| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Nerf Damage Modules. - in Ships and Modules [original thread]
Here is an idea, seperate the rof and dmg from one moduel and make it 2, or have another line of moduel that is like 50% of what dmg mods are now.
- by Lartfor - at 2003.09.04 01:51:00
|
142. Inspiration behind your character's mugshot. - in EVE General Discussion [original thread]
I was experimenting on how big i could make my forhead look.
- by Lartfor - at 2003.09.03 16:58:00
|
143. Ah, time for shield hardenrs to be next to useless.. - in Ships and Modules [original thread]
Edited by: Lartfor on 03/09/2003 16:28:07 U know... Bring hardeners back to 70% but only allow one to be active at any given time, that fixes the "invinsible tank" problem, and the stacking problem at the same time, AND makes it so u don thave...
- by Lartfor - at 2003.09.03 16:26:00
|
144. Why does Tomb hate Caldari? - in Ships and Modules [original thread]
Quote: Problem is that you has missed some things. Cruise missiles are supposed to be the top missile, not torps. And this will be the case, since Torps will once more be a really slow missile. So, yes, I really whine about missiles.(And don...
- by Lartfor - at 2003.09.03 16:21:00
|
145. New Patch Balancing - in Test Server Feedback [original thread]
Quote: Test it before you say anything. If you don't have any experience with something, don't talk about the thing. as simply as that, i don't need argue with somebody who don't even have the experience with what he say. My point exacly...
- by Lartfor - at 2003.09.03 13:26:00
|
146. Chaos Module Update + New Module - in Ships and Modules [original thread]
Ana on drones and speed i feel niether of them really create a large advantage (at BS lvl). Easy way to fix this, introduce new drones (350 m3) that are called something like "assault drones". And for minmatar cheaper ships, and increased speed by...
- by Lartfor - at 2003.09.03 01:23:00
|
147. New Patch Balancing - in Test Server Feedback [original thread]
Edited by: Lartfor on 03/09/2003 01:17:05 Edited by: Lartfor on 03/09/2003 01:04:17 Edited by: Lartfor on 03/09/2003 01:00:06 Quote: please ana, until you have the first hand experience with tachyon, shut up please You know...
- by Lartfor - at 2003.09.03 00:59:00
|
148. Chaos Module Update + New Module - in Ships and Modules [original thread]
Quote: Well, but for that it would need to sacrifice all it's low slots for the boost amplifiers, right? That is a pretty big sacrifice. And even lasers and hybrids can do 2000 shield damage with less than 400 cap easily - a tachyon hit ...
- by Lartfor - at 2003.09.02 21:59:00
|
149. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
I wish lasers users would stop whining because it seems to me that they negate the fact that lasers are better than ever (especially tachs). Ok tachs have better range now, do WAY more dmg, something around 30% more, also! they are doing around 10...
- by Lartfor - at 2003.09.02 20:55:00
|
150. Chaos Module Update + New Module - in Ships and Modules [original thread]
Quote: I think the resistance should stay at 70% but only one of each type of hardener could be equipped (so you can't have 2 EM hardeners, but you can still have 1 Heat, 1 ballistic, and 1 EM). This solves the issue with Scorpion tank setup...
- by Lartfor - at 2003.09.02 20:42:00
|
151. Chaos Module Update + New Module - in Ships and Modules [original thread]
Edited by: Lartfor on 02/09/2003 20:19:10 Quote: Edited by: Valeria on 02/09/2003 19:18:59 Ok I was wrong, they do stack, atleast today. And the bonus is 20%. So an Armaggedon using a XLarge C5-L can boost 2063 shield every 4 second...
- by Lartfor - at 2003.09.02 20:16:00
|
152. Chaos Module Update + New Module - in Ships and Modules [original thread]
Quote: TomB didnt you say you werent out to nerf things, just to boost the weaker components? Seems your fooling around here. You hate laser users? How is this hurting lasers weapons, from what i see on chaos now, lasers are better tha...
- by Lartfor - at 2003.09.02 18:29:00
|
153. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Arg.... TomB - now every weapon will be able to dish out more damage, not just lasers. Maybe hardeners needed being nerfed, but that's still not a good way to balance the weapons in relation to each other... Lasers have the highes...
- by Lartfor - at 2003.09.02 01:32:00
|
154. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: Yup, either we need longer range warp scramblers, or warping away needs to be a little less easy to accomplish. Here is an idea, when u warp away, it takes 10 seconds to charge, every time u take dmg in those 10 seconds, there is ...
- by Lartfor - at 2003.09.01 20:39:00
|
155. Battleship boosts - in Ships and Modules [original thread]
Quote: Perhpas the activation time of SB has to be reduced somewhat (5 secs?) to balance them against the new missle speed. I dont think its needed, people will eventually learn when to turn them on, like if the missle is 10k away, cli...
- by Lartfor - at 2003.08.31 19:58:00
|
156. Poll: if you can't get into game, post here. (i'm just curious how many) - in EVE General Discussion [original thread]
I cant get into the game, black screen =P
- by Lartfor - at 2003.08.30 18:01:00
|
157. Battleship boosts - in Ships and Modules [original thread]
Quote: Figured that already, even the apoc can't have as much with its grid. A mega would have 25k with 6 reactors, though. Either the apoc needs a nerf or the mega needs some love, though. Both ships are similar, but the mega is worse th...
- by Lartfor - at 2003.08.30 16:51:00
|
158. damage stats updated (1188) - in Ships and Modules [original thread]
Quote: dual 250, dual heavy beam...etc, they are all out damage the big ones... and has better cap efficiency...... Yep, does not make a ton of sence. I gues u can "justify" it by saying those duel 250mm and duel heavy beams have like 1/...
- by Lartfor - at 2003.08.30 03:29:00
|
159. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Your looking at 1v1 pvp senerios for balance. Which is understandable because chaos does not have a very large regular population. Any way, i dont think the problem lies in the lasers cap usage, but in the effective dmg output it does against othe...
- by Lartfor - at 2003.08.29 23:48:00
|
160. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Lartfor on 29/08/2003 22:19:12 Edited by: Lartfor on 29/08/2003 22:16:06 Quote: Edited by: Dragon Emperor on 29/08/2003 21:44:01 to those say lasers are fine, TEST IT YOURSELF BEFORE TALKING SMACK. to the almighty Lar...
- by Lartfor - at 2003.08.29 22:15:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
| First page | Previous page | Next page | Last page |