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181. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Lartfor on 22/08/2003 20:16:04 When people compare weapons, i please ask them to not just take the dps into acount, but the whole pakage. Remember that hybrids guzzle ammo faster than pretty much any weapons out there, and alsot hey...
- by Lartfor - at 2003.08.22 20:14:00
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182. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Lartfor on 22/08/2003 20:05:01 Edited by: Lartfor on 22/08/2003 20:04:14 Well i think combat in period needs to be rigged more twards long range, all i sugest for that is give an option when warping, that u can warp to the point...
- by Lartfor - at 2003.08.22 20:03:00
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183. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Sence most fights typicaly start at 20-30km or less this pretty much negates what they tried to accomplish with introducing ammo range peneltys in the first place. There is no reason for using anything other then Antimatter. Even wi...
- by Lartfor - at 2003.08.22 19:29:00
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184. Idea to improve missles.. - in Ships and Modules [original thread]
How about different lvls of missles... Like you can get the blue print for proto type missles and so on so forth. So a high end Torp could do 600 instead of like 450 or something like that, and have longer range and faster speed. Maybee that would...
- by Lartfor - at 2003.08.22 18:55:00
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185. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: It's not even open to dispute. The 650 is the projectile equivalent of the 250. Actually there is no equivalent or anything like that between different weapon classes. Sure you can say that every one ese the 250s, the 650s, o...
- by Lartfor - at 2003.08.22 18:03:00
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186. Tristan Load-out - in Ships and Modules [original thread]
I know your in a tristran, but take a loot at the incursis as well. My old config on an incursis was 2x 150mm rails and 1x 125mm rails, with a small shield booster and some dmg mods. It worked great, and had enough fire power to keep me alive in 0...
- by Lartfor - at 2003.08.21 20:15:00
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187. the dom beats the mega?? - in Ships and Modules [original thread]
Edited by: Lartfor on 21/08/2003 19:58:58 Personally i think that not just the mega but all lvl 2 battle ships need to be upped a great deal. The Megathron probably needs some extra atention though. Right now it is one of the worst lvl 2 battl...
- by Lartfor - at 2003.08.21 19:56:00
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188. the dom beats the mega?? - in Ships and Modules [original thread]
Edited by: Lartfor on 20/08/2003 21:24:19 All lvl 2 Battle ships need to get a nice boost. Like 1 more med and low slot each would do it i think. Also about the Dom, it has 5k drone bay =P thats enough for 20 heavy drones 2 full waves
- by Lartfor - at 2003.08.20 21:23:00
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189. Tachyon vs. 425mm vs. 1200mm - in Ships and Modules [original thread]
Edited by: Lartfor on 20/08/2003 20:13:02 Its frustrating to me that there is an imbalance like there is in this game.... Tach = what every one uses and for good reason. Lasers should NOT be doing high dmg, long range, no ammo, fast rof, all...
- by Lartfor - at 2003.08.20 20:12:00
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190. Need set up for vexor or thorax - in Ships and Modules [original thread]
my config high slots: 1x 250mm compressed coil 2x 250mm carbide rail guns 1x anode lgiht nuetron cannon 1x anode heavy nuetron cannon med slots: 1x medium shield booster 1x EM 70% resist low slots: 2x 10 power grid boosters 3x hybrid dmg mods ...
- by Lartfor - at 2003.08.19 21:03:00
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191. Ship/Module Balance - in Ships and Modules [original thread]
every class of weapon (heavy med small) should have high dmg long range slow tracking weapons, and lower dmg, short range high tracking speed, with a high rof. This way you would not just see ships boating with tons of 1 weapon, and would also mak...
- by Lartfor - at 2003.08.19 20:41:00
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192. Ship/Module Balance - in Ships and Modules [original thread]
What ticks me about the armegedon being better than the megathron, is the megathron is a lvl 2 battle ship armegedon is a lvl 1.... WTF. Megathron has same drone bay? wtf. Also 11000 power grid, another WTF. give it 3k drone bay and 13000 powergri...
- by Lartfor - at 2003.08.19 14:18:00
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193. Large Ammo Takes Up Too Much Volume - in Ships and Modules [original thread]
this is how i look at it right now.... Ammo using heavy weapons dont do as much dmg as lasers, u need to spend a large amount of credits buying ammo. And AND, the ammo takes up a masive amount of space.... where is the balance? seperate ammo bay w...
- by Lartfor - at 2003.08.18 19:15:00
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194. Why aren't dual 650mm projectile weapons twice the damage of the 650mm medium as they say... - in Ships and Modules [original thread]
Edited by: Lartfor on 18/08/2003 18:55:43 a 250mm rail is more than 2x as good as a 150mm rail, ok a 150m rail with thorium can do like 30 dmg, a 250mm rail with thorium can do upwardsof 80 dmg, and also has 2x the range. The duel 150mm rail ...
- by Lartfor - at 2003.08.18 18:51:00
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195. Ship/Module Balance - in Ships and Modules [original thread]
I agree data, rails need to do more dmg, or less power grid. Also mega needs like 13500 power grid, i mean it has the same as the amar lvl 1 BS.
- by Lartfor - at 2003.08.17 12:27:00
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196. Ship/Module Balance - in Ships and Modules [original thread]
Edited by: Lartfor on 16/08/2003 00:38:30 Edited by: Lartfor on 16/08/2003 00:37:33 If we are talking about ship to ship balance i think the apocolypse should have a larger drone bay, and the megathron should have 1 more low slot, and 1300...
- by Lartfor - at 2003.08.16 00:19:00
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197. How about more graphics! - in Player Features and Ideas Discussion [original thread]
Another graphic effect i would love to see is weapons impacting on the shields instead of always on the hull. Also it would be awsome that if u missed with a weapon the shot would actually miss. Would be pretty neat to see like 10 incoming proje...
- by Lartfor - at 2003.08.16 00:12:00
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198. Adding a new slot fitting for improved combat - in EVE General Discussion [original thread]
Edited by: Lartfor on 14/08/2003 20:20:10 Electronic warfare ships are suport ships, its just silly that they would be able to go toe to toe with a full blown combat ship. Sure i understand 1 combat ship and a ew ship beating 2 combat ships, b...
- by Lartfor - at 2003.08.14 20:18:00
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199. Long Rang Thorax Combat - in Ships and Modules [original thread]
3x 250mm guass 1x Anode heavy Ion canon 1x duel 150mm gauss. medium shield booster Tracking computer afterburner 3x magnetic stablizer (or better) 2x power grid boosters. Does over 130 dmg a hit with the guass out to around 30k range with thori...
- by Lartfor - at 2003.07.17 16:34:00
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200. Radeon - in Issues, Workarounds & Localization [original thread]
My 9500 pro does not work either, when i go into EVE, and enter the sigh on screen, my computer freezes. After about 1 minute, i hear a loud beep and it reverts to safe mode and says "fatal error, most likely linked to your graphics card." I have ...
- by Lartfor - at 2003.07.17 16:14:00
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