, really. So theyGÇÖre saying, GÇ£Please, just let us make our own UIs. Please make this data available to us so that we can build our own applications around it.GÇ¥ CREST is continuing the precedent of allowing us to create tools related to EVE. Expand this concept and provide an in-game API to allow us to fully redesign our own User Interface. You will never please more than a small group of people with whatever UI design you implement, so having a flexibility like that (which is common in most other games, especially some big titles) would all but silence your UI critics. At that point, if a player doesn't like something, he or she is free to change it to make it better.
(I'm sure this has already been requested many times, but in light of the interview, it's a good time to bring it back up)
|

Morganta
Peripheral Madness The Midget Mafia
1678
|
Posted - 2012.06.28 15:27:00 -
[337] - Quote
I'm torn
The artwork is brilliant, but it's so wrong.
DB lag is horrible
reducing the diversity in hull designs is truly regrettable, I rather liked the fact that actual design differences made the t2 variants unique as opposed to just giving the same hull a different paint scheme.
I'm really disappointed with the direction the art department is heading "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
20
|
Posted - 2012.06.28 16:24:00 -
[338] - Quote
Thanks for speeding up the UI rendering and making the titles of the Orca bays usable, those are greatly appreciated. I'm also glad that the tree view is in a more legible font now -- I'm old and could use a couple more points of size or bolding tho, ofc i think that every font in the game should be configurable by the player but what do I know.
There are a couple nagging issues with the UI I'd like changed though:
- It would be nice to be able to scroll the tree view (really any window in Eve) without having to click it to give it focus. If i could just hover my mouse over a window and scroll (like most modern OSes) it would speed my gameplay up like 2x. At the very least it should scroll when i am dragging something over the top or bottom borders of the tree view.
- When I'm dragging something to another hangar in the tree menu don't open the destination hangar if i hover over it! There is always more stuff from the source that I want to move, don't make me go back to where I was. Or put a 'back' button in.
|

Maul555
Nuts and Vindictive Remix Technologies
299
|
Posted - 2012.06.28 17:15:00 -
[339] - Quote
Crosi Wesdo wrote:Aurillia Dhu wrote:Quote:An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed. This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked. Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way. Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed. This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are.
I have noticed this too, and I don't like it. The new mechanic appears to be moving the ship to 0, then jumping. if it just jumped/warped as soon as it was in jump/warp range, this would fix the issue... I could sit 3000k off of a wormhole, cloaked, and be able to immediately jump. as it is now it forces me closer before it jumps me, which adds time and takes away stealth... |

Haifisch Zahne
HZ Corp
67
|
Posted - 2012.06.28 17:38:00 -
[340] - Quote
You need to provide an explanation why CCP is WILLFULLY ignoring the user population to roll-back the UI nightmare.
Tippia wrote:Haifisch Zahne wrote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. Yes, people have been ignoring this fiction, because that's what it is GÇö not fact.
|
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Dorna Loone
Dark Star Demolition
10
|
Posted - 2012.06.28 18:53:00 -
[341] - Quote
Unified Inventory things I want to see fixed :
No 1 : LOOT CANS
These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.
When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.
Let me move it around and resize it where I please and then remember this for next time I open a loot can.
When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)
There are others, but let's try baby steps. |

Kayrl Bheskagor
Hedion University Amarr Empire
9
|
Posted - 2012.06.28 19:01:00 -
[342] - Quote
Dorna Loone wrote:Unified Inventory things I want to see fixed :
No 1 : LOOT CANS
These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.
When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.
Let me move it around and resize it where I please and then remember this for next time I open a loot can.
When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)
If I open multiple loot cans, open them as tabbed windows on the first.
There are others, but let's try baby steps.
You have to hold shift and then it will open in it's own window. It will do this about 50% of the time, if you're lucky . . . . |

Ishtanchuk Fazmarai
361
|
Posted - 2012.06.28 19:05:00 -
[343] - Quote
Haifisch Zahne wrote:You need to provide an explanation why CCP is WILLFULLY ignoring the user population to roll-back the UI nightmare. Tippia wrote:Haifisch Zahne wrote:Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers. Yes, people have been ignoring this fiction, because that's what it is GÇö not fact.
Oh, why they don't roll it back is easy to understand, they won't because:
- would be technically complicated or even unfeasible to revert to an older code within the new code - would be awful politically wise - they've spent 6 digits on the UI so far and that's not something they can trash for the sake of it What Crucible made for me: (nothing, null, void, nada) What CCP plans to do for me in 2012: same as above Account expires 14 January 2012 - 3:42 pm.-á
So long CCP, and thanks for all the dry shark. |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 19:21:00 -
[344] - Quote
Irregessa wrote:I had been trying to get a good, solid LogServer log of lag when using the Inventory UI, decided to try again this morning after the patch and... the lag is entirely gone. Whatever you did, don't undo it.
After the emergency reboot for the Unicode, the lag I was experiencing in inventory management is back.
Hmm.
|

Ichi Bomb
Neutralize All Threats BLack OPs Alliance
1
|
Posted - 2012.06.28 19:40:00 -
[345] - Quote
Guard / CCP,
Stop putting band-aids on Unified Inventory, just get rid of it ! Or.... makes it an option to use or not use like the gay captains quarters. =) |

Irregessa
Obfuscation and Reflections
3
|
Posted - 2012.06.28 20:27:00 -
[346] - Quote
Ichi Bomb wrote:Guard / CCP,
Stop putting band-aids on Unified Inventory, just get rid of it ! Or.... makes it an option to use or not use like the gay captains quarters. =)
As they have explained elsewhere, they can't. It is now part of the code upon which other things are built. It would require rewriting everything that depends on it, and that is just not going to happen. Deal with it.
|

L'Acuto
Old Timers Guild Inc.
5
|
Posted - 2012.06.28 23:07:00 -
[347] - Quote
Unified Inventory works fine. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
695
|
Posted - 2012.06.28 23:41:00 -
[348] - Quote
Ishtanchuk Fazmarai wrote:- would be awful politically wise Doing what your customers want and admitting that you were wrong is bad for your company. |

Oraac Ensor
School of Applied Knowledge Caldari State
21
|
Posted - 2012.06.29 05:04:00 -
[349] - Quote
RawNec wrote:Janet Patton wrote:I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.
Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be. One of the hi slots has also been moved from the ship side to the wings. Why did you do that CCP? The new skin will look awesome in anyway even if one hi slot is covering the side of the ship. If you move back the hi slot to where it was and shrink the ship back to at least 100m you will get a frigate that everybody is expecting I think. At the same time I donGÇÖt want to sound too critical. I think you have done a great job and I really love the game! Keep up the good work! But please listen to what we have said. The wolf is the number one ship! I would be glad if you find out some improvements about the things we have mentioned. I'd just like to put in another vote for shrinking the Rifter hull to 100m or so. The new version is way too big. |

Zleon Leigh
170
|
Posted - 2012.06.29 05:33:00 -
[350] - Quote
L'Acuto wrote:Unified Inventory works fine.
As an example of failing to listen to customers? Yeah, it's right on the mark.
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |
|

Zleon Leigh
171
|
Posted - 2012.06.29 05:47:00 -
[351] - Quote
CCP Atlas wrote:Vincent Athena wrote:I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks! Yes we did. I'm glad you like it. 
A change that people actually want, that people would love to know - and yet it failed to make the patch notes.....
Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day
PvP's latest-á incentive program ** Unified Inventory **-á 'Cause you gotta kill something after trying to use it |

Nyla Skin
State Protectorate Caldari State
72
|
Posted - 2012.06.29 07:46:00 -
[352] - Quote
Why in the blooming hell must CCP force that stupid leper skin look on every T2/navy ship?? Sleipnir looks like garbage now. Not sure what other ships you have managed to spoil with this color scheme yet..
Vaga looks crap now that you shaved it bald.. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
383
|
Posted - 2012.06.29 08:03:00 -
[353] - Quote
Lag: again
Stop touching whatever in that inventory stuff, at each patch you add more lag, not thank you for this. Can I get back my money for all the time I can't play or wasted behind the screen trying to play "Lag-On-Line" ?
Seriously, try to play on TQ some day, or should we move on to china/japan server? brb |

Rommiee
Mercury Inc.
420
|
Posted - 2012.06.29 10:13:00 -
[354] - Quote
Nyla Skin wrote:Why in the blooming hell must CCP force that stupid leper skin look on every T2/navy ship?? Sleipnir looks like garbage now. Not sure what other ships you have managed to spoil with this color scheme yet..
Vaga looks crap now that you shaved it bald..
Just another example of what appears to be the current CCP policy, of screwing things up for no apparent reason. |

Mr Kidd
Center for Advanced Studies Gallente Federation
650
|
Posted - 2012.06.29 10:31:00 -
[355] - Quote
18 pages of feedback and not a peep out of CCP about the issues people are having multi-boxing and having their FPS fall off a cliff only to get 2 - 6fps........
CCP try playing your game at 2 FPS.....oh that's right, you can't.
It's nice to have Pre-Incarna CCP back......douches! We want breast augmentations and sluttier clothing in the NeX! |

Dennie Fleetfoot
EVE University Ivy League
330
|
Posted - 2012.06.29 10:32:00 -
[356] - Quote
So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events.
That said I will give proper Kudos to Unifex as he is the guy that specifically said that Stealth Bombers shouldn't uncloak each other in wing formation and told the dev's to make it so. Cool.
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
It is also not an attempt to make botting harder. CCP have for more effective tools for that sort of thing. Nor is it a result of Dust 514's menu structure.
One other thing as well. The Dev's ain't too fond of trolls on these forums and they tend to ignore the 'stop whining' brigade that pop's up on them because a lot of them aren't very helpful. The complaints about features is how they know there is a problem to fix. They just ask they we keep it polite and not get personal. And use the bug report system too. It's also impossible to check on every post on every forum. There just isn't enough hours in the day for that. But they read as much as they can.
Everyone was loving Dust and were making sure the Dev's knew it. E3 was a major success for CCP and word in the industry is that the established 'dinosaurs' in FPS's as someone put it last night are very disturbed about how good it is and that it will be free to play. Long established revenue streams are going to take a kicking as a result of CCP entering the game.
There was also a small presentation with some slides that demonstrated how important us brits are to CCP.
Basically, we're the oldest, most skill pointed, richest and deadliest cross-dressers in EVE.
Oh and google 'Jon Lander'. He was trying to be apologetic as to the top hit but I think he loves it really. |

ISquishWorms
145
|
Posted - 2012.06.29 11:08:00 -
[357] - Quote
Dennie Fleetfoot wrote:So I was at the Newcastle meet last night.
CCP Unifex and many of the dev's from the Newcastle office and a couple from Iceland were there and much beer was drunk and tongues were looser than usual. If you've ever been to one of these meets or Fanfest you'll know CCP devs are rather good guys to be out drinking with.
So this will not be a who said what and who about post. There was a free and frank exchange of idea from players and the devs and I'm NOT going to tell tales on people because the last thing I want is the devs thinking they have to keep their mouths shut at the events. If you want all the gossip then make the effort to get to one of the meets.
That said I will give proper Kudos to Unifex as he is the guy that specifically said that Stealth Bombers shouldn't uncloak each other in wing formation and told the dev's to make it so. Cool.
So, onto the rest of the night.
They know they screwed up with the UI. And they are determined to get it fixed and don't care how much dev time it takes away from other things to do so. And I believed them. They have to. They know players are unhappy with it and they have the data to show it, feedback like the forums, petitions, bug reports and feedback from un-subbing players.
The old UI is NOT coming back or being rolled back. It is genuinely impossible to do so as so much other cool stuff in Inferno is built upon it. There was some other stuff mentioned about UI development which for the reasons I've already said I'm not going to repeat here. But I'm now confident that UI will be a suitable replacement for what we had before. It's just a matter of how long it will take.
It is also not an attempt to make botting harder. CCP have for more effective tools for that sort of thing. Nor is it a result of Dust 514's menu structure.
One other thing as well. The Dev's ain't too fond of trolls on these forums and they tend to ignore the 'stop whining' brigade that pop's up on them because a lot of them aren't very helpful. The complaints about features is how they know there is a problem to fix. They just ask they we keep it polite and not get personal. And use the bug report system too. It's also impossible to check on every post on every forum. There just isn't enough hours in the day for that. But they read as much as they can.
Everyone was loving Dust and were making sure the Dev's knew it. E3 was a major success for CCP and word in the industry is that the established 'dinosaurs' in FPS's as someone put it last night are very disturbed about how good it is and that it will be free to play. Long established revenue streams are going to take a kicking as a result of CCP entering the game.
There was also a small presentation with some slides that demonstrated how important us brits are to CCP.
Basically, we're the oldest, most skill pointed, richest and deadliest cross-dressers in EVE.
Oh and google 'Jon Lander'. He was trying to be apologetic as to the top hit but I think he loves it really.
Just wanted to say thanks for the Newcastle meet feedback was very interested to hear what got said esp about the brits being one myself. I wish I had made it to the meet they held in London on well maybe next time. |

Lord Road
Ordo Drakonis Nulli Secunda
0
|
Posted - 2012.06.29 11:09:00 -
[358] - Quote
Quote: Fixes
Graphics
Improvements have been made to the FPS drop that some players are experiencing, particularly when running multiple clients. We do not consider the problem solved however and are still continuing to investigate.
Anyone has more details about the FPS drop? When did the bug start happening? I'm running multiple clients on linux and I headbanged for a week and trashed every possible kernel, wine ver and driver to figure out what's wrong , why did my FPS drop to 5FPS? ARGHHHHH!! And now I find out that it's CCPs fault? More details please. |

Jack' Sparrow
The Three Musketeers
6
|
Posted - 2012.06.29 11:16:00 -
[359] - Quote
Hi All,
As nice as it is that CCP are fixing a lot of problems, these daily patches are becoming a bit of a joke.
For a player who has a very speedy internet connection then happy days but, unfortunately not all of us have that privilege and these daily patches are making it impossible to actually log in to the game until about 15 minuets have passed, (In my case).
It would be nice to see patches deployed on a weekly basis instead of daily since, I cant seem to find much joy in spending 15 minuets patching the game everyday.
Please realize CCP that as much as we all appreciate you fixing the game, it's not as much fun as it was with these patches and it would be much more logical to deploy them on a weekly basis which, would also give you more time to make sure all the fixes are correct and that you haven't missed anything.
Please don't take this post as another moaning player with nothing better to do but obviously these issues have to be addressed and I would also appreciate what other players think of this. Not the ones with ultra fast internet that is.
Cheers.
|

Braxus Deninard
AMLS Corporation COF Alliance
0
|
Posted - 2012.06.29 11:46:00 -
[360] - Quote
While I agree that so many patches can be a very slight annoyance, the percentage of people with very slow internet such as yourself is extremely small, so I don't think you can expect CCP to change their patch release frequency to suit a tiny amount of people who don't want to wait a bit longer. It's just not logical. |
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