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Gorski Car
624
|
Posted - 2015.06.12 15:55:22 -
[811] - Quote
get good.
Collect this post
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 15:56:40 -
[812] - Quote
Ralen Zateki wrote:Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on. Why are we fixing and solving what previously was a non issue? And I agree, your solution will be what we need to do, so yea whatever but.... I suspect most of the time the warp in is gonna be a dual boxing FC alt...which is just going to be another layer of **** to manage. My objection is more aimed at where did this change come from and why is CCP spending resources on an at best inconvenience item that isn't going to add do much to achieve the intent? Especially as other issues go unresolved, and Fozzie doc has not yet been implemented (and afaik they've yet to. Resolve the implementation of flexible time zone options) I mean, if you're going to start messing with core systems like fleet mechanics isn't that worth a more thought out debate over a bit of time?
Please refrain from using specious argument tactics.
For reference, the two you used are:
* Assumption that development time in Eve is completely fungible between concerns. It's not, and CCP, being an entity that hires more than one person to develop the game, is capable of doing multiple things at once. * Declaration that the game change in question cannot be implemented until every niggling issue, imagined or real, has been thoroughly debated and solved. We don't need to cure cancer in order to reduce a fever or bandage a wound.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2496
|
Posted - 2015.06.12 15:56:52 -
[813] - Quote
Rutger Centemus wrote:CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of. Incomplete answer. If the fleet consists of members of 1 corp, all could warp to a corp BM and (according to your answer) should be able to get fleetwarped there. If the fleet consists of people that all have the same BM, in either personal or corp BMs, they can all warp to that BM and should (as per your logic) be able to get fleetwarped there. So, which is it - can't fleetwarp to BMs [period] or can't fleetwarp to locations some of your fleetmembers can't warp themselves to...? It doesn't matter what your fleet comp is. The same rules apply to a fleet of ransoms as do a fleet of corporates.
Fleet warp does not look at your corp/alliance data, which includes corp/alliance bookmarks. |

baltec1
Bat Country Goonswarm Federation
16155
|
Posted - 2015.06.12 15:57:44 -
[814] - Quote
Leeluvv wrote:baltec1 wrote:So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs?
When did CCP remove cov-ops bonuses?
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2496
|
Posted - 2015.06.12 16:01:13 -
[815] - Quote
Repeating again,
Please take a look at expanding ships that can fit probes without massive gimping of fits. Current limits in this category are covops, t3s, and D3s, which actually affects the fleet comp and strength at smaller gang levels. |

Hendrink Collie
Steel Fleet Gentlemen's.Club
29
|
Posted - 2015.06.12 16:03:29 -
[816] - Quote
Generally I am for these changes. I think it will add some interesting dynamics and will open up doctrine choices that were over-shadowed with the current META of overpowered probing/fleet warp mechanics. There is one thing I'd like to change though:
Only in wormhole space, allow for fleet warps to cosmic signatures. Currently these changes disproportional affect wormholers, and I believe the proposed changes wouldn't benefit overall tactics in wormhole space compared to everywhere else.
|

Ralen Zateki
Delusions of Adequacy Get Off My Lawn
185
|
Posted - 2015.06.12 16:04:25 -
[817] - Quote
Querns wrote:Ralen Zateki wrote:Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on. Why are we fixing and solving what previously was a non issue? And I agree, your solution will be what we need to do, so yea whatever but.... I suspect most of the time the warp in is gonna be a dual boxing FC alt...which is just going to be another layer of **** to manage. My objection is more aimed at where did this change come from and why is CCP spending resources on an at best inconvenience item that isn't going to add do much to achieve the intent? Especially as other issues go unresolved, and Fozzie doc has not yet been implemented (and afaik they've yet to. Resolve the implementation of flexible time zone options) I mean, if you're going to start messing with core systems like fleet mechanics isn't that worth a more thought out debate over a bit of time? Please refrain from using specious argument tactics. For reference, the two you used are: * Assumption that development time in Eve is completely fungible between concerns. It's not, and CCP, being an entity that hires more than one person to develop the game, is capable of doing multiple things at once. * Declaration that the game change in question cannot be implemented until every niggling issue, imagined or real, has been thoroughly debated and solved. We don't need to cure cancer in order to reduce a fever or bandage a wound.
I figured all that was a safe assumption. But let me spell it out so that you don't have to think too hard:
Lots of change right now as it is, peeps still curious about how Fozzie sov will play out and be actually implemented, lots of uncertainty about super cap future. From a messaging perspective I think CCP lost their focus on this one and didn't think through the angles before rushing to conclusions and a delivery date. Seems that's a waste of resources no?
Or is that too specious for you still?
|

baltec1
Bat Country Goonswarm Federation
16155
|
Posted - 2015.06.12 16:05:29 -
[818] - Quote
Elana Apgar wrote:Dear CCP Larkin and CCP Fozzie,
This is game breaking for W-Space.
And here are the two main reasons:
The main game breaking reason is:
When travelling in W-Space AS A FLEET you almost always have to Fleet Warp from a bookmark to travel from Wormhole to Wormhole until you get to your destination Wormhole. Sometimes you engage hostiles on a wormhole, other times you Fleet Warp to a specific location, whether it be a safe, bounce off of a tower, a tractor unit/wreck, or even a friendly tower.
If we cannot move as a fleet, this will absolutely break Fleet engagements in W-Space. Just like in Null-Sec it is important to move as a fleet, but unlike Null Sec we do not have Gates on our overview or Stations on our overview. We use bookmarks for safes, wormholes, and POS'.
How can you seriously expect us to do anything in a coordinated manner if we cannot warp as a group? Have you even been involved in wormhole fleet fights to see how it all works? If you'd like specific examples of how various wormhole engagements would be impossible, I'd be more then happy to supply them.
The second reason:
When in wormhole space, you sometimes have to combat scan a small ship to kill him. And often times you need to "throw" a tackle ship at that ship you are combat scanning. With these changes it will be near impossible to catch a small ship because by the time your combat scan ship lands the target will quite possibly be gone, or if you tackle in the scan ship, it might not survive until help arrives.
I am strongly URGING you to reconsider how this change will IRREPARABLY DAMAGE W-Space before implementing this. W-Space in many ways is struggling, and this could very well destroy it. I really don't understand why CCP feels the need to have all changes in the game revolve around Null Sec.
Thank you for your time.
one pilot in a fast interceptor fixes your problem.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Rekatan
We Heart U
2
|
Posted - 2015.06.12 16:05:46 -
[819] - Quote
Please consider the option presented by abdel_abu on Reddit at http://www.reddit.com/r/Eve/comments/39kcrq/fleet_warp_nerf_alternative_delayed_warp_spool_up/
This is seriously valuable feedback, which provides a happy compromise while adding so much potential intensity to the game, rather than headache. |

Leeluvv
Caldari Provisions Caldari State
10
|
Posted - 2015.06.12 16:06:54 -
[820] - Quote
Hendrink Collie wrote:Generally I am for these changes. I think it will add some interesting dynamics and will open up doctrine choices that were over-shadowed with the current META of overpowered probing/fleet warp mechanics. There is one thing I'd like to change though:
Only in wormhole space, allow for fleet warps to cosmic signatures. Currently these changes disproportional affect wormholers, and I believe the proposed changes wouldn't benefit overall tactics in wormhole space compared to everywhere else.
If you have to compromise the implementation, then the solution you have chosen to implement is flawed and not actually fit for purpose. This is the classic case of a solution looking for a problem. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 16:08:12 -
[821] - Quote
Ralen Zateki wrote: I figured all that was a safe assumption. But let me spell it out so that you don't have to think too hard:
Lots of change right now as it is, peeps still curious about how Fozzie sov will play out and be actually implemented, lots of uncertainty about super cap future. From a messaging perspective I think CCP lost their focus on this one and didn't think through the angles before rushing to conclusions and a delivery date. Seems that's a waste of resources no?
Or is that too specious for you still?
Yes. You're still assuming that developer time at CCP is completely fungible, and that work in one department somehow necessarily detracts from another.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Sir Livingston
Club Deadspace
344
|
Posted - 2015.06.12 16:08:14 -
[822] - Quote
Solo buff!
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
|

Leeluvv
Caldari Provisions Caldari State
10
|
Posted - 2015.06.12 16:08:40 -
[823] - Quote
baltec1 wrote:Elana Apgar wrote:Dear CCP Larkin and CCP Fozzie,
This is game breaking for W-Space.
And here are the two main reasons:
The main game breaking reason is:
When travelling in W-Space AS A FLEET you almost always have to Fleet Warp from a bookmark to travel from Wormhole to Wormhole until you get to your destination Wormhole. Sometimes you engage hostiles on a wormhole, other times you Fleet Warp to a specific location, whether it be a safe, bounce off of a tower, a tractor unit/wreck, or even a friendly tower.
If we cannot move as a fleet, this will absolutely break Fleet engagements in W-Space. Just like in Null-Sec it is important to move as a fleet, but unlike Null Sec we do not have Gates on our overview or Stations on our overview. We use bookmarks for safes, wormholes, and POS'.
How can you seriously expect us to do anything in a coordinated manner if we cannot warp as a group? Have you even been involved in wormhole fleet fights to see how it all works? If you'd like specific examples of how various wormhole engagements would be impossible, I'd be more then happy to supply them.
The second reason:
When in wormhole space, you sometimes have to combat scan a small ship to kill him. And often times you need to "throw" a tackle ship at that ship you are combat scanning. With these changes it will be near impossible to catch a small ship because by the time your combat scan ship lands the target will quite possibly be gone, or if you tackle in the scan ship, it might not survive until help arrives.
I am strongly URGING you to reconsider how this change will IRREPARABLY DAMAGE W-Space before implementing this. W-Space in many ways is struggling, and this could very well destroy it. I really don't understand why CCP feels the need to have all changes in the game revolve around Null Sec.
Thank you for your time.
one pilot in a fast interceptor fixes your problem.
As has already been mentioned, an interceptor with no probing bonus is your probing ship now or do I need 3 people to do what used to be done by 1? Bye, bye small gang PvP in WHs. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1784
|
Posted - 2015.06.12 16:09:14 -
[824] - Quote
Nice change
Also remember this will affect you but also the enemy you are fighting...
Next... "anchoring" nerf if that is possible 
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
|

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
292
|
Posted - 2015.06.12 16:13:45 -
[825] - Quote
Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) to group warping depending on the size of the group. The delay for fleet warping would be larger than the delay for wing warping, which in turn would be larger than the time it takes to enter a squad warp. Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. Pros:
- Clean solution, easy to understand. A group can warp to anything that an individual could warp to, but with a certain penalty. Makes for in interesting choice!
- Individual warping/piloting would be much faster and well organised groups more effective, thus "more individual fleet member participation" would likely be achieved.
- The downsides for group warps would be quite significant:
The visual effect would warn a kiting / sniping fleet of an incoming fleet.
If a fleet was preparing to leave the scene via fleet warp, the opposing group could spread points and/or warp a dictor on top of them to keep them on the grid.
An FC could no longer just insta-save his entire fleet without other pilots' involvement
- Last, but not least, the gazillion other (legitimate) use cases for group warps wouldn't be completely screwed.
Questions:
- Would the visual effect show on a cloaked fleet?
- Would ships align during spool up or after?
Bombers, apparently one the primary reasons for the planned changes, would need a sensible rebalancing effort at the same time. This goes without saying, the details, however, belong in another discussion. You guys really don't want your fleet members to think on their own do you? 
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
|

Delucian
Red Federation RvB - RED Federation
75
|
Posted - 2015.06.12 16:16:20 -
[826] - Quote
SilentAsTheGrave wrote:Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) to group warping depending on the size of the group. The delay for fleet warping would be larger than the delay for wing warping, which in turn would be larger than the time it takes to enter a squad warp. Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. Pros:
- Clean solution, easy to understand. A group can warp to anything that an individual could warp to, but with a certain penalty. Makes for in interesting choice!
- Individual warping/piloting would be much faster and well organised groups more effective, thus "more individual fleet member participation" would likely be achieved.
- The downsides for group warps would be quite significant:
The visual effect would warn a kiting / sniping fleet of an incoming fleet.
If a fleet was preparing to leave the scene via fleet warp, the opposing group could spread points and/or warp a dictor on top of them to keep them on the grid.
An FC could no longer just insta-save his entire fleet without other pilots' involvement
- Last, but not least, the gazillion other (legitimate) use cases for group warps wouldn't be completely screwed.
Questions:
- Would the visual effect show on a cloaked fleet?
- Would ships align during spool up or after?
Bombers, apparently one the primary reasons for the planned changes, would need a sensible rebalancing effort at the same time. This goes without saying, the details, however, belong in another discussion. You guys really don't want your fleet members to think on their own do you? 
Want to and "Can" are two differnt concepts!
|

Ralen Zateki
Delusions of Adequacy Get Off My Lawn
185
|
Posted - 2015.06.12 16:18:33 -
[827] - Quote
Querns wrote:Ralen Zateki wrote: I figured all that was a safe assumption. But let me spell it out so that you don't have to think too hard:
Lots of change right now as it is, peeps still curious about how Fozzie sov will play out and be actually implemented, lots of uncertainty about super cap future. From a messaging perspective I think CCP lost their focus on this one and didn't think through the angles before rushing to conclusions and a delivery date. Seems that's a waste of resources no?
Or is that too specious for you still?
Yes. You're still assuming that developer time at CCP is completely fungible, and that work in one department somehow necessarily detracts from another.
Sigh. No, I'm not. I'm saying its a messaging issue - bad mechanics aside - that conveys a perception of a lack of focus and concern for vetting given the context of all other change going on.
Despite your assumptions I'm generally aware that multi million dollar organizations are capable of walking and chewing gum at the same time... |

Ripblade Falconpunch
Centurion Logistics
174
|
Posted - 2015.06.12 16:21:40 -
[828] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
In your opinion. And the 42 pages of mostly negative feedback seem to think that by and large, your opinion sucks.
Sadly there's no mechanic for impeaching CSM members - because you and most of your brethren would be on the docket right now after the buggy / broken / terrible map, the "new and improved" icons, and now this. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 16:22:02 -
[829] - Quote
Ralen Zateki wrote:Querns wrote:Ralen Zateki wrote: I figured all that was a safe assumption. But let me spell it out so that you don't have to think too hard:
Lots of change right now as it is, peeps still curious about how Fozzie sov will play out and be actually implemented, lots of uncertainty about super cap future. From a messaging perspective I think CCP lost their focus on this one and didn't think through the angles before rushing to conclusions and a delivery date. Seems that's a waste of resources no?
Or is that too specious for you still?
Yes. You're still assuming that developer time at CCP is completely fungible, and that work in one department somehow necessarily detracts from another. Sigh. No, I'm not. I'm saying its a messaging issue - bad mechanics aside - that conveys a lack of focus and concern for vetting given the context of all other change going on. Despite your assumptions I'm generally aware that multi million dollar organizations are capable of walking and chewing gum at the same time... Vetting by whom? The community? Because that falls under the purvey of the second mistake: requiring every niggling issue to be solved before any change can be moved forward.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 16:23:36 -
[830] - Quote
Ripblade Falconpunch wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. In your opinion. And the 42 pages of mostly negative feedback seem to think that by and large, your opinion sucks. Sadly there's no mechanic for impeaching CSM members - because you and most of your brethren would be on the docket right now after the buggy / broken / terrible map, the "new and improved" icons, and now this. You have a very strange view of how the CSM works that is wrong in more than one way.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Elana Apgar
Static-Noise Upholders
50
|
Posted - 2015.06.12 16:24:25 -
[831] - Quote
Querns wrote:Valterra Craven wrote:I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game. Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is. I daresay their opinion is that combat probing allows fleets to engage too quickly. You're falling into the trap of commoditizing Eve gameplay under the monkey filth that is the contemporary use of the word "content." Also, reducing the power of bombers almost certainly will allow the fleet meta to shift, as fleet meta is currently dominated by ships whose vulnerability to bombs is at a minimum.
Unless you're in a carrier, if you're paying attention you should be able to notice combat probes. Messing with Fleet Warp mechanics and breaking W-Space is not the way to solve the problem of people not paying attention. |

Abla Tive
95
|
Posted - 2015.06.12 16:24:32 -
[832] - Quote
Between industry and market work, I run hi sec missions with an alt. I don't look forward to PVP and take the usual precautions against it.
This change will slow down my missioning (as I warp the mission holder to the gate and then warp the alt to the gate)
It simply adds a pointless step to the process. I.e. it adds no fun or challenge.
|

Leeluvv
Caldari Provisions Caldari State
11
|
Posted - 2015.06.12 16:27:36 -
[833] - Quote
This is another knee jerk and is a fix for a fix, so likely to have even more unintended consequences. Interesting idea, but it doesn't fix bombers or combat probes, the stated cause of the problem. |

Elenahina
Agony Unleashed Agony Empire
742
|
Posted - 2015.06.12 16:30:09 -
[834] - Quote
Abla Tive wrote:Between industry and market work, I run hi sec missions with an alt. I don't look forward to PVP and take the usual precautions against it.
This change will slow down my missioning (as I warp the mission holder to the gate and then warp the alt to the gate)
It simply adds a pointless step to the process. I.e. it adds no fun or challenge.
So it makes multiboxing less attractive for farmers.
At the risk of repeating myself: Op Success
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 16:30:34 -
[835] - Quote
Elana Apgar wrote:Querns wrote:Valterra Craven wrote:I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game. Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is. I daresay their opinion is that combat probing allows fleets to engage too quickly. You're falling into the trap of commoditizing Eve gameplay under the monkey filth that is the contemporary use of the word "content." Also, reducing the power of bombers almost certainly will allow the fleet meta to shift, as fleet meta is currently dominated by ships whose vulnerability to bombs is at a minimum. Unless you're in a carrier, if you're paying attention you should be able to notice combat probes. Messing with Fleet Warp mechanics and breaking W-Space is not the way to solve the problem of people not paying attention. Bombers don't really strike at disconnected W-space farming groups. They attack large fleets, where the presence of combat probes is both assured and in numbers precluding easy identification of their owner.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Seven Koskanaiken
FinFleet Northern Coalition.
1545
|
Posted - 2015.06.12 16:31:40 -
[836] - Quote
Elsa Hayes wrote:Eve has been dumbed down greatly over the years and it is really laughable that every attempt to avert that trend gets met with fierce resistance. Do you people know how the game was in 2006/7? With no easy probing and none of the other shenanigans?
If you wanted to get a warp in on someone you had to get someone there first! So if memory serves me right this is just a step closer to how EvE used to be and a good one at that!
Uh huh. See, the thing about this point is what is defined as complex or difficult or "elite gameplay" in EVE is, when thrown into relief against other twitch style games, still laughably simple and boring by comparison (even after this change or others like it). But, EVE has always got around this by never competing with them in the first place but relying on the strategy/planning/rock-paper-scissor model, even distinguishing and promoting itself on this fact.
Now, if you really want to go down this road the question inevitably becomes; if I wanted to play this sort of game, why wouldn't I just leave EVE and go and play something that not only already does it, and does it so much better in every conceivable way? Why would I play a "worse version of Elite", when I can just go and play...the actual Elite/SC/[insert future title here]? |

Kane Fenris
NWP
157
|
Posted - 2015.06.12 16:32:33 -
[837] - Quote
BadAssMcKill wrote:Have you considered making the game more fun for a change
THIS!
|

Elana Apgar
Static-Noise Upholders
51
|
Posted - 2015.06.12 16:33:23 -
[838] - Quote
baltec1 wrote:Elana Apgar wrote:Dear CCP Larkin and CCP Fozzie,
This is game breaking for W-Space.
And here are the two main reasons:
The main game breaking reason is:
When travelling in W-Space AS A FLEET you almost always have to Fleet Warp from a bookmark to travel from Wormhole to Wormhole until you get to your destination Wormhole. Sometimes you engage hostiles on a wormhole, other times you Fleet Warp to a specific location, whether it be a safe, bounce off of a tower, a tractor unit/wreck, or even a friendly tower.
If we cannot move as a fleet, this will absolutely break Fleet engagements in W-Space. Just like in Null-Sec it is important to move as a fleet, but unlike Null Sec we do not have Gates on our overview or Stations on our overview. We use bookmarks for safes, wormholes, and POS'.
How can you seriously expect us to do anything in a coordinated manner if we cannot warp as a group? Have you even been involved in wormhole fleet fights to see how it all works? If you'd like specific examples of how various wormhole engagements would be impossible, I'd be more then happy to supply them.
The second reason:
When in wormhole space, you sometimes have to combat scan a small ship to kill him. And often times you need to "throw" a tackle ship at that ship you are combat scanning. With these changes it will be near impossible to catch a small ship because by the time your combat scan ship lands the target will quite possibly be gone, or if you tackle in the scan ship, it might not survive until help arrives.
I am strongly URGING you to reconsider how this change will IRREPARABLY DAMAGE W-Space before implementing this. W-Space in many ways is struggling, and this could very well destroy it. I really don't understand why CCP feels the need to have all changes in the game revolve around Null Sec.
Thank you for your time.
one pilot in a fast interceptor fixes your problem.
No, it won't. When you are attacking at tower in W-Space, and need to warp to bounces AS A FLEET a fast tackle interceptor won't help. When you are warping a fleet from a hostile tower or wormhole AS A FLEET to a safe/friendly tower, a fast tackle interceptor won't work. When you are running capital escalation sites in a C5 or C6 and you need to warp back to the friendly POS AS A FLEET, a fast tackle interceptor won't work. When you are fighting off of a tower with a hostile fleet and need to warp to a safe spot as A FLEET fast tackle won't work, because it could very well be dead. Fast tackle might be the answer for everything in Null Sec, but it certainly isn't in W-Space. |

Col North Chanlin
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2015.06.12 16:36:01 -
[839] - Quote
Just a request; Can you please disclose how much the Nullsec funders paid for the further killing of W-Space life?  |

Airi Cho
Dark-Rising
98
|
Posted - 2015.06.12 16:36:33 -
[840] - Quote
Elana Apgar wrote:No, it won't. When you are attacking at tower in W-Space, and need to warp to bounces AS A FLEET a fast tackle interceptor won't help. When you are warping a fleet from a hostile tower or wormhole AS A FLEET to a safe/friendly tower, a fast tackle interceptor won't work. When you are running capital escalation sites in a C5 or C6 and you need to warp back to the friendly POS AS A FLEET, a fast tackle interceptor won't work. When you are fighting off of a tower with a hostile fleet and need to warp to a safe spot as A FLEET fast tackle won't work, because it could very well be dead. Fast tackle might be the answer for everything in Null Sec, but it certainly isn't in W-Space.
Warp to ceptor, bounce to pos by warping yourself? |
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