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101. Level 2 Battleships still unbalanced... - in Ships and Modules [original thread]
Quote: Trust me you don't want to put 425mm Railguns on ANYTHING. They are by bar the worst large turret in the game. Hybrids used to be the most powerful turrets in the game because they had all the weaknesses of other turrets (cap usage...
- by Lartfor - at 2003.10.02 10:57:00
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102. Show Hybrids some love! - in Ships and Modules [original thread]
But they suck in all the areas the other weapons do as well =), so double negative, no double positive, infact more of a negative in many cases, such as ammo usage, and dmg.
- by Lartfor - at 2003.10.01 17:47:00
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103. Show Hybrids some love! - in Ships and Modules [original thread]
Here is what i say should be done. Dmg mod 2.75 tracking speed.003 There, i think after that they would be decent.
- by Lartfor - at 2003.10.01 17:46:00
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104. Missile Drones - in Player Features and Ideas Discussion [original thread]
I can see this being a cool idea. Having a few drones sit back near u and fire small missles at an enemy 20k away. Would pretty cool, though balance wise i think drones have all they need right now
- by Lartfor - at 2003.10.01 11:03:00
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105. implant pwnage - in Player Features and Ideas Discussion [original thread]
Quote: youd rather do the boring missions huh? look whos talking brilliant fool. what is with the ******* whining about the podding? grow up. i dont cost that much and pirates should be given incentive to kill each aother? what is the idea...
- by Lartfor - at 2003.10.01 11:00:00
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106. Idea to make frigates and cruisers viable and needed for PvP - in Player Features and Ideas Discussion [original thread]
Quote: The fact that my last T-rax was pwned in about 10 seconds by 2 bships travelling at MWD speeds is faintly ridiculous... there ought to be something in place other than EW and missiles (in other words, something that the majority of no...
- by Lartfor - at 2003.09.30 22:30:00
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107. How Old Are You? - in EVE General Discussion [original thread]
18
- by Lartfor - at 2003.09.30 21:10:00
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108. Best BS for me... - in Ships and Modules [original thread]
Quote: ATM Crusier balance just went nuts, as I'm pretty sure that a combat kitted Thorax can now beat the crap out of any other cruiser, period. How about a Caracel with 5 torps and a 2 shield harders =), that I think would give the...
- by Lartfor - at 2003.09.30 20:58:00
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109. Inside a station! - in Player Features and Ideas Discussion [original thread]
Well one thing i think would be cool is if there was a maximum nuber of ships per station (like 250 or something), and you would be asinged a docking station, lets say u got docking station 97, u could see the other docking stations around u(like ...
- by Lartfor - at 2003.09.29 20:21:00
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110. Missiles guns & real world - in Player Features and Ideas Discussion [original thread]
Umm your idea of comparing a rail gun to a missle is completely absurd. Reasons. A missle does surface lvl dmg, often using cone shaped charges to penetrate armour. That is basically how they are used. A railgun, the way it is implemented in thi...
- by Lartfor - at 2003.09.29 04:47:00
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111. Thorax = Gimp - in Ships and Modules [original thread]
Edited by: Lartfor on 26/09/2003 20:50:59 My set up is 4x 250mm protos, 1x dual 150mm proto, for high slots (lots of long range fire power right there). For meds i got an AB, CL5 Shield booster, and a 10% cap recharger, for low i have 2x 10% ...
- by Lartfor - at 2003.09.26 20:49:00
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112. Dominix Drone Space - in Ships and Modules [original thread]
A dominix can get 5500 drone bay i belive, thats enoughf or 22 heavy drones, though u can only use 10 at once. Those extra 12 are there as back up i guess. You could so bring many different types of drones and config your strike force depending on...
- by Lartfor - at 2003.09.26 20:34:00
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113. Tachyon, Mega Beams or 425 hybs - in Ships and Modules [original thread]
Quote: Im sorry but Tachyons and mega beams suck. They do incredible damage but the cap drain just isnt worth it Im sorry buts its not hard to control if u train your skills high (at leats lvl 4 controlled burst and cap regen) and if u h...
- by Lartfor - at 2003.09.26 20:31:00
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114. Interceptors (manable fighter) - in Player Features and Ideas Discussion [original thread]
- by Lartfor - at 2003.09.26 20:21:00
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115. Armageddon - To Tachyon, or not to Tachyon, that is the question... - in Ships and Modules [original thread]
Edited by: Lartfor on 26/09/2003 20:03:45 Quote: Currently the tach is gimped...... Its DoT is .34, while the mega beam has .305555 Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified. Meg...
- by Lartfor - at 2003.09.26 20:01:00
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116. Armageddon - To Tachyon, or not to Tachyon, that is the question... - in Ships and Modules [original thread]
Edited by: Lartfor on 26/09/2003 20:03:45 Quote: Currently the tach is gimped...... Its DoT is .34, while the mega beam has .305555 Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified. Meg...
- by Lartfor - at 2003.09.26 20:01:00
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117. Tachyon, Mega Beams or 425 hybs - in Ships and Modules [original thread]
Boneca i tend to agree with u, Beams are the best weapons for pretty much any purpose now And unfortunatally 425mm rails really are not much better than they were, they still have a lot of trouble hitting targets closer than 20k. Tachs on the ot...
- by Lartfor - at 2003.09.26 19:54:00
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118. TOMB - 425 mm Hybrid rails range/damage calculations reversed!!! - in Ships and Modules [original thread]
425s are crap, just use dual 250s or 250 protos, cuz right now there is not much need for a gun that only really well at 40-70k. they basically have a much lower DPS than a 250 because they just dont hit as often... And when u do hits, its often ...
- by Lartfor - at 2003.09.26 19:45:00
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119. TomB - Answer on Missle Impact Please - in Ships and Modules [original thread]
Well knowing a bit of physics my self, the fact that a missle knocks something back is 100% against the philosophy of a misile. they are designed to transfer energy throught the ship not onto the entire ship as a whole. Its like this, does it hurt...
- by Lartfor - at 2003.09.25 21:37:00
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120. CSM Chat, Miner II, My Point Exactly - in EVE General Discussion [original thread]
Just give each corp a BP, and make sure that there is not just 1 of each Bp, number of members and power of the corp should determine which Bp they should recive, thats my 2 cents. Releasing only 1 bp of any item means that there will be a huge p...
- by Lartfor - at 2003.09.25 16:52:00
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