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Thread Statistics | Show CCP posts - 8 post(s) |

Elenahina
Agony Unleashed Agony Empire
740
|
Posted - 2015.06.12 14:48:34 -
[781] - Quote
Torgeir Hekard wrote:baltec1 wrote:Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does.
You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him).
The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple.
The days of the FC basically doing everything but clicking "Jump" and pushing "F1" need to die with a furious vengenace in the firey pits of hades.
Go watch the Eve is real trailer again and ask yourself where the hero interceptors are these days?
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Leeluvv
Maas Industries
8
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Posted - 2015.06.12 14:50:06 -
[782] - Quote
Elenahina wrote:Torgeir Hekard wrote:baltec1 wrote:Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does. You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him). The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple. The days of the FC basically doing everything but clicking "Jump" and pushing "F1" need to die with a furious vengenace in the firey pits of hades. Go watch the Eve is real trailer again and ask yourself where the hero interceptors are these days?
You can ask your carrier pilot to make rolling safes, doesn't mean it's a sensible fleet decision.
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afkalt
Republic Military School Minmatar Republic
1376
|
Posted - 2015.06.12 14:51:32 -
[783] - Quote
Elenahina wrote:baltec1 wrote:afkalt wrote: You're NOT scouting, that's the point. You're LITERALLY a beacon to no split the unit. Fun it aint.
Thats scouting. Providing warps on the enemy, getting snipe points, burning a safe all of it is scouting and yes it is fun. Every fleet used to have dedicated scouts that did these things. Whatever happened to that? Oh yeah, on grid probe alts.
That wasn't my complaint. The complaint is fleet warping at a uniform speed to CORP BMs took it right in the ass for no good reason nor demonstrable reason. |

Natya Alekscyev
Pretty Hate Machine.
1
|
Posted - 2015.06.12 14:52:58 -
[784] - Quote
So what this means is that say a fc wants to warp fleet to a bm that is say near a sun, and enemy fleet is on their butt. So fc says align sun or bm, and then has to tell everyone to warp individually? Is this made to make it imposible for w-space dwellers to do their thing in groups? Or is it made to cater to the whim of whining individuals who dont have more than one toon.
CCP you are probably going to lose an ungodly amount of people over this sort of stuff. Every multiboxer i know (which is probably 99% of everyone i know ) hate this idea and sees it as a multiboxers worst nightmare. So this route is going to lead to me personally cutting off 5-6 subs, and most of the people i know and previously spoke of will drop accounts as well, just because the fun of playing with multiple toons will now be gone as it will be huge hassle to warp to warp to warp to with 4 different toons without dying every time
Is ccp under new management btw? Cause they used to seem to care about people subbing, now it seems they are at war with all people who play multiple toons.
Seriously CSM , back the pilots up on this one, cause this is the worst change ive seen in years, bookmarks in particular. The remainder is bearable, barely.
KILL FAST , DIE -áSLOW
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Elana Apgar
Static-Noise Upholders
49
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Posted - 2015.06.12 14:54:57 -
[785] - Quote
Dear CCP Larkin and CCP Fozzie,
This is game breaking for W-Space.
And here are the two main reasons:
The main game breaking reason is:
When travelling in W-Space AS A FLEET you almost always have to Fleet Warp from a bookmark to travel from Wormhole to Wormhole until you get to your destination Wormhole. Sometimes you engage hostiles on a wormhole, other times you Fleet Warp to a specific location, whether it be a safe, bounce off of a tower, a tractor unit/wreck, or even a friendly tower.
If we cannot move as a fleet, this will absolutely break Fleet engagements in W-Space. Just like in Null-Sec it is important to move as a fleet, but unlike Null Sec we do not have Gates on our overview or Stations on our overview. We use bookmarks for safes, wormholes, and POS'.
How can you seriously expect us to do anything in a coordinated manner if we cannot warp as a group? Have you even been involved in wormhole fleet fights to see how it all works? If you'd like specific examples of how various wormhole engagements would be impossible, I'd be more then happy to supply them.
The second reason:
When in wormhole space, you sometimes have to combat scan a small ship to kill him. And often times you need to "throw" a tackle ship at that ship you are combat scanning. With these changes it will be near impossible to catch a small ship because by the time your combat scan ship lands the target will quite possibly be gone, or if you tackle in the scan ship, it might not survive until help arrives.
I am strongly URGING you to reconsider how this change will IRREPARABLY DAMAGE W-Space before implementing this. W-Space in many ways is struggling, and this could very well destroy it. I really don't understand why CCP feels the need to have all changes in the game revolve around Null Sec.
Thank you for your time.
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Canenald
Jump Drive Appreciation Society Test Alliance Please Ignore
73
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Posted - 2015.06.12 14:56:57 -
[786] - Quote
This pretty much hands most of medium and large fights, where getting a good warp in is extremely important, to groups with more experienced players. It seems to be in contrast to other changes made to lower the entry barrier for new groups in nullsec and increase new player retention. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1712
|
Posted - 2015.06.12 14:59:30 -
[787] - Quote
Leeluvv wrote:baltec1 wrote:So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs? I'm sure the number of Hard To Probe ratting fits you waddle upon on a daily basis is staggering.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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SFM Hobb3s
Wrecking Shots Black Legion.
307
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Posted - 2015.06.12 14:59:43 -
[788] - Quote
Well you are not supposed to be using input automation anyways, and I don't see any huge issue being a multi-account user myself. CCP may not be making a better game for Input automators, but they are making it better for everyone else. I fully endorse these new changes, it's going to make big space battles much more dynamic. It will probably slow them down a bit as well due to the changes for probing and warpins. I'm cool with that. I think more stuff will explode.
EXXXPLLOOOSSSIONNNSSSSS!!!!!!!
I'm also positive Michael Bay would approve. |

Jack Tronic
borkedLabs
238
|
Posted - 2015.06.12 15:04:13 -
[789] - Quote
CCP removal of wspace. |

Elenahina
Agony Unleashed Agony Empire
741
|
Posted - 2015.06.12 15:04:21 -
[790] - Quote
Leeluvv wrote: You can ask your carrier pilot to make rolling safes, doesn't mean it's a sensible fleet decision.
Generally, you want your fastest ship to make your rolling safes, you can keep the fleet moving as rapidly as possible to stop the other fleet landing a punt on you.
In 99% of fleets, that will be one of your scouts burning away from you at 3k plus. Repeat until the other fleet gets bored.
I fail to see how that's a bad decision.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Desert Ice78
Gryphons of the Western Wind
488
|
Posted - 2015.06.12 15:06:11 -
[791] - Quote
This proposed change is clearly harsh on the WH population for simple navigation purposes.
How about this - you scan down a WH and warp to it, and once on grid you now have the ability to change it to a celestial on your overview, stargate style? There after warp to it with gusto - you and your fleet in tow.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Dentric Crendraven
Static-Noise Upholders
6
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Posted - 2015.06.12 15:11:06 -
[792] - Quote
Seriously, this is a ******** change. Why would we not be able to fleet warp to a ship we scanned down? Lets say you're in a T3D fleet fighting another T3D fleet. You scan em down, but instead of fleet warping your fleet to them to have to warp yourself in point range where you'll essentially be alpha'd and MAYBE you're lucky and some of your guys warped before you died. It would be the same for any kiting fleet, its not like they already had huge amounts of reasons to be preferred over brawling fleets lets give them another one where you can no longer get faster ships on top of them in scram range very quickly anymore. Might as well just rolle strictly confessors since its not like a Svipul fleet is really gonna get in range to **** that fleet up.
Someone comes into your wormhole in a Nullified Tengu and is warping around your wormhole, why does it make more sense to have to warp a single ship in first, then fleetwarp to the scan ship? This just slows things down unnecessarily.
Fleet warping as it currently is is not broken and never was in any way. WHY change it? Because some Nullsec guy said so? Seriously, think about how **** affects EVERY playstyle, not just nullsec.
Quote:Bombing has been OP for such a long time,
In what way? Yeah, its a hard counter to Battleships, yeah it allows a small group to do damage to a much larger fleet..
Why is this bad in any way?
How about not bring battleships if you know they have bombers? or Bring Interceptors, Insta Svipuls, Keres, or the many other types that could kill the bomber as soon as they decloak, server tick-wise, if they have enough time to perform 2 actions, (decloak, drop bomb) so do you (Lock, shoot/point). |

Leeluvv
Caldari Provisions Caldari State
10
|
Posted - 2015.06.12 15:11:44 -
[793] - Quote
Querns wrote:Leeluvv wrote:baltec1 wrote:So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs? I'm sure the number of Hard To Probe ratting fits you waddle upon on a daily basis is staggering.
I don't need to probe ratting ships at anomalies in a WH, I can find them on DSCAN easily enough, but the frigate at a Relic site that may need a dictor dropping on him before he warps off, to give enough time for webs and scram.... |

Terminus Antollare
Federal Logistics Initiative Conglomerate United Interests
13
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Posted - 2015.06.12 15:12:33 -
[794] - Quote
You mean to tell me CCP wants us to work together and perhaps actually have to put some thought into the game? I can see why this is so unpopular. |

Valterra Craven
575
|
Posted - 2015.06.12 15:13:13 -
[795] - Quote
I guess I just don't understand what this goal achieves:
Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game.
Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is. |

Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
82
|
Posted - 2015.06.12 15:15:41 -
[796] - Quote
I hope I will be able to master the exciting new challenge of getting warped to FCs alt instead of a bookmark. Might consider taking classes and training lessons in preparation of the patch.
This change is totally about making fleet participation more interesting. Nomnomnom cool aid. |

Lan Wang
Stillwater Corporation That Escalated Quickly.
760
|
Posted - 2015.06.12 15:15:56 -
[797] - Quote
so carebears can still fleet warp dozens of alts around making isk in belts and missions etc, so only for pvp'ers really
EVEALON Creative - Logo Design & Branding | Digital Design
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Ab'del Abu
Atlantis Ascendant
303
|
Posted - 2015.06.12 15:19:45 -
[798] - Quote
Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Meanwhile, covops gets decloacked and goes boom. For a large group with a big number of probers this is probably not a problem. But if you're only few people and fighting a bigger group, you can't afford to loose on prober after the other ...
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Ab'del Abu
Atlantis Ascendant
303
|
Posted - 2015.06.12 15:21:53 -
[799] - Quote
Dentric Crendraven wrote:Quote:Bombing has been OP for such a long time, In what way? Yeah, its a hard counter to Battleships, yeah it allows a small group to do damage to a much larger fleet.. Why is this bad in any way?
bombs have to many damages, it is known |

Bowfingerz
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2015.06.12 15:24:12 -
[800] - Quote
What a waste of time try changing things people want changed mybe ask us first i wonder if you did a poll how many people don't want this changed (i could be wrong).
Why dont you ask the player base what they want fixed and fix those issues first...just saying.
#Thecustomerisalwayswrong eh ccp |

Tipa Riot
Federal Navy Academy Gallente Federation
663
|
Posted - 2015.06.12 15:26:34 -
[801] - Quote
Leeluvv wrote:Querns wrote:Leeluvv wrote:baltec1 wrote:So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs? I'm sure the number of Hard To Probe ratting fits you waddle upon on a daily basis is staggering. I don't need to probe ratting ships at anomalies in a WH, I can find them on DSCAN easily enough, but smaller ships at a Relic site that may need a dictor dropping on them before they warp off, to give enough time for webs and scram. This isn't just about large fleets, it affects 2 or 3 ship gangs/fleets too. Take a T3D (I lately killed an AFK travel ceptor at 4km/s with one) Scan with bonused ship, bookmark, switch to dictor, warp&bubble&profit
I'm my own NPC alt.
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Torgeir Hekard
I MYSELF AND ME
160
|
Posted - 2015.06.12 15:28:30 -
[802] - Quote
Elenahina wrote:You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him).
The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple. Goods need to be hauled. Towers need to be fuelled. Timers need to be alarmclocked. Someone has to run rolling safes. The necessity alone does not exactly make all that stuff exciting. Valuable does not equal fun. I'm not advocating for thunderdomes, but there's complexity, and there's tedium. Those are different things. Flying a ship with a dozen active modules is complexity. Managing a T2 production chain is complexity. Bookmarking gate warping so you don't have to slowboat 15km to gate is tedium. Having a guy who's only purpose is to sit on a perch and watch the carnage unfold is tedium. |

Bowfingerz
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2015.06.12 15:28:44 -
[803] - Quote
Valterra Craven wrote:I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game. Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is.
'The aim of this patch is to try to discourage people from multi boxing in pvp' ..... not hard to see that. |

Valterra Craven
577
|
Posted - 2015.06.12 15:31:44 -
[804] - Quote
Bowfingerz wrote:Valterra Craven wrote:I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game. Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is. 'The aim of this patch is to try to discourage people from multi boxing in pvp' ..... not hard to see that.
Which it doesn't even achieve. The only way to do that would be to remove fleet warp in all situations entirely. |

Ralen Zateki
Delusions of Adequacy Get Off My Lawn
185
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Posted - 2015.06.12 15:34:56 -
[805] - Quote
Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on.
Why are we fixing and solving what previously was a non issue? And I agree, your solution will be what we need to do, so yea whatever but....
I suspect most of the time the warp in is gonna be a dual boxing FC alt...which is just going to be another layer of **** to manage.
My objection is more aimed at where did this change come from and why is CCP spending resources on an at best inconvenience item that isn't going to add do much to achieve the intent? Especially as other issues go unresolved, and Fozzie doc has not yet been implemented (and afaik they've yet to. Resolve the implementation of flexible time zone options)
I mean, if you're going to start messing with core systems like fleet mechanics isn't that worth a more thought out debate over a bit of time? |

Arya Regnar
Darwins Right Hand
737
|
Posted - 2015.06.12 15:42:45 -
[806] - Quote
Wow, I go away for 3 days and this **** pops up?
CCP ya don goofd.
This is no fun at all...
EvE-Mail me if you need anything.
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oien cabrereas
Ospray Corp Unreachable
34
|
Posted - 2015.06.12 15:44:08 -
[807] - Quote
This change to fleet warps really sucks for people who live in WH space. :P
-1 for this idea |

Kurt Hectic
Doped Player's Inc.
2
|
Posted - 2015.06.12 15:44:56 -
[808] - Quote
more ******** changes... do u guys want us to shoot another monument ?.... cause we can u know...
also if u wanna get rid of kill2 i'am sure there's a easier way then fubarring up the game so 200k or more subs get cancelled and ur forced to lay off a buncha scrubs... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1713
|
Posted - 2015.06.12 15:52:15 -
[809] - Quote
Valterra Craven wrote:I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)
Reducing the speed of fleet to target doesn't create more engagement. Reducing the speed of fleet to target doesn't change any imbalances or fleet metas Reducing the speed of fleet to target doesn't change anything of any other relevance other than to add annoyance to almost everyone in game. Besides, if the goal is JUST to reduce speed of fleet to target, then why not just make all ships in fleet warp fly at a given slow speed like 1AU a sec... It would be really helpful if when you talk about changes you talk about why you have your goal and what the end game actually is. I daresay their opinion is that combat probing allows fleets to engage too quickly. You're falling into the trap of commoditizing Eve gameplay under the monkey filth that is the contemporary use of the word "content."
Also, reducing the power of bombers almost certainly will allow the fleet meta to shift, as fleet meta is currently dominated by ships whose vulnerability to bombs is at a minimum.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Rutger Centemus
Burning Napalm Northern Coalition.
28
|
Posted - 2015.06.12 15:54:10 -
[810] - Quote
CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of. Incomplete answer. If the fleet consists of members of 1 corp, all could warp to a corp BM and (according to your answer) should be able to get fleetwarped there. If the fleet consists of people that all have the same BM, in either personal or corp BMs, they can all warp to that BM and should (as per your logic) be able to get fleetwarped there.
So, which is it - can't fleetwarp to BMs [period] or can't fleetwarp to locations some of your fleetmembers can't warp themselves to...? |
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