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101. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Awkward Pi Duolus wrote: Leeluvv wrote: baltec1 wrote: CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members. Please define the scout role as you see it that ...
- by Leeluvv - at 2015.06.14 17:05:32
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102. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members. Please define the scout role as you see it that isn't already in the game and this change implements, other than...
- by Leeluvv - at 2015.06.14 16:34:10
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103. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Hendrink Collie wrote: Leeluvv wrote: Hendrink Collie wrote: Generally I am for these changes. I think it will add some interesting dynamics and will open up doctrine choices that were over-shadowed with the current META of overpowered pr...
- by Leeluvv - at 2015.06.12 16:55:12
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104. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Rekatan wrote: Please consider the option presented by abdel_abu on Reddit at http://www.reddit.com/r/Eve/comments/39kcrq/fleet_warp_nerf_alternative_delayed_warp_spool_up/ This is seriously valuable feedback, which provides a happy comprom...
- by Leeluvv - at 2015.06.12 16:27:36
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105. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Elana Apgar wrote: Dear CCP Larkin and CCP Fozzie, This is game breaking for W-Space. And here are the two main reasons: The main game breaking reason is: When travelling in W-Space AS A FLEET you almost always have...
- by Leeluvv - at 2015.06.12 16:08:40
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106. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Hendrink Collie wrote: Generally I am for these changes. I think it will add some interesting dynamics and will open up doctrine choices that were over-shadowed with the current META of overpowered probing/fleet warp mechanics. There is one thi...
- by Leeluvv - at 2015.06.12 16:06:54
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107. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Querns wrote: Leeluvv wrote: baltec1 wrote: So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs? I'm sure the number of Hard To Probe ratting fits ...
- by Leeluvv - at 2015.06.12 15:11:44
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108. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Torgeir Hekard wrote: baltec1 wrote: Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing...
- by Leeluvv - at 2015.06.12 14:50:06
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109. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs?
- by Leeluvv - at 2015.06.12 14:46:50
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110. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Warping the fleet to a player still means the fleet warps as fast as the slowest ship. Not exactly. The fleet now warps as fast as the slowest ship + the time it takes for the ship you're going to warp to to get there and be i...
- by Leeluvv - at 2015.06.12 14:37:38
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111. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Sister Bliss wrote: Bombing has been OP for such a long time, particularly with the ability to fleet warp wings...the outcome of which has been to dramatically shift and obsolete a large number of ship and fleet types. So the bombing mechani...
- by Leeluvv - at 2015.06.12 14:26:19
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112. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
What issue/problem is this change designed to fix? i.e. Why has it even been considered?
- by Leeluvv - at 2015.06.12 13:56:58
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113. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Welcome to Bookmarks Online, the new game where you make a spy that deletes Corp bookmarks, so the Fleet he isn't even in can no longer warp to its destination. What problem is this change trying to fix, as it strikes me that this is someone's p...
- by Leeluvv - at 2015.06.12 11:52:45
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114. [For the Vets] Back in my Day......... - in EVE General Discussion [original thread]
Sentamon wrote: urbino wrote: warp to 0 was warp to 15km warp to 0 ... worst change in 8 years. You must have been the only player without thousands of bookmarks 15km behind every gate. Not our fault you suck at Eve.
- by Leeluvv - at 2012.07.10 18:28:00
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115. RETURN WARP TO 15KM - in EVE General Discussion [original thread]
Lady Hofstedar wrote: Hi Im sure like most of you u feel this warp to 0 rubbish was a step to far It makes null sec far to easy to travel thru, it enables war decced corps to jump ahead of aggressors and generally its lazy. I say bring back ...
- by Leeluvv - at 2012.07.09 21:24:00
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116. Selling charachters (account) for real money - in EVE General Discussion [original thread]
My take on this using the hire car analogy again, feel free to correct as necessary: If you buy a car out right, the seller cannot impose limitations on how or when you sell the car. <- Oracle If you rent a car, you don't own it, so can't sell...
- by Leeluvv - at 2012.07.09 21:21:00
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117. 4 steps to idiot of the year award - in Crime and Punishment [original thread]
I'd like to nominate myself. Step 1 Using an alt miner in Uedama to try and get someone to gank him. Got bored of waiting, so tried to get myself flagged to a Sacrilege shooting NPC pirates in the belt. Shot the wreck with drones from the Hulk, i...
- by Leeluvv - at 2012.06.14 13:41:00
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118. Poll - X here is you don't load Station Environment - in EVE General Discussion [original thread]
X Turned it off after trying to walk around and realizing that if I wanted to play a 3D human avatar in a science fiction environment I'd still be playing my Shade in Anarchy Online. Originally by: Doctor Mabuse A wife is just a T2 GF. The...
- by Leeluvv - at 2011.06.23 22:44:00
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119. New Dev Blog: Incarna. Welcome to Your Future - in EVE Information Portal [original thread]
1. Any chance of having the station environment variable set 'per character' and not 'per account'. 2. Any chance of getting an 'invert mouse' button option in CQ, for those of us that grew up with flight sims and know that you have to pull back ...
- by Leeluvv - at 2011.06.22 19:46:00
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120. 76 BOTS Detected in Jita area - in EVE General Discussion [original thread]
Rather than banning bots, couldn't CCP change their security to -10.0, remove ' all ' clones, so they perma die when killed, and put a reward on their heads? Originally by: Doctor Mabuse A wife is just a T2 GF. They're more expensive a...
- by Leeluvv - at 2011.05.13 17:26:00
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