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81. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
I didn't want to post again and just bump this thread more, but I have to clear something up... People who are suggesting the total remove of skills/SP from EVE, please clarify what your vision here is... Are you suggesting, that after subscribi...
- by Leto Aramaus - at 2015.09.30 19:57:28
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82. [Vanguard] - Bracket of your own ship in space now on all the time? - in Player Features and Ideas Discussion [original thread]
I thought it only showed up if you zoomed out far enough. Doesn't it disappear when up close?
- by Leto Aramaus - at 2015.09.30 17:27:57
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83. Off grid Boosting still around? Bye bye Eve - in Player Features and Ideas Discussion [original thread]
Hey OP bro, I agree that OGB is a bad mechanic and should be removed. But your whining and the arguments you make are not compelling. Quote: Personally i'm tired of being a second class customer. If OBG was removed and instead a dual-box...
- by Leto Aramaus - at 2015.09.30 17:25:33
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84. Fatique(capitals)(bridges) - in Player Features and Ideas Discussion [original thread]
TrickyBlackSteel wrote: As we all know we need an improve on capital fatique or and increase the jump range for them "As we all know" Speak for yourself. Heard enough of this whining. gtfo
- by Leto Aramaus - at 2015.09.30 13:17:53
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85. Burner Missions - required change - in Player Features and Ideas Discussion [original thread]
I've never done a burner mission and don't remember the exact wording of the description of them when they first came out, but I know I've seen people say several times that the purpose of burner missions was NOT specifically to give a "PVP" expe...
- by Leto Aramaus - at 2015.09.30 13:16:13
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86. New scripts for the Warp Disruption Field Generator. - in Player Features and Ideas Discussion [original thread]
Calypso Warsmith wrote: New scripts for the Warp Disruption Field Generator. Focused Warp Disruption Script II This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp ...
- by Leto Aramaus - at 2015.09.30 13:11:18
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87. [ECM] another variant to nerf remote repairs - in Player Features and Ideas Discussion [original thread]
-1 don't like this idea
- by Leto Aramaus - at 2015.09.30 11:42:06
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88. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: What is it gonna change for your small group if we blow up your structure in 20 minutes instead of 5? Absolutely nothing. There are other ways that we could change the game to make smaller entities less able to be co...
- by Leto Aramaus - at 2015.09.29 18:20:46
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89. adjust both nanite skills too effect Ancillary armour reps - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: If these changes happen, the module will be "balanced" so that with bouth skills a 5 you will get 5-10% boost over current (in other words lvl 4 skill or its a nerf) I'd be okay with that. OP learn difference betwee...
- by Leto Aramaus - at 2015.09.29 18:04:59
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90. Random Targeting - in Player Features and Ideas Discussion [original thread]
-1 to this particular form of automation. A good FC with a skilled/prepared fleet does things like Quote: Celestises get in a chat channel together, sort overview by type, arrow down, and 1st Celestis damps first 4 Guardians on Overview, 2nd...
- by Leto Aramaus - at 2015.09.29 17:57:10
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91. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Leto Aramaus wrote: I'm opposed to damage mitigation of any kind, for ships or structures. CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships ...
- by Leto Aramaus - at 2015.09.29 17:32:38
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92. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Leto Aramaus wrote: I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem. ...
- by Leto Aramaus - at 2015.09.29 17:31:08
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93. Small, but irritating - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: It's called double checking everything before you head out. Yes OP was at fault for not being able to anchor his stuff, but his point stands that he should have been able to scoop it all back up in his ship that has en...
- by Leto Aramaus - at 2015.09.29 13:57:38
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94. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Leto Aramaus wrote: I'm opposed to damage mitigation of any kind, for ships or structures. CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on...
- by Leto Aramaus - at 2015.09.29 01:30:26
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95. Deep Space Transports need to be physically BIGGER - in Player Features and Ideas Discussion [original thread]
The entire visual scale of EVE has been completely off since forever. Most stations are nowhere NEAR big enough to dock more than a couple battleships, if any... let alone unlimited amount. Been saying for years "FIX THE VISUAL SCALE OF EVE". ...
- by Leto Aramaus - at 2015.09.28 22:56:33
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96. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
Quote: What we are sorely lacking currently is a way to counter the strength of logistics on a target ship, or the ability to slowly break through powerful logistics repairs on a target even when we have full control of the ship. Stopped rea...
- by Leto Aramaus - at 2015.09.28 21:26:26
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97. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
I'm opposed to damage mitigation of any kind, for ships or structures. CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well.
- by Leto Aramaus - at 2015.09.28 19:50:08
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98. A New Event For EvE Online - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Samillian wrote: Personally I'd rather blow someones ship to atoms but if you can find the money, Devs and time for CCP to do this without impacting any current or planned work go for it. That is the biggest proble...
- by Leto Aramaus - at 2015.09.26 15:35:58
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99. Shared Station Container - in Player Features and Ideas Discussion [original thread]
NOPE! Very thinly disguised request for a feature that corporations get, but so you can stay in your NPC corp and avoid war-decs. Wardec system might need some work, but you definitely don't deserve a corp hangar while staying safe in an NPC corp.
- by Leto Aramaus - at 2015.09.26 00:22:51
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100. Re-vitalize wardecs by changing dec costs and utilizing the corporat... - in Player Features and Ideas Discussion [original thread]
Quote: change wardec scaling to give the lowest cost to small wardecing large and the highest cost to large deccing small. This makes sense right? Why isn't it already like that? Am I missing something?
- by Leto Aramaus - at 2015.09.25 15:36:54
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