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61. Missile defense guns - in Player Features and Ideas Discussion [original thread]
This idea would be usable for all the classes of guns. Simply a very rapid fire, extremely short range gun, perhaps using special ammo for the class) for shooting down incoming missiles just before they hit. It wouldn't be very useful against torp...
- by Kinnison - at 2004.07.15 18:40:00
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62. Missile defense guns - in Player Features and Ideas Discussion [original thread]
This idea would be usable for all the classes of guns. Simply a very rapid fire, extremely short range gun, perhaps using special ammo for the class) for shooting down incoming missiles just before they hit. It wouldn't be very useful against torp...
- by Kinnison - at 2004.07.15 18:40:00
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63. Battleship Detonation - in Ships and Modules [original thread]
How many ships do you have to destruct for the insurance before CCP gets on your back for exploiting? I make kestrels; even taking the insurance cost into account, I would make more by blowing them up than by selling them. It seems wrong, and I'm...
- by Kinnison - at 2004.06.28 10:01:00
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64. Kill mission opposition by level - in Missions & Complexes [original thread]
Thanks for the info everyone, but another question; What sort of amount of stuff do you usually have to carry for the cargo missions at level 2? I'm probably going to be able to get at least a low-end level 2 agent soon, as I'm busily training Con...
- by Kinnison - at 2004.06.28 08:19:00
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65. Kill mission opposition by level - in Missions & Complexes [original thread]
I've been playing for over a year, but until now (this week) have never bothered with agent missions. My question is; can anyone tell me what sort of level of rats you have to kill in level 1 kill missions, also the same info for level 2 would be...
- by Kinnison - at 2004.06.26 14:49:00
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66. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
I'm having the same problem with 250 rails. Before patch, with iridium I was getting 80+ hits at 40km. After patch, range seems to have decreased to about 30km and damage hovers around 50-60. I haven't tried fighting with rails at 5km, but it make...
- by Kinnison - at 2004.06.17 09:53:00
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67. Mining skills to be the ultimate miner - in Skill Discussions [original thread]
Just one point about refining. Be careful where you refine! My home system has 2 stations with refineries, the efficiency of both of which is 30%. Even at 5/5/4, I would lose about 22% or so in refining waste at those stations. Two systems next d...
- by Kinnison - at 2004.06.03 08:20:00
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68. Researching BPO to ME/PE ? - in Science and Industry [original thread]
Also for smallish items, the expensive minerals are needed in small but irreducible amounts, so research gains you no benefit. Extreme example; a Kestrel needs 1 zydrine at ME0, so you can research to me1000 and get no benefit.
- by Kinnison - at 2004.06.01 16:56:00
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69. I want to know what you guys really think of manufacturing. - in Science and Industry [original thread]
I got into manufacturing, and have so far invested about 25 million isk (not a lot I know by some people's standards) in blueprints and mineral stockpiles, as well as about a month of time so far. I think the best thing about the current system i...
- by Kinnison - at 2004.06.01 16:50:00
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70. what does PE research do? - in Science and Industry [original thread]
Also a good idea to learn Industry to decent levels. Mine is currently only 3; I need to get it higher, but there are so many skills to learn!
- by Kinnison - at 2004.05.27 10:04:00
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71. Researching BPO to ME/PE ? - in Science and Industry [original thread]
So if you see BPCs with ME well into three figures, it's because someone has done it just to keep a lab?
- by Kinnison - at 2004.05.27 10:01:00
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72. Lost Ares BPO from Factory Slot :( - in Science and Industry [original thread]
I wonder if this mess is everywhere? I have a factory and some labs in Heorah, and I sure hope I don't lose any BPs. I don't have anything all that stupendously rare or expensive, but losing the research time would really suck.
- by Kinnison - at 2004.05.22 14:45:00
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73. Trying to Pick a Ship/Weapon Type for PvP - in Crime and Punishment [original thread]
Originally by: Shia Dai Edited by: Shia Dai on 13/05/2004 08:33:23 4. Gallente. The Gallente specialize in two areas: close-range hybrid weapons and drones. Both the dominix and megathron can be fearsome opponents if you let them clo...
- by Kinnison - at 2004.05.22 14:32:00
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74. Fix for lab slot problem - in Player Features and Ideas Discussion [original thread]
Here we go again. Some months ago, there was a severe shortage of lab slots, and factory slots to some extent, and CCP solved the problem by simply increasing the number of both. Now there are once again adverts all over the forums for lab slots ...
- by Kinnison - at 2004.05.10 08:31:00
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75. Too fast for autopilot? - in Issues, Workarounds & Localization [original thread]
Originally by: Feta Solamnia his post has reappeared somewhere in the forums. Basically it boils down to: use less mwd's on the gates. If i remember correctly the post was about taranis with 2xmwd doing nly 300m/s on gate jumps. Isn't 1 m...
- by Kinnison - at 2004.05.08 13:23:00
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76. Map display of available slots - in Player Features and Ideas Discussion [original thread]
Edited by: Kinnison on 06/05/2004 09:16:29 The title says it all, really. But to expand: At present, it's pretty difficult to find available lab, factory and maybe office slots. There is a display option for lab and factory slots, but no way ...
- by Kinnison - at 2004.05.06 09:10:00
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77. Will Not Open... - in Issues, Workarounds & Localization [original thread]
Originally by: Vane Ekhart Might be going single player with X2 or Freelancer. At least it will be something to play. It may be hard to find, but there is an X2 multiplayer in beta. Finding the website is the trick - a bit of Googling ...
- by Kinnison - at 2004.04.23 07:59:00
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78. Engine Trails and Cloaking Animation displaced - in Issues, Workarounds & Localization [original thread]
I wish I had your problems - can't play at all at the moment, after their last screwup.
- by Kinnison - at 2004.04.23 07:56:00
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79. Ati Graphics Card 8500 - in Issues, Workarounds & Localization [original thread]
Originally by: Vane Ekhart Originally by: xShadex In other words if you have an Ati Radeon 8500le which works fine apart from having some hair loss, theres no point upgrading to 4.4 ? I was having serious problems with the 4.3 ...
- by Kinnison - at 2004.04.23 07:55:00
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80. 1424 patch - Radeon 9600XT graphics problem - in Issues, Workarounds & Localization [original thread]
Originally by: Duckman Have you setting your graphic details smaller? From 32 bit to 16? I can't even get into the settings screen!
- by Kinnison - at 2004.04.22 11:11:00
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